Pokémon FireRed and LeafGreen beta: Difference between revisions

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{{move|Development leftovers of Pokémon FireRed and LeafGreen}}
{{Incomplete|article}}
{{incomplete|article}}
{{game|FireRed and LeafGreen|s}}, as remakes of {{game|Red and Green|s}}, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other [[core series]] games.
{{game|FireRed and LeafGreen|s}}, as remakes of {{game|Red and Green|s}}, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other [[core series]] games.


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===Sprites===
===Sprites===
Unused overworld sprites of {{p|Mew}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Celebi}}, and {{p|Deoxys}}'s [[Form differences#Deoxys|Attack and Defense Formes]] have also been discovered in the internal data. Their use is not known but it is possible that they might have been planned for {{pkmn2|event}}s.
Unused overworld sprites of {{p|Mew}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Celebi}}, and {{p|Deoxys}}'s [[List of Pokémon with form differences#Deoxys|Attack and Defense Formes]] have also been discovered in the internal data. Their use is not known but it is possible that they might have been planned for {{pkmn2|event}}s.


{| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
{| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"

Revision as of 01:50, 20 January 2016

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Pokémon FireRed and LeafGreen, as remakes of Pokémon Red and Green, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other core series games.

Pre-release

The pre-release screenshot from Dengeki Online

Early sprites for Bulbasaur and Charmander were seen in a pre-release screenshot published by Dengeki Online.[1]

Early Oak

A different sprite for Professor Oak that would have been used in the New Game tutorial of the games was seen in a Japanese commercial. This commercial also shows the color-based text distinction for male and female NPCs that the localizations would adopt, which was not used in the Japanese versions (instead, they use two fonts to make the distinction).


By Japancommercials4u2


Post-release

Locations

Sevii Isles

More routes were planned for the Sevii Islands. However, each one of these routes that are still programmed in on Pokémon FireRed and LeafGreen is called Sevii Isle (Japanese: ななしま Nanashima), suggesting that they are islands instead of routes. Their Japanese name is shared with that of the Sevii Islands, with the only difference being that the Sevii Isles use hiragana as opposed to the Sevii Islands' usage of katakana.

Counting from the "first" route in the Sevii Islands, Kindle Road, and going down numbers the Sevii Island routes into the same order reflected by the Sevii Isles, suggesting that the routes of the Sevii Islands were originally intended to be numbered in this way.

The location name data programmed in for the Sevii Isles is:

  • Sevii Isle 6 (Japanese: 6ばん ななしま Nanashima 6)
  • Sevii Isle 7 (Japanese: 7ばん ななしま Nanashima 7)
  • Sevii Isle 8 (Japanese: 8ばん ななしま Nanashima 8)
  • Sevii Isle 9 (Japanese: 9ばん ななしま Nanashima 9)
  • Sevii Isle 22 (Japanese: 22ばん ななしま Nanashima 22)
  • Sevii Isle 23 (Japanese: 23ばん ななしま Nanashima 23)
  • Sevii Isle 24 (Japanese: 24ばん ななしま Nanashima 24)

Sevii Isles 6 and 7 have map data consisting of only a single tile. Sevii Isle 6 has a tile that can be surfed on, while Sevii Isle 7 has only a tile cannot be walked or surfed on. Sevii Isles 8 and 9 have fully programmed map data, implying that they were scrapped very late during development. The music theme that plays on all four is ナナシマ Sevii Islands if the player enters them by land.

If the Town Map is opened at Sevii Isles 6, 7, 8, or 9, it displays the player's location as if they were near Four Island. Additionally, their index numbers are located after Three Isle Port and before Resort Gorgeous. This may mean that they were originally routes on Floe Island.

No wild Pokémon are programmed into these areas by default. No index pointers lead to them by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.

Sevii Isles 22, 23, and 24 have their location name data placed between the Tanoby Ruins and Navel Rock. If a map is given the header of Sevii Isle 22, 23, or 24, the player's location will display as if they were near the Tanoby Ruins. Additionally, the unused maps with pointers $0033560C, $00336170, and $00337814 in the English version ($0033560C, $00336170, and $00337814 in the Japanese version) are stored immediately after the Tanoby Ruins as well, which may mean that those maps were originally intended for use as Sevii Isles 22, 23, and 24.

Other locations

The following maps are also unused:

Leftover copies from Pokémon Ruby and Sapphire of certain Hoenn locations using broken tilesets are also present in the ROM.

The maps below appear to be related to other maps.

Map Notes
FRLG Unused Map CL258.png Japanese map offset: $002F96BC
English map offset: $0033560C

Looks similar to Sevii Isle 9.
Possibly Sevii Isle 22. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM).
FRLG Unused Map CL259.png Japanese map offset: $002FA220
English map offset: $00336170

Looks similar to Sevii Isle 8.
Possibly Sevii Isle 23. The map has the same dimensions as the Tanoby Ruins.
FRLG Unused Map CL260.png Japanese map offset: $002FB8C4
English map offset: $00337814

Looks similar to Sevii Isle 9.
Possibly Sevii Isle 24. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM).
FRLG Unused Map CL261.png Japanese map offset: $002FC428
English map offset: $00338378

Appears to be an earlier version of the area where Trainer Tower is located at in Quest Island.

Items

Key items exclusive to Pokémon Ruby and Sapphire (and also Pokémon Emerald) are found within the internal data, complete with item sprites and Bag descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are only obtainable by cheating or modification of the saved game data. For the most part, they have no use, though the Mach Bike and Acro Bike will act the same as the normal Bicycle obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering Cycling Road.

HM08, unobtainable except by cheating and containing Dive like in Ruby, Sapphire, and Emerald, can be taught and deleted freely, making its use almost the same as a normal TM.

Music

Audio track with index number 0x0119 in the ROM plays an unused version of Pokémon Healed which is a chiptune-like rearrangement of the regular theme used by the games, and that also resembles the original theme from Pokémon Red and Green. This may hint at a planned earlier implementation of a feature like GB Sounds.

Sprites

Unused overworld sprites of Mew, Raikou, Entei, Suicune, Celebi, and Deoxys's Attack and Defense Formes have also been discovered in the internal data. Their use is not known but it is possible that they might have been planned for events.

151 FRLG OD.png

243 III OD.png

244 III OD.png

245 III OD.png

251 III OD.png

386 FRLG Attack OD.png

386 FRLG Defense OD.png

Unused Mew overworld sprite Unused Raikou overworld sprite Unused Entei overworld sprite Unused Suicune overworld sprite Unused Celebi overworld sprite Unused Deoxys Attack Forme overworld sprite Unused Deoxys Defense Forme overworld sprite

Weather

Three snowflakes falling. Also unused in Ruby, Sapphire, and Emerald.

The overworld weather effects are carried over from Pokémon Ruby and Sapphire but only a few are used. Like its predecessors, Pokémon FireRed and LeafGreen don't use the "three snowflakes falling" effect.

References


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.