Pokémon Crystal beta: Difference between revisions

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{{game|Crystal}} introduced many features that have since become staples of the [[Version|main series]] games, such as the option to pick a female {{player|player character}}, animated {{OBP|Pokémon|species}} sprites and {{pkmn|battle}} facilities with special rules. Likewise, some aspects of the game's initial design did not make it to the final release. However, it has fewer known pre-release elements compared to its companion games, {{game|Gold and Silver|s}}, likely because it is heavily based upon them.
{{move|Development leftovers of Pokémon Crystal}}
{{incomplete|article}}
{{game|Crystal}} introduced many features that have since become staples of the [[core series]] games, such as the option to pick a female {{player|player character}}, animated {{OBP|Pokémon|species}} sprites and {{pkmn|battle}} facilities with special rules. Likewise, some aspects of the game's initial design did not make it to the final release. However, it has fewer known pre-release elements compared to its companion games, {{game|Gold and Silver|s}}, likely because it is heavily based upon them.


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===Pokémon Communication Center===
===Pokémon Communication Center===
{{main|Pokémon Communication Center}}
{{main|Pokémon Communication Center}}
[[File:Crystal beta.jpg|right|thumb|Various images from the development stages, courtesy of [[Game Freak]]]]
[[File:Crystal pre-release elements.png|thumb|Various images from the development stages, courtesy of [[Game Freak]]]]
A picture of the game's development later released by [[Game Freak]] revealed an earlier design for the [[Pokémon Communication Center]]. Fundamentally, the differences from the final design include an upper floor on the top-left of the map and two machine areas in the main floor instead of just one, one of which was replaced with a Trade Corner for use with the [[Pokémon Mobile System GB]] in the final release.
A picture of the game's development later released by [[Game Freak]] revealed an earlier design for the [[Pokémon Communication Center]]. Fundamentally, the differences from the final design include an upper floor on the top-left of the map and two machine areas in the main floor instead of just one, one of which was replaced with a Trade Corner for use with the [[Pokémon Mobile System GB]] in the final release.
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===Female character===
===Female character===
[[File:BetaCrystal.png|right|thumb|Prototype female character]]
[[File:Crystal prototype FC.png|thumb|Prototype female character]]
Although {{ga|Kris}} was introduced in {{game|Crystal}}, a development picture reveals that another girl was in the works.<ref>[http://www.gamefreak.co.jp/blog/staff/?p=181 &raquo; 入社1年目の思い出:ゲームフリークスタッフボイス]</ref> The girl had black hair in pigtails. She may have also been an attempt to include the unknown female Trainer that was seen in artwork released during the development period of {{game|Gold and Silver|s}}.
Although {{ga|Kris}} was introduced in {{game|Crystal}}, a development picture reveals that another girl was in the works.<ref>[http://www.gamefreak.co.jp/blog/staff/?p=181 &raquo; 入社1年目の思い出:ゲームフリークスタッフボイス]</ref> The girl had black hair in pigtails. She may have also been an attempt to include the female Trainer that was seen in artwork released during the development period of {{game|Gold and Silver|s}}.
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===Super Game Boy features===
===Super Game Boy features===
[[File:Pokemon Crystal Super Game Boy screen.png|right|thumb|The unused [[Super Game Boy]] border]]
[[File:SGB Crystal unused E.png|thumb|The unused [[Super Game Boy]] border]]
Despite {{game|Crystal}} being incompatible with the original [[Game Boy]], [[Game Boy Pocket]], [[Game Boy Light]], the [[Super Game Boy]] and the [[Super Game Boy 2]], there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's {{wp|Random-access memory|RAM}} to enable the Super Game Boy features. Cheating devices such as the {{wp|Game Genie}} can also be used to achieve the same effect, albeit only temporarily. The border is a leftover from the Japanese version of [[Pokémon Gold and Silver Versions|Pokémon Gold]], since the design is the same and the text reads <sc>Pocket Monsters Gold Version</sc>, rather than <sc>Pok</sc>é<sc>mon Gold Version</sc> as it does in the English version of Pokémon Gold.<ref>[http://tcrf.net/Pok%C3%A9mon_Crystal#Super_Game_Boy_features Pokémon Crystal - The Cutting Room Floor]</ref> This could also suggest that [[Game Freak]] used Pokémon Gold as the basis for the development of Pokémon Crystal.
Despite {{game|Crystal}} being incompatible with the original [[Game Boy]], [[Game Boy Pocket]], [[Game Boy Light]], the [[Super Game Boy]] and the [[Super Game Boy 2]], there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's {{wp|Random-access memory|RAM}} to enable the Super Game Boy features. Cheating devices such as the {{wp|Game Genie}} can also be used to achieve the same effect, albeit only temporarily. The border is a leftover from the Japanese version of [[Pokémon Gold and Silver Versions|Pokémon Gold]], since the design is the same and the text reads <sc>Pocket Monsters Gold Version</sc>, rather than <sc>Pok</sc>é<sc>mon Gold Version</sc> as it does in the English version of Pokémon Gold.<ref>[http://tcrf.net/Pok%C3%A9mon_Crystal#Super_Game_Boy_Features Pokémon Crystal - The Cutting Room Floor]</ref> This could also suggest that [[Game Freak]] used Pokémon Gold as the basis for the development of Pokémon Crystal.


When the {{player}} attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the {{wp|error message}} "''This Game Pak is designed only for use on the Game Boy Color.''" is output by the game, with the word '''''Crystal''''' spelled out using {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border.
When the {{player}} attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the {{wp|error message}} "''This Game Pak is designed only for use on the Game Boy Color.''" is output by the game, with the word '''''Crystal''''' spelled out using {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border; this tint also appears if one force-boots Pokémon Crystal on a Super Game Boy.
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==References==
==References==
<references/>
<references/>

Revision as of 13:44, 9 May 2017

018Pidgeot.png It has been suggested that this article be moved to Development leftovers of Pokémon Crystal.
Please discuss whether or not to move it on its talk page.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Pokémon Crystal introduced many features that have since become staples of the core series games, such as the option to pick a female player character, animated Pokémon sprites and battle facilities with special rules. Likewise, some aspects of the game's initial design did not make it to the final release. However, it has fewer known pre-release elements compared to its companion games, Pokémon Gold and Silver, likely because it is heavily based upon them.

Post-release

Pokémon Communication Center

Main article: Pokémon Communication Center
Various images from the development stages, courtesy of Game Freak

A picture of the game's development later released by Game Freak revealed an earlier design for the Pokémon Communication Center. Fundamentally, the differences from the final design include an upper floor on the top-left of the map and two machine areas in the main floor instead of just one, one of which was replaced with a Trade Corner for use with the Pokémon Mobile System GB in the final release.

Female character

Prototype female character

Although Kris was introduced in Pokémon Crystal, a development picture reveals that another girl was in the works.[1] The girl had black hair in pigtails. She may have also been an attempt to include the female Trainer that was seen in artwork released during the development period of Pokémon Gold and Silver.

Super Game Boy features

The unused Super Game Boy border

Despite Pokémon Crystal being incompatible with the original Game Boy, Game Boy Pocket, Game Boy Light, the Super Game Boy and the Super Game Boy 2, there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's RAM to enable the Super Game Boy features. Cheating devices such as the Game Genie can also be used to achieve the same effect, albeit only temporarily. The border is a leftover from the Japanese version of Pokémon Gold, since the design is the same and the text reads Pocket Monsters Gold Version, rather than Pokémon Gold Version as it does in the English version of Pokémon Gold.[2] This could also suggest that Game Freak used Pokémon Gold as the basis for the development of Pokémon Crystal.

When the player attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the error message "This Game Pak is designed only for use on the Game Boy Color." is output by the game, with the word Crystal spelled out using Unown. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border; this tint also appears if one force-boots Pokémon Crystal on a Super Game Boy.

References


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.