Pokémon Platinum beta: Difference between revisions

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==Post-release==
==Post-release==
===Locations===
===Locations===
{{main|Battle Park#In Platinum}}
{{Incomplete|section|There's a load of other unused maps ([https://tcrf.net/Pok%C3%A9mon_Platinum/Unused_Maps link]). Check which ones are in Diamond and Pearl and, unless they're different in Platinum, place them in the DP dev article}}
[[File:Battle Park Pt beta.png|right|thumb|The {{si|Battle Park}} in {{game|Platinum}}. Notice the lack of shadow and the updated environment.]]
====Battle Park====
The {{si|Battle Park}} from {{game|Diamond and Pearl|s}} remains present in the internal data of {{game|Platinum}}. This indicates that the {{Gdis|Battle Frontier|IV}} was created some time after the development of Platinum started.
[[File:Battle Park unused Pt.png|thumb|right|The Battle Park in Platinum]]
In {{game|Platinum}}, the Battle Park appears as a leftover map in the internal data. It has index number '''0x0142''', like in {{game|Diamond and Pearl|s}}<!--, and uses ファイトエリア (バトルフロンティア) ''[[Nintendo DS Pokémon Black 2 & White 2 Super Music Complete|Fight Area (Battle Frontier)]]'' as the music theme-->.


{{youtubevid|Yl3wQaraAC0|Sato|platinum}}
The {{Gdis|Battle Tower|IV}}'s exterior matches the one at the {{Gdis|Battle Frontier|IV}}, including the lack of shadow, and the building's warps have been removed. The prize lists in the Exchange Service Corner are unchanged and are visually the same as the ones at the Battle Frontier's {{DL|Battle Frontier (Generation IV)|Exchange Service Corner}}. The Battle Park's [[gate]] was replaced with the Battle Frontier's gate but the [[non-player character]]s remain unaltered given their positioning in the map; their events as well as the warps inside the gate have also been removed.
{{-}}
 
The event where the player first meets {{FB|Tower Tycoon|Palmer}} is still present. The {{DL|Evolution-inducing held item|Razor Fang}} also remains.
 
====Distortion World====
There are 9 unused maps of the [[Distortion World]] in the data of the game's ROM. They use the regular camera angle and not the special one used in the final Distortion World.
 
{{youtubevid|TGL7q4te30U|SatoMew|Ghost}}


===Sprites===
===Sprites===
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| Unused animation frame for the sprite of {{color2|000|Form differences#Giratina|Alternate Forme Giratina}}
| Unused animation frame for the sprite of {{color2|000|Form differences#Giratina|Alternate Forme Giratina}}
| Unused {{color2|000|Form differences#Giratina|Origin Forme Giratina}} sprite
| Unused {{color2|000|Form differences#Giratina|Origin Forme Giratina}} sprite
| Unused sprites for {{color2|000|Rotom (Pokémon)|Rotom}}'s {{color2|000|Form differences#Rotom|form}} changing items
| Unused sprites for {{color2|000|Rotom (Pokémon)|Rotom}}'s {{color2|000|Form differences#Rotom|form}}-changing items
|}
|}


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[[Pokémon Diamond and Pearl beta#Hidden items|The unused items]] discovered in the internal data of {{game|Diamond and Pearl|s}} are also available in {{game|Platinum}}, alongside its own set of exclusive items. However, two finalized and used items from Diamond and Pearl that have no use in Platinum still remain in the game's programming code.
[[Pokémon Diamond and Pearl beta#Hidden items|The unused items]] discovered in the internal data of {{game|Diamond and Pearl|s}} are also available in {{game|Platinum}}, alongside its own set of exclusive items. However, two finalized and used items from Diamond and Pearl that have no use in Platinum still remain in the game's programming code.
* {{key|IV|Point Card}}, which stores [[Battle Point]]s earned in the {{Gdis|Battle Tower|IV}}. Surprisingly, it will still function despite the fact that Battle Points are now tracked by the [[Vs. Recorder]];
* {{key|IV|Point Card}}, which stores [[Battle Point]]s earned in the {{Gdis|Battle Tower|IV}}. Surprisingly, it will still function despite the fact that Battle Points are now tracked by the [[Vs. Recorder]];
* {{key|IV|Storage Key}}, which allows entrance to the [[Team Galactic]] [[Galactic Warehouse|Warehouse]]. It is now used by [[Looker]] instead. Modifying the saved game to add the item back to the [[Bag]] will not allow it to function.
* {{key|IV|Storage Key}}, which allows entrance to the [[Team Galactic]] [[Team Galactic HQ|Warehouse]]. It is now used by [[Looker]] instead. Modifying the saved game to add the item back to the [[Bag]] will not allow it to function.


===Debugging features===
===Debugging features===

Revision as of 16:13, 15 June 2015

018Pidgeot.png It has been suggested that this article be moved to Development of Pokémon Platinum.
Please discuss whether or not to move it on its talk page.

Pokémon Platinum, like other solitary versions of the core series games, contains less pre-release information because it is based on the previous paired versions of the generation. Likewise, few things changed in comparison to Pokémon Diamond and Pearl.

Pre-release

Sprites

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pre-release screenshots, whether officially available or taken from official video footage, of the other sprites (Giratina, etc.)
Garchomp's earlier sprite

A prototype front sprite of Garchomp can be seen in an early Japanese trailer for the game, titled Pocket Monsters: Platinum – Game Introduction Movie (Japanese: ポケットモンスタープラチナ:ゲーム紹介ムービー).[1]

Post-release

Locations

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: There's a load of other unused maps (link). Check which ones are in Diamond and Pearl and, unless they're different in Platinum, place them in the DP dev article

Battle Park

The Battle Park in Platinum

In Pokémon Platinum, the Battle Park appears as a leftover map in the internal data. It has index number 0x0142, like in Pokémon Diamond and Pearl.

The Battle Tower's exterior matches the one at the Battle Frontier, including the lack of shadow, and the building's warps have been removed. The prize lists in the Exchange Service Corner are unchanged and are visually the same as the ones at the Battle Frontier's Exchange Service Corner. The Battle Park's gate was replaced with the Battle Frontier's gate but the non-player characters remain unaltered given their positioning in the map; their events as well as the warps inside the gate have also been removed.

The event where the player first meets Palmer is still present. The Razor Fang also remains.

Distortion World

There are 9 unused maps of the Distortion World in the data of the game's ROM. They use the regular camera angle and not the special one used in the final Distortion World.

By SatoMew
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Sprites

An earlier sprite for Giratina's Origin Forme appeared in several pre-release screenshots. An unused animation frame for the final sprite has also been found in the internal data. Unused sets of sprites for Shaymin's Land Forme as well as prototype sprites for the items which change Rotom's forms are also present.

Spr 4p 492b.png

Spr 4p 487b.png

Spr 4p 487Ob.png

Rotom beta sprites.png

Unused Land Forme Shaymin sprite Unused animation frame for the sprite of Alternate Forme Giratina Unused Origin Forme Giratina sprite Unused sprites for Rotom's form-changing items

Music

In addition to Pokémon Platinum's exclusive tracks, all unused tracks found in the internal data of Pokémon Diamond and Pearl are also present.

Items

The unused items discovered in the internal data of Pokémon Diamond and Pearl are also available in Pokémon Platinum, alongside its own set of exclusive items. However, two finalized and used items from Diamond and Pearl that have no use in Platinum still remain in the game's programming code.

Debugging features

Leftover dialogue within the internal data provides further details on how the game developers might have debugged the game. For instance, such text refers to features such as a Sound test and an option to modify the real-time clock (RTC).[2]

References


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.