Pokémon Online (battle simulator): Difference between revisions

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{{redirect|PO|the four-episode anime series|Pokémon Origins}}
{{Fan site|
{{Fan site|
color={{silver color light}} |
color={{silver color light}} |
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lang=Multilingual (primarily English) |
lang=Multilingual (primarily English) |
status=Active |
status=Active |
run=2010 - Present|
run=2010 - Present |
create=March 2010 |
create=March 2010 |
defunct=no |
defunct=no |
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forumname=[http://pokemon-online.eu/forums/forum.php PO forums] |
forumname=[http://pokemon-online.eu/forums/ PO Forums] |
mascot={{p|Dratini}} |
mascot={{p|Dratini}} |
weblink=[http://pokemon-online.eu/index.php Main Page]
weblink=[http://pokemon-online.eu/ Main Page]
}}
}}
'''Pokémon Online''' is the most popular Pokémon battle simulator with over 900,000 battles played in December 2010 alone. It allows players to experience real time Pokémon battles against Pokémon players from all over the world. It was created using the C++ programming language and Qt development framework. It is open-source and free for Microsoft Windows, Mac OS X, Android Phones, Linux. The latest version is 1.0.30.
'''Pokémon Online''' is the second most popular fanmade Pokémon battle simulator (after [[Pokémon Showdown|Pokémon Showdown!]]) with over 900,000 battles played in December 2010 alone. It allows players to experience real time Pokémon battles against Pokémon players from all over the world. It was created using the C++ programming language and Qt development framework. It is open-source and free for Microsoft Windows, Mac OS X, Android Phones, and Linux. The latest version is 2.6.2.


== Features ==
==Features==
 
Pokémon Online has a full battle engine for all generations 1-6, with all Pokémon, moves, items, and Abilities implemented. Single, Double, and Triple battle formats are supported allowing for diversity of play and giving VGC players a place to practice, along with the team preview and a selection of common clauses. The teambuilder allows competitive teams to be constructed in minutes rather than the days it would take in a real game, which means almost all competitive players use it as a testing ground. Pokémon Online also has:
Pokémon Online has a full battle engine for the second, third, fourth, and fifth generations with all Pokémon, moves, items, and abilities implemented. Single, Double, and Triple battle formats are supported allowing for diversity of play and giving VGC players a place to practice, along with the team preview and a selection of common clauses. The teambuilder allows competitive teams to be constructed in minutes rather than the days or weeks it would take in a real game, which means almost all competitive players use it as a testing ground. Pokémon Online also has:


* A ladder system
* A ladder system
* An IRC-like channel system
* A channel system
* Private Messages
* Private Messages
* Ignore button
* Ignore button
* Animated HP bars
* Animated HP bars
* Battle music and Pokémon cries
* Battle music and Pokémon cries
* Challenge Cup (With Level Balance clause)
* Challenge Cup (with Level Balance clause)
 
* Multiple teams able to be loaded at once
And Plugins or scripts can be created to add more features to the client or server.


=== Scripting ===
Plugins or scripts can be created to add more features to the client or server.


Server scripts can be written in Javascript allowing almost unlimited flexibility. The most notable scripts so far are the Mafia Script which runs mafia games in the chat, and the Tournament Script which runs tournaments of any size with minimal intervention, allowing large tournaments to be hosted constantly on the bigger servers. Documentation on scripting for PO and information on the custom functions can be found [http://pokemon-online.eu/forums/showthread.php?1708-Script-functions-documentation here].
===Scripting===
Server scripts can be written in JavaScript allowing almost unlimited flexibility. The most notable scripts so far are the Mafia Script which runs mafia games in the chat, and the Tournament Script which runs tournaments of any size with minimal intervention, allowing large tournaments to be hosted constantly on the bigger servers. Documentation on scripting for PO and information on the custom functions can be found [http://pokemon-online.eu/forums/showthread.php?1708-Script-functions-documentation here].


=== Usage statistics ===
===Usage statistics===
On 28 July, 2010, the very first Pokémon Online usage statistics were released for all the tiers supported. The statistics contained the number of battles and percentage each Pokémon has been used, along with the different sets, EVs and natures. Currently detailed statistics from October onwards can be found [http://91.121.73.228/Past%20Stats/index.html here]. Other servers may download the stat collection plugin and generate their own usage stats to publish, but so far none have.
On July 28, 2010, the very first Pokémon Online usage statistics were released for all the tiers supported. The statistics contained the number of battles and percentage each Pokémon has been used, along with the different sets, EVs and Natures. Currently detailed usage statistics can be found [http://stats.pokemon-online.eu/ here]. Other servers may download the stat collection plugin and generate their own usage stats to publish, but so far none have.


=== Themes ===
===Themes===
The themes are stored with the client as CSS and images so can be easily edited. The client is able to switch between several themes and many alternate themes are available for download [http://pokemon-online.eu/forums/forumdisplay.php?28-Arts-and-Graphics&prefixid=art_theme here].
The themes are stored with the client as CSS and images so can be easily edited. The client is able to switch between several themes and many alternate themes are available for download [http://pokemon-online.eu/forums/forumdisplay.php?28-Arts-and-Graphics&prefixid=art_theme here].


== Development ==
==Development==
Pokémon Online was developed by coyotte508 as the lead programmer, Darkness as the designer and nmilkosky as the programmer. [[User:Tenno Seremel|Mystra]], Mephistos, KazoWAR, CoolKingler and Steve have all contributed to the code. On 28 November, 2010, Version 1.0 was released, its "out-of-beta" stage. Weby currently hosts the main server, called Pokemon Online. Like the rest of the program the server software is open and anyone is free to set up a server.
Pokémon Online was developed by coyotte508 as the lead programmer, Darkness as the designer and nmilkosky as the programmer. [[User:Tenno Seremel|Mystra]], Mephistos, KazoWAR, CoolKingler and Steve have all contributed to the code. On 28 November, 2010, Version 1.0 was released, its "out-of-beta" stage. Weby currently hosts the main server, called Pokémon Online. Like the rest of the program the server software is open and anyone is free to set up a server.


== See also ==
==See also==
* [[Shoddy Battle]]
* [[Shoddy Battle]]
* [[Pokémon NetBattle]]
* [[Pokémon NetBattle]]
* [[Pokémon Showdown]]


==External links==
==External links==
* [http://pokemon-online.eu/ Main Page]
* [http://wiki.pokemon-online.eu/view/Main_Page Wiki]
* [http://pokemon-online.eu/forums/forum.php/ Forums]
* [http://www.youtube.com/user/POSimulator YouTube account]
* [http://pokemon-online.eu/downloads.php/ Download Page]
* [http://pokemon-online.eu/downloads.php/ Download Page]
* [http://pokemon-online.eu/downloads/Android-Client_34.html Android Download Page]
* [http://pokemon-online.eu/downloads/Android-Client_34.html Android Download Page]
* [http://www.youtube.com/watch?v=u_o9vt13x_E Best Team]
{{Project Fandom notice}}
{{Project Fandom notice}}
[[Category:Fan sites]]
[[Category:Fan sites]]
[[Category:Battle simulators]]
[[zh:Pokémon Online]]

Revision as of 18:07, 31 December 2016

PO redirects here. For the four-episode anime series, see Pokémon Origins.
Pokémon Online
LogoPO.png
Language Multilingual (primarily English)
Status Active
Run 2010 - Present
Date opened March 2010
Creator coyotte508
Current owner {{{owner}}}
Forum PO Forums
Mascot Dratini
Website Main Page

Pokémon Online is the second most popular fanmade Pokémon battle simulator (after Pokémon Showdown!) with over 900,000 battles played in December 2010 alone. It allows players to experience real time Pokémon battles against Pokémon players from all over the world. It was created using the C++ programming language and Qt development framework. It is open-source and free for Microsoft Windows, Mac OS X, Android Phones, and Linux. The latest version is 2.6.2.

Features

Pokémon Online has a full battle engine for all generations 1-6, with all Pokémon, moves, items, and Abilities implemented. Single, Double, and Triple battle formats are supported allowing for diversity of play and giving VGC players a place to practice, along with the team preview and a selection of common clauses. The teambuilder allows competitive teams to be constructed in minutes rather than the days it would take in a real game, which means almost all competitive players use it as a testing ground. Pokémon Online also has:

  • A ladder system
  • A channel system
  • Private Messages
  • Ignore button
  • Animated HP bars
  • Battle music and Pokémon cries
  • Challenge Cup (with Level Balance clause)
  • Multiple teams able to be loaded at once

Plugins or scripts can be created to add more features to the client or server.

Scripting

Server scripts can be written in JavaScript allowing almost unlimited flexibility. The most notable scripts so far are the Mafia Script which runs mafia games in the chat, and the Tournament Script which runs tournaments of any size with minimal intervention, allowing large tournaments to be hosted constantly on the bigger servers. Documentation on scripting for PO and information on the custom functions can be found here.

Usage statistics

On July 28, 2010, the very first Pokémon Online usage statistics were released for all the tiers supported. The statistics contained the number of battles and percentage each Pokémon has been used, along with the different sets, EVs and Natures. Currently detailed usage statistics can be found here. Other servers may download the stat collection plugin and generate their own usage stats to publish, but so far none have.

Themes

The themes are stored with the client as CSS and images so can be easily edited. The client is able to switch between several themes and many alternate themes are available for download here.

Development

Pokémon Online was developed by coyotte508 as the lead programmer, Darkness as the designer and nmilkosky as the programmer. Mystra, Mephistos, KazoWAR, CoolKingler and Steve have all contributed to the code. On 28 November, 2010, Version 1.0 was released, its "out-of-beta" stage. Weby currently hosts the main server, called Pokémon Online. Like the rest of the program the server software is open and anyone is free to set up a server.

See also

External links

Project Fandom logo.png This article is a part of Project Fandom, a Bulbapedia Project that aims to write comprehensive articles on every aspect of the Pokémon Fandom.