Pokémon Paradise: Difference between revisions

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==Paradise Rank==
==Paradise Rank==
Similarly to [[Join Avenue]], instead of the team's rank like in previous games, Pokémon Paradise is ranked up. The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} opens up shop. Increasing this rank will give the player access to more facilities, increase the bag size limit and gives the player a variety of items and materials.
{{main|Rank (Mystery Dungeon)#Paradise Rank|Rank (Mystery Dungeon) → Paradise Rank}}
 
The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} opens up shop. Increasing this rank will give the player access to more facilities, increase the bag size limit and gives the player a variety of items and materials.
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
|- style="color:#000"
! Rank !! Paradise Points !! Bag Size Limit !! Item Rewards
|- style="background: #fff"
| Normal Rank
| 0
| 24
| N/A
|- style="background: #fff"
| Bronze Rank
| 50
| 32
| [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3
[[File:MDBag Gift Sprite.png]] Grass Gift
|- style="background: #fff"
| Silver Rank
| 150
| 40
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Reviver Seed ×2
[[File:MDBag Gift Sprite.png]] Water Gift
[[File:MDBag Scarf V Sprite.png]] Coalition Scarf
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5
|- style="background: #fff"
| Gold Rank
| 350
| 48
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Seed V Sprite.png]] Life Seed
[[File:MDBag Sitrus Berry V Sprite.png]] Sitrus Berry
[[File:MDBag Gift Sprite.png]] Fire Gift
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×5
|- style="background: #fff"
| Platinum Rank
| 700
| 48
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Iron V Sprite.png]] Iron
[[File:MDBag Zinc V Sprite.png]] Zinc
[[File:MDBag Gift Sprite.png]] Electric Gift
[[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×10
|- style="background: #fff"
| Diamond Rank
| 1250
| 48
| [[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Protein V Sprite.png]] Protein
[[File:MDBag Calcium V Sprite.png]] Calcium
[[File:MDBag Gift Sprite.png]] Dragon Gift
|- style="background: #fff"
| Super Rank
| 5000
| 48
| [[File:MDBag Red Key V Sprite.png]] Red Key [[File:MDBag Blue Key V Sprite.png]] Blue Key
[[File:MDBag Green Key V Sprite.png]] Green Key [[File:MDBag Black Key V Sprite.png]] Black Key
|- style="background: #fff"
| Hyper Rank
| 10000
| 48
|[[File:MDBag Seed V Sprite.png]] Joy Seed [[File:MDBag Manual Sprite.png]] Accuracy Manual ×3
[[File:MDBag Manual Sprite.png]] Power Manual ×3 [[File:MDBag Manual Sprite.png]] PP Manual ×3
|- style="background: #fff"
| Master Rank
| 20000
| 48
| [[File:MDBag Gold Bar V Sprite.png|17px]] Gold Bar ×30
|- style="background: #fff"
| Royal Rank
| 40000
| 48
| [[File:MDBag Gift Sprite.png]] Premier Gift  [[File:MDBag Protein V Sprite.png]] Protein ×3 [[File:MDBag Iron V Sprite.png]] Iron ×3
[[File:MDBag Calcium V Sprite.png]] Calcium ×3 [[File:MDBag Zinc V Sprite.png]] Zinc ×3
|- style="background: #fff"
| Perfect Rank
| 99999
| 48
| [[File:MDBag HM Sprite.png]] Frenzy Plant [[File:MDBag HM Sprite.png]] Blast Burn [[File:MDBag HM Sprite.png]] Hydro Cannon
[[File:MDBag HM Sprite.png]] Volt Tackle [[File:MDBag HM Sprite.png]] Draco Meteor
|}


==Utilities==
==Utilities==
Line 202: Line 126:


===Utilities only in Companion Mode===
===Utilities only in Companion Mode===
These utilities are only available in Companion Mode and are standing in the center of the plaza. {{p|Cinccino}} and {{p|Rampardos}} are talking to each other.
Due to [[Post Town]] being of limit in Companion Mode these shops are moved to Paradise instead and are found at the center of the plaza. {{p|Cinccino}} and {{p|Rampardos}} are talking to each other.


====Glorious Gold====
====Glorious Gold====
{{main|Glorious Gold}}
{{main|Glorious Gold}}
Glorious Gold will move to Paradise when in in Companion Mode due not being able to go to [[Post Town]]. Here the player can exchange [[Gold Bar]]s for Poké ([[File:Poké currency.png]]555) or rare items.
Here the player can exchange [[Gold Bar]]s for [[Poké]] ([[File:Poké currency.png]]555) or rare items.


====Gift Shop====
====Gift Shop====
{{main|Gift Shop}}
{{main|Gift Shop}}
The Gift Shop will move to Paradise when in in Companion Mode due not being able to go to [[Post Town]]. Here the player can buy [[gift]]s that can be given to enemy Pokémon in dungeons to recruit them.
Here the player can buy [[gift]]s that can be given to enemy Pokémon in dungeons to [[recruitment|recruit]] them.


====Box Buster====
====Box Buster====
Box Buster will move to Paradise when in in Companion Mode due not being able to go to [[Post Town]]. Here the plyer can open [[Treasure Box]]es for 150 [[Poké]]
Here the plyer can open [[Treasure Box]]es for 150 Poké.


==Shops==
==Shops==
[[File:Request Counter.png|left|thumb|250px|The Request Counter]]
[[File:Request Counter.png|left|thumb|250px|The Request Counter]]
[[File:Quagsire Assembly.png|thumb|200px|Quagsire Assembly]]
[[File:Quagsire Assembly.png|thumb|250px|Quagsire Assembly]]
[[File:Scraggy's Savvy Moves.png|thumb|200px|Scraggy's Savvy Moves]]
===Request Counter===
===Request Counter===
After completing Hazy Pass for the first time, Azumarill will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon.
After completing Hazy Pass for the first time, Azumarill will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon.
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After completing Hazy Pass for the first time, Quagsire will open up shop here, selling items like Kecleon's Shop. After completing [[Desolate Canyon]], he replaces the function of {{p|Chimecho}} in the previous games, removing and adding members of the team for dungeon exploration. A list of recruited Pokémon with the stats and other information can be found here. Recruited Pokémon can also be released here.
After completing Hazy Pass for the first time, Quagsire will open up shop here, selling items like Kecleon's Shop. After completing [[Desolate Canyon]], he replaces the function of {{p|Chimecho}} in the previous games, removing and adding members of the team for dungeon exploration. A list of recruited Pokémon with the stats and other information can be found here. Recruited Pokémon can also be released here.


[[File:Scraggy's Savvy Moves.png|thumb|250px|Scraggy's Savvy Moves]]
===Scraggy's Savvy Moves===
===Scraggy's Savvy Moves===
Unlocked after completing [[Desolate Canyon]] for the first time. Acting as the [[Move Deleter]] and [[Move Reminder]] for this game, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Scraggy}} changes the Pokémon's moves.
Unlocked after completing [[Desolate Canyon]] for the first time. Acting as the [[Move Deleter]] and [[Move Reminder]] for this game, {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Scraggy}} changes the Pokémon's moves.


===Gurdurr Crew===
===Gurdurr Crew===
Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilities. There are eight areas surrounding the Paradise center that can be prepared and designed into four different designs. The chosen design can also be changed afterwards.
{{main|Gurdurr Crew}}
Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilities. There are eight areas that can be prepared and designed into four different designs. The chosen design can also be changed afterwards.


{| style="margin:auto; background: #{{grass color}}; {{roundy|0.5em}}; border: 3.5px solid #{{dark color dark}};"
[[File:V-Wheel.png|thumb|250px|The V-Wheel]]
|-
===V-Wheel===
! Area Designs !! Materials needed !! Required [[File:Poké currency.png|Poké]] !! Unlocking Requirement
After he comes crashing into the earth, {{mdc|Victini|gti}} opens this shop out of thin air where the V-Wave of the day can be changed, if won. It is a spinner with five spaces, Victini's face occupying one space. The game is won if it lands on Victini's face. A set amount of [[Poké]] (1,000, 2,500, 5,000 or 7,777) can be bet to increase the chances of winning by adding more of Victini's faces. The wheel can be spun daily. When the game is won, the V-Wave can be changed into any type. The menu displays the [[type effectiveness]] and marks the best types based on the moves of the Pokémon on-team.
|- style="background: #fff"
| Pleasant Plain
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb
| 300
| N/A
|- style="background: #fff"
| Cool Creekside
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3
| 600
| Three facilities
|- style="background: #fff"
| Fertile Forest
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×2
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2
| 1,000
| Six facilities
|- style="background: #fff"
| Rough Rockery
| [[File:MDBag Material V Sprite.png|15px]] Rich Soil
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×3
| 1,500
| Nine facilities
|}


The number of areas prepared determines the maximum amount of recruit-able Pokémon (including the Paradise center):
====V-Wave====
This is a weather effect associated by [[type]] introduced in exclusive to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]. It automatically changes daily but can be changed by playing {{mdc|Victini|gti}}'s game. Pokémon or their moves corresponding to the day's type are powered up through the effects of the V-Wave. There are three standard effects highlighted in yellow in-game and two more that change daily.


{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
|- style="color:#000"
|- style="color:#000"
! Number of Areas
! Standard effects
! Number of Recruit-able Pokémon
|- style="background: #fff"
|- style="background: #fff"
| 1
| {{tt|Power up!|Increases the damage done by the affected Pokémon.}}
| 64
|- style="background: #fff"
|- style="background: #fff"
| 2
| {{tt|Experience Points Up!|More Exp. points are gathered by the affected Pokémon.}}
| 80
|- style="background: #fff"
|- style="background: #fff"
| 3
| {{tt|PP Energy Saver!|Occasionally doesn't deduct PP used by the affected Pokémon.}}
| 96
|- style="background: #fff"
| 4
| 120
|- style="background: #fff"
| 5
| 144
|- style="background: #fff"
| 6
| 176
|- style="background: #fff"
| 7
| 208
|- style="background: #fff"
| 8
| 248
|- style="background: #fff"
| 9
| 288
|}
|}
 
{{-}}
Each area (except the Paradise center) can contain four facilities, which can be upgraded.
In order to build facilities, the player has to talk to the signboard (there are four in each area) at the desired spot which will summon {{DL|List of Pokémon Mystery Dungeon: Gates to Infinity characters|Gurdurr}} and his crew. Once built, each facility is attended by a random Pokémon (with the exception of {{p|Starmie}}, {{p|Beartic}} and {{p|Meloetta}}). After building three facilities, Gurdurr will start upgrading existing facilities. If a duplicate facility is to be built, multiple resources are required. After nine facilities have been built, Gurdurr will start removing facilities if desired. Because the entire Paradise can only contain 32 facilities, it is impossible to have every type of facility built at the same time. The facility attenders may also abandon their facility, leaving it empty and unable to be used. If this happens, the player must have Gurdurr tear down the facility.
 
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
|- style="color:#000"
|- style="color:#000"
! Facility
! Effects that alter daily
! Game
Description
! Resources needed
! Unlocking
requirement
! First Upgrade
! Second Upgrade
|- style="background: #fff"
|- style="background: #fff"
| Berries and Seeds
| {{tt|Critical-Hit Rate Up!|Increases the Critical Hit Ratio of the affected Pokémon.}}
| {{tt|Shop|This is a specialty shop for Berries and seeds! You can buy Berries and seeds anytime and sell them for higher prices! As it gets upgraded, it'll carry rare ones!}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}
| N/A
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4
|- style="background: #fff"
|- style="background: #fff"
| Oodles of Orbs
| {{tt|Shop Discounts!|Items bought by the affected Pokémon at Kecleon Shops in the dungeons are cheaper.}}
| {{tt|Shop|This is a specialty shop for Wonder Orbs! You can buy Wonder Orbs anytime and sell them for higher prices! As it gets upgraded, it'll carry rare ones, too!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×2
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×2
| Gold Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4
[[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4
|- style="background: #fff"
|- style="background: #fff"
| Elite Boutique
| {{tt|Easier Team Attacks!|Team attacks are achieved faster.}}
| {{tt|Shop|This is a shop where random items are sold. It may carry rare items, too! The item prices are also random, so they can be really cheap or expensive!}}
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb
| Platinum Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine
[[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine
[[File:MDBag Material V Sprite.png|15px]] Grass Veil
|- style="background: #fff"
|- style="background: #fff"
| Swap Shop
| {{tt|Recovery Up!|HP recovered by affected Pokémon is higher.}}
| {{tt|Shop|This is a shop that lets you trade items in your Deposit Box for items in the shop! As it gets upgraded, it'll have rare items!}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}} 
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}} [[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|2|6 after first build}}
| Gold Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×3 
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×3 [[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×3
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×3 [[File:MDBag Material V Sprite.png|15px]] Leaf Bouquet ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Fine Log ×4 
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4 [[File:MDBag Material V Sprite.png|15px]] Endless Stone ×4 
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4 [[File:MDBag Material V Sprite.png|15px]] Grass Veil ×4
|- style="background: #fff"
|- style="background: #fff"
| Prize Palace
| {{tt|Move Growth Up!|Moves of the affected Pokémon upgrade faster.}}
| {{tt|Shop|This is a fun shop where you can try Instant, Scratch, and Random Tickets! As it gets upgraded, these tickets will be upgraded, too!}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Sturdy Vine ×{{tt|2|6 after first build}}
| Bronze Rank
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|3|8 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Hardy Vine ×{{tt|3|8 after first build}}
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×4
[[File:MDBag Material V Sprite.png|15px]] Everlasting Vine ×4
|- style="background: #fff"
|- style="background: #fff"
| Detour Guide
| {{tt|Accuracy Up!|The accuracy of the affected Pokémon is increased.}}
| {{tt|Shop|Dungeons have secret detours where treasures await! This is a shop that tells you all sorts of things about them. As it gets upgraded, you'll be able to buy items to take detours, too}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|2|6 after first build}}
| Silver Rank
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Heavy Lumber ×{{tt|3|8 after first build}}
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×4
|- style="background: #fff"
|- style="background: #fff"
| Music Paradise
| {{tt|More Frequent Move Effects!|The affected Pokémon's moves with a secondary effect(s) have a higher chance of the effect activating.}}
| {{tt|Shop|Music Paradise lets you listen to any music you like at your Paradise. Make your Paradise even more fun by selecting your favorite music!}}
| [[File:Poké currency.png|Poké]]1,500
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×3
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×3
[[File:MDBag Material V Sprite.png|15px]] Fine Log ×3
| Credits roll<br>Super Rank
| N/A
| N/A
|- style="background: #fff"
| Beartic Slide
| {{tt|Mini Game|This is a fun game in an icy cave! () keep coming. Slide them to the goal! Score high and receive wonderful items! (Use the stylus to play)}}
| [[File:Poké currency.png|Poké]]{{tt|3,000|9,000 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|3|8 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|3|8 after first build}}
| Gold Rank
| N/A
| N/A
|- style="background: #fff"
| Sunken Treasure
| {{tt|Mini Game|This is a game where you dive into the water and collect treasures! You may find rare items among them! (Tilt the Nintendo 3DS system to play.)}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Precious Branch ×{{tt|3|8 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Fresh Herb ×{{tt|3|8 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}}
| Bronze Rank
| N/A
| N/A
|- style="background: #fff"
| Oran Field
| {{tt|Field|With this Field, you can grow Oran Berries! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|2|6 after first build}}
[[File:MDBag Oran Berry V Sprite.png]] {{tt|Oran Berry|Oran Berry ×3 after first build}}
| N/A
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|3|8 after first build}}
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×{{tt|2|6 after first build}}
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4
[[File:MDBag Oran Berry V Sprite.png]] Oran Berry ×3
|- style="background: #fff"
| Heal Field
| {{tt|Field|With this Field, you can grow Heal Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Heal Seed ×2
| Platinum Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Heal Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Heal Seed ×4
|- style="background: #fff"
| Reviver Field
| {{tt|Field|With this Field, you can grow Reviver Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}} [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×{{tt|3|8 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×{{tt|3|8 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|2|6 after first build}}
| Diamond Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×{{tt|4|10 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Well Water ×{{tt|4|10 after first build}} [[File:MDBag Seed V Sprite.png]] Reviver Seed ×{{tt|3|8 after first build}}
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6 [[File:MDBag Seed V Sprite.png]] Reviver Seed ×6
|- style="background: #fff"
| Eyedrop Field
| {{tt|Field|With this Field, you can grow Eyedrop Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×2
| N/A
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Eyedrop Seed ×4
|- style="background: #fff"
| Warp Field
| {{tt|Field|With this Field, you can grow Warp Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Warp Seed ×2
| Silver Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Warp Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Warp Seed ×4
|- style="background: #fff"
| Quick Field
| {{tt|Field|With this Field, you can grow Quick Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Quick Seed ×2
| Silver Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Quick Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Quick Seed ×4
|- style="background: #fff"
| Blinker Field
| {{tt|Field|With this Field, you can grow Blinker Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×2
| Bronze Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blinker Seed ×4
|- style="background: #fff"
| Totter Field
| {{tt|Field|With this Field, you can grow Totter Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Totter Seed ×2
| Bronze Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Totter Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Totter Seed ×4
|- style="background: #fff"
| Sleep Field
| {{tt|Field|With this Field, you can grow Sleep Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×2
| Silver Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Sleep Seed ×4
|- style="background: #fff"
| Stun Field
| {{tt|Field|With this Field, you can grow Stun Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Stun Seed ×2
| Bronze Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Stun Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Stun Seed ×4
|- style="background: #fff"
| Training Field
| {{tt|Field|With this Field, you can grow Training Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Training Seed ×2
| Gold Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Training Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Training Seed ×4
|- style="background: #fff"
| Encourage Field
| {{tt|Field|With this Field, you can grow Encourage Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×2
| Gold Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Encourage Seed ×4
|- style="background: #fff"
| Blast Field
| {{tt|Field|With this Field, you can grow Blast Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2
[[File:MDBag Seed V Sprite.png]] Blast Seed ×2
| N/A
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Blast Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×4 [[File:MDBag Seed V Sprite.png]] Blast Seed ×4
|- style="background: #fff"
| Violent Field
| {{tt|Field|With this Field, you can grow Violent Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×3 [[File:MDBag Seed V Sprite.png]] Violent Seed ×2
| Platinum Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×4
[[File:MDBag Material V Sprite.png|15px]] Well Water ×4 [[File:MDBag Seed V Sprite.png]] Violent Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Violent Seed ×4
|- style="background: #fff"
| Pure Field
| {{tt|Field|With this Field, you can grow Pure Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2
[[File:MDBag Seed V Sprite.png]] Pure Seed ×2
| Master Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3
[[File:MDBag Seed V Sprite.png]] Pure Seed ×3
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Rare Soil ×6
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×6
[[File:MDBag Seed V Sprite.png]] Pure Seed ×6
|- style="background: #fff"
| Vile Field
| {{tt|Field|With this Field, you can grow Vile Seeds! Plant one, and it'll grow for you to harvest while you are on your adventure. As it gets upgraded, you'll harvest more!}}
| [[File:Poké currency.png|Poké]]300 [[File:MDBag Material V Sprite.png|15px]] Rich Soil ×2
[[File:MDBag Material V Sprite.png|15px]] Spring Water ×2 [[File:MDBag Seed V Sprite.png]] Vile Seed ×2
| Diamond Rank
| [[File:Poké currency.png|Poké]]600 [[File:MDBag Material V Sprite.png|15px]] Ancient Soil ×3
[[File:MDBag Material V Sprite.png|15px]] Well Water ×3 [[File:MDBag Seed V Sprite.png]] Vile Seed ×3
| [[File:Poké currency.png|Poké]]1,000 [[File:MDBag Material V Sprite.png|15px]] Rare Soil ×5
[[File:MDBag Material V Sprite.png|15px]] Rainbow Drop ×5 [[File:MDBag Seed V Sprite.png]] Vile Seed ×5
|- style="background: #fff"
| Normal Dojo
| {{tt|Dojo|This is a move dojo to improve Normal-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| N/A
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Fire Dojo
| {{tt|Dojo|This is a move dojo to improve Fire-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}
| N/A
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Water Dojo
| {{tt|Dojo|This is a move dojo to improve Water-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| N/A
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Grass Dojo
| {{tt|Dojo|This is a move dojo to improve Grass-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| N/A
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Electric Dojo
| {{tt|Dojo|This is a move dojo to improve Electric-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| N/A
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Ice Dojo
| {{tt|Dojo|This is a move dojo to improve Ice-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| Gold Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Fighting Dojo
| {{tt|Dojo|This is a move dojo to improve Fighting-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}
| Silver Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Poison Dojo
| {{tt|Dojo|This is a move dojo to improve Poison-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| Bronze Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Ground Dojo
| {{tt|Dojo|This is a move dojo to improve Ground-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| Gold Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Flying Dojo
| {{tt|Dojo|This is a move dojo to improve Flying-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| Silver Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Psychic Dojo
| {{tt|Dojo|This is a move dojo to improve Psychic-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}
| Platinum Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Bug Dojo
| {{tt|Dojo|This is a move dojo to improve Bug-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| Bronze Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Rock Dojo
| {{tt|Dojo|This is a move dojo to improve Rock-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| Bronze Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Ghost Dojo
| {{tt|Dojo|This is a move dojo to improve Ghost-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| Diamond Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Dragon Dojo
| {{tt|Dojo|This is a move dojo to improve Dragon-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}
| N/A
| [[File:Poké currency.png|Poké]]{{tt|600|1,800 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×{{tt|5|12 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×{{tt|5|12 after first build}}
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Dark Dojo
| {{tt|Dojo|This is a move dojo to improve Dark-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]{{tt|300|900 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×{{tt|2|6 after first build}}
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×{{tt|2|6 after first build}}
| Platinum Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|- style="background: #fff"
| Steel Dojo
| {{tt|Dojo|This is a move dojo to improve Steel-type moves! As it gets upgraded, training becomes more effective! You can also raise the moves' power, accuracy, and PP to the max!}}
| [[File:Poké currency.png|Poké]]300
[[File:MDBag Material V Sprite.png|15px]] Lustrous Metal ×2
[[File:MDBag Material V Sprite.png|15px]] Stone Slab ×2
| Diamond Rank
| [[File:Poké currency.png|Poké]]600
[[File:MDBag Material V Sprite.png|15px]] Reflective Alloy ×5
[[File:MDBag Material V Sprite.png|15px]] Unbreakable Rock ×5
| [[File:Poké currency.png|Poké]]1,000
[[File:MDBag Material V Sprite.png|15px]] Gilded Metal ×7
[[File:MDBag Material V Sprite.png|15px]] Endless Stone ×7
|}
|}


====Redecorating====
====V-Wavecast====
After six facilities have been built, Gurdurr will start painting and coloring facilities, except for the mini-games and Music Paradise. By default, all facilities are colored "Normal" and all fields are colored "Yellow". After reaching Perfect Rank, Gurdurr adds Gold, Silver, Copper, and Crystal to the list of possible colors for facilities.
After completing a number of job requests<!--perhaps just 1 after obtaining Bronze Rank-->, a signboard will be placed by {{mdc|Quagsire|gti}}. Shortly after, Victini will have crashed and opened up his shop. The sign will be gone; however, the V-Wavecast can also be viewed by talking to Victini.


<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Facilities and House'''</div>
V-Wavecast is a weather forecast for the V-Wave. The V-Wave type and its separate effects of the day and ten following days can be viewed here.
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
|- style="color:#000"
! rowspan="2" | Color
! colspan="3" | Requirements
|-
! Facilities
! House Roofs
! House Windows
|- style="background: #fff"
| Normal
| colspan="3" align="center" | [[File:MDBag Material V Sprite.png|15px]] Soil Pigment
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment
[[File:MDBag Material V Sprite.png|15px]] Stone Pigment
[[File:Poké currency.png|Poké]]45
|- style="background: #fff"
| Red
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2
[[File:Poké currency.png|Poké]]100
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2
[[File:Poké currency.png|Poké]]150
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2
[[File:Poké currency.png|Poké]]80
|- style="background: #fff"
| Blue
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2
[[File:Poké currency.png|Poké]]100
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2
[[File:Poké currency.png|Poké]]150
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2
[[File:Poké currency.png|Poké]]80
|- style="background: #fff"
| Yellow
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2
[[File:Poké currency.png|Poké]]100
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2
[[File:Poké currency.png|Poké]]150
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2
[[File:Poké currency.png|Poké]]80
|- style="background: #fff"
| Purple
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2
[[File:Poké currency.png|Poké]]100
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2
[[File:Poké currency.png|Poké]]150
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2
[[File:Poké currency.png|Poké]]80
|- style="background: #fff"
| Green
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2
[[File:Poké currency.png|Poké]]100
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2
[[File:Poké currency.png|Poké]]150
| [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2
[[File:Poké currency.png|Poké]]80
|- style="background: #fff"
| Pink
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2
[[File:Poké currency.png|Poké]]100
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2
[[File:Poké currency.png|Poké]]150
| [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2
[[File:Poké currency.png|Poké]]80
|- style="background: #fff"
| Light Blue
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2
[[File:Poké currency.png|Poké]]100
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2
[[File:Poké currency.png|Poké]]150
| [[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2
[[File:Poké currency.png|Poké]]80
|- style="background: #fff"
| Black
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment [[File:MDBag Material V Sprite.png|15px]] Wood Pigment
[[File:MDBag Material V Sprite.png|15px]] Grass Pigment [[File:Poké currency.png|Poké]]100
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3
[[File:Poké currency.png|Poké]]150
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3
[[File:Poké currency.png|Poké]]80
|- style="background: #fff"
| Gold{{tt|*|After reaching Perfect Rank}}
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2 [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2
[[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2 [[File:Poké currency.png|Poké]]1500
| N/A
| N/A
|- style="background: #fff"
| Silver{{tt|*|After reaching Perfect Rank}}
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2 [[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×2
[[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2 [[File:Poké currency.png|Poké]]1500
| N/A
| N/A
|- style="background: #fff"
| Copper{{tt|*|After reaching Perfect Rank}}
| [[File:MDBag Material V Sprite.png|15px]] Metal Pigment ×2 [[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×2
[[File:MDBag Material V Sprite.png|15px]] Water Pigment ×2 [[File:Poké currency.png|Poké]]1500
| N/A
| N/A
|- style="background: #fff"
| Crystal{{tt|*|After reaching Perfect Rank}}
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×3 [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×3
[[File:MDBag Material V Sprite.png|15px]] Stone Pigment ×3 [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×3 <br>
[[File:MDBag Material V Sprite.png|15px]] Grass Pigment ×3 [[File:Poké currency.png|Poké]]1500
| N/A
| N/A
|}
{{-}}
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''Fields'''</div>
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
|- style="color:#000"
! Color
! Requirements
|- style="background: #fff"
| Red
| [[File:MDBag Material V Sprite.png|15px]] Soil Pigment ×2
[[File:Poké currency.png|Poké]]100
|- style="background: #fff"
| Blue
| [[File:MDBag Material V Sprite.png|15px]] Vine Pigment ×2
[[File:Poké currency.png|Poké]]100
|- style="background: #fff"
| Yellow
| [[File:MDBag Material V Sprite.png|15px]] Wood Pigment ×2
[[File:Poké currency.png|Poké]]100
|}
 
====Changing Clerks====
After a certain number<!--Seventeen? Eighteen?--> of facilities have been built, Gurdurr allows the player to change the Pokémon running a facility. Doing this does not cost any Poké or require any materials. The Detour Guide, Beartic Slide, Digger's Den, Sunken Treasure, and Music Paradise facilities cannot have their clerks changed. Dojos also cannot have their clerks changed. There are sixteen possible clerks to choose from, and some that cannot be chosen.
 
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
|- style="color:#000"
! Clerk
! Notes
|- style="background: #fff"
| {{p|Pansage}}
| Always runs the Grass Dojo
|- style="background: #fff"
| {{p|Pansear}}
| Always runs the Fire Dojo
|- style="background: #fff"
| {{p|Panpour}}
| Always runs the Water Dojo
|- style="background: #fff"
| {{p|Blitzle}}
| Always runs the Electric Dojo
|- style="background: #fff"
| {{p|Palpitoad}}
| Always runs the Ground Dojo
|- style="background: #fff"
| {{p|Roggenrola}}
| Always runs the Rock Dojo
|- style="background: #fff"
| {{p|Archen}}
| Always runs the Flying Dojo
|- style="background: #fff"
| {{p|Trubbish}}
| Always runs the Poison Dojo
|- style="background: #fff"
| {{p|Zorua}}
| Always runs the Dark Dojo
|- style="background: #fff"
| {{p|Gothorita}}
| Always runs the Psychic Dojo
|- style="background: #fff"
| {{p|Larvesta}}
| Always runs the Bug Dojo
|- style="background: #fff"
| {{p|Mienfoo}}
| Always runs the FIghting Dojo
|- style="background: #fff"
| {{p|Golett}}
| Always runs the Ghost Dojo
|- style="background: #fff"
| {{p|Cubchoo}}
| Always runs the Ice Dojo
|- style="background: #fff"
| {{p|Watchog}}
| Always runs the Normal Dojo
|- style="background: #fff"
| {{p|Deino}}
| Always runs the Dragon Dojo
|- style="background: #fff"
| {{p|Pawniard}}
| Always runs the Steel Dojo, cannot be chosen.
|- style="background: #fff"
| {{p|Woobat}}
| Always runs the Detour Guide, cannot be chosen
|- style="background: #fff"
| {{p|Beartic}}
| Always runs the Beartic Slide, cannot be chosen
|- style="background: #fff"
| {{p|Starmie}}
| Always runs the Sunken Treasure, cannot be chosen
|}


====Shops====
===Shops===
=====Berries and Seeds=====
====Berries and Seeds====
Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.
Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.


Line 1,014: Line 205:
[[File:Prize Palace.png|left|250px|thumb|Prize Palace]]
[[File:Prize Palace.png|left|250px|thumb|Prize Palace]]
[[File:Prize Palace upgrade.png|250px|thumb|Upgraded Prize Palace]]
[[File:Prize Palace upgrade.png|250px|thumb|Upgraded Prize Palace]]
======Instant Tickets======
=====Instant Tickets=====
This part of the shop replaces the [[Recycle Shop]] from [[Pokémon Mystery Dungeon: Explorers of Sky]]. [[Prize Ticket]]s are acquired through other means, except for Prism Tickets which aren't available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these.
This part of the shop replaces the [[Recycle Shop]] from [[Pokémon Mystery Dungeon: Explorers of Sky]]. [[Prize Ticket]]s are acquired through other means, except for Prism Tickets which aren't available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these.


======Scratch Tickets======
=====Scratch Tickets=====
For the price of [[File:Poké currency.png|Poké]]100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two stars wins a regular prize and three stars wins a better prize. There are six spaces, four of which contain stars.
For the price of [[File:Poké currency.png|Poké]]100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two stars wins a regular prize and three stars wins a better prize. There are six spaces, four of which contain stars.


======Random Tickets======
=====Random Tickets=====
For the price of [[File:Poké currency.png|Poké]]100 each, a maximum of ten Mini Random Tickets can be bought daily.  The results announcing a win or a loss are released the following day.
For the price of [[File:Poké currency.png|Poké]]100 each, a maximum of ten Mini Random Tickets can be bought daily.  The results announcing a win or a loss are released the following day.


=====Detour Guide=====
====Detour Guide====
This shop informs the player which floors have detours as the player gets to a new floor in-dungeon. After the first upgrade, a ''Detour List'' will appear in the menu which lists all the detours for dungeons that the player has previously visited as well as the method of entry. After the second upgrade, the shop will begin selling the keys used for detours for [[File:Poké currency.png|Poké]]1650.
This shop informs the player which floors have detours as the player gets to a new floor in-dungeon. After the first upgrade, a ''Detour List'' will appear in the menu which lists all the detours for dungeons that the player has previously visited as well as the method of entry. After the second upgrade, the shop will begin selling the keys used for detours for [[File:Poké currency.png|Poké]]1650.


=====Swap Shop=====
====Swap Shop====
Items in the Deposit Box can be traded here for other items. Items can also be obtained here in return for "various". For example, one of four different items need to be traded in order to obtain one Prize Ticket.
Items in the Deposit Box can be traded here for other items. Items can also be obtained here in return for "various". For example, one of four different items need to be traded in order to obtain one Prize Ticket.


Line 1,075: Line 266:
|}
|}


=====Elite Boutique=====
====Elite Boutique====
As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily.  Upon upgrading, rarer items can be bought here. After a certain amount of days have passed, the shop will hold a sale for a few days after which the shop owner will leave and the facility closes.  The only thing left to do after this is to remove it.
As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily.  Upon upgrading, rarer items can be bought here. After a certain amount of days have passed, the shop will hold a sale for a few days after which the shop owner will leave and the facility closes.  The only thing left to do after this is to remove it.


=====Oodles of Orbs=====
====Oodles of Orbs====
Like the title suggests, this shop sells orbs. It also buys orbs at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.
Like the title suggests, this shop sells orbs. It also buys orbs at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.


====Fields====
===Fields===
Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one.
Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one.
<!--
<!--
=====Quotes=====
====Quotes====
* When entering:
* When entering:
:"''This is the <species of Seed/Berry> Field! ♪ Give me your <Seed/Berry>, and I'll grow more of them for you! ♪''"
:"''This is the <species of Seed/Berry> Field! ♪ Give me your <Seed/Berry>, and I'll grow more of them for you! ♪''"
Line 1,097: Line 288:
-->
-->


====Dojos====
===Dojos===
Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, [[File:Poké currency.png|Poké]]100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In [[Post Town]], a Travelling Sales-mon opens up a temporary dojo for a few days that hasn't been built yet.
Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, [[File:Poké currency.png|Poké]]100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In [[Post Town]], a Travelling Sales-mon opens up a temporary dojo for a few days that hasn't been built yet.


====Others====
===Others===
=====Sunken Treasure=====
====Sunken Treasure====
Run by {{p|Starmie}}, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a {{p|Chinchou}} or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, <!--these chests don't contain Team Skills and (not sure yet)-->they are opened upon obtaining. The game can be played daily.
Run by {{p|Starmie}}, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a {{p|Chinchou}} or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, <!--these chests don't contain Team Skills and (not sure yet)-->they are opened upon obtaining. The game can be played daily.


=====Beartic Slide=====
====Beartic Slide====
Run by {{p|Beartic}}, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges [[File:Poké currency.png|Poké]]100 per game. It has a time limit of one minute. Three types of pucks appear in the mini-game: Big-(50 points), Middle-(30 points) and Small-(10 points) size pucks. Ten high score records are kept. While in-game, three different power-up chips appear: double the points, continuous big pucks, and a bigger hole. These power-ups last ten seconds. Prizes include various items in exchange for 1,000, 2,000 and 2,500 points. Prizes differ after won.  
Run by {{p|Beartic}}, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges [[File:Poké currency.png|Poké]]100 per game. It has a time limit of one minute. Three types of pucks appear in the mini-game: Big-(50 points), Middle-(30 points) and Small-(10 points) size pucks. Ten high score records are kept. While in-game, three different power-up chips appear: double the points, continuous big pucks, and a bigger hole. These power-ups last ten seconds. Prizes include various items in exchange for 1,000, 2,000 and 2,500 points. Prizes differ after won.  


=====Music Paradise=====
====Diggers' Den====
Run by {{mdc|Meloetta|gti}}, all the background music tracks in-game including the DLC tracks can be played here, similar to [[Sky Jukebox]] of [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. Meloetta will only appear once the Paradise Rank has reached Super or higher. The music will keep playing while in Pokémon Paradise. It also plays some songs available in the Sky Jukebox. As the player increases their Paradise Rank, more music will become available to play in Pokémon Paradise. [[File:Music_Paradise.png|thumb|right]]
Run by {{p|Drilbur}}, who has a random chance of showing up in Paradise, this facility allows the player to fund Drilbur's excavation. Drilbur will bring back varying amounts of [[File:Poké currency.png|Poké]] each day until he finds a dungeon underground. The player can choose to have Drilbur dig 10, 50, or 100 feet at a time, paying [[File:Poké currency.png|Poké]]100, [[File:Poké currency.png|Poké]]500, or [[File:Poké currency.png|Poké]]1000 respectively. The dungeons found in the Diggers' Den cannot be accessed any other way and are called Treasure Trove. The number of variations of the Treasure Trove is believed to be four, depending on which type of land Drilbur excavates.
 
[[File:Music_Paradise.png|thumb|right]]
====Music Paradise====
Run by {{mdc|Meloetta|gti}}, all the background music tracks in-game including the DLC tracks can be played here, similar to [[Sky Jukebox]] of [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. Meloetta will only appear once the Paradise Rank has reached Super or higher. The music will keep playing while in Pokémon Paradise.
 
As the player increases their Paradise Rank, more music will become available to play in Pokémon Paradise. Some songs can only obtained through purchasing a DLC dungeon, these songs in the DLC packs are all from previous [[Pokémon Mystery Dungeon (series)|Pokémon Mystery Dungeon]] installments (except for the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] games). There are also some tracks that cannot be obtained, but appear in the game's code (and the unused DLC code).
 
There is a total of 102 tracks (or 126, if all DLC is purchased) during normal gameplay. However there is 9 extra tracks in Music Paradise that are hidden and can't be obtained by any means. Also, there is 75 unused DLC tracks that cannot be obtained without hacking. There's many duplicates songs as well. There's 24 duplicates of dlc025 (from dlc026 to dlc050), and 46 duplicates of dlc051 (from dlc052 to dlc094, and dlc097 to dlc100). Including unused and hidden tracks, there is a total of 111 (or 211, if counting all DLC tracks).


{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
|- style="color:#000"
|- style="color:#000"
! colspan="3" class="c" | Normal Tracks
! colspan="4" | Normal Tracks
|-  
|-  
! colspan="2" class="c" | Track !! class="c" | Requirement
! # !! colspan="2" | Track !! Rank required
|- style="background: #fff"
|- style="background: #fff"
| 1
| colspan="2" | Main Menu
| colspan="2" | Main Menu
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 2
| colspan="2" | I Look Like a Pokémon!
| colspan="2" | I Look Like a Pokémon!
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 3
| colspan="2" | Our First Meeting
| colspan="2" | Our First Meeting
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 4
| colspan="2" | Ragged Mountain
| colspan="2" | Ragged Mountain
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 5
| colspan="2" | Great Job!
| colspan="2" | Great Job!
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 6
| colspan="2" | Pokémon Paradise
| colspan="2" | Pokémon Paradise
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 7
| colspan="2" | Come on in to Post Town!
| colspan="2" | Come on in to Post Town!
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 8
| colspan="2" | The Carpenter of Post Town
| colspan="2" | The Carpenter of Post Town
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 9
| colspan="2" | Stony Cave
| colspan="2" | Stony Cave
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 10
| colspan="2" | That Is Odd...
| colspan="2" | That Is Odd...
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 11
| colspan="2" | Hazy Pass
| colspan="2" | Hazy Pass
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 12
| colspan="2" | The Voice in the Dreams
| colspan="2" | The Voice in the Dreams
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 13
| colspan="2" | The Coming Danger
| colspan="2" | The Coming Danger
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 14
| colspan="2" | Battling the Boss
| colspan="2" | Battling the Boss
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 15
| colspan="2" | Despair: Light Arrangement
| colspan="2" | Despair: Light Arrangement
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 16
| colspan="2" | Despair: Super Light
| colspan="2" | Despair: Super Light
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 17
| colspan="2" | Hope: Light Arrangement 2
| colspan="2" | Hope: Light Arrangement 2
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 18
| colspan="2" | Hazy Pass (Highlands)
| colspan="2" | Hazy Pass (Highlands)
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 19
| colspan="2" | Hope: Light Arrangement 1
| colspan="2" | Hope: Light Arrangement 1
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 20
| colspan="2" | Stompstump Peak
| colspan="2" | Stompstump Peak
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 21
| colspan="2" | A Mysterious World
| colspan="2" | A Mysterious World
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 22
| colspan="2" | What's Wrong with Everyone?
| colspan="2" | What's Wrong with Everyone?
| Available upon building Music Paradise
| &mdash;
|- style="background: #fff"
|- style="background: #fff"
| 23
| colspan="2" | Desolate Canyon
| colspan="2" | Desolate Canyon
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 24
| colspan="2" | The Coming Danger: Arrangement
| colspan="2" | The Coming Danger: Arrangement
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 25
| colspan="2" | Pokémon Friends
| colspan="2" | Pokémon Friends
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 26
| colspan="2" | Stirrings of Hope
| colspan="2" | Stirrings of Hope
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 27
| colspan="2" | Stirrings of Hope: March
| colspan="2" | Stirrings of Hope: March
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 28
| colspan="2" | Pokémon Paradise: Reprise
| colspan="2" | Pokémon Paradise: Reprise
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 29
| colspan="2" | V-Wheeeeeel!!!
| colspan="2" | V-Wheeeeeel!!!
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 30
| colspan="2" | Kecleon Shop
| colspan="2" | Kecleon Shop
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 31
| colspan="2" | Stop, Thief!
| colspan="2" | Stop, Thief!
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 32
| colspan="2" | Icy Sanctum: Arrangement 1
| colspan="2" | Icy Sanctum: Arrangement 1
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 33
| colspan="2" | Inflora Forest
| colspan="2" | Inflora Forest
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 34
| colspan="2" | Touched by Kindness
| colspan="2" | Touched by Kindness
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 35
| colspan="2" | Good Night
| colspan="2" | Good Night
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 36
| colspan="2" | Mysteries Within
| colspan="2" | Mysteries Within
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 37
| colspan="2" | Pokémon Friends: Arrangement
| colspan="2" | Pokémon Friends: Arrangement
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 38
| colspan="2" | Crags of Lament
| colspan="2" | Crags of Lament
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 39
| colspan="2" | Within the Crags of Lament
| colspan="2" | Within the Crags of Lament
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 40
| colspan="2" | Dreams and Hopes
| colspan="2" | Dreams and Hopes
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 41
| colspan="2" | Icy Sanctum: Arrangement 2
| colspan="2" | Icy Sanctum: Arrangement 2
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 42
| colspan="2" | Magnagate
| colspan="2" | Magnagate
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 43
| colspan="2" | A Friend's Decision
| colspan="2" | A Friend's Decision
| Reach Hyper Rank
| Hyper
|- style="background: #fff"
|- style="background: #fff"
| 44
| colspan="2" | Telluric Path
| colspan="2" | Telluric Path
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 45
| colspan="2" | Icy Sanctum
| colspan="2" | Icy Sanctum
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 46
| colspan="2" | Great Glacier
| colspan="2" | Great Glacier
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 47
| colspan="2" | Glacial Underpass
| colspan="2" | Glacial Underpass
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 48
| colspan="2" | Glacier Palace
| colspan="2" | Glacier Palace
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 49
| colspan="2" | Glacier Palace (Reaches)
| colspan="2" | Glacier Palace (Reaches)
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 50
| colspan="2" | Mysteries Within: Arrangement 1
| colspan="2" | Mysteries Within: Arrangement 1
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 51
| colspan="2" | Sympathy and Sincerity
| colspan="2" | Sympathy and Sincerity
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 52
| colspan="2" | Kilionea Road
| colspan="2" | Kilionea Road
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 53
| colspan="2" | It's a Monster House!
| colspan="2" | It's a Monster House!
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 54
| colspan="2" | Forest of Shadows
| colspan="2" | Forest of Shadows
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 55
| colspan="2" | Hiding in the Shadows
| colspan="2" | Hiding in the Shadows
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 56
| colspan="2" | In the Dark
| colspan="2" | In the Dark
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 57
| colspan="2" | Daybreak Ridge
| colspan="2" | Daybreak Ridge
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 58
| colspan="2" | Daybreak Ridge (Highlands)
| colspan="2" | Daybreak Ridge (Highlands)
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 59
| colspan="2" | Hydreigon's Ambush!
| colspan="2" | Hydreigon's Ambush!
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 60
| colspan="2" | Ochre Quarry
| colspan="2" | Ochre Quarry
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 61
| colspan="2" | Withered Savanna
| colspan="2" | Withered Savanna
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 62
| colspan="2" | Holehills
| colspan="2" | Holehills
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 63
| colspan="2" | The Trap Is Set
| colspan="2" | The Trap Is Set
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 64
| colspan="2" | The Heroes of Holehills
| colspan="2" | The Heroes of Holehills
| Reach Master Rank
| Master
|- style="background: #fff"
|- style="background: #fff"
| 65
| colspan="2" | Scorching Desert
| colspan="2" | Scorching Desert
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 66
| colspan="2" | Confronting Kyurem
| colspan="2" | Confronting Kyurem
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 67
| colspan="2" | Despair: Heavy Arrangement
| colspan="2" | Despair: Heavy Arrangement
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 68
| colspan="2" | Mysteries Within: Arrangement 2
| colspan="2" | Mysteries Within: Arrangement 2
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 69
| colspan="2" | Hope: Light Arrangement 3
| colspan="2" | Hope: Light Arrangement 3
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 70
| colspan="2" | Tyrian Maze
| colspan="2" | Tyrian Maze
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 71
| colspan="2" | Tyrian Maze (Inner Chamber)
| colspan="2" | Tyrian Maze (Inner Chamber)
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 72
| colspan="2" | Glacier Palace (Eastern Spire)
| colspan="2" | Glacier Palace (Eastern Spire)
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 73
| colspan="2" | Glacier Palace (Western Spire)
| colspan="2" | Glacier Palace (Western Spire)
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 74
| colspan="2" | Glacier Palace (Great Spire)
| colspan="2" | Glacier Palace (Great Spire)
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 75
| colspan="2" | Guardian of Fate
| colspan="2" | Guardian of Fate
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 76
| colspan="2" | Clash with Kyurem!
| colspan="2" | Clash with Kyurem!
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 77
| colspan="2" | Despair: Super Heavy
| colspan="2" | Despair: Super Heavy
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 78
| colspan="2" | I Can Hear It, Too...
| colspan="2" | I Can Hear It, Too...
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 79
| colspan="2" | Voices of Support
| colspan="2" | Voices of Support
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 80
| colspan="2" | The Bittercold (First Battle)
| colspan="2" | The Bittercold (First Battle)
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 81
| colspan="2" | Winds of Despair
| colspan="2" | Winds of Despair
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 82
| colspan="2" | Bring Back the Rainbows!
| colspan="2" | Bring Back the Rainbows!
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 83
| colspan="2" | The Bittercold (Second Battle)
| colspan="2" | The Bittercold (Second Battle)
| Reach Royal Rank
| Royal
|- style="background: #fff"
|- style="background: #fff"
| 84
| colspan="2" | We're Back... And Now...
| colspan="2" | We're Back... And Now...
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 85
| colspan="2" | The Rainbows of Hope
| colspan="2" | The Rainbows of Hope
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 86
| colspan="2" | Celebration of Peace
| colspan="2" | Celebration of Peace
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 87
| colspan="2" | A Home to Remember
| colspan="2" | A Home to Remember
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 88
| colspan="2" | Wrapped in Light (Intro)
| colspan="2" | Wrapped in Light (Intro)
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 89
| colspan="2" | Wrapped in Light  
| colspan="2" | Wrapped in Light  
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 90
| colspan="2" | One Last Look at Paradise
| colspan="2" | One Last Look at Paradise
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 91
| colspan="2" | Even If You Forget Me
| colspan="2" | Even If You Forget Me
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 92
| colspan="2" | The Frism
| colspan="2" | The Frism
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 93
| colspan="2" | The End
| colspan="2" | The End
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 94
| colspan="2" | Battling Legends
| colspan="2" | Battling Legends
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 95
| colspan="2" | Unlimited Dungeon 1
| colspan="2" | Unlimited Dungeon 1
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 96
| colspan="2" | Unlimited Dungeon 2
| colspan="2" | Unlimited Dungeon 2
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 97
| colspan="2" | Unlimited Dungeon 3
| colspan="2" | Unlimited Dungeon 3
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 98
| colspan="2" | Illusory Ragged Mountain
| colspan="2" | Illusory Ragged Mountain
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 99
| colspan="2" | Illusory Holehills
| colspan="2" | Illusory Holehills
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 100
| colspan="2" | Illusory Hazy Pass
| colspan="2" | Illusory Hazy Pass
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 101
| colspan="2" | Sunken Treasure
| colspan="2" | Sunken Treasure
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
|- style="background: #fff"
| 102
| colspan="2" | Beartic Slide
| colspan="2" | Beartic Slide
| Reach Perfect Rank
| Perfect
|- style="background: #fff"
| 103
| colspan="2" | Main Theme{{tt|*|The sound file BGM_SYS_OPENING.bcstm is played in the game's code.}}
| Unobtainable
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Main Theme
| 104
| Reunite with the Main Player at Hill of Universal Order
| colspan="2" | Title Theme{{tt|*|The sound file BGM_EVE_TITLECATCH.bcstm is played in the game's code.}}
| Unobtainable
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Title Theme
| 105
| Reunite with the Main Player at Hill of Universal Order
| colspan="2" | Pokémon Paradise: Final{{tt|*|The sound file BGM_MAP_PARADISE_04.bcstm is played in the game's code.}}
| Unobtainable
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Pokémon Paradise: Final
| 106
| Reunite with the Main Player at Hill of Universal Order
| colspan="2" | An Eerie Chill{{tt|*|The sound file BGM_EVE_FUON_02.bcstm is played in the game's code.}}
| Unobtainable
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | An Eerie Chill To the Pokémon World
| 107
| Reunite with the Main Player at Hill of Universal Order
| colspan="2" | To the Pokémon World{{tt|*|The sound file BGM_EVE_SKYDIVING.bcstm is played in the game's code.}}
| Unobtainable
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Into the Fray!
| 108
| Reunite with the Main Player at Hill of Universal Order
| colspan="2" | Into the Fray!{{tt|*|The sound file BGM_EVE_GLIDE.bcstm is played in the game's code.}}
| Unobtainable
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | The End (Intro)
| 109
| Reunite with the Main Player at Hill of Universal Order
| colspan="2" | The End (Intro){{tt|*|The sound file BGM_EVE_STAFF_CREDIT_INTRO.bcstm is played in the game's code.}}
| Unobtainable
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Epilogue
| 110
| Reunite with the Main Player at Hill of Universal Order
| colspan="2" | Epilogue{{tt|*|The sound file BGM_EVE_END.bcstm is played in the game's code.}}
| Unobtainable
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | [[File:Kanji UNUSED icon.png]]Despair Theme
| 111
| Cannot be obtained.{{tt|*|When hacked in, it doesn't do anything.}}
| colspan="2" | [[File:Kanji UNUSED icon.png]]Despair Theme{{tt|*|The sound file BGM_EVE_THEME_DISPAIR.bcstm is played in the game's code.}}
| Unobtainable{{tt|*|This track is completely unused, even in cutscenes.}}
|-  
|-  
! colspan="3" class="c" | Downloadable Content Tracks
! colspan="4" | Downloadable Content Tracks
|-
|-
! Track !! Requirement !! Origin
! # !! Track !! Requirement !! Origin
|- style="background: #fff"
|- style="background: #fff"
| DLC 001
| Mt. Steel
| Mt. Steel
| Purchase Poké Forest DLC
| Purchase Poké Forest DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 002
| Battle with Rayquaza
| Battle with Rayquaza
| Purchase Poké Forest DLC
| Purchase Poké Forest DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 003
| A New Adventure
| A New Adventure
| Purchase Ivy Park DLC
| Purchase Ivy Park DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 004
| Time to Say Good-Bye...
| Time to Say Good-Bye...
| Purchase Ivy Park DLC
| Purchase Ivy Park DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 005
| Makuhita Dojo
| Makuhita Dojo
| Purchase Scalchop Beach DLC
| Purchase Scalchop Beach DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 006
| The Escape
| The Escape
| Purchase Scalchop Beach DLC
| Purchase Scalchop Beach DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 007
| Thunderwave Cave
| Thunderwave Cave
| Purchase Pika Land DLC
| Purchase Pika Land DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 008
| The End: Rescue Team
| The End: Rescue Team
| Purchase Pika Land DLC
| Purchase Pika Land DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 009
| Great Canyon
| Great Canyon
| Purchase Axe Rock DLC
| Purchase Axe Rock DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 010
| Gardevoir in a Dream
| Gardevoir in a Dream
| Purchase Axe Rock DLC
| Purchase Axe Rock DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 011
| Mt. Blaze
| Mt. Blaze
| Purchase Mount Tepid DLC
| Purchase Mount Tepid DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 012
| The Giant Star Approaches!
| The Giant Star Approaches!
| Purchase Mount Tepid DLC
| Purchase Mount Tepid DLC
| {{gameabbrevmd|RB}} {{tt|*|It plays the Blue Rescue Team version of this track.}}
| {{gameabbrevmd|B}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 013
| Mt. Travail
| Mt. Travail
| Purchase Mt. Travail DLC
| Purchase Mt. Travail DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 014
| Wigglytuff's Guild
| Wigglytuff's Guild
| Purchase Mt. Travail DLC
| Purchase Mt. Travail DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 015
| Craggy Coast
| Craggy Coast
| Purchase Skill Treasury DLC
| Purchase Skill Treasury DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 016
| Treasure Town
| Treasure Town
| Purchase Skill Treasury DLC
| Purchase Skill Treasury DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 017
| Random Dungeon 2
| Random Dungeon 2
| Purchase Kecleon Bazaar DLC
| Purchase Kecleon Bazaar DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 018
| The Time Gear
| The Time Gear
| Purchase Kecleon Bazaar DLC
| Purchase Kecleon Bazaar DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 019
| Apple Woods
| Apple Woods
| Purchase Treat Road DLC
| Purchase Treat Road DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 020
| On the Beach at Dusk
| On the Beach at Dusk
| Purchase Treat Road DLC
| Purchase Treat Road DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 021
| Hidden Land
| Hidden Land
| Purchase Ultimate Wilds DLC
| Purchase Ultimate Wilds DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 022
| Through the Sea of Time
| Through the Sea of Time
| Purchase Ultimate Wilds DLC
| Purchase Ultimate Wilds DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 023
| Temporal Tower
| Temporal Tower
| Purchase Strongest Trail DLC
| Purchase Strongest Trail DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|- style="background: #fff"
|- style="background: #fff"
| DLC 024
| Dialga's Fight to the Finish!
| Dialga's Fight to the Finish!
| Purchase Strongest Trail DLC
| Purchase Strongest Trail DLC
| {{gameabbrevmd|TDS}}
| {{gameabbrevmd|TDS}}
|}
=====Diggers' Den=====
Run by {{p|Drilbur}}, who has a random chance of showing up in Paradise, this facility allows the player to fund Drilbur's excavation. Drilbur will bring back varying amounts of [[File:Poké currency.png|Poké]] each day until he finds a dungeon underground. The player can choose to have Drilbur dig 10, 50, or 100 feet at a time, paying [[File:Poké currency.png|Poké]]100, [[File:Poké currency.png|Poké]]500, or [[File:Poké currency.png|Poké]]1000 respectively. The dungeons found in the Diggers' Den cannot be accessed any other way and are called Treasure Trove. The number of variations of the Treasure Trove is believed to be four, depending on which type of land Drilbur excavates.
[[File:V-Wheel.png|thumb|250px|The V-Wheel]]
===V-Wheel===
After he comes crashing into the earth, {{mdc|Victini|gti}} opens this shop out of thin air where the V-Wave of the day can be changed, if won. It is a spinner with five spaces, Victini's face occupying one space. The game is won if it lands on Victini's face. A set amount of coins (1,000, 2,500, 5,000 or 7,777) can be bet to increase the chances of winning by adding more of Victini's faces. The wheel can be spun daily. When the game is won, the V-Wave can be changed into any type. The menu displays the [[type effectiveness]] and marks the best types based on the moves of the Pokémon on-team.
====V-Wave====
This is a weather effect associated by [[type]] introduced in this [[Pokémon Mystery Dungeon: Gates to Infinity|game]]. It automatically changes daily but can be changed by playing {{mdc|Victini|gti}}'s game. Pokémon or their moves corresponding to the day's type are powered up through the effects of the V-Wave. There are three standard effects highlighted in yellow in-game and two more that change daily.
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
|- style="color:#000"
! Standard effects
|- style="background: #fff"
|- style="background: #fff"
| {{tt|Power up!|Increases the damage done by the affected Pokémon.}}
| DLC 025-050
|- style="background: #fff"
| dlc025-050{{tt|*|Plays a remixed version of Craggy Coast.}}
| {{tt|Experience Points Up!|More Exp. points are gathered by the affected Pokémon.}}
| Unobtainable{{tt|*|Can only be obtained through hacking in unused DLC packages.}}
|- style="background: #fff"
| {{gameabbrevmd|TDS}}
| {{tt|PP Energy Saver!|Occasionally doesn't deduct PP used by the affected Pokémon.}}
|}
{{-}}
{| style="margin:auto; background: #C0C0C0; {{roundy|0.5em}}; border: 3.5px solid #6464FF;"
|- style="color:#000"
! Effects that alter daily
|- style="background: #fff"
| {{tt|Critical-Hit Rate Up!|Increases the Critical Hit Ratio of the affected Pokémon.}}
|- style="background: #fff"
| {{tt|Shop Discounts!|Items bought by the affected Pokémon at Kecleon Shops in the dungeons are cheaper.}}
|- style="background: #fff"
|- style="background: #fff"
| {{tt|Easier Team Attacks!|Team attacks are achieved faster.}}
| DLC 051-094
| dlc051-094{{tt|*|Plays a remixed version of Star Cave.}}
| Unobtainable{{tt|*|Can only be obtained through hacking in unused DLC packages.}}
| {{gameabbrevmd|S}}
|- style="background: #fff"
|- style="background: #fff"
| {{tt|Recovery Up!|HP recovered by affected Pokémon is higher.}}
| DLC 095
| dlc095{{tt|*|Plays the original Explorers of Sky version of Vast Ice Mountain Peak.}}
| Unobtainable{{tt|*|Can only be obtained through hacking in unused DLC packages.}}
| {{gameabbrevmd|S}}
|- style="background: #fff"
|- style="background: #fff"
| {{tt|Move Growth Up!|Moves of the affected Pokémon upgrade faster.}}
| DLC 096
|- style="background: #fff"
| dlc096{{tt|*|Plays a remixed version of Vast Ice Mountain Peak.}}
| {{tt|Accuracy Up!|The accuracy of the affected Pokémon is increased.}}
| Unobtainable{{tt|*|Can only be obtained through hacking in unused DLC packages.}}
| {{gameabbrevmd|S}}
|- style="background: #fff"
|- style="background: #fff"
| {{tt|More Frequent Move Effects!|The affected Pokémon's moves with a secondary effect(s) have a higher chance of the effect activating.}}
| DLC 097-100
| dlc097-100{{tt|*|Plays a remixed version of Star Cave.}}
| Unobtainable{{tt|*|Can only be obtained through hacking in unused DLC packages.}}
| {{gameabbrevmd|S}}
|}
|}
====V-Wavecast====
After completing a number of job requests<!--perhaps just 1 after obtaining Bronze Rank-->, a signboard will be placed by {{mdc|Quagsire|gti}}. Shortly after, Victini will have crashed and opened up his shop. The sign will be gone; however, the V-Wavecast can also be viewed by talking to Victini.
V-Wavecast is a weather forecast for the V-Wave. The V-Wave type and its separate effects of the day and ten following days can be viewed here.


==Errors==
==Errors==
Line 1,597: Line 913:


==In other languages==
==In other languages==
{{incomplete|section|needs Italian name for Quagsire Assembly}}
{{langtable|color=C0C0C0|bordercolor=6464FF
{{langtable|color=C0C0C0|bordercolor=6464FF
|fr=Pokéden
|fr=Pokéden
Line 1,603: Line 920:
|es=Paraíso Pokémon
|es=Paraíso Pokémon
}}
}}
{|
|- style="vertical-align:top"
|
''Passerby Post''
{{langtable|color={{red color light}}|bordercolor={{ground color}}
|fr=Boîte StreetPass
|de=Passantenpost
|it=Posta cantatti
|es=Buzón de Encuentros
}}
|
''Scraggy' Savvy Moves''
{{langtable|color={{dark color light}}|bordercolor={{fighting color}}
|fr=Oublier des capacités
|de=Zurrokex’ Attacken
|it=Strizzamemoria
|es=Movimientos Scraggy
}}
|
''Quagsire Assembly''
{{langtable|color={{ground color}}|bordercolor={{water color dark}}
|fr=Maraiste Management
|de=Morlords Verwaltung
|it=
|es=Secretaría Quagsire
}}
|
''Request Counter''
{{langtable|color={{water color}}|bordercolor={{water color dark}}
|fr=Comptoir
|de=Azumarills Infobrett
|it=Banco missioni
|es=Mostrador de Misiones
}}
|
''V-Wheel''
{{langtable|color={{psychic color}}|bordercolor={{fire color dark}}
|fr=V-Roulette
|de=V-Roulette
|it=Roulette-V
|es=Ruleta V
}}
|}


{{-}}
{{-}}
{{PMD GTI locations}}
{{PMD GTI locations}}<br>
{{DoubleProjectTag|Locations|Sidegames}}
{{DoubleProjectTag|Locations|Sidegames}}
[[Category:Pokémon Mystery Dungeon: Gates to Infinity locations]]
[[Category:Pokémon Mystery Dungeon: Gates to Infinity locations]]


[[de:Pokémon-Paradies]]
[[de:Pokémon-Paradies]]

Revision as of 13:10, 6 October 2016

0572Minccino.png This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

The partner asking for help to make Pokémon Paradise

The Pokémon Paradise (Japanese: ポケモンパラダイス Pokémon Paradise), commonly referred to as simply Paradise, is an location near Post Town in Pokémon Mystery Dungeon: Gates to Infinity, established by the partner Pokémon.

The location becomes accessible after completing the first dungeon. Initially, it only contains the Passerby Post and a signboard. This is also where all the recruited Pokémon stay, with the exception of Virizion, Emolga, Dunsparce, Espeon, Umbreon, Keldeo, and Hydreigon, who stay in Post Town. As the story progresses, the player will be able to expand land, play mini-games, rank up and place facilities.

Paradise Rank

Main article: Rank (Mystery Dungeon) → Paradise Rank

The Paradise Rank is increased by earning Paradise Points which are earned by completing job requests. The player can start earning Paradise Points after Gurdurr opens up shop. Increasing this rank will give the player access to more facilities, increase the bag size limit and gives the player a variety of items and materials.

Utilities

Passerby Post

Passerby Post

Available when Pokémon Paradise becomes accessible. This is where the player can deposit Reviver Seeds which saves other fainted players through StreetPass instead of manually rescuing them like in previous games.

House

Built by Gurdurr after defeating him in Hazy Pass. This is where the player and partner Pokémon wake up the next morning after a mission, where the game usually asks to save. Other than that, it serves no significant purpose. After a certain amount of progression into the game, the house can be redecorated by Gurdurr.

Request/Bulletin Board

After completing Hazy Pass for the first time, Quagsire will show the player the Request Board. Requests and various missions are posted here. It updates with new jobs after returning from a dungeon.

Deposit Box

Main article: Deposit Box

Available after completing Hazy Pass for the first time, Quagsire will place a box like the one in Post Town. It replaces the functions of Kangaskhan Storage and Felicity/Duskull Bank. This box is also placed next to the Kecleon Shop. Like in the original Pokémon Mystery Dungeon games, items are collective and are grouped based on item type rather than being individual items. Materials and Treasure Chests are stored separately.

Request Gates

After completing Hazy Pass for the first time, a gate will have been built on the right side of the Paradise center. It opens up after talking to Azumarill for a job. When it's open, the player is unable to leave Paradise Center. It can be closed by canceling the job request.

After completing a job request after Victini has opened up his shop, a second gate will appear on the left side of the Paradise center. It functions exactly the same as the first gate except it only works for challenge jobs.

Challenge Request/Bulletin Board

After completing a job request after Victini having opened up his shop, this board will appear here. One job request later it will be available for use. Generally, harder jobs will be posted here. Only one Pokémon can go on a mission here. However, when accessed through Local Wireless in Companion Mode up to three other players can join.

Utilities only in Companion Mode

Due to Post Town being of limit in Companion Mode these shops are moved to Paradise instead and are found at the center of the plaza. Cinccino and Rampardos are talking to each other.

Glorious Gold

Main article: Glorious Gold

Here the player can exchange Gold Bars for Poké (Poké currency.png555) or rare items.

Gift Shop

Main article: Gift Shop

Here the player can buy gifts that can be given to enemy Pokémon in dungeons to recruit them.

Box Buster

Here the plyer can open Treasure Boxes for 150 Poké.

Shops

The Request Counter
Quagsire Assembly

Request Counter

After completing Hazy Pass for the first time, Azumarill will be here to accept mission requests and open the Request Gate. Job notes can be stored, accepted, canceled and deleted here. The job list can also be viewed from the main menu. Unlike in previous Mystery Dungeon games, the player can only go on one mission at a time even if they are located in the same dungeon.

Quagsire Assembly

After completing Hazy Pass for the first time, Quagsire will open up shop here, selling items like Kecleon's Shop. After completing Desolate Canyon, he replaces the function of Chimecho in the previous games, removing and adding members of the team for dungeon exploration. A list of recruited Pokémon with the stats and other information can be found here. Recruited Pokémon can also be released here.

Scraggy's Savvy Moves

Scraggy's Savvy Moves

Unlocked after completing Desolate Canyon for the first time. Acting as the Move Deleter and Move Reminder for this game, Scraggy changes the Pokémon's moves.

Gurdurr Crew

Main article: Gurdurr Crew

Unlocked after completing another job request after obtaining a Sturdy Vine for Gurdurr. Gurdurr, using materials, will prepare new land in Pokémon Paradise, build new facilities or redecorate the house and the facilities. There are eight areas that can be prepared and designed into four different designs. The chosen design can also be changed afterwards.

The V-Wheel

V-Wheel

After he comes crashing into the earth, Victini opens this shop out of thin air where the V-Wave of the day can be changed, if won. It is a spinner with five spaces, Victini's face occupying one space. The game is won if it lands on Victini's face. A set amount of Poké (1,000, 2,500, 5,000 or 7,777) can be bet to increase the chances of winning by adding more of Victini's faces. The wheel can be spun daily. When the game is won, the V-Wave can be changed into any type. The menu displays the type effectiveness and marks the best types based on the moves of the Pokémon on-team.

V-Wave

This is a weather effect associated by type introduced in exclusive to Gates to Infinity. It automatically changes daily but can be changed by playing Victini's game. Pokémon or their moves corresponding to the day's type are powered up through the effects of the V-Wave. There are three standard effects highlighted in yellow in-game and two more that change daily.

Standard effects
Power up!
Experience Points Up!
PP Energy Saver!


Effects that alter daily
Critical-Hit Rate Up!
Shop Discounts!
Easier Team Attacks!
Recovery Up!
Move Growth Up!
Accuracy Up!
More Frequent Move Effects!

V-Wavecast

After completing a number of job requests, a signboard will be placed by Quagsire. Shortly after, Victini will have crashed and opened up his shop. The sign will be gone; however, the V-Wavecast can also be viewed by talking to Victini.

V-Wavecast is a weather forecast for the V-Wave. The V-Wave type and its separate effects of the day and ten following days can be viewed here.

Shops

Berries and Seeds

Like the title suggests, this shop sells berries and seeds. It also buys berries and seeds at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.

Prize Palace
Prize Palace
Upgraded Prize Palace
Instant Tickets

This part of the shop replaces the Recycle Shop from Pokémon Mystery Dungeon: Explorers of Sky. Prize Tickets are acquired through other means, except for Prism Tickets which aren't available in the game. Unlike Silver and Gold Rank unlocking Silver and Gold Tickets, respectively, the first and second upgrade of the shop unlock the ability to use these.

Scratch Tickets

For the price of Poké100, the player can get a scratch ticket. This utilizes the Touch Screen. Scratching off two stars wins a regular prize and three stars wins a better prize. There are six spaces, four of which contain stars.

Random Tickets

For the price of Poké100 each, a maximum of ten Mini Random Tickets can be bought daily. The results announcing a win or a loss are released the following day.

Detour Guide

This shop informs the player which floors have detours as the player gets to a new floor in-dungeon. After the first upgrade, a Detour List will appear in the menu which lists all the detours for dungeons that the player has previously visited as well as the method of entry. After the second upgrade, the shop will begin selling the keys used for detours for Poké1650.

Swap Shop

Items in the Deposit Box can be traded here for other items. Items can also be obtained here in return for "various". For example, one of four different items need to be traded in order to obtain one Prize Ticket.

Item list
Items to receive Items to give away
MDBag Oran Berry V Sprite.png Oran Berry MDBag Seed V Sprite.png Plain Seed ×2
MDBag Max Elixir V Sprite.png Max Elixir MDBag Oran Berry V Sprite.png Oran Berry ×3
MDBag Seed V Sprite.png Heal Seed MDBag Rawst Berry V Sprite.png Rawst Berry ×2 MDBag Pecha Berry V Sprite.png Pecha Berry ×2

MDBag Cheri Berry V Sprite.png Cheri Berry ×2 MDBag Chesto Berry V Sprite.png Chesto Berry ×2

MDBag Rawst Berry V Sprite.png Rawst Berry MDBag Chesto Berry V Sprite.png Chesto Berry ×2
MDBag Pecha Berry V Sprite.png Pecha Berry MDBag Rawst Berry V Sprite.png Rawst Berry ×2
MDBag Cheri Berry V Sprite.png Cheri Berry MDBag Pecha Berry V Sprite.png Pecha Berry ×2
MDBag Chesto Berry V Sprite.png Chesto Berry MDBag Cheri Berry V Sprite.png Cheri Berry ×2
File:MDBag Orb V Sprite.png Evasion Orb File:MDBag Orb V Sprite.png Slow Orb ×2
File:MDBag Orb V Sprite.png Quick Orb File:MDBag Orb V Sprite.png Evasion Orb ×2
File:MDBag Orb V Sprite.png Slow Orb File:MDBag Orb V Sprite.png Quick Orb ×2
File:MDBag Orb V Sprite.png All Power-Up Orb File:MDBag Orb V Sprite.png Evasion Orb ×2

File:MDBag Orb V Sprite.png Quick Orb ×2 File:MDBag Orb V Sprite.png Slow Orb ×2

MDBag Prize Ticket V Sprite.png Prize Ticket Various ×4

Elite Boutique

As the description suggests, items can be bought here for higher and lower prices than at other shops. The selection of items changes daily. Upon upgrading, rarer items can be bought here. After a certain amount of days have passed, the shop will hold a sale for a few days after which the shop owner will leave and the facility closes. The only thing left to do after this is to remove it.

Oodles of Orbs

Like the title suggests, this shop sells orbs. It also buys orbs at 1.5× the normal price. If the normal price is an odd number, the higher price will be rounded down.

Fields

Berries and Seeds specific to each field can be planted here. After a few days, the player can harvest more of the specific berry or seed. However, the player can occasionally find other items instead of the planted one.

Dojos

Moves specific to each dojo can be trained here, increasing power, PP and accuracy. Daily, Poké100 can be charged to train moves. Alternatively a manual can be used as many times a day as desired. This facility is always attended by a Pokémon corresponding to the dojo type. In Post Town, a Travelling Sales-mon opens up a temporary dojo for a few days that hasn't been built yet.

Others

Sunken Treasure

Run by Starmie, this is a mini-game where the player collects black, blue and red treasure chests by tilting the 3DS. Touching a Chinchou or a rock deducts one treasure chest starting with black chests. Unlike Treasure Boxes, they are opened upon obtaining. The game can be played daily.

Beartic Slide

Run by Beartic, this is a mini-game where the player flicks pucks on the Touch Screen into a hole on the upper screen. Beartic charges Poké100 per game. It has a time limit of one minute. Three types of pucks appear in the mini-game: Big-(50 points), Middle-(30 points) and Small-(10 points) size pucks. Ten high score records are kept. While in-game, three different power-up chips appear: double the points, continuous big pucks, and a bigger hole. These power-ups last ten seconds. Prizes include various items in exchange for 1,000, 2,000 and 2,500 points. Prizes differ after won.

Diggers' Den

Run by Drilbur, who has a random chance of showing up in Paradise, this facility allows the player to fund Drilbur's excavation. Drilbur will bring back varying amounts of Poké each day until he finds a dungeon underground. The player can choose to have Drilbur dig 10, 50, or 100 feet at a time, paying Poké100, Poké500, or Poké1000 respectively. The dungeons found in the Diggers' Den cannot be accessed any other way and are called Treasure Trove. The number of variations of the Treasure Trove is believed to be four, depending on which type of land Drilbur excavates.

Music Paradise.png

Music Paradise

Run by Meloetta, all the background music tracks in-game including the DLC tracks can be played here, similar to Sky Jukebox of Explorers of Sky. Meloetta will only appear once the Paradise Rank has reached Super or higher. The music will keep playing while in Pokémon Paradise.

As the player increases their Paradise Rank, more music will become available to play in Pokémon Paradise. Some songs can only obtained through purchasing a DLC dungeon, these songs in the DLC packs are all from previous Pokémon Mystery Dungeon installments (except for the Adventure Squad games). There are also some tracks that cannot be obtained, but appear in the game's code (and the unused DLC code).

There is a total of 102 tracks (or 126, if all DLC is purchased) during normal gameplay. However there is 9 extra tracks in Music Paradise that are hidden and can't be obtained by any means. Also, there is 75 unused DLC tracks that cannot be obtained without hacking. There's many duplicates songs as well. There's 24 duplicates of dlc025 (from dlc026 to dlc050), and 46 duplicates of dlc051 (from dlc052 to dlc094, and dlc097 to dlc100). Including unused and hidden tracks, there is a total of 111 (or 211, if counting all DLC tracks).

Normal Tracks
# Track Rank required
1 Main Menu
2 I Look Like a Pokémon!
3 Our First Meeting
4 Ragged Mountain
5 Great Job!
6 Pokémon Paradise
7 Come on in to Post Town!
8 The Carpenter of Post Town
9 Stony Cave
10 That Is Odd...
11 Hazy Pass
12 The Voice in the Dreams
13 The Coming Danger
14 Battling the Boss
15 Despair: Light Arrangement
16 Despair: Super Light
17 Hope: Light Arrangement 2
18 Hazy Pass (Highlands)
19 Hope: Light Arrangement 1
20 Stompstump Peak
21 A Mysterious World
22 What's Wrong with Everyone?
23 Desolate Canyon Hyper
24 The Coming Danger: Arrangement Hyper
25 Pokémon Friends Hyper
26 Stirrings of Hope Hyper
27 Stirrings of Hope: March Hyper
28 Pokémon Paradise: Reprise Hyper
29 V-Wheeeeeel!!! Hyper
30 Kecleon Shop Hyper
31 Stop, Thief! Hyper
32 Icy Sanctum: Arrangement 1 Hyper
33 Inflora Forest Hyper
34 Touched by Kindness Hyper
35 Good Night Hyper
36 Mysteries Within Hyper
37 Pokémon Friends: Arrangement Hyper
38 Crags of Lament Hyper
39 Within the Crags of Lament Hyper
40 Dreams and Hopes Hyper
41 Icy Sanctum: Arrangement 2 Hyper
42 Magnagate Hyper
43 A Friend's Decision Hyper
44 Telluric Path Master
45 Icy Sanctum Master
46 Great Glacier Master
47 Glacial Underpass Master
48 Glacier Palace Master
49 Glacier Palace (Reaches) Master
50 Mysteries Within: Arrangement 1 Master
51 Sympathy and Sincerity Master
52 Kilionea Road Master
53 It's a Monster House! Master
54 Forest of Shadows Master
55 Hiding in the Shadows Master
56 In the Dark Master
57 Daybreak Ridge Master
58 Daybreak Ridge (Highlands) Master
59 Hydreigon's Ambush! Master
60 Ochre Quarry Master
61 Withered Savanna Master
62 Holehills Master
63 The Trap Is Set Master
64 The Heroes of Holehills Master
65 Scorching Desert Royal
66 Confronting Kyurem Royal
67 Despair: Heavy Arrangement Royal
68 Mysteries Within: Arrangement 2 Royal
69 Hope: Light Arrangement 3 Royal
70 Tyrian Maze Royal
71 Tyrian Maze (Inner Chamber) Royal
72 Glacier Palace (Eastern Spire) Royal
73 Glacier Palace (Western Spire) Royal
74 Glacier Palace (Great Spire) Royal
75 Guardian of Fate Royal
76 Clash with Kyurem! Royal
77 Despair: Super Heavy Royal
78 I Can Hear It, Too... Royal
79 Voices of Support Royal
80 The Bittercold (First Battle) Royal
81 Winds of Despair Royal
82 Bring Back the Rainbows! Royal
83 The Bittercold (Second Battle) Royal
84 We're Back... And Now... Perfect
85 The Rainbows of Hope Perfect
86 Celebration of Peace Perfect
87 A Home to Remember Perfect
88 Wrapped in Light (Intro) Perfect
89 Wrapped in Light Perfect
90 One Last Look at Paradise Perfect
91 Even If You Forget Me Perfect
92 The Frism Perfect
93 The End Perfect
94 Battling Legends Perfect
95 Unlimited Dungeon 1 Perfect
96 Unlimited Dungeon 2 Perfect
97 Unlimited Dungeon 3 Perfect
98 Illusory Ragged Mountain Perfect
99 Illusory Holehills Perfect
100 Illusory Hazy Pass Perfect
101 Sunken Treasure Perfect
102 Beartic Slide Perfect
103 Main Theme* Unobtainable
104 Title Theme* Unobtainable
105 Pokémon Paradise: Final* Unobtainable
106 An Eerie Chill* Unobtainable
107 To the Pokémon World* Unobtainable
108 Into the Fray!* Unobtainable
109 The End (Intro)* Unobtainable
110 Epilogue* Unobtainable
111 File:Kanji UNUSED icon.pngDespair Theme* Unobtainable*
Downloadable Content Tracks
# Track Requirement Origin
DLC 001 Mt. Steel Purchase Poké Forest DLC MDB
DLC 002 Battle with Rayquaza Purchase Poké Forest DLC MDB
DLC 003 A New Adventure Purchase Ivy Park DLC MDB
DLC 004 Time to Say Good-Bye... Purchase Ivy Park DLC MDB
DLC 005 Makuhita Dojo Purchase Scalchop Beach DLC MDB
DLC 006 The Escape Purchase Scalchop Beach DLC MDB
DLC 007 Thunderwave Cave Purchase Pika Land DLC MDB
DLC 008 The End: Rescue Team Purchase Pika Land DLC MDB
DLC 009 Great Canyon Purchase Axe Rock DLC MDB
DLC 010 Gardevoir in a Dream Purchase Axe Rock DLC MDB
DLC 011 Mt. Blaze Purchase Mount Tepid DLC MDB
DLC 012 The Giant Star Approaches! Purchase Mount Tepid DLC MDB
DLC 013 Mt. Travail Purchase Mt. Travail DLC MDTDS
DLC 014 Wigglytuff's Guild Purchase Mt. Travail DLC MDTDS
DLC 015 Craggy Coast Purchase Skill Treasury DLC MDTDS
DLC 016 Treasure Town Purchase Skill Treasury DLC MDTDS
DLC 017 Random Dungeon 2 Purchase Kecleon Bazaar DLC MDTDS
DLC 018 The Time Gear Purchase Kecleon Bazaar DLC MDTDS
DLC 019 Apple Woods Purchase Treat Road DLC MDTDS
DLC 020 On the Beach at Dusk Purchase Treat Road DLC MDTDS
DLC 021 Hidden Land Purchase Ultimate Wilds DLC MDTDS
DLC 022 Through the Sea of Time Purchase Ultimate Wilds DLC MDTDS
DLC 023 Temporal Tower Purchase Strongest Trail DLC MDTDS
DLC 024 Dialga's Fight to the Finish! Purchase Strongest Trail DLC MDTDS
DLC 025-050 dlc025-050* Unobtainable* MDTDS
DLC 051-094 dlc051-094* Unobtainable* MDS
DLC 095 dlc095* Unobtainable* MDS
DLC 096 dlc096* Unobtainable* MDS
DLC 097-100 dlc097-100* Unobtainable* MDS

Errors

  • When checking the amount of Materials Needed, the Menu will say "Materials for Coloring Fields" when "Materials for Painting Facilities" is clicked.

In other languages

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: needs Italian name for Quagsire Assembly
Language Title
France Flag.png French Pokéden
Germany Flag.png German Pokémon-Paradies
Italy Flag.png Italian Poképaradiso
Spain Flag.png Spanish Paraíso Pokémon

Passerby Post

Language Title
France Flag.png French Boîte StreetPass
Germany Flag.png German Passantenpost
Italy Flag.png Italian Posta cantatti
Spain Flag.png Spanish Buzón de Encuentros

Scraggy' Savvy Moves

Language Title
France Flag.png French Oublier des capacités
Germany Flag.png German Zurrokex’ Attacken
Italy Flag.png Italian Strizzamemoria
Spain Flag.png Spanish Movimientos Scraggy

Quagsire Assembly

Language Title
France Flag.png French Maraiste Management
Germany Flag.png German Morlords Verwaltung
Spain Flag.png Spanish Secretaría Quagsire

Request Counter

Language Title
France Flag.png French Comptoir
Germany Flag.png German Azumarills Infobrett
Italy Flag.png Italian Banco missioni
Spain Flag.png Spanish Mostrador de Misiones

V-Wheel

Language Title
France Flag.png French V-Roulette
Germany Flag.png German V-Roulette
Italy Flag.png Italian Roulette-V
Spain Flag.png Spanish Ruleta V


Locations in the Pokémon world in Pokémon Mystery Dungeon: Gates to Infinity
Key locations
Pokémon ParadisePost Town
Kecleon ShopGift ShopGlorious GoldGurdurr Crew
Gilded HallUncharted Road
Dungeons
Ragged MountainStony CaveHazy PassStompstump PeakDesolate Canyon
Forest GrottoMountain PassInflora ForestBreezy MeadowTempting Path
Crags of LamentTelluric PathGreat GlacierGlacial UnderpassGlacier Palace
Redland ReachesEastern SavannaKilionea RoadForest of Shadows
Daybreak RidgeOchre QuarryWithered SavannaHolehillsScorching Desert
Tyrian MazeGlacier Palace Eastern SpireGlacier Palace Western Spire
Glacier Palace Great SpireGrove of WhispersFreezing PillarWindy Shoreline
Canyon FootWorldcoreMiragesandsSilent TundraDreamy IslandMoonlit Forest
Rusty MountainJaws of the AbyssSmoking MountainCape at the Edge
Slumbering CavePath of No ReturnTreasure TroveBuried RuinsEternal Ruins
Seasound RuinsHoarfrost TowerIvory PeakObsidian EdgeTurbulent Tor
Magnagate dungeons
Magnagate dungeon
Downloadable dungeons
Poké ForestIvy ParkScalchop BeachPika LandMt. TravailSkill Treasury
Axe RockKecleon BazaarStrongest TrailMount TepidTreat RoadUltimate Wilds


Project Locations logo.png This article is part of both Project Locations and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Sidegames, respectively. Project Sidegames logo.png