Pokémon FireRed and LeafGreen beta

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Revision as of 01:25, 22 March 2012 by Chaos Rush (talk | contribs) (The "snowing" effect is actually used in R/S/E at Mt. Chimney, and Route 113. Check AdvanceMap if you don't believe me.)
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During the planning and development stages of Pokémon FireRed and LeafGreen, several parts were going to be a part of the games. Some of them were dropped or changed, but some of those dropped concepts can still be found in the game's programming.

Locations

File:SeviiIsle9.png

Sevii Isle 9

The islands in the Sevii Islands region would likely be named Sevii Isles. In addition, several more locations in the Sevii Islands have been found in the code, including Sevii Isles 6-9 and 22-24. Sevii Isles 8 and 9 have fully coded map data, implying that they were scrapped very late in the game's development.

A records room like that in the Hoenn games has also been found, but cannot be accessed without the use of a cheating device.

A map of the interior of an unused house in both Route 19 and Route 23 has been found. It is shared between the two routes and the usage for them is unknown. However, it is possible that the one in Route 19 is related to an originally planned comeback of the Pikachu's Beach minigame from Pokémon Yellow.

File:SeviiIsle8.png

Sevii Isle 8

File:Routes19and23 UnusedHouseInterior.png

Unused house interior in Routes 19 and 23

File:Records Room FRLG Beta.png

Hidden records room


Items

Key items exclusive to Pokémon Ruby, Sapphire, and Emerald are found within the programming code, complete with item sprites, and are obtainable only by hacking. For the most part, they have no use, though the Mach Bike and Acro Bike will act the same as the normal Bicycle obtainable in Pokémon FireRed and LeafGreen with the exception of not being recognized by the game for entering Cycling Road. Strangely, all of these items have accurate bag descriptions that are different from those in the Hoenn-based games (which have a different menu setup and less room for the description).

HM08, unobtainable except by cheating and containing Dive like in the Hoenn games, can be taught and deleted freely, making its use almost the same as a normal TM.

Text

In the localized releases of FireRed and LeafGreen, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black. However, in pre-release footage from the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. The video below, related to an early sprite for Professor Oak, shows this for a split second, at 34 seconds of playback.

Sprites

File:Oak.jpg

The beta sprite for Professor Oak

There is a beta sprite for Professor Oak that would have been used in the introductory part of the games. The only time it has been seen was on footage from one of the Japanese commercials, of which can be watched below.

By Japancommercials4U2
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Unused overworld sprites of Mew, Raikou, Entei, Suicune, Celebi and Deoxys' Attack and Defense Formes have also been discovered in the coding. Their use is not known but it is possible that they might have been planned for events.

File:151OD unused.png

File:243OD unused.png

File:244OD unused.png

File:245OD unused.png

File:251OD unused.png

File:386ODA unused.png

File:386ODD unused.png

Unused Mew overworld sprite Unused Raikou overworld sprite Unused Entei overworld sprite Unused Suicune overworld sprite Unused Celebi overworld sprite Unused Deoxys Attack Forme overworld sprite Unused Deoxys Defense Forme overworld sprite

Leftover weather effects

The same weather effects from Pokémon Ruby and Sapphire are present in the coding of FireRed and LeafGreen and are listed below. Furthermore, an unused effect present in the coding of all Generation III games is present, which consists of three snowflakes falling.

Weather effect Description
File:FRLG SunnyWeatherWithCloudsInWaterUnused.png The unused sunny with clouds in water weather effect.
File:FRLG RainUnused.png The unused rain weather effect.
File:FRLG ThreeSnowflakesFallingUnused.png The unused three snowflakes falling weather effect that is present in all of the Generation III games.
File:FRLG RainWithThunderstormUnused.png The unused rain with thunderstorm weather effect.
File:FRLG SteadyMistUnused.png The unused steady mist weather effect.
File:FRLG SteadySnowingUnused.png The unused steady snowing weather effect that is present in all of the Generation III games.
File:FRLG SandstormUnused.png The unused sandstorm weather effect.
File:FRLG MistFromTopRightCornerUnused.png The unused mist from top-right corner weather effect.
File:FRLG DenseBrightMistUnused.png The unused dense bright mist weather effect.
File:FRLG CloudyWeatherUnused.png The unused cloudy weather effect.
File:FRLG HeavyRainWithThunderstormUnused.png The unused heavy rain with thunderstorm weather effect.
File:FRLG UnderwaterMistUnused.png The unused underwater mist weather effect.


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


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