Pokémon Pinball mini

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Pokémon Pinball Mini is a pinball game with several levels.

The levels involve using Diglett, Pikachu, Clefairy, Wobbuffet, or Poliwag as a "bumping" mechanism.

Gameplay

Starting with Diglett, the player must play his or her way through 90 levels of pinball, the object usually being to put a Poké Ball (serving as the pinball) in each hole. Along the way, the player can catch more Pokémon to use.

Some levels have restrictions on which bumpers can and can't be used.

  • The final level of the game only allows Diglett to be used.
  • A rather aquatic-based level only allows Poliwag to be used.
  • A number of the more tricky levels prohibit Clefairy from being used due to its ability to allow the player a small amount of control over where the ball goes.
  • Pikachu, Wobbuffet, Clefairy, and Poliwag cannot be used to replay their respective capture levels.

Types of levels

Fill holes

The object of such levels is to fill each of the multiple holes with a Poké Ball. After a hole is filled, it will close up and another Poké Ball will appear. This continues until all the holes are filled. Levels like these are always restricted by a time limit.

High Score

In these sorts of levels, the player earns one point for getting a Poké Ball into a hole, and three points for getting it in there with a power shot. The level is limited by a time limit, plus a minimum score he or she must surpass.

Capture

There are only four levels like this, and in all of them, the Pokémon the player is to capture walks across the screen back and forth. Every time the player hits it with the Poké Ball, it loses 1 HP (3 if the target is hit by a power shot). When the HP gets to zero, the Pokémon will faint, and will go into the Poké Ball next time it is hit with it. If the player waits too long to capture it, however, it will wake up with 1 HP and continue walking. After catching it, the player is to shoot the Poké Ball into one of the provided holes (bear in mind that after it captures a Pokémon, the Poké Ball becomes heavier, and thus harder to hit far). As usual, there is a time limit on these levels.

List of usable Pokémon

# Icon Name Level unlocked at Notes
050 050 Diglett 0 The player starts with Diglett. Well-balanced.
025 025 Pikachu 10 When Pikachu hits the ball, it flies in a random direction.
035 035 Clefairy 20 Using the D-pad, the player can control which way Clefairy hits the ball.
202 202 Wobbuffet 30 It can send the ball flying really far, but is comparitively slower than other bumpers.
060 060 Poliwag 40 It does not have as much power as other bumpers, but is rather quick.

Level elements

A number of different physical elements appear on certain levels, either acting as obstacles or serving to assist the player. The objects are always present on the levels they appear on and they always appear on the same level.

  • Bumper: If the pinball hits the bumper, it bounces back with additional force. On some levels, the bumper can move back and forth.
  • Ditto: Ditto can be considered the opposite of the bumper. If the pinball hits Ditto, it loses all its momentum and moves slowly downward. On some levels, Ditto can move back and forth.
  • Block: This boulder only serves as an obstacle and can be shattered if hit three times by the pinball, or if hit once by a power shot.
  • Hard Block: This resembles a metal cube. Like the block, it is an obstacle. Unlike the block, it can only be shattered by a power shot.
  • Pichu: Pichu hangs on a wall, facing outwards. If the ball hits it, it grabs the ball and throws it in the direction it is facing. with the same momentum it had when it hit Pichu. If it was hit by a power shot, the ball will move upwards slightly when Pichu throws it, and will still count as a power shot for scoring and capturing purposes. For the most part, each level that has Pichu has two of them, although there are exceptions. Most notably, two Pichu are present on Pikachu's capture level.
  • Water: If the ball lands in a pool of water, it's "game over".
  • Out Hole: If the ball lands in the out hole, it is sucked in slowly (which is bad, especially on levels with a strict time limit) and regenerated normally.
  • Gravity Changer: If the ball passes over a gravity changer (which looks like a black area with an arrow on it), gravity will now pull on the ball in the same direction as the arrow on that gravity changer. Most notably, this is present on Clefairy's capture level.

In Pokémon Channel

A stripped-down version of this game was included in Pokémon Channel as "Pokémon Pinball Petit", for the Pokémon mini emulation present within the game. It only allowed the first ten levels of Quest mode to be played and could not be saved, meaning that high scores were not saved and only Diglett was usable, no matter how many times the player completed level 10 (Pikachu's capture level).

Trivia

  • Wobbuffet is the only playable Pokémon that does not have a level where only it is usable.
  • Wobbuffet's capture level is the only capture level that does not include an object of any kind (Pikachu's level has two Pichu, Clefairy's level has four gravity changers, and Poliwag's capture level has a moving bumper).
  • Upon completion of a capture level, instead of the normal level completion music, the game will play the tune heard in Red and Blue Versions when the player captures a Pokémon.


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