Pokémon HeartGold and SoulSilver beta: Difference between revisions

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{{game|HeartGold and SoulSilver|s}}, as remakes of {{game|Gold and Silver|s}}, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other [[Version|main series]] games.
{{move|Development leftovers of Pokémon HeartGold and SoulSilver}}
{{incomplete|article}}
{{game|HeartGold and SoulSilver|s}}, as remakes of {{game|Gold and Silver|s}}, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other [[core series]] games.


==Universal development leftovers==
==Global information==
===Sprites===
===Pre-release===
====Sprites====
{{incomplete|section|What is Cyndaquil's beta front sprite while the opening of the games}}
[[CoroCoro]]'s editions containing pre-release information of the games depicted earlier sprites for {{ga|Silver}}, {{p|Chikorita}}, {{p|Pikachu}} and {{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}}. Chikorita's leaf was darker.
[[CoroCoro]]'s editions containing pre-release information of the games depicted earlier sprites for {{ga|Silver}}, {{p|Chikorita}}, {{p|Pikachu}} and {{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}}. Chikorita's leaf was darker.


An earlier back sprite for {{ga|Ethan}} was also shown. His hair was slightly different and there was a symbol on his hat. There is also a prototype sprite for {{p|Lugia}}.
An earlier back sprite for {{ga|Ethan}} was also shown. His hair was slightly different and there was a symbol on his hat. There is also a prototype sprite for {{p|Lugia}}.
In addition, there is a [[Shiny Pokémon|shiny]] sprite for the [[Spiky-eared Pichu]] within the coding of the games. However, it's impossible to legitimately obtain such form, due to the fact that this Pokémon is assigned a fixed [[personality value]].


Earlier screenshots also depict the [[Slowpoke Well]] with a {{tc|Team Rocket Grunt}} standing where [[Proton]] is in the final release, as was the case with the original {{game|Gold and Silver|s}}. Another screenshot depicts the Mystri Stage in the [[Sinjoh Ruins]] with the three circles being identically colored. In the final release, they have three different colors specific to each circle.
Earlier screenshots also depict the [[Slowpoke Well]] with a {{tc|Team Rocket Grunt}} standing where [[Proton]] is in the final release, as was the case with the original {{game|Gold and Silver|s}}. Another screenshot depicts the Mystri Stage in the [[Sinjoh Ruins]] with the three circles being identically colored. In the final release, they have three different colors specific to each circle.
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{{p|Cyndaquil}}'s front sprite in the opening of the games is different from its front sprite used during regular gameplay.
{{p|Cyndaquil}}'s front sprite in the opening of the games is different from its front sprite used during regular gameplay.


{| style="{{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}}; margin:auto; width:auto"
{| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}}"
|- style="text-align:center"
|-
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"|
[[File:GoldHGSS beta back.png‎]]
[[File:GoldHGSS beta back.png‎]]
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|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"|
[[File:Spr_4h_172b s.png]]
[[File:Spr_4h_172b s.png]]
|- style="font-size: 80%; text-align:center"
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"|
[[File:Spr_4h_172N_s.png]]
|-
| {{color2|000|Ethan (game)|Ethan}}'s prototype back sprite
| {{color2|000|Ethan (game)|Ethan}}'s prototype back sprite
| {{color2|000|Silver (game)|Silver}}'s prototype front sprite
| {{color2|000|Silver (game)|Silver}}'s prototype front sprite
Line 29: Line 37:
| {{color2|000|Pikachu (Pokémon)|Pikachu}}'s prototype front sprite
| {{color2|000|Pikachu (Pokémon)|Pikachu}}'s prototype front sprite
| {{color2|000|List of Nintendo event Pokémon with in-game effects#Pikachu-colored Pichu|Pikachu-colored Pichu}}'s prototype front sprite
| {{color2|000|List of Nintendo event Pokémon with in-game effects#Pikachu-colored Pichu|Pikachu-colored Pichu}}'s prototype front sprite
| Shiny {{color2|000|Spiky-eared Pichu}}'s sprite
|}
|}
{{-}}
{{-}}
{| style="{{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}}; margin:auto; width:auto"
<gallery>
|- style="text-align:center"
File:HGSS Prerelease Ethan vs Silver.png‎|{{ga|Ethan}} vs. {{ga|Silver}}; their prototype sprites in the unfinished {{pkmn|battle}} screen
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"|
File:HGSS Prerelease Slowpoke Well.png|[[Slowpoke Well]], lacking [[Proton]]
[[File:HGSS Prerelease Ethan vs Silver.png‎]]
File:HGSS Prerelease Cynthia Arceus.jpg|Earlier version of the [[Sinjoh Ruins|Mystri Stage]]
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"|
</gallery>
[[File:HGSS Prerelease Slowpoke Well.png]]
 
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}; width:80px"|
====Items====
[[File:HGSS Prerelease Cynthia Arceus.jpg]]
[[Pokémon Diamond and Pearl beta#Hidden items|All]] [[Pokémon Platinum beta#Items|items]] present in the internal data of {{game|Diamond and Pearl|s}} and {{game|Platinum}} are found in {{game|HeartGold and SoulSilver|s}}, in addition to the latter's exclusive items.
|- style="font-size: 80%; float:center"
* {{DL|List of unobtainable items|Photo Album}}, a [[Key Item]] for storing photos. It was replaced with photo storage integration in the [[PC]];
| Prototype {{color2|000|Pokémon battle|battle}} screen, showing {{color2|000|Ethan (game)|Ethan}}'s and {{color2|000|Silver (game)|Silver}}'s aforementioned sprites
* {{DL|Valuable item|SlowpokeTail}}, an expensive but useless item. It makes a comeback from the original games and can be obtained through modification of the saved game but it has no function. Interestingly, it was made a Key Item (it was a regular item in the [[Generation II]] games).
| Slowpoke Well, lacking Proton
 
| Earlier version of the Mystri Stage, a platform in the {{color2|000|Sinjoh Ruins}} used for summoning one of the {{color2|000|Sinnoh}} {{color2|000|Legendary trio|game mascots}}.
====Debugging features====
|}
The [[Pokémon Platinum beta#Debugging features|same debugging tools]] found in the internal data of {{game|Platinum}} are also present in {{game|HeartGold and SoulSilver|s}}.
{{-}}
===Items===
[[Pokémon Diamond and Pearl beta#Hidden items|All]] [[Pokémon Platinum beta#Items|items]] present in the programming code of {{game|Diamond and Pearl|s}} and {{game|Platinum}} are found in {{game|HeartGold and SoulSilver|s}}, in addition to the latter's exclusive items. Unused items within HeartGold and SoulSilver's programming code include:
* {{DL|List of dummied out items|Photo Album}}, a [[key item]] for storing photos. It was replaced with photo storage integration in the [[PC]];
* {{DL|Valuable item|SlowpokeTail}}, an expensive but useless item. It makes a comeback from the original games and can be obtained through modification of the saved game but it has no function. Interestingly, it was made a key item (it was a regular item in the [[Generation II]] games).


===Debugging features===
===Post-release===
The [[Pokémon Platinum beta#Debugging features|same debugging tools]] found in the programming code of {{game|Platinum}} are also present in {{game|HeartGold and SoulSilver|s}}.
A [[PokéGear]] icon that resembles {{ga|Kris}} was discovered in leftover data.
{| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{heartgold color dark}}; background: #{{heartgold color}}"
|-
|style="{{roundy|20px}} border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color light}}"|[[File:Unused HGSS PokéGear Icon for Kris.png‎]]
|-
| Unused {{color2|000|PokéGear}} icon from<br/>{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}
|}{{-}}


==Localization-specific findings==
Unused map description data in the Pokégear exists for several locations.
Due to [[Pokémon controversy#Gambling|legal issues]] related with {{wp|gambling}}, the interior design of both [[Goldenrod Game Corner|Goldenrod]] and [[Celadon Game Corner]]s was completely overhauled in all non-Japanese releases of {{game|HeartGold and SoulSilver|s}}. However, the original design is still present within the programming code of the localized releases, despite being severely limited, since most dialogue scripts were removed (with the exception of the [[Coin]] purchase interface, which is still completely functional and translated) and the [[slot machine]] interface pointers are redirected to the [[Voltorb Flip]] interface instead.
:''"A Battle Stadium with five different sets of rules to enjoy."''
:''"A mountain where something mysterious awaits you underfoot."''
:''"[[Pokéathlon Dome|A place where Pokémon can compete against each other's strengths.]]"''
:''"[[Bellchime Trail|A path said to always be bathed in sunset, no matter what the season.]]"''
{{-}}


{{beta|heartgold|soulsilver}}<br>{{Project Games notice}}
==Localization-specific information==
<!--===Pre-release===-->
===Post-release===
====Game Corners====
Due to [[Pokémon controversy#Gambling|legal issues]] related with {{wp|gambling}}, the interior design of both [[Goldenrod Game Corner|Goldenrod]] and [[Celadon Game Corner]]s was completely overhauled in all non-Japanese releases of {{game|HeartGold and SoulSilver|s}}. However, the original design is still present within the internal data of the localized releases, despite being severely limited, since most dialogue scripts were removed (with the exception of the [[Coin]] purchase interface, which is still completely functional and translated) and the [[slot machine]] interface pointers are redirected to the [[Voltorb Flip]] interface instead.


[[Category:Pokémon meta]]
{{beta|heartgold|soulsilver}}<br/>
[[Category:Games]]
{{Project Games notice}}


[[de:Pokémon HeartGold und SoulSilver (Beta-Version)]]
[[de:Pokémon HeartGold und SoulSilver (Vorabversion)]]
[[it:Pokémon HeartGold e SoulSilver beta]]
[[it:Pokémon HeartGold e SoulSilver beta]]

Revision as of 23:04, 19 June 2016

018Pidgeot.png It has been suggested that this article be moved to Development leftovers of Pokémon HeartGold and SoulSilver.
Please discuss whether or not to move it on its talk page.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Pokémon HeartGold and SoulSilver, as remakes of Pokémon Gold and Silver, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other core series games.

Global information

Pre-release

Sprites

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: What is Cyndaquil's beta front sprite while the opening of the games

CoroCoro's editions containing pre-release information of the games depicted earlier sprites for Silver, Chikorita, Pikachu and Pikachu-colored Pichu. Chikorita's leaf was darker.

An earlier back sprite for Ethan was also shown. His hair was slightly different and there was a symbol on his hat. There is also a prototype sprite for Lugia.

In addition, there is a shiny sprite for the Spiky-eared Pichu within the coding of the games. However, it's impossible to legitimately obtain such form, due to the fact that this Pokémon is assigned a fixed personality value.

Earlier screenshots also depict the Slowpoke Well with a Team Rocket Grunt standing where Proton is in the final release, as was the case with the original Pokémon Gold and Silver. Another screenshot depicts the Mystri Stage in the Sinjoh Ruins with the three circles being identically colored. In the final release, they have three different colors specific to each circle.

Cyndaquil's front sprite in the opening of the games is different from its front sprite used during regular gameplay.

GoldHGSS beta back.png

Spr HGSS Silver Beta.png

Spr 4h 152b.png

Spr 4h 025b.png

Spr 4h 172b s.png

Spr 4h 172N s.png

Ethan's prototype back sprite Silver's prototype front sprite Chikorita's prototype front sprite Pikachu's prototype front sprite Pikachu-colored Pichu's prototype front sprite Shiny Spiky-eared Pichu's sprite


Items

All items present in the internal data of Pokémon Diamond and Pearl and Pokémon Platinum are found in Pokémon HeartGold and SoulSilver, in addition to the latter's exclusive items.

  • Photo Album, a Key Item for storing photos. It was replaced with photo storage integration in the PC;
  • SlowpokeTail, an expensive but useless item. It makes a comeback from the original games and can be obtained through modification of the saved game but it has no function. Interestingly, it was made a Key Item (it was a regular item in the Generation II games).

Debugging features

The same debugging tools found in the internal data of Pokémon Platinum are also present in Pokémon HeartGold and SoulSilver.

Post-release

A PokéGear icon that resembles Kris was discovered in leftover data.

Unused HGSS PokéGear Icon for Kris.png
Unused PokéGear icon from
HeartGold and SoulSilver


Unused map description data in the Pokégear exists for several locations.

"A Battle Stadium with five different sets of rules to enjoy."
"A mountain where something mysterious awaits you underfoot."
"A place where Pokémon can compete against each other's strengths."
"A path said to always be bathed in sunset, no matter what the season."


Localization-specific information

Post-release

Game Corners

Due to legal issues related with gambling, the interior design of both Goldenrod and Celadon Game Corners was completely overhauled in all non-Japanese releases of Pokémon HeartGold and SoulSilver. However, the original design is still present within the internal data of the localized releases, despite being severely limited, since most dialogue scripts were removed (with the exception of the Coin purchase interface, which is still completely functional and translated) and the slot machine interface pointers are redirected to the Voltorb Flip interface instead.


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.