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Difference between revisions of "Pokémon Center"

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{{samename|retail store chain|Pokémon Center (store)}}
 
{{samename|retail store chain|Pokémon Center (store)}}
[[File:Silver Cave entrance.png|300px|thumb|right|A rural Pokémon Center in {{game|HeartGold and SoulSilver|s}}]]
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----
A '''Pokémon Center''' (Japanese: '''ポケモンセンター''' ''Pokémon Center'') is a type of building that provides regulatory services for [[Pokémon Trainer]]s. Pokémon Centers are found in most towns and cities of the [[Pokémon world]]; every major city or town holds a Pokémon Center. Some Pokémon Centers can be found outside of towns next to large forests or [[cave]]s. Pokémon Centers are built where many Trainers gather and the area becomes popular. This is to accommodate those Trainers in need and serve as a resting spot. The most common service the Pokémon Center offers is healing {{OBP|Pokémon|species}} free of charge.
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[[File:Silver Cave entrance.png|300px|thumb|right|A rural Pokémon Center in {{game|HeartGold and SoulSilver|s}}.]]
  +
A '''Pokémon Center''' (Japanese: '''ポケモンセンター''' ''Pokémon Center'') is a type of building that provides regulatory services for {{pkmn|Trainer|Pokémon Trainers}}. Pokémon Centers are found in most towns and cities of the {{pkmn|world|Pokémon world}}; every major city or town holds a Pokémon Center. Some Pokémon Centers can be found outside of towns next to large [[forest]]s or [[cave]]s. Pokémon Centers are built where many Trainers gather and the area becomes popular. This is to accommodate those Trainers in need and serve as a resting spot. The most common service the Pokémon Center offers is healing {{OBP|Pokémon|species}} free of charge.
   
In the games, Pokémon Centers consist of a healing station run by a nurse, a trading connection club, a battling connection club (neither of which require wires as of [[Generation III]]'s [[Pokémon FireRed and LeafGreen versions|Kanto remakes]], although these do require apparatus to be attached to one's Game Boy Advance), various NPCs that vary upon location (in rural areas, no NPCs may be present) and, as of Generation V, salesmen from the Poké Mart due to its integration with the Pokémon Center in these games.
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In the {{pkmn|games}}, Pokémon Centers consist of a healing station run by a [[Pokémon Center Nurse]], a [[Trade|trading]] connection club, a {{pkmn|battle|battling}} connection club (neither of which require wired connections as of {{game|FireRed and LeafGreen|s}}), various [[Non-player character|NPCs]] that vary upon location (in rural areas, no NPCs may be present) and, as of [[Generation V]], salesmen from the [[Poké Mart]] due to its integration with the Pokémon Center, starting in {{game|Black and White|s}}.
   
{{m|Fly}} brings the player to the Pokémon Center in the town or city chosen, and {{m|Teleport}} brings the player to the Pokémon Center they last visited (or to the Pokémon Center of the city or town they are currently in). Also, if defeated in battle, the player will appear at the Pokémon Center most recently visited (unless the player has not visited a Pokémon Center, in which case they will appear outside their home).
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{{m|Fly}} brings the {{player}} to the Pokémon Center in the town or city chosen, and {{m|Teleport}} brings the player to the Pokémon Center they last visited (or to the Pokémon Center of the city or town they are currently in). Also, if defeated in battle, the player will appear at the Pokémon Center most recently visited (unless the player has not visited a Pokémon Center, in which case they will appear outside their home).
   
 
==In the games==
 
==In the games==
In the [[Pokémon games]], Pokémon Centers are important buildings found in most towns and cities, sometimes even on [[route]]s. Pokémon Centers are essential to Trainers as they provide many facilities and host most game mechanics. Non-player character Trainers and their own Pokémon are often found hanging around in Centers, offering general advice and information on the events in the town or area it is situated in. Though the setup of the Centers has varied slightly throughout each generation, all Pokémon Centers have these functions:
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Pokémon Centers are important buildings in the {{pkmn|games}} and are found in most towns and cities, sometimes even on [[route]]s. Pokémon Centers are essential to {{pkmn|Trainer}}s as they provide many facilities and host most game mechanics. [[Non-player character]] Trainers and their own {{OBP|Pokémon|species}} are often found hanging around in Pokémon Centers, offering general advice and information on the events in the town or area it is situated in. Though the setup of the Pokémon Centers has varied slightly throughout each [[generation]], all Pokémon Centers have the same core functions:
   
* A [[Pokémon Center Nurse]] heals all party Pokémon in a matter of seconds. This service heals all status conditions, recharges {{Stat|HP}} and {{PP}} of all [[party]] Pokémon, free of charge. The nurse is located at the main counter just as the player enters the Pokémon Center.
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* A [[Pokémon Center Nurse]] heals all [[party]] Pokémon in a matter of seconds. This service heals all [[status ailment]]s and recharges {{Stat|HP}} and {{PP}} of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters the Pokémon Center.
* Pokémon Centers also host the Cable Club and the Union Room, which facilitates multiplayer gameplay. Originally, linked players could only battle and trade one another, but in later generations, players can [[mixing records|mix records]] and [[Wi-Fi Plaza|play games]] together.
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* Pokémon Centers also host the Cable Club and the [[Union Room]], which facilitates multiplayer gameplay. Originally, linked players could only {{pkmn|battle}} and [[trade]] with one another, but in later generations, players can [[Mixing records|mix records]]{{sup/3|RSE}}{{sup/4|DPPtHGSS}} and [[Wi-Fi Plaza|play games]]{{sup/4|PtHGSS}} together.
  +
* Trainers also have access to a [[PC]] so that they can change out their party. Players are able to deposit and withdraw Pokémon, along with ability to store and withdraw items and display their [[Hall of Fame]] details.
   
* Trainers also have access to a [[PC]] so that they can change out their [[party]]. Players are able to deposit and withdraw Pokémon, along with ability to store and withdraw items and display their [[Hall of Fame]] details.
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In the [[Generation I]], {{Gen|II}} and {{Gen|III}} games, [[saving]] inside a Pokémon Center is required to facilitate linking with console games such as {{eng|Pokémon Stadium}} and {{g|Colosseum}}.
* In Generations I-III, saving the game inside a Pokémon Center is required to facilitate linking with console games such as Pokémon Stadium and Colosseum.
 
   
 
===Generation I===
 
===Generation I===
[[File:Pokémon Center inside RBY.png‎|thumb|right|A Pokémon Center in {{game|Red and Blue|s}}]]
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[[File:Pokémon Center inside RBY.png‎|thumb|right|A Pokémon Center in the [[Generation I]] games.]]
In Generation I, a Pokémon Center consisted of two counters on a single floor. The counter on the left has a [[Pokémon Center Nurse|nurse]] that will heal the player's Pokémon. The counter on the right contains the Cable Club, which allows players to link with each other. Talking to the women at the desk will allow the player to enter the Cable Club. Furthest to the right is the [[PC]] to deposit and withdraw Pokémon or items. Generation I also includes two of the few examples of a Pokémon Center that isn't in a town, which are the Pokémon Center on {{rt|4|Kanto}} outside [[Mt. Moon]], and the Pokémon Center in {{rt|10|Kanto}} outside the entrance to the [[Rock Tunnel]]. Future generations employ rest houses that only offer healing services in areas similar to that.
+
In the [[Generation I]] games, a Pokémon Center consists of two counters on a single floor. The counter on the left has a [[Pokémon Center Nurse]] that will heal the {{player}}'s {{OBP|Pokémon|species}}. The counter on the right contains the Cable Club, which allows players to link with each other. Talking to the women at the desk will allow the player to enter the Cable Club. Furthest to the right is the [[PC]] to deposit and withdraw Pokémon or items. The Generation I games also include two of the few examples of a Pokémon Center that isn't in a town: the Pokémon Centers in {{rt|4|Kanto}}, outside [[Mt. Moon]], and in {{rt|10|Kanto}}, outside the entrance to the [[Rock Tunnel]]. Future [[generation]]s employ rest houses that only offer healing services in similar areas.
  +
  +
{{sign|RBY|header}}
  +
{{sign|RBY|Heal Your POKéMON!}}
  +
{{sign|RBY|POKéMON CENTER}}
  +
{{sign|RBY|footer}}
   
 
====Cable Club====
 
====Cable Club====
The original link-up place was at the far end of the Pokémon Center in [[Generation I]] [[Kanto]]. Players can link together to simply battle each other in a one-on-one fight and trade Pokémon with each other. Two players linked by a first generation [[Link Cable]] can enter the cable club. Pokémon Yellow featured an extended version of the Cable Club with the option to choose special battle rules or cups.
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Being the original link-up place, it is located at the far end of the Pokémon Center in [[Generation I]] [[Kanto]]. {{Player}}s can link together to simply {{pkmn|battle}} each other one-on-one and [[trade]] {{OBP|Pokémon|species}} with each other. Two players linked by a [[Game Boy]] {{wp|Game Link Cable}} can enter the Cable Club. {{game|Yellow}} features an extended version of the Cable Club with the option to choose special battle rules or cups.
   
 
===Generation II===
 
===Generation II===
[[File:Pokémon Center inside GSC.png|thumb|right|A Pokémon Center in {{game|Gold and Silver|s}}]]
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[[File:Pokémon Center inside GSC.png|thumb|right|A regular Pokémon Center in the [[Generation II]] games.]]
[[File:PCCenter.gif|frame|left|Inside of the Pokémon Communications Center in {{game|Crystal}}, with dialogue translated.]]
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In the [[Generation II]] games, to accommodate greater linkimg functionality, the Pokémon Centers of both [[Kanto]] and [[Johto]] expanded to two floors. On the first floor, there is the counter where a [[Pokémon Center Nurse]] helas the {{player}}'s {{OBP|Pokémon|species}}, as well as a [[PC]]. On the second floor resides the Cable Club and [[Time Capsule]].
In Generation II, to accommodate greater linkup functionality, the Pokémon Centers of both [[Kanto]] and [[Johto]] expanded to two floors. On the first floor remained the counter where a nurse would heal Pokémon, as well as a PC, while on the second floor resided the Cable Club.
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  +
In the Japanese versions and Korean versions of {{game|Gold and Silver|s}}, the sign of [[Johto]]'s Pokémon Centers have a [[Poké Ball]] logo and the letters ''PC'' while [[Kanto]]'s use the same sign as that of the [[Generation I]] games. In the localizations, the Generation I sign was used for both [[region]]s.
  +
  +
{{sign|RBY|header}}
  +
{{sign|RBY|Heal Your POKéMON!}}
  +
{{sign|RBY|POKéMON CENTER}}
  +
{{sign|RBY|footer}}
   
 
====Cable Club====
 
====Cable Club====
Located upstairs in Pokémon Centers throughout [[Johto]] and [[Kanto]], this Cable Club consisted of three rooms. The Cable Club Trade Center facilitated trading, the Cable Club Colosseum allowed battling, and the Cable Club [[Time Capsule]] provided a way to trade Pokémon with the [[Generation I]] games. Because there were no female [[player character]]s prior to {{ga|Kris}}'s introduction in {{game|Crystal}}, a player who has chosen Kris must be "changed" into the {{ga|Ethan|male player}} sprite before they may link with any other game. This is still the case if the game is linked with another copy of Crystal Version, even though sprite data for the female choice exists.
+
Located upstairs in Pokémon Centers throughout [[Johto]] and [[Kanto]], this Cable Club consists of three rooms. The Cable Club Trade Center facilitates [[Trade|trading]], the Cable Club Colosseum allows {{pkmn|battling}}, and the Cable Club [[Time Capsule]] provides a way to trade {{OBP|Pokémon|species}} with the [[Generation I]] games. Because there were no female protagonists prior to {{ga|Kris}}'s introduction in {{game|Crystal}}, a {{player}} who has chosen Kris is temporarily swapped into the {{ga|Ethan|male player}} sprite before linking with a [[Generation I]] game or with {{game|Gold and Silver|s}}; however, this is still the case for two Pokémon Crystal games linked with each other, despite tue sprite data for the female choice being present.
   
Two players can enter the Cable Club with a first generation {{wp|Game Link Cable}}.
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Two players can enter the Cable Club with a [[Game Boy]] or [[Game Boy Color]] {{wp|Game Link Cable}}.
   
====Pokémon Communication Center====
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====PokéCom Center====
Only in the Japanese Crystal version, there is the [[Pokémon Communication Center]] in [[Goldenrod City]]. Added was the ability to battle over mobile phones upstairs, and two new items downstairs: Pokémon News, a news machine which aggregated news about Trainer accomplishments and Trade Corner, which let a Trainer place a Pokémon up for trade. This process was in essence a prototype for the [[Global Terminal|GTS]], justifying the Global Terminal's placement in {{game|HeartGold and SoulSilver|s}}.
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{{main|Pokémon Communication Center}}
  +
Exclusively in the Japanese version of {{game|Crystal}}, the [[Pokémon Communication Center]], or PokéCom Center, replaces the regular Pokémon Center in [[Goldenrod City]], and takes use of the [[Pokémon Mobile System GB]]. It is in essence a prototype for the [[Global Terminal]], justifying the placement of one in the city on {{game|HeartGold and SoulSilver|s}}.
  +
  +
{{sign|RBY|header}}
  +
{{sign|RBY|For Mobile Tips!}}
  +
{{sign|RBY|POKéCOM CENTER}}
  +
{{sign|RBY|footer}}
   
 
===Generation III===
 
===Generation III===
[[File:Pokémon Center inside RSE.png|thumb|right|A Pokémon Center in {{game|Ruby and Sapphire|s}}]]
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[[File:Pokémon Center inside RSE.png|thumb|right|A Pokémon Center in {{game2|Ruby|Sapphire|Emerald}}.]]
[[File:Pokémon Center inside FRLG.png|thumb|right|A Pokémon Center in {{game|FireRed and LeafGreen|s}}]]
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[[File:Pokémon Center inside FRLG.png|thumb|right|A Pokémon Center in {{game|FireRed and LeafGreen|s}}.]]
[[File:Phenac City Pokémon Center inside Col.png|thumb|Inside the Pokémon Center in [[Phenac City]]]]
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Pokémon Centers in the [[Generation III]] games keep the two-floor setup, similar to the regular Pokémon Centers in the [[Generation II]] games. The only difference is that the stairs to the second floor are larger and more noticeable, taking the shape of an escalator.
Pokémon Centers during Generation III remained in a two-floor setup, similar to the way they were in Generation II. The only difference is that the stairs to the second floor are larger and more noticeable, taking the shape of an escalator.
 
   
In [[Orre]], there are only three official Pokémon Centers. They are located in [[Phenac City]], [[Agate Village]], and [[Gateon Port]]. The Agate Village and Gateon Port Centers do not have facilities for linking with the [[Generation III]] Game Boy Advance games and all have unique appearances, however. "Self serve" healing machines, identical to ones staffed by a nurse in a Pokémon Center, appear scattered throughout Orre, generally next to a PC.
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In [[Orre]], there are only three official Pokémon Centers. They are located in [[Phenac City]], [[Agate Village]], and [[Gateon Port]]. The Agate Village and Gateon Port Centers do not have facilities for linking with the [[Generation III]] [[Game Boy Advance]] games and all have unique appearances, however. Self-service healing machines, identical to ones staffed by a [[Pokémon Center Nurse|nurse]] in a Pokémon Center, appear scattered throughout Orre, generally next to a [[PC]].
 
{{sign|FRLG|header}}
 
{{sign|FRLG|title|"Heal Your POKéMON!"}}
 
{{sign|FRLG|POKéMON CENTER}}
 
{{sign|FRLG|footer}}
 
   
  +
;Ruby and Sapphire
 
{{sign|RS|header}}
 
{{sign|RS|header}}
 
{{sign|RS|title|"Rejuvenate your tired partners!"}}
 
{{sign|RS|title|"Rejuvenate your tired partners!"}}
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{{sign|RS|footer}}
 
{{sign|RS|footer}}
   
  +
;FireRed and LeafGreen
  +
{{sign|FRLG|header}}
  +
{{sign|FRLG|title|"Heal Your POKéMON!"}}
  +
{{sign|FRLG|POKéMON CENTER}}
  +
{{sign|FRLG|footer}}
  +
  +
;Emerald
 
{{sign|E|header}}
 
{{sign|E|header}}
 
{{sign|E|title|"Rejuvenate your tired partners!"}}
 
{{sign|E|title|"Rejuvenate your tired partners!"}}
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====Cable Club====
 
====Cable Club====
Similar to the Cable Club in Johto, the [[Hoenn]] Cable Club's Pokémon Center has a Cable Club Colosseum and a Cable Club Trade Center. Now four players can link with a third generation {{wp|Game Link Cable}} to battle in a [[Double Battle]]. A new feature was added to the Cable Club called the Cable Club Record Center, which allows two to four Trainers to swap data. Similar to the Pokémon News in Crystal version, swapped Trainer data shows up on [[television]] shows on televisions found all across Hoenn. Also, Trainers' [[secret base]]s are copied over in the record mixing.
+
Similar to the Cable Club of the [[Generation II]] games, Pokémon Centers in [[Generation III]] [[Kanto]] and [[Hoenn]] have a Cable Club Colosseum and a Cable Club Trade Center. Now four {{player}}s can link with a [[Game Boy Advance]] {{wp|Game Link Cable}} to {{pkmn|battle}} in a [[Double Battle]]. A new feature was added to the Cable Club called the Cable Club Record Center, which allows two to four {{pkmn|Trainer}}s to [[Mixing records|mix records]]. Mixed Trainer data shows up on [[television]] shows on TVs found all across [[Hoenn]]. [[Secret base]]s are also copied over in the process.
   
 
====Wireless Club====
 
====Wireless Club====
The [[Generation III]] Kanto and {{v2|Emerald}} version Hoenn have a Wireless Club. The Wireless Club meets in the [[Union Room]], where up to 40 Trainers may (in groups of five) talk and battle, as well as trade via a trading board similar to the Crystal version Trade Corner. The Cable Club's room has the standard Trade Center and Colosseum. Pokémon Emerald version's Cable Club also has the Record Center.
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In {{game|FireRed and LeafGreen|s}} and {{game|Emerald}}, the second floor of Pokémon Centers house a Wireless Club. The Wireless Club meets in the [[Union Room]], where up to 40 {{pkmn|Trainer}}s may (in groups of five) [[Easy chat system|talk]] and {{pkmn|battle}}, as well as [[trade]] via a trading board. The Cable Club's room has the standard Trade Corner and Colosseum (as well as the Record Center in Emerald).
   
 
===Generation IV===
 
===Generation IV===
[[File:Pokémon Center inside DPPt.png|thumb|right|A Pokémon Center in Diamond, Pearl, and Platinum]]
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[[File:Pokémon Center inside DPPt.png|thumb|right|A Pokémon Center in {{game2|Diamond|Pearl|Platinum}}.]]
[[File:Pokémon Center inside HGSS.png|thumb|right|A Pokémon Center in {{game|HeartGold and SoulSilver|s}}]]
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[[File:Pokémon Center inside HGSS.png|thumb|right|A Pokémon Center in {{game|HeartGold and SoulSilver|s}}.]]
In Generation IV, Pokémon Centers introduce a basement floor, utilizing Nintendo Wi-Fi Connection. Opposite the second floor escalator, another escalator downstairs to the basement appears. While the second floor retains the same functionality that it did during Generation III with four player on the DS's wireless connection, the basement floor is where players can link up with others around the world using {{wp|Nintendo Wi-Fi Connection}}. The first floor, as always, is where a player can heal their Pokémon and a [[PC]]. As of {{game|Platinum}} players can also challenge a Trainer or Trainers inside some Pokémon Centers.
+
In the [[Generation IV]] games, Pokémon Centers introduce a basement floor, which takes use of [[Nintendo Wi-Fi Connection]]. Opposite the ground floor's escalator, another escalator downstairs to the basement appears. While the second floor retains the same features from the [[Generation III]] games, supporting up to four {{player}}s using the native wireless connection of the [[Nintendo DS]], the basement floor is where players can link up with others around the world using Nintendo Wi-Fi Connection. The ground floor, as always, is where a player can heal their {{OBP|Pokémon|species}} and use a [[PC]]. As of {{game|Platinum}}, players can also challenge other {{pkmn|Trainer}}s inside specific Pokémon Centers.
   
In {{game|HeartGold and SoulSilver|s}} the Pokémon Center was redesigned again. The second floor became a mezzanine, located above and directly behind the main desk, and two staircases were added on each side of the desk for access to it. The PC was moved to the corner of the desk. All functions remain the same. The player's [[Walking_Pokémon#Pokémon_HeartGold_and_SoulSilver|partner Pokémon]] will return to its [[Poké Ball]] while being healed. Also, if the first Pokémon in the player's party fainted prior to healing, it will return to being the partner as soon as it has been revived.
+
In {{game|HeartGold and SoulSilver|s}}, the Pokémon Center's design suffers a major overhaul. The second floor became a {{wp|mezzanine}}, located above and directly behind the main desk, and two staircases were added on each side of the desk for access to it. The [[PC]] was moved to the corner of the desk. All functions remain the same. The {{player}}'s [[walking Pokémon]] will return to its [[Poké Ball]] while being healed. If the first {{OBP|Pokémon|species}} in the player's party [[Fainting|fainted]] prior to healing, it will return to being the walking Pokémon as soon as it has been revived.
   
 
{{sign|DPcity|header}}
 
{{sign|DPcity|header}}
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====Wireless Club====
 
====Wireless Club====
In [[Generation IV]], Sinnoh and Johto both have a wireless club just like [[Hoenn]] and [[Kanto]], where players in a Union Room can battle, trade, mix records and, in Platinum, HeartGold and SoulSilver, spin Eggs. However, the Pokémon Centers in these regions also have a basement, where the Wi-Fi Club is located, for people to connect to each other if they are registered on each other's [[Pal Pad]]. Here they can battle and trade, and they can talk to each other through the built-in microphone of the DS, instead of with a chat box like it was in [[Generation III]].
+
Both [[Sinnoh]] and [[Generation IV]] [[Johto]] feature a wireless club just like [[Hoenn]] and [[Generation III]] [[Kanto]], where {{player}}s in a [[Union Room]] can {{pkmn|battle}}, [[trade]], [[Mixing records|mix records]] and, in {{game|Platinum}} and {{game|HeartGold and SoulSilver|s}}, spin {{pkmn|Egg}}s. However, the Pokémon Centers in these [[region]]s also have a basement, where the Wi-Fi Club is located, allowing players to connect to each other if they are registered on each other's [[Pal Pad]]. Here they can battle and trade, and they can talk to each other through the built-in microphone of the [[Nintendo DS]], instead of using the [[easy chat system]] as in the Generation III games; however, the easy chat system is also supported.
   
 
====Wi-Fi Plaza====
 
====Wi-Fi Plaza====
The [[Wi-Fi Plaza]] is an enhancement to the Wi-Fi Club in Pokémon Platinum, HeartGold and SoulSilver. It is found downstairs in the Pokémon Center. Players from around the world can enter a "plaza" to make Poffins and play mini-games together via Nintendo Wi-Fi. The player can walk around the plaza and communicate with other players in the plaza. A leap in multiplayer gameplay is introduced, allowing up to twenty players to enter the Wi-Fi Plaza at a time. The player may only spend a certain amount of time at the Wi-Fi Plaza each day.
+
The [[Wi-Fi Plaza]] is an enhancement to the Wi-Fi Club in {{game|Platinum}} and {{game|HeartGold and SoulSilver|s}} and is located on the basement floor. {{player|Players}} from around the world can enter a plaza to make [[Poffin]]s and play minigames together via [[Nintendo Wi-Fi Connection]]. The player can walk around the plaza and communicate with other players there. A leap in multiplayer gameplay is introduced, allowing up to twenty players to enter the Wi-Fi Plaza at a time. The player may only spend a certain amount of time at the Wi-Fi Plaza each day.
+
{{-}}
 
===Generation V===
 
===Generation V===
[[File:Pokémon Center inside BW.png|frame|A Pokémon Center in {{game|Black and White|s}}]]
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[[File:Pokémon Center inside BW.png|thumb|right|A Pokémon Center in {{game|Black and White|s}}.]]
In {{game|Black and White|s}}, the [[Poké Mart]] has been combined with the Pokémon Center, this is similar to how the Elite Four lobbies of previous generations contain both a Poké Mart and a Pokémon Center. The [[PC]]s in this generation have a help function, which describes a wide variety of game-related topics.
+
In the [[Generation V]] games, the [[Poké Mart]] has been merged with the Pokémon Center. This is similar to how the [[Pokémon League]] lobbies of previous [[generation]]s contain both a Poké Mart and a Pokémon Center. The [[PC]]s in this generation have a help function, which describes a wide variety of game-related topics.
   
As with HeartGold and SoulSilver, the second floor is a mezzanine above the healing station. All wireless features found on the second floor Pokémon Centers in Generation IV, as well as the Wi-Fi feature present in basements, can be found here by talking to the person to the left and on the center, respectively. The person to the right allows players to access to Global Trade Station, as well as all the features brought by the [[Global Terminal]], such as viewing of [[Vs. Recorder|recorded videos]]. The Global Battle Union or GBU can also be accessed here, allowing players to battle random players via Wi-Fi. The Geonet globe can also be found on the second floor, allowing players to point out their real world location, as in the Generation IV games. All Pokémon Centers except the one in the {{OBP|Pokémon League|Unova}} have a second floor.
+
As with {{game|HeartGold and SoulSilver|s}}, the second floor is a {{wp|mezzanine}} above and directly behind the main desk. All multiplayer features found on the second floor of Pokémon Centers in the [[Generation IV]] games, including the [[Nintendo Wi-Fi Connection]] features present in the basements, can be found here by talking to the attendant to the left and on the center, respectively. The attendant to the right allows {{player}}s to access the [[Global Terminal#Global Trade Station|Global Trade Station]] (GTS), as well as all the features from the [[Global Terminal]] expansion of it, such as playback of [[Vs. Recorder|recorded videos]]. The [[Global Battle Union]] (GBU) can also be accessed here, allowing players to {{pkmn|battle}} random players via Nintendo Wi-Fi Connection. The [[Global Terminal#Geonet|Geonet]] can also be found on the second floor, allowing players to register their real-world location, as in the [[Generation IV]] games. All Pokémon Centers except the one in the {{OBP|Pokémon League|Unova}} have a second floor.
   
  +
{{-}}
 
===Layout===
 
===Layout===
 
====Exterior====
 
====Exterior====
{{incomplete|section|Red and Green, Yellow}}
+
{{incomplete|section|GB palette for GSC Kanto, both Japanese and English}}
<gallery widths="66px" heights="80px" perrow="6">
+
{{-}}
File:Pokémon Center RBGY.png|Japanese Blue, Red and Blue
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{| align="center" style="{{roundy|20px}} border: 2px solid #E84828; background: #B03010;"
File:Pokémon Center GSC.png|Gold, Silver, and Crystal (Johto) [international]
+
|- align=center
File:Pokémon Center GSC JP.png|Gold, Silver, and Crystal (Johto) [Japan]
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| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center RG.png]]
File:Kanto Pokémon Center GSC.png|Gold, Silver, and Crystal (Kanto)
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| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center JpB RB.png]]
File:Pokémon Center RSE.png|Ruby, Sapphire, and Emerald
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| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center RBGY.png]]
File:Pokémon Center FRLG.png|FireRed and LeafGreen
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| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center Y.png]]
File:Pokémon Center DPPt.png|Diamond, Pearl, and Platinum
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| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center Y JP.png]]
File:Pokémon Center HGSS.png|HeartGold and SoulSilver (Kanto/Johto)
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| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center GS GB.png]]
File:Pokémon Center 2 HGSS.png|HeartGold and SoulSilver (Violet and Ecruteak)
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| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center GSC.png]]
File:Pokémon Center BW.png|Black and White, Black 2 and White 2
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| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center GS GB JP.png]]
File:Pokémon Center B2W2.png|Black 2 and White 2 (Victory Road)
+
| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center GSC JP.png]]
</gallery>
+
| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Kanto Pokémon Center GSC.png]]
+
| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Kanto Pokémon Center GSC JP.png]]
  +
|- align=center style="font-size: 80%;"
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Red and Green Versions|Red and Green}}</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Blue Version (Japanese)|Japanese Blue}}</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Red and Blue Versions|Red and Blue}}</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Yellow Version|Yellow}}</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Yellow Version|Yellow}} [{{tt|JP|Japan}}]</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Gold and Silver Versions|Gold and Silver}}<sup>GB</sup> ({{color2|fff|Johto}}) [{{tt|INT|international}}]</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Gold and Silver Versions|Gold and Silver}}<sup>GBC</sup>, and {{color2|fff|Pokémon Crystal Version|Crystal}} ({{color2|fff|Johto}}) [{{tt|INT|international}}]</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Gold and Silver Versions|Gold and Silver}}<sup>GB</sup> ({{color2|fff|Johto}}) [{{tt|JP|Japan}}/{{tt|KO|South Korea}}]</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Gold and Silver Versions|Gold and Silver}}}<sup>GBC</sup>, and {{color2|fff|Pokémon Crystal Version|Crystal}} ({{color2|fff|Johto}}) [{{tt|JP|Japan}}/{{tt|KO|South Korea for Gold and Silver only}}]</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Gold and Silver Versions|Gold and Silver}}<sup>GBC</sup>, and {{color2|fff|Pokémon Crystal Version|Crystal}} ({{color2|fff|Kanto}}) [{{tt|JP|Japan}}/{{tt|KO|South Korea for Gold and Silver only}}]</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Gold and Silver Versions|Gold and Silver}}<sup>GBC</sup>, and {{color2|fff|Pokémon Crystal Version|Crystal}} ({{color2|fff|Kanto}})</span>
  +
|- align=center
  +
| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Communication Center.png]]
  +
| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center RSE.png]]
  +
| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center FRLG.png]]
  +
| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center DPPt.png]]
  +
| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center HGSS.png]]
  +
| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center 2 HGSS.png]]
  +
| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center BW.png|96px]]
  +
| style="{{roundy|20px}} border: 2px solid #E84828; background: #{{power color light}}; width:96px; height:96px"| [[File:Pokémon Center B2W2.png|96px]]
  +
|- align=center style="font-size: 80%;"
  +
| <span style="color:#FFFFFF;">Exterior of {{color2|fff|Pokémon Communication Center|PokéCom Center}} from {{color2|fff|Pokémon Crystal Version|Crystal}} ({{tt|JP|Japan}})</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}, and {{color2|fff|Pokémon Emerald Version|Emerald}}</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen}}</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Diamond and Pearl Versions|Diamond and Pearl}}, and {{color2|fff|Pokémon Platinum Version|Platinum}}</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}} ({{color2|fff|Violet City}} and {{color2|fff|Ecruteak City}})</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Pokémon Black and White Versions|Black and White}}, and {{color2|fff|Black and White Versions 2|Black 2 and White 2}}</span>
  +
| <span style="color:#FFFFFF;">Exterior in {{color2|fff|Black and White Versions 2|Black 2 and White 2}} ({{color2|fff|Victory Road (Black 2 and White 2|Victory Road}})</span>
  +
|}
  +
{{-}}
 
==In the anime==
 
==In the anime==
In the {{pkmn|anime}}, a [[Nurse Joy]] heads each Pokémon Center. The healing process takes place in real time, unlike in the games, so Ash and his friends often have to wait until his Pokémon are fully healed. All Pokémon Centers are connected and, in times of crisis, all Pokémon can be [[Pokémon Storage System|transferred]] from one to another, as seen in ''[[EP002|Pokémon Emergency!]]''. Pokémon Centers are considered an important service, as shown in ''[[SS013|Celebi and Joy]]'' where, in the past, the town residents built a Pokémon Center as a community project.
+
[[File:Unova Pokemon Center.png|thumb|right|200px|The Pokémon Center as it appears in the {{pkmn|anime}}.]]
[[File:Unova Pokemon Center.png|thumb|right|The Pokémon Center as it appears in the anime|200px]][[File:Pokémon Center heal.png|thumb|left|Ash's Pokémon, including his {{AP|Pikachu}}, going to be treated|220px]]
+
Pokémon Centers in the {{pkmn|anime}} are headed by a [[Nurse Joy]]. The healing process takes place in real time, unlike in the games, so {{Ash}} and {{Ashfr}} often have to wait until their {{OBP|Pokémon|species}} are fully healed. All Pokémon Centers are connected and, in times of crisis, all Pokémon can be [[Pokémon Storage System|transferred]] from one to another, as seen in ''[[EP002|Pokémon Emergency!]]''. Pokémon Centers are considered an important service, as shown in ''[[SS013|Celebi and Joy]]'' where, in the past, the town residents built a Pokémon Center as a community project.
   
Pokémon Centers are designed for Trainers so they can rest between {{pkmn|training|activities}}. Trainers use Centers as gathering places, so they can share information about Pokémon. They also have access to video phones, PC with trading functions and most offer free food and lodging. As a [[Pokémon journey]] can take a long time, Centers can be used as mailing destinations. A Trainer can arrange for their loved ones to send them packages, typically to the next Center they're traveling to. Inside a typical Pokémon Center, one can find a front desk, a lobby (sometimes with vending machines), a [[Poké Ball]] room, an Emergency Room with plenty of beds for injured Pokémon, a recovery room, a waiting room, rooms for lodging, and a cafeteria.
+
Pokémon Centers are designed for {{pkmn|Trainer}}s so they can rest between {{pkmn|training|activities}}. Trainers use Pokémon Centers as gathering places, so they can share information about Pokémon. They also have access to video phones, [[PC]]s with [[Trade|trading]] functions and most offer free food and lodging. As a {{pkmn|journey|Pokémon journey}} can take a long time, Pokémon Centers can be used as mailing destinations. A Trainer can arrange for their loved ones to send them packages, typically to the next Pokémon Center they're traveling to. Inside a typical Pokémon Center, one can find a front desk, a lobby (sometimes with vending machines), a [[Poké Ball]] room, an Emergency Room with plenty of beds for injured Pokémon, a recovery room, a waiting room, rooms for lodging, and a cafeteria. A lobby may also have a large widescreen [[Television|TV]] or several smaller TVs so Trainers can watch typically Pokémon-oriented shows, such as ''[[Sinnoh Now]]'', [[Pokémon Contest]] broadcasts, and major competitions like the {{pkmn|League|Pokémon Leagues}} of each [[region]] and the [[Grand Festival]]. A typical sleeping room has a desk and chair and two sets of bunk beds to maximize space, and girls do not have to sleep in separate rooms from boys. At least one Pokémon Center was shown in ''[[DP133|Uncrushing Defeat!]]'' to have a small library with a PC (presumably connected to some network akin to the {{wp|Internet}}), as an information room. It is unknown how these activities performed by a Pokémon Center are financed. On the outside, they come in all shapes and sizes, but usually have a rather large ''P'' somewhere.
[[File:Pokemon Center BW002.png|thumb|200px|right|Another Pokémon Center in the [[Unova]] region]] A lobby may also have a large widescreen TV or several smaller TVs so Trainers can watch typically Pokémon-oriented shows, such as ''[[Sinnoh Now]]'', [[Pokémon Contest]] broadcasts, and major competitions like the [[Pokémon League]]s of each region and the [[Grand Festival]]. A typical sleeping room has a desk and chair and two sets of bunk beds to maximize space, and girls do not have to sleep in separate rooms from boys. At least one Center was shown in ''[[DP133|Uncrushing Defeat!]]'' to have a small library with a computer (presumably connected to some kind of internet), as an information room. It is unknown how these activities performed by a Pokémon Center are financed. On the outside, they come in all shapes and sizes, but usually have a rather large ''P'' somewhere.
 
 
{{-}}
 
{{-}}
 
 
==In the TCG==
 
==In the TCG==
 
The following is a list of cards named '''Pokémon Center'''.
 
The following is a list of cards named '''Pokémon Center'''.
Line 115: Line 123:
   
 
==Trivia==
 
==Trivia==
*For ''[[DP004|Dawn of a New Era!]]'', [[Professor Oak's lecture]] is about Pokémon Centers. He writes this [[Pokémon senryū]] about it:「{{tt|ジョーイさん あいたくなったら ポケモンセンター|Jōi-san aitaku nattara, Pokémon sentā.}}」"''When I want to meet Nurse Joy, Pokémon Center.''"
+
* For ''[[DP004|Dawn of a New Era!]]'', [[Professor Oak's lecture]] is about Pokémon Centers. He writes this [[Pokémon senryū]] about it: ジョーイさん あいたくなったら ポケモンセンター "''When I want to meet Nurse Joy, Pokémon Center.''"
*In ''[[BW008|Saving Darmanitan From the Bell!]]'', [[Professor Oak's Live Caster]] is also about Pokémon Centers. He writes this [[Pokémon senryū]] about it:「{{tt|ジョーイさん ポケモンセンター やすみなし|Jōi-san, Pokémon Sentā, yasuminashi.}}」"''Nurse Joy, Pokémon Center, without a break.''"
+
* For ''[[BW008|Saving Darmanitan From the Bell!]]'', [[Professor Oak's Live Caster]] is also about Pokémon Centers. He writes this [[Pokémon senryū]] about it: ジョーイさん ポケモンセンター やすみなし "''Nurse Joy, Pokémon Center, without a break.''"
*The Pokémon Center's theme music has remained essentially the same throughout the franchise. It is notably different at [[time|night time]] in [[Generation IV]].
+
* The Pokémon Center's game background music has remained essentially the same throughout the franchise. It is notably different at [[Time|nighttime]] in {{game2|Diamond|Pearl|Platinum}}. A remix has also been used in [[Super Smash Bros. Brawl]].
*A remix of the theme music was used in [[Super Smash Bros. Brawl]].
+
* In the [[Generation IV]] games, if the "walk through walls" cheat is used to go past the desk, and the cash register-like object is interacted with, the dialogue will be the same one used when interacting with the shelves in a [[Poké Mart]].
*In the Japanese and Korean versions of the [[Generation II]] games, the sign of [[Johto]]'s Pokémon Centers have a [[Poké Ball]] logo and the letters PC while [[Kanto]]'s use the same sign as [[Generation I]]. However, the Generation I sign was used for both regions in the international versions.
+
* In the {{game2|Diamond|Pearl|Platinum}}, a healing machine can be obtained in [[the Underground]] to be placed in the [[Secret Base]]. However, it cannot heal {{OBP|Pokémon|species}}.
*In [[Generation IV]], if the "walk through walls" cheat is used to go past the desk, and the cash register-like object is interacted with, the dialogue will be the same one used when interacting with the shelves in a [[Poké Mart]].
 
*In the [[Sinnoh]]-based games, a healing machine can be obtained in [[the Underground]] to be placed in the [[Secret Base]]. However, it cannot heal Pokémon.
 
   
 
==In other languages==
 
==In other languages==

Revision as of 19:16, 22 February 2013

If you were looking for the retail store chain, see Pokémon Center (store).

A Pokémon Center (Japanese: ポケモンセンター Pokémon Center) is a type of building that provides regulatory services for Pokémon Trainers. Pokémon Centers are found in most towns and cities of the Pokémon world; every major city or town holds a Pokémon Center. Some Pokémon Centers can be found outside of towns next to large forests or caves. Pokémon Centers are built where many Trainers gather and the area becomes popular. This is to accommodate those Trainers in need and serve as a resting spot. The most common service the Pokémon Center offers is healing Pokémon free of charge.

In the games, Pokémon Centers consist of a healing station run by a Pokémon Center Nurse, a trading connection club, a battling connection club (neither of which require wired connections as of Pokémon FireRed and LeafGreen), various NPCs that vary upon location (in rural areas, no NPCs may be present) and, as of Generation V, salesmen from the Poké Mart due to its integration with the Pokémon Center, starting in Pokémon Black and White.

Fly brings the player to the Pokémon Center in the town or city chosen, and Teleport brings the player to the Pokémon Center they last visited (or to the Pokémon Center of the city or town they are currently in). Also, if defeated in battle, the player will appear at the Pokémon Center most recently visited (unless the player has not visited a Pokémon Center, in which case they will appear outside their home).

In the games

Pokémon Centers are important buildings in the games and are found in most towns and cities, sometimes even on routes. Pokémon Centers are essential to Trainers as they provide many facilities and host most game mechanics. Non-player character Trainers and their own Pokémon are often found hanging around in Pokémon Centers, offering general advice and information on the events in the town or area it is situated in. Though the setup of the Pokémon Centers has varied slightly throughout each generation, all Pokémon Centers have the same core functions:

  • A Pokémon Center Nurse heals all party Pokémon in a matter of seconds. This service heals all status ailments and recharges HP and PP of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters the Pokémon Center.
  • Pokémon Centers also host the Cable Club and the Union Room, which facilitates multiplayer gameplay. Originally, linked players could only battle and trade with one another, but in later generations, players can mix recordsRSEDPPtHGSS and play gamesPtHGSS together.
  • Trainers also have access to a PC so that they can change out their party. Players are able to deposit and withdraw Pokémon, along with ability to store and withdraw items and display their Hall of Fame details.

In the Generation I, II and III games, saving inside a Pokémon Center is required to facilitate linking with console games such as Pokémon Stadium and Pokémon Colosseum.

Generation I

A Pokémon Center in the Generation I games.

In the Generation I games, a Pokémon Center consists of two counters on a single floor. The counter on the left has a Pokémon Center Nurse that will heal the player's Pokémon. The counter on the right contains the Cable Club, which allows players to link with each other. Talking to the women at the desk will allow the player to enter the Cable Club. Furthest to the right is the PC to deposit and withdraw Pokémon or items. The Generation I games also include two of the few examples of a Pokémon Center that isn't in a town: the Pokémon Centers in Route 4, outside Mt. Moon, and in Route 10, outside the entrance to the Rock Tunnel. Future generations employ rest houses that only offer healing services in similar areas.

Heal Your POKéMON!
POKéMON CENTER

Cable Club

Being the original link-up place, it is located at the far end of the Pokémon Center in Generation I Kanto. players can link together to simply battle each other one-on-one and trade Pokémon with each other. Two players linked by a Game Boy Game Link Cable can enter the Cable Club. Pokémon Yellow features an extended version of the Cable Club with the option to choose special battle rules or cups.

Generation II

A regular Pokémon Center in the Generation II games.

In the Generation II games, to accommodate greater linkimg functionality, the Pokémon Centers of both Kanto and Johto expanded to two floors. On the first floor, there is the counter where a Pokémon Center Nurse helas the player's Pokémon, as well as a PC. On the second floor resides the Cable Club and Time Capsule.

In the Japanese versions and Korean versions of Pokémon Gold and Silver, the sign of Johto's Pokémon Centers have a Poké Ball logo and the letters PC while Kanto's use the same sign as that of the Generation I games. In the localizations, the Generation I sign was used for both regions.

Heal Your POKéMON!
POKéMON CENTER

Cable Club

Located upstairs in Pokémon Centers throughout Johto and Kanto, this Cable Club consists of three rooms. The Cable Club Trade Center facilitates trading, the Cable Club Colosseum allows battling, and the Cable Club Time Capsule provides a way to trade Pokémon with the Generation I games. Because there were no female protagonists prior to Kris's introduction in Pokémon Crystal, a player who has chosen Kris is temporarily swapped into the male player sprite before linking with a Generation I game or with Pokémon Gold and Silver; however, this is still the case for two Pokémon Crystal games linked with each other, despite tue sprite data for the female choice being present.

Two players can enter the Cable Club with a Game Boy or Game Boy Color Game Link Cable.

PokéCom Center

Main article: Pokémon Communication Center

Exclusively in the Japanese version of Pokémon Crystal, the Pokémon Communication Center, or PokéCom Center, replaces the regular Pokémon Center in Goldenrod City, and takes use of the Pokémon Mobile System GB. It is in essence a prototype for the Global Terminal, justifying the placement of one in the city on Pokémon HeartGold and SoulSilver.

For Mobile Tips!
POKéCOM CENTER

Generation III

A Pokémon Center in Pokémon Ruby, Sapphire, and Emerald.
A Pokémon Center in Pokémon FireRed and LeafGreen.

Pokémon Centers in the Generation III games keep the two-floor setup, similar to the regular Pokémon Centers in the Generation II games. The only difference is that the stairs to the second floor are larger and more noticeable, taking the shape of an escalator.

In Orre, there are only three official Pokémon Centers. They are located in Phenac City, Agate Village, and Gateon Port. The Agate Village and Gateon Port Centers do not have facilities for linking with the Generation III Game Boy Advance games and all have unique appearances, however. Self-service healing machines, identical to ones staffed by a nurse in a Pokémon Center, appear scattered throughout Orre, generally next to a PC.

Ruby and Sapphire

"Rejuvenate your tired partners!"
POKéMON CENTER

FireRed and LeafGreen

"Heal Your POKéMON!"
POKéMON CENTER

Emerald

"Rejuvenate your tired partners!"
POKéMON CENTER

Cable Club

Similar to the Cable Club of the Generation II games, Pokémon Centers in Generation III Kanto and Hoenn have a Cable Club Colosseum and a Cable Club Trade Center. Now four players can link with a Game Boy Advance Game Link Cable to battle in a Double Battle. A new feature was added to the Cable Club called the Cable Club Record Center, which allows two to four Trainers to mix records. Mixed Trainer data shows up on television shows on TVs found all across Hoenn. Secret bases are also copied over in the process.

Wireless Club

In Pokémon FireRed and LeafGreen and Pokémon Emerald, the second floor of Pokémon Centers house a Wireless Club. The Wireless Club meets in the Union Room, where up to 40 Trainers may (in groups of five) talk and battle, as well as trade via a trading board. The Cable Club's room has the standard Trade Corner and Colosseum (as well as the Record Center in Emerald).

Generation IV

A Pokémon Center in Pokémon Diamond, Pearl, and Platinum.
A Pokémon Center in Pokémon HeartGold and SoulSilver.

In the Generation IV games, Pokémon Centers introduce a basement floor, which takes use of Nintendo Wi-Fi Connection. Opposite the ground floor's escalator, another escalator downstairs to the basement appears. While the second floor retains the same features from the Generation III games, supporting up to four players using the native wireless connection of the Nintendo DS, the basement floor is where players can link up with others around the world using Nintendo Wi-Fi Connection. The ground floor, as always, is where a player can heal their Pokémon and use a PC. As of Pokémon Platinum, players can also challenge other Trainers inside specific Pokémon Centers.

In Pokémon HeartGold and SoulSilver, the Pokémon Center's design suffers a major overhaul. The second floor became a mezzanine, located above and directly behind the main desk, and two staircases were added on each side of the desk for access to it. The PC was moved to the corner of the desk. All functions remain the same. The player's walking Pokémon will return to its Poké Ball while being healed. If the first Pokémon in the player's party fainted prior to healing, it will return to being the walking Pokémon as soon as it has been revived.

Heal Your Pokémon!
Pokémon Center

Wireless Club

Both Sinnoh and Generation IV Johto feature a wireless club just like Hoenn and Generation III Kanto, where players in a Union Room can battle, trade, mix records and, in Pokémon Platinum and Pokémon HeartGold and SoulSilver, spin Eggs. However, the Pokémon Centers in these regions also have a basement, where the Wi-Fi Club is located, allowing players to connect to each other if they are registered on each other's Pal Pad. Here they can battle and trade, and they can talk to each other through the built-in microphone of the Nintendo DS, instead of using the easy chat system as in the Generation III games; however, the easy chat system is also supported.

Wi-Fi Plaza

The Wi-Fi Plaza is an enhancement to the Wi-Fi Club in Pokémon Platinum and Pokémon HeartGold and SoulSilver and is located on the basement floor. Players from around the world can enter a plaza to make Poffins and play minigames together via Nintendo Wi-Fi Connection. The player can walk around the plaza and communicate with other players there. A leap in multiplayer gameplay is introduced, allowing up to twenty players to enter the Wi-Fi Plaza at a time. The player may only spend a certain amount of time at the Wi-Fi Plaza each day.

Generation V

A Pokémon Center in Pokémon Black and White.

In the Generation V games, the Poké Mart has been merged with the Pokémon Center. This is similar to how the Pokémon League lobbies of previous generations contain both a Poké Mart and a Pokémon Center. The PCs in this generation have a help function, which describes a wide variety of game-related topics.

As with Pokémon HeartGold and SoulSilver, the second floor is a mezzanine above and directly behind the main desk. All multiplayer features found on the second floor of Pokémon Centers in the Generation IV games, including the Nintendo Wi-Fi Connection features present in the basements, can be found here by talking to the attendant to the left and on the center, respectively. The attendant to the right allows players to access the Global Trade Station (GTS), as well as all the features from the Global Terminal expansion of it, such as playback of recorded videos. The Global Battle Union (GBU) can also be accessed here, allowing players to battle random players via Nintendo Wi-Fi Connection. The Geonet can also be found on the second floor, allowing players to register their real-world location, as in the Generation IV games. All Pokémon Centers except the one in the Pokémon League have a second floor.


Layout

Exterior

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: GB palette for GSC Kanto, both Japanese and English.


Pokémon Center RG.png File:Pokémon Center JpB RB.png File:Pokémon Center RBGY.png Pokémon Center Y.png Pokémon Center Y JP.png Pokémon Center GS GB.png Pokémon Center GSC.png Pokémon Center GS GB JP.png Pokémon Center GSC JP.png Kanto Pokémon Center GSC.png Kanto Pokémon Center GSC JP.png
Exterior in Red and Green Exterior in Japanese Blue Exterior in Red and Blue Exterior in Yellow Exterior in Yellow [JP] Exterior in Gold and SilverGB (Johto) [INT] Exterior in Gold and SilverGBC, and Crystal (Johto) [INT] Exterior in Gold and SilverGB (Johto) [JP/KO] Exterior in Gold and Silver}GBC, and Crystal (Johto) [JP/KO] Exterior in Gold and SilverGBC, and Crystal (Kanto) [JP/KO] Exterior in Gold and SilverGBC, and Crystal (Kanto)
Pokémon Communication Center.png Pokémon Center RSE.png Pokémon Center FRLG.png Pokémon Center DPPt.png Pokémon Center HGSS.png Pokémon Center 2 HGSS.png 96px Pokémon Center B2W2.png
Exterior of PokéCom Center from Crystal (JP) Exterior in Ruby and Sapphire, and Emerald Exterior in FireRed and LeafGreen Exterior in Diamond and Pearl, and Platinum Exterior in HeartGold and SoulSilver Exterior in HeartGold and SoulSilver (Violet City and Ecruteak City) Exterior in Black and White, and Black 2 and White 2 Exterior in Black 2 and White 2 (Victory Road)


In the anime

The Pokémon Center as it appears in the anime.

Pokémon Centers in the anime are headed by a Nurse Joy. The healing process takes place in real time, unlike in the games, so Ash and his friends often have to wait until their Pokémon are fully healed. All Pokémon Centers are connected and, in times of crisis, all Pokémon can be transferred from one to another, as seen in Pokémon Emergency!. Pokémon Centers are considered an important service, as shown in Celebi and Joy where, in the past, the town residents built a Pokémon Center as a community project.

Pokémon Centers are designed for Trainers so they can rest between activities. Trainers use Pokémon Centers as gathering places, so they can share information about Pokémon. They also have access to video phones, PCs with trading functions and most offer free food and lodging. As a Pokémon journey can take a long time, Pokémon Centers can be used as mailing destinations. A Trainer can arrange for their loved ones to send them packages, typically to the next Pokémon Center they're traveling to. Inside a typical Pokémon Center, one can find a front desk, a lobby (sometimes with vending machines), a Poké Ball room, an Emergency Room with plenty of beds for injured Pokémon, a recovery room, a waiting room, rooms for lodging, and a cafeteria. A lobby may also have a large widescreen TV or several smaller TVs so Trainers can watch typically Pokémon-oriented shows, such as Sinnoh Now, Pokémon Contest broadcasts, and major competitions like the Pokémon Leagues of each region and the Grand Festival. A typical sleeping room has a desk and chair and two sets of bunk beds to maximize space, and girls do not have to sleep in separate rooms from boys. At least one Pokémon Center was shown in Uncrushing Defeat! to have a small library with a PC (presumably connected to some network akin to the Internet), as an information room. It is unknown how these activities performed by a Pokémon Center are financed. On the outside, they come in all shapes and sizes, but usually have a rather large P somewhere.

In the TCG

The following is a list of cards named Pokémon Center.

Pokémon Center
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a silver background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Pokémon Center T Base Set Uncommon 85/102 Expansion Pack Uncommon  
      Nivi City Gym    
      Yamabuki City Gym    
Base Set 2 Uncommon 114/130      
Wizards Black Star Promos   40      
Pokémon Center St Next Destinies Uncommon 90/99 Hail Blizzard Uncommon 051/052
 

Trivia

In other languages

Language Title
Chinese Cantonese 小精靈中心 Síujīnglīng Jūngsām
Mandarin 神奇寶貝中心 / 神奇宝贝中心 Shénqí-bǎobèi Zhōngxīn*
宝可梦中心 Bǎokěmèng Zhōngxīn*
Finland Flag.png Finnish Pokémon-keskus
France Flag.png European French Centre Pokémon
Germany Flag.png German Pokémon-Center
Indonesia Flag.png Indonesian Pusat Pokémon
Italy Flag.png Italian Centro Pokémon
Poland Flag.png Polish Centrum Pokémon
Brazil Flag.png Brazilian Portuguese Centro Pokémon
Romania Flag.png Romanian Centru Pokémon
Spain Flag.png European Spanish Centro Pokémon


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.