Pokémon Diamond and Pearl beta: Difference between revisions

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Before their release, {{game|Diamond and Pearl|s}} went through multiple test stages, many of which included several things eventually dropped during that period. Some remnants of this data can still be found in the game's programming.
{{incomplete|article|Add missing information, including from other sources such as the [http://tcrf.net/Pok%C3%A9mon_Diamond_and_Pearl The Cutting Room Floor] wiki, and add references to such (preferably reliable) sources}}
Before their release, {{game|Diamond and Pearl|s}} went through multiple stages of development, many of which included several things eventually dropped during that period. Some remnants of this data can still be found within the internal data of the games.


==Pre-release information==
==Pre-release==
===Sprites===
===Sprites===
{{p|Munchlax}}, {{p|Weavile}}, and {{p|Cherrim}} all have had prototype sprites from various pre-release pictures and videos, but these sprites have not been found within the data. Munchlax's just seems to be a duplicate from the Munchlax sprite in [[Pokémon Dash]]. The Cherrim prototype sprite was shown in an early Japanese commercial. It is surprisingly like the final sprite, only with the left leg up instead. [[Pokémon.com]] showed prototype sprites in their run up to the release of {{2v2|Diamond|Pearl}}. These sprites of Munchlax and Weavile, as well as those of several others, can still be seen on the page in question.
{{p|Munchlax}}, {{p|Weavile}}, {{p|Cherrim}}, and {{p|Scizor}} all have had prototype sprites from various pre-release pictures and videos, but these sprites have not been found within the data of the final release. Munchlax's sprite seems to be a duplicate from the Munchlax sprite in [[Pokémon Dash]]. The Cherrim prototype sprite was shown in an early Japanese commercial. It was surprisingly like the final sprite, only with the left leg up instead. [[Pokémon.com]] published prototype sprites during their run up to the release of {{game|Diamond and Pearl|s}}. Scizor's sprite, as shown on one of the prototype screenshots, depicted the same pose as its final sprite, albeit considerably larger, and using its color palette from the [[Generation III]] games rather than the darker palette from the final sprite.


There are also leftover sprites of both the {{ga|Barry|rival}} and [[Team Galactic]] {{tc|Galactic Grunt|Grunts}}. Despite the fact that the [[Ken Sugimori|Sugimori]] artworks shown in the scans were the same as the final ones, the overworld sprites are different than those found in the games. The rival's sprite features a slightly different hair style while the grunts have darker blue hair, somewhat similar in color to [[Saturn]]'s hair.
There are also leftover sprites of both the {{ga|Barry|rival}} and [[Team Galactic]] {{tc|Galactic Grunt|Grunts}}. Despite the fact that the [[Ken Sugimori]] artworks didn't change for the final release, the overworld sprites were different. The rival's sprite featured a slightly different hair style while the Team Galactic Grunts had darker blue hair, somewhat similar in color to [[Saturn]]'s hair.


{| align="center" style="{{roundy|20px}} border: 2px solid #{{diamond color dark}}; background: #{{diamond color}};"
<gallery>
|- align=center
File:Beta DP rival.png|{{ga|Barry}}'s prototype overworld sprite
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
File:Beta Team Galactic.png|{{tc|Team Galactic Grunt}}s' prototype overworld sprite
[[File:Beta DP rival.png|260px]]
File:Weavile Munchlax beta 1.png|{{p|Munchlax}} vs. {{p|Weavile}}
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
File:Weavile Munchlax beta 2.png|{{p|Weavile}} vs. {{p|Munchlax}}
[[File:Beta Team Galactic.png|260px]]
</gallery>
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:Weavile Munchlax beta 1.png]]
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:Weavile Munchlax beta 2.png]]
|- align=center style="font-size: 80%;"
| Beta rival sprite
| Beta Galactic Grunt sprites
| Munchlax vs. Weavile
| Weavile vs. Munchlax
|}


===Maps===
===Maps===
An alternate map of [[Spear Pillar]] has been found. It is similar to the regular Spear Pillar, but the entrance to [[Mt. Coronet]] is missing. Many also think that the [[Mystery Zone]] found in the {{si|Pokémon League}} is a possible prototype map.
Official pre-release screenshots depicted different designs of certain maps. Two screenshots are of [[Jubilife City]] and show the [[Pokémon Center]] and the [[Poké Mart]] in different spots than the final release. Another screenshot depicted {{rt|219|Sinnoh}} with an unfinished look for water, sand and rocks. The last screenshots belongs to {{rt|203|Sinnoh}}, where some early {{pkmn|Trainer}}s can be seen.
 
By using a "walk through walls" cheat and heading north through the trees at each of the three [[lakefront]]s, one can find a small puddle. Some people believe that this was included by the developers as a reference to where the lakes would be created.
 
Official pre-release screenshots have also depicted different designs of certain maps. Two are of [[Jubilife City]] and show the [[Pokémon Center]] and the [[Poké Mart]] in different spots than the final game. Another image was of {{rt|219|Sinnoh}}, revealing an unfinished look for water, sand and rocks. The last is of {{rt|203|Sinnoh}} where some early {{pkmn|Trainer}}s can be seen.
 
{| align="center" style="{{roundy|20px}} border: 2px solid #{{diamond color dark}}; background: #{{diamond color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:Beta219.jpg]]
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:Jubilifebeta.jpg]]
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:Jubilifebeta2.jpg]]
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:Beta203.jpg]]
|- align=center style="font-size: 80%;"
| The initial design of Route 219, with another look for water, sand and rocks
| Beta Jubilife City map, sporting a different disposition of the elements
| Beta Jubilife City at night
| Early Route 203
|}


===Interior 3D camera===
<gallery>
{| align="right" style="{{roundy|20px}} border: 2px solid #{{diamond color dark}}; background: #{{diamond color}};"
File:Beta219.jpg|Earlier design for {{rt|219|Sinnoh}}
|- align=center
File:Jubilifebeta.jpg|Prototype [[Jubilife City]]
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
File:Jubilifebeta2.jpg|Prototype [[Jubilife City]] (at nighttime)
[[File:Building beta.png|175px]]
File:Beta203.jpg|Earlier design for {{rt|203|Sinnoh}}
|- align=center style="font-size: 80%;"
</gallery>
| {{colorlink|Pokétch Company|000}} building in Jubilife, showcasing the 3D perspective inside buildings
|}


Unlike in the final release, which forces a parallel perspective inside most buildings, the three-dimensional perspective view used in the overworld was initially apparently intended for use in all buildings. Several objects inside of the buildings themselves, through hacking the camera to force it into its perspective move, have been revealed to actually be fully 3D models, such as tables.
===Camera===
[[File:Building beta.png|right|thumb|[[Pokétch Company]] building in [[Jubilife City]], demonstrating the 3D perspective inside buildings.]]
Unlike in the final release, which forces a parallel perspective inside most buildings, the three-dimensional perspective view used in the overworld was initially apparently intended for use in all buildings. Several objects inside of the buildings themselves, through modification of the game's engine camera to force it into its perspective view, have been revealed to actually be fully 3D models, such as tables.


In {{game|Platinum}}, buildings that are intended to be viewed in the forced perspective camera lack side walls, only having the back one, while buildings whose interior design is carried over from {{2v2|Diamond|Pearl}} have side walls fully modeled, such as inside of [[Pokémon Center]]s. This modeling of the side walls actually causes a graphical glitch, due to sprites being seen to pass through the walls on their edges, as well as in their shadows.
In {{game|Platinum}}, buildings that are intended to be viewed in the forced perspective camera lack side walls, only having the back one, while buildings whose interior design is carried over from {{game|Diamond and Pearl|s}} have side walls fully modeled, such as inside of [[Pokémon Center]]s. This modeling of the side walls actually causes a graphical glitch, due to sprites being seen to pass through the walls on their edges, as well as on their shadows.
{{-}}
{{-}}
===Pokétch===
===Pokétch===
In multiple pre-release screenshots, an early design of the [[Pokétch]] was shown. This showed a smaller app changing button and more of the device on-screen. Also, the Digital Clock application was shown without a {{p|Pikachu}} at the bottom-left.
[[File:BetaPoketch.png|right|thumb|Earlier design for the [[Pokétch]].]]
{| align="left" style="{{roundy|20px}} border: 2px solid #{{diamond color dark}}; background: #{{diamond color}};"
In multiple pre-release screenshots, an early design for the [[Pokétch]] was shown. It had a smaller app changing button and more of the device on-screen. Also, the ''Digital Clock'' application was shown without a {{p|Pikachu}} at the bottom-left corner of the screen.
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:BetaPoketch.png|200px]]
|- align=center style="font-size: 80%;"
| Early Pokétch design
|}
{{-}}
{{-}}
===Font===
The font used for the text as seen in the pre-release screenshots of the Japanese versions is very similar to the font used in the Japanese versions of the [[Generation V]] games.
===Unused Models===
In the games, there is also an unused model that is used for shops. It is very similar to the ones placed outside shops in {{game|HeartGold and SoulSilver|s|Pokémon HeartGold and SoulSilver Versions}} but is independent of the shop model, and they also don't rotate. Through hacking, these models can be loaded to the game and work perfectly fine, except they don't glow, unlike the Pokémon Mart.


==Postrelease research==
==Post-release==
===Unused music===
===Maps===
* A remix of the opening theme of {{game2|Ruby|Sapphire|Emerald}} can be found in the coding with a label of "SEQ_TEST_TITLE". It can be heavily implied that it was included in the very early development stages as a placeholder until the {{2v2|Diamond|Pearl}} title theme was finished.
An alternate map for [[Spear Pillar]] was discovered. It is similar to the regular Spear Pillar, but the entrance to [[Mt. Coronet]] is missing. It is speculated that the [[Mystery Zone]] found at the {{si|Pokémon League}} is a possible prototype map.
* An unused remix of the [[Gym Leader]] battle theme, that was most likely intended to be used for the [[Battle Tower]] battle against {{FB|Tower Tycoon|Palmer}}, can also be found among the internal files under the name "SEQ_BA_TOWER".
* Music played in the [[Mystery Zone]] is a remix of the {{rt|206|Sinnoh}} theme. There is no clear reason for this remix, particularly due to its ambiguous filename of "SEQ_DUMMY", but it has been speculated that it could be an early or unfinished version of the Route 206 theme.
* When using the [[tweaking]] glitch and given the player is present in area that the games identify as "[[Jubilife City]]", an alternative theme of the city can be heard. It is presumed that this theme was an unfinished version of the one played in the final release of the games.


===Hidden items===
Mystery Zone with ID <code>0x019A</code> appears to be an unused [[record mixing]] room. It plays [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Pokémon Center (Day)'']] during daytime and [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Pokémon Center (Night)'']] during nighttime.
Various inaccessible items have been discovered in the coding of {{game|Diamond and Pearl|s}}. These items can be obtained with use of [[cheating]] devices but cannot be used. These items are:


* {{DL|List of key items in Generation I|S.S. Ticket}}, which allows entry for the luxury liner [[S.S. Anne]] (a possible [[List of cross-generational references|reference]] to {{2v2|Red|Green}} or {{2v2|FireRed|LeafGreen}});
{{YouTubeEmbed|fu2RpMOB1eE|channel/UCE3dE_KKB7bHakm_GfrU74Q|name=SatoMew|HP}}
* [[Contest Pass]], which would allow entry into {{pkmn|Contest}}s. However, {{pkmn|Super Contest}}s allow entry without a pass;
* [[Magma Stone]], which would be a mystical item that could be used in [[Stark Mountain]]. Although it hasn't any known purpose, it is possible it would have something to do with the {{p|Heatran}} event;
* [[Red Chain]], which is a creation by the [[lake guardians]] that would be used to awaken {{p|Dialga}} or {{p|Palkia}}. [[Cyrus]] himself actually uses the item in-game, and it's possible that the [[Team Galactic]] event at [[Spear Pillar]] was initially to be activated by the player;
* {{DL|List of dummied out items|Rule Book}}, which was a book that would be used as a guide when using the [[Nintendo Wi-Fi Connection]]. It's possible that this was removed since these guidelines were contained in the games' instruction book;
* {{DL|List of dummied out items|Seal Bag}}, which held up to ten [[Seal]]s, but was replaced with the {{DL|List of key items in Generation IV|Seal Case}};
* {{DL|List of dummied out items|Loot Sack}}, which was meant to hold treasures from [[the Underground]]. It was replaced with a unique [[menu]] for the Underground.


===Leftover sprites===
===Music===
Back sprites of {{p|Shellos}} and {{p|Gastrodon}}, presumably from one of the earliest prototype stages, have been found. These forms are possibly leftovers from when Shellos and Gastrodon [[Pokémon Ruby and Sapphire beta|were planned]] to be in [[Generation III]]. Shellos's sprite is pink, like its [[Form differences|West Sea variation]], and seems to combine the western variation's head with the [[form differences|Eastern variation]]'s body, while Gastrodon's sprite is brown and looks like its Western variation, but with more rock-like protrusions on its body. Before the release of {{game|HeartGold and SoulSilver|s}}, this was also considered by some fans to be another "unofficial confirmation" of [[Remake|Pokémon Gold and Silver remakes]], since its [[Pokédex]] data states that its colors and shapes differs from [[region]] to region. However, this proved not to be true due to these sprites' similarities to the existing forms, and the fact that there are no front sprites for either of the prototype forms. Additionally, there are no known forms of Shellos or Gastrodon that are exclusive to HeartGold and SoulSilver.
* A remix of [[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Title Screen: Main Theme'']] from {{game2|Ruby|Sapphire|Emerald}} can be found in the internal data with a label of <code>SEQ_TEST_TITLE</code>. It can be heavily implied that it was added during the initial stages of development as either a test track (as per the filename) or as placeholder until [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Opening Movie'']] was made and added in.
* An unused remix of [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Battle! (Gym Leader)'']], that was most likely intended to be used for the [[Battle Tower]] {{pkmn|battle}} against {{FB|Tower Tycoon|Palmer}}, can also be found among the internal files under the name <code>SEQ_BA_TOWER</code>.
* Music played while in the [[Mystery Zone]] is a variant of [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Route 206 (Day)'']]. Its filename is an ambiguous <code>SEQ_DUMMY</code>, but it has been speculated that it could be an earlier version of the theme.
* While [[tweaking]] and given the {{player}} is present in area that the games identify as <code>Jubilife City</code>, a variant of [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Jubilife City (Day)'']] is played. It is presumed that this theme was an unfinished version of the theme.


The games' data has different back sprites for {{p|Treecko}}, {{p|Torchic}}, {{p|Mudkip}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Jirachi}}, {{p|Turtwig}}, {{p|Chimchar}}, {{p|Piplup}}, and {{p|Manaphy}} – both regular and {{shiny|shiny}} forms. Sprites of a {{t|???}} type {{p|Arceus}} are also available.
===Items===
* {{key|III|S.S. Ticket}}, the ticket for granting entry on the luxury liner [[S.S. Anne]]. It is likely a carryover from {{game|FireRed and LeafGreen|s}}.
* [[Contest Pass]], which would allow entry into {{pkmn|Contest|Pokémon Contests}}. However, {{pkmn|Super Contest|Pokémon Super Contests}} allow entry without a pass. Furthermore, the item was only used in {{game|Ruby and Sapphire|s}}, having been unused since {{game|FireRed and LeafGreen|s}}.
* [[Magma Stone]], a mystical item that would have been used at [[Stark Mountain]]. Albeit used by [[Non-player character|NPCs]] during the {{player}}'s adventure, it is not obtainable by {{ga|Lucas|him}} or {{ga|Dawn|her}}. It is possible it would have something to do with the {{p|Heatran}} event. This hypothesis would later be confirmed in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] as {{ga|Nate}} or {{ga|Rosa}} obtain the item at {{rt|18|Unova}}, which allows Heatran to be summoned at [[Reversal Mountain]].
* [[Red Chain]], which is a creation by the [[lake guardians]] that would be used to awaken {{p|Dialga}} or {{p|Palkia}}. [[Cyrus]] himself actually uses the item during the plot, and it's possible that the [[Team Galactic]] event at the [[Spear Pillar]] was initially to be activated by the {{player}}.
* {{DL|List of unobtainable items|Rule Book}}, an unusable {{wp|guide book}} about using [[Nintendo Wi-Fi Connection]]. It's possible that this was removed since these guidelines were included in the instruction book of the games.
* {{DL|List of unobtainable items|Seal Bag}}, an unusable item that holds up to ten [[Seal]]s, but was replaced with the {{key|IV|Seal Case}}.
* {{DL|List of unobtainable items|Loot Sack}}, a sack for holding treasures from [[the Underground]]. It was replaced with a unique [[menu]] for the Underground.


Alternate sprites for the {{tc|Camper}}, {{tc|Picnicker}}, {{tc|Poké Kid}} [[Trainer class]]es, as well as a sprite for {{tc|Sis and Bro}} class, which consists of a male {{tc|Swimmer}} and a female {{tc|Tuber}}, have also been discovered.
===Sprites===
Back sprites of {{p|Shellos}} and {{p|Gastrodon}}, presumably from one of the earliest stages of development, were found. These are possibly leftovers from when Shellos and Gastrodon [[Pokémon Ruby and Sapphire beta|were planned]] to be in [[Generation III]]. Shellos' sprite is pink, like its {{DL|List of Pokémon with form differences|Shellos and Gastrodon|West Sea variation}}, and seems to combine the western variation's head with the {{DL|List of Pokémon with form differences|Shellos and Gastrodon|East Sea variation}}'s body, while Gastrodon's sprite is brown and looks like its {{DL|List of Pokémon with form differences|Shellos and Gastrodon|West Sea variation}}, but with more rock-like protrusions on its body. Before the release of {{game|HeartGold and SoulSilver|s}}, this was also considered by some fans to be another "unofficial confirmation" of [[Remake|Pokémon Gold and Silver remakes]], since their [[Pokédex]] data states that its colors and shapes differ from [[region]] to region. However, this proved not to be true due to the similarities to the final forms, and the fact that there are no front sprites for either of the prototype forms. Additionally, there are no known forms of Shellos or Gastrodon that are exclusive to HeartGold and SoulSilver.


{| align="center" style="{{roundy|20px}} border: 2px solid #{{diamond color dark}}; background: #{{diamond color}};"
The internal data also contains different back sprites for {{p|Treecko}}, {{p|Torchic}}, {{p|Mudkip}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Jirachi}}, {{p|Turtwig}}, {{p|Chimchar}}, {{p|Piplup}}, and {{p|Manaphy}} – both regular and {{Shiny}} forms. Sprites of a {{type|???}} {{p|Arceus}} are also available.
|- align=center
 
Alternate sprites for the {{tc|Camper}}, {{tc|Picnicker}}, {{tc|Poké Kid}} [[Trainer class]]es, as well as a sprite for {{tc|Sis and Bro}} class, which consists of a male {{tc|Swimmer}} and a female {{tc|Tuber}}, were also discovered.
 
{| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{diamond color dark}}; background: #{{diamond color}};"
|-  
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:Spr b 4d 252b.png]]
[[File:Spr b 4d 252b.png]]
Line 123: Line 96:
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:Spr b 4d 281b.png]]
[[File:Spr b 4d 281b.png]]
|- align=center style="font-size: 80%;"
|-  
| Treecko back
| Treecko back
| Shiny Treecko back
| Shiny Treecko back
Line 136: Line 109:
| Shiny Ralts back
| Shiny Ralts back
| Kirlia back
| Kirlia back
|- align=center
|-  
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:Spr b 4d 281b s.png]]
[[File:Spr b 4d 281b s.png]]
Line 161: Line 134:
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:Spr b 4d 422b.png]]
[[File:Spr b 4d 422b.png]]
|- align=center style="font-size: 80%;"
|-  
| Shiny Kirlia back
| Shiny Kirlia back
| Gardevoir back
| Gardevoir back
Line 174: Line 147:
| Shiny Piplup back
| Shiny Piplup back
| Shellos back
| Shellos back
|- align=center
|-  
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:Spr b 4d 423b.png]]
[[File:Spr b 4d 423b.png]]
Line 188: Line 161:
[[File:Spr b 4d 493-Unknown.png]]
[[File:Spr b 4d 493-Unknown.png]]
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:DP Camperbeta.png]]
[[File:Spr DP Camper Beta.png]]
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:DP Picnickerbeta.png]]
[[File:Spr DP Picnicker Beta.png]]
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:DP Pokekid beta.png]]
[[File:Spr DP Poké Kid Beta.png]]
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{pearl color light}}; width:80px"|
[[File:DP Sis and Bro.png]]
[[File:Spr DP Sis and Bro Beta.png]]
|- align=center style="font-size: 80%;"
|-  
| Gastrodon back
| Gastrodon back
| Bronzor back
| Bronzor back
| Manaphy back
| Manaphy back
| Shiny Manaphy back
| Shiny Manaphy back
| ??? type Arceus front
| ???-type Arceus front
| ??? type Arceus back
| ???-type Arceus back
| Camper
| Camper
| Picnicker
| Picnicker
| Poké Kid - notice the leg
| Poké Kid
| Sis and Bro
| Sis and Bro
|}
|}
==Trivia==
* The font used on the text of dialogues that is seen in the beta of the Japanese versions would later be used in the Japanese versions of {{game|Black and White|s}}.


{{beta|diamond|pearl}}<br>
{{beta|diamond|pearl}}<br>
{{Project Games notice}}
{{Project Games notice}}
[[Category:Pokémon meta]]
[[Category:Games]]


[[de:Pokémon Diamant und Perl (Beta-Version)]]
[[de:Pokémon Diamant und Perl (Vorabversion)]]
[[it:Pokémon Diamante e Perla beta]]
[[it:Pokémon Diamante e Perla beta]]

Revision as of 01:49, 20 January 2016

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Add missing information, including from other sources such as the The Cutting Room Floor wiki, and add references to such (preferably reliable) sources

Before their release, Pokémon Diamond and Pearl went through multiple stages of development, many of which included several things eventually dropped during that period. Some remnants of this data can still be found within the internal data of the games.

Pre-release

Sprites

Munchlax, Weavile, Cherrim, and Scizor all have had prototype sprites from various pre-release pictures and videos, but these sprites have not been found within the data of the final release. Munchlax's sprite seems to be a duplicate from the Munchlax sprite in Pokémon Dash. The Cherrim prototype sprite was shown in an early Japanese commercial. It was surprisingly like the final sprite, only with the left leg up instead. Pokémon.com published prototype sprites during their run up to the release of Pokémon Diamond and Pearl. Scizor's sprite, as shown on one of the prototype screenshots, depicted the same pose as its final sprite, albeit considerably larger, and using its color palette from the Generation III games rather than the darker palette from the final sprite.

There are also leftover sprites of both the rival and Team Galactic Grunts. Despite the fact that the Ken Sugimori artworks didn't change for the final release, the overworld sprites were different. The rival's sprite featured a slightly different hair style while the Team Galactic Grunts had darker blue hair, somewhat similar in color to Saturn's hair.

Maps

Official pre-release screenshots depicted different designs of certain maps. Two screenshots are of Jubilife City and show the Pokémon Center and the Poké Mart in different spots than the final release. Another screenshot depicted Route 219 with an unfinished look for water, sand and rocks. The last screenshots belongs to Route 203, where some early Trainers can be seen.

Camera

Pokétch Company building in Jubilife City, demonstrating the 3D perspective inside buildings.

Unlike in the final release, which forces a parallel perspective inside most buildings, the three-dimensional perspective view used in the overworld was initially apparently intended for use in all buildings. Several objects inside of the buildings themselves, through modification of the game's engine camera to force it into its perspective view, have been revealed to actually be fully 3D models, such as tables.

In Pokémon Platinum, buildings that are intended to be viewed in the forced perspective camera lack side walls, only having the back one, while buildings whose interior design is carried over from Pokémon Diamond and Pearl have side walls fully modeled, such as inside of Pokémon Centers. This modeling of the side walls actually causes a graphical glitch, due to sprites being seen to pass through the walls on their edges, as well as on their shadows.

Pokétch

Earlier design for the Pokétch.

In multiple pre-release screenshots, an early design for the Pokétch was shown. It had a smaller app changing button and more of the device on-screen. Also, the Digital Clock application was shown without a Pikachu at the bottom-left corner of the screen.

Font

The font used for the text as seen in the pre-release screenshots of the Japanese versions is very similar to the font used in the Japanese versions of the Generation V games.

Unused Models

In the games, there is also an unused model that is used for shops. It is very similar to the ones placed outside shops in Pokémon HeartGold and SoulSilver Versions but is independent of the shop model, and they also don't rotate. Through hacking, these models can be loaded to the game and work perfectly fine, except they don't glow, unlike the Pokémon Mart.

Post-release

Maps

An alternate map for Spear Pillar was discovered. It is similar to the regular Spear Pillar, but the entrance to Mt. Coronet is missing. It is speculated that the Mystery Zone found at the Pokémon League is a possible prototype map.

Mystery Zone with ID 0x019A appears to be an unused record mixing room. It plays Pokémon Center (Day) during daytime and Pokémon Center (Night) during nighttime.


By SatoMew


Music

  • A remix of Title Screen: Main Theme from Pokémon Ruby, Sapphire, and Emerald can be found in the internal data with a label of SEQ_TEST_TITLE. It can be heavily implied that it was added during the initial stages of development as either a test track (as per the filename) or as placeholder until Opening Movie was made and added in.
  • An unused remix of Battle! (Gym Leader), that was most likely intended to be used for the Battle Tower battle against Palmer, can also be found among the internal files under the name SEQ_BA_TOWER.
  • Music played while in the Mystery Zone is a variant of Route 206 (Day). Its filename is an ambiguous SEQ_DUMMY, but it has been speculated that it could be an earlier version of the theme.
  • While tweaking and given the player is present in area that the games identify as Jubilife City, a variant of Jubilife City (Day) is played. It is presumed that this theme was an unfinished version of the theme.

Items

Sprites

Back sprites of Shellos and Gastrodon, presumably from one of the earliest stages of development, were found. These are possibly leftovers from when Shellos and Gastrodon were planned to be in Generation III. Shellos' sprite is pink, like its West Sea variation, and seems to combine the western variation's head with the East Sea variation's body, while Gastrodon's sprite is brown and looks like its West Sea variation, but with more rock-like protrusions on its body. Before the release of Pokémon HeartGold and SoulSilver, this was also considered by some fans to be another "unofficial confirmation" of Pokémon Gold and Silver remakes, since their Pokédex data states that its colors and shapes differ from region to region. However, this proved not to be true due to the similarities to the final forms, and the fact that there are no front sprites for either of the prototype forms. Additionally, there are no known forms of Shellos or Gastrodon that are exclusive to HeartGold and SoulSilver.

The internal data also contains different back sprites for Treecko, Torchic, Mudkip, Ralts, Kirlia, Gardevoir, Jirachi, Turtwig, Chimchar, Piplup, and Manaphy – both regular and Shiny forms. Sprites of a ???-type Arceus are also available.

Alternate sprites for the Camper, Picnicker, Poké Kid Trainer classes, as well as a sprite for Sis and Bro class, which consists of a male Swimmer and a female Tuber, were also discovered.

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Treecko back Shiny Treecko back Male Torchic back Shiny male Torchic back Female Torchic back Shiny female Torchic back Mudkip back Shiny Mudkip back Second Mudkip back Ralts back Shiny Ralts back Kirlia back

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Shiny Kirlia back Gardevoir back Shiny Gardevoir back Jirachi back Shiny Jirachi back Turtwig back Shiny Turtwig back Chimchar back Shiny Chimchar back Piplup back Shiny Piplup back Shellos back

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Gastrodon back Bronzor back Manaphy back Shiny Manaphy back ???-type Arceus front ???-type Arceus back Camper Picnicker Poké Kid Sis and Bro


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


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