Pokémon Gold and Silver beta

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 01:23, 4 January 2015 by SatoMew2 (talk | contribs) (→‎Intro)
Jump to navigationJump to search
This article is about the development leftovers in Pokémon Gold and Silver. For general development info on the games, see Pokémon Gold and Silver Versions#Development.
018Pidgeot.png It has been suggested that this article be moved to Development leftovers of Pokémon Gold and Silver.
Please discuss whether or not to move it on its talk page.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

This article lists the development leftovers and unused content of Pokémon Gold and Silver.

Locations

The final releases have a large number of incomplete maps that detail what most Johto towns looked like during the development stages. Some data pertaining to Kanto locations that are not available is also present.

Ecruteak Pharmacy

Inside the unused house in Olivine City

Another complete map is a house in Olivine City, where a woman refers to a pharmacy in Ecruteak City instead of Cianwood City on both Japanese and English releases. This possibly suggests that the pharmacy was originally planned for Ecruteak City. Oddly enough, she has a Rhydon inside her house, which uses a bugged overworld sprite that intermittently changes between its own and the one resembling a Clefairy. The warp data is complete and is in the top left corner of Olivine City in the middle of trees (meaning that the player cannot normally walk there), however, there is no door and walking into the warp tile alone will not activate the warp. Additional hacking must be done to activate it, such as making all warps act like holes. Additionally, the trees should be removed if this is to be accessed without "walk through walls".

The following text is from the woman's speech:

Japanese

あたしの ポケモンが びょうきに なったときは エンジュの クスリやさんに クスリを つくって もらったの

English

When my Pokémon got sick, the Pharmacist in Ecruteak made some medicine for me.

Interacting with the Pokémon's overworld sprite will yield:

Japanese

サイドン『ぐごーおお!

English

Rhydon: Gugooh!

Safari Zone

There is an unused and incomplete map for the Kanto Safari Zone, along a disabled warp for the Safari Zone gate.

In Pokémon HeartGold and SoulSilver, it is replaced by Pal Park and an actual Safari Zone was newly added to the north of Route 48.

Pokémon

No wild Pokémon exist within the grass of the unused Safari Zone; however, a few Pokémon can be found by fishing (the usual set of Pokémon found by fishing in many places in the game).

Generation II

Pokémon Games Location Levels Rate
Morning Day Night
Fishing
Magikarp Magikarp
G S C
Old Rod Fishing
Old Rod
10 85%
Krabby Krabby
G S C
Old Rod Fishing
Old Rod
10 15%
Krabby Krabby
G S C
Good Rod Fishing
Good Rod
20 55%
Magikarp Magikarp
G S C
Good Rod Fishing
Good Rod
20 35%
Corsola Corsola
G S C
Good Rod Fishing
Good Rod
20 10% 10% 0%
Staryu Staryu
G S C
Good Rod Fishing
Good Rod
20 0% 0% 10%
Krabby Krabby
G S C
Super Rod Fishing
Super Rod
40 60%
Corsola Corsola
G S C
Super Rod Fishing
Super Rod
40 30% 30% 0%
Staryu Staryu
G S C
Super Rod Fishing
Super Rod
40 0% 0% 30%
Kingler Kingler
G S C
Super Rod Fishing
Super Rod
40 10%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area

The map data of the gate still exists, with an exit warp back to Fuchsia City and an entrance warp into the unused Safari Zone. The Safari Zone area itself is rather small, with several tiles of long grass, a small pond, and other features. Oddly, the water tiles have no outline surrounding them, unlike other pools of water in the game. There are no regular exit warps from within the Safari Zone area, but two normally inaccessible warps to the gate exist at the two positions that the player initially appears at after entering the Safari Zone from the gate's left or right door.[1]

Pokémon Lab

Full maps without events programmed in exist for the Pokémon Lab in Cinnabar Island, indicating that Cinnabar Island was originally planned to make an appearance without the erupted volcano, or at least that the Lab was going to remain.

Prototype maps

The prototype maps are left over in the Pokemon Gold, Silver and Crystal ROMs. They don't fit with any tileset in the final game.

Graphics

A mine cart image was discovered on the cave tilesets. The player character's early sprites, which depict him without his Bag, are still present in the games' code as well.

Events

An unused event script, complete with text, was discovered.[2] In it, a different event for a level 40 Entei, analogous to the birds in Generation I, was planned. The script consists of three events: output text on-screen, play Entei's cry and initiate a battle with a wild level 40 Entei. The output text is: "Entei: Bufuu!"

This unused event was removed from Pokémon Crystal.

There are also unused text strings for an event related to the Burned Tower, where someone's daughter was missing.[3] It is possible that this event made its final debut as the missing granddaughter in the S.S. Aqua.

Oh, no. Oh, no…
My daughter is missing.

No… She couldn't have gone to the Burned Tower. I told her not to go near it… People seem to disappear there…

Oh, what should I do…?

Sweet Honey

Several text strings refer to Sweet Honey, suggesting that Honey was originally planned for the Generation II games. It eventually made its debut in Pokémon Diamond and Pearl.

My Pokémon is an expert at collecting Sweet Honey.

If the unidentified NPC were to give Sweet Honey to the player:

I'll share some with you.

If the player did not have enough room in his Bag:

I want to give you some Sweet Honey, but you have no room for it.

If the player had room in the Bag:

Here you go! Have some Sweet Honey!



{Player} received Sweet Honey.

Other text related to Sweet Honey includes:

My little brother takes Sweet Honey and goes somewhere with it.
I wonder what he's up to?



Did you put Sweet Honey on a tree? What happened to it?



Did you put Sweet Honey on a tree? It takes about a day for Pokémon to be drawn to it.



Butterfree: Freeh!

Naming the mother

One of the different types of name entry screens is unused and has the player naming their mother, complete with Mom's sprite and the text "MOTHER's NAME?" (Japanese:ははおや の なまえは?). Additionally, the hex:49 control character will display text starting from the memory address D1AE, but it is seemingly unused; changing the data at D1AE will not change Mom's name in the Pokégear's list of contacts.[4]

The text at D1AE initialized as "MOM" from a New Game, implying that the hex:49 control character may have been intended to display the mother's name, but D1AE is actually used for a different purpose in the final game. The data at D1AE is written to with the player's name if the player watches the Dude's catching demonstration, so that the game can copy this data back into the player's name (as the player name is temporarily replaced with "DUDE"). This mechanic is similar to how watching the old man's demonstration in Generation I temporarily stores the player's name in wild encounter data.

Red and Green

Space is reserved in RAM for two names, Red and Green—the protagonist and his rival from the Generation I games, but there is seemingly no menu for the player to name them, unlike how there is an unused menu for naming the mother.

Bird type

The Bird type from the Generation I games remains in the internal data. This is presumed to be a carryover from the Generation I games' engine, as Pokémon Gold and Silver were developed on an upgraded version of it.

Items

The Town Map and Poké Flute from the Generation I games are also present. Both are named Teru-sama (Japanese: カビチュウ Kabichū) and are otherwise unusable. However, if their data is modified so that the Use option in the Bag appears, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access was relocated or removed altogether.

Cal

There is unused battle data for Cal, the default opponent at the Trainer House. There are two parties—one with the initial evolutionary stages of the Johto starters and one with their second evolutionary stages. As Viridian City and its Trainer House cannot be legally accessed until much later in the player's adventure, it is unknown what purpose these parties would have served.

Game Corner

A second card-flipping Game Corner game exists in the game code. It exists in both the Japanese and English versions, but some text strings for it were not translated for the English versions; resulting in mojibake.

By IIMarckus
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Status prevention hold item effects

In the game code there are six unused types of hold item effects that prevent the Pokémon holding it from being inflicted with a status ailment.

Four of the effects bring up the text "<Pokémon>'s protected by <item>!", but the ones that prevent the Burn and Freeze ailments, while functionable, do not bring up this message. Hold items with these attributes are not consumed after they do their effect, like Leftovers.

It is unknown why these are unused.

References


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross



Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.