Pokémon Black and White beta: Difference between revisions

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Like previous major releases, especially those that set a new [[generation]], {{game|Black and White|s}} went through multiple development stages, many of which included several elements that were eventually dropped or revised before the games' release. Some of these components can still be found within their programming code.
Like previous major releases, especially those that set a new [[generation]], {{game|Black and White|s}} went through multiple development stages, many of which included several elements that were eventually dropped or revised before the games' release. Some of these components can still be found within their internal data.


==Pre-release==
==Pre-release==
===Starter selection screen===
===Starters===
[[File:Beta Tepig sprite.png|right|thumb|The prototype {{pkmn2|starter}} selection screen.]]
[[File:Beta Tepig sprite.png|right|thumb|The prototype {{pkmn2|starter}} selection screen.]]
The sprite on the {{pkmn2|starter}} selection screen for {{p|Tepig}} was different in some early videos. The prototype sprite had a more triangular hind foot, with only one of which shown, and had slightly different shading. Also, while selecting the starter, the other two starters were less darkened when compared to the final release.
The sprite used in the {{pkmn2|starter}} selection screen for {{p|Tepig}} is different in some early videos. The prototype sprite has a more triangular hind foot, with only one being visible on the sprite, and slightly different shading. Also, the silhouettes of the unselected starters are lighter compared to the final.
{{-}}
{{-}}
===Sprites===
===VS Sprites===
Prototype sprites for {{ga|Hilbert}} and [[Cheren]] were shown in an early video which was broadcasted on ''[[Pokémon Sunday]]''. Although the difference for Cheren's sprite is only where his eyes face, Hilbert's sprite received a complete overhaul. A prototype sprite for [[Bianca]], lacking her [[Xtransceiver]], was shown in the early video footage that came with an issue of ''Dengeki Nintendo DS''.
Early VS sprites for {{ga|Hilbert}} and [[Cheren]] can be seen in an early video which was broadcasted on ''[[Pokémon Sunday]]''. Whilst Cheren's VS sprite had a minor alteration with where his eyes are looking, Hilbert's sprite received a complete overhaul. An early VS sprite for [[Bianca]], lacking her [[Xtransceiver]], was shown in the early video footage that came with an issue of ''Dengeki Nintendo DS''.


In {{p|Excadrill}}'s first appearance in a promotional video, its stripes were mirrored. However, this was not long-lived, as it was changed to its current appearance in the next video.
In {{p|Excadrill}}'s first appearance in a promotional video, its stripes were mirrored. However, this was not long-lived, as it was changed to its current appearance in the next video.
{| align="center" style="{{roundy|20px}} border: 2px solid #{{black color dark}}; background: #{{black color}};"
 
|- align=center
<gallery>
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
File:Beta Hilbert VS sprite.png|{{ga|Hilbert}}'s prototype VS sprite
[[File:Beta Hilbert VS sprite.png|150px]]
File:Beta Cheren VS sprite.png|[[Cheren]]'s prototype VS sprite
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
File:Beta Bianca VS sprite.png|[[Bianca]]'s prototype VS sprite
[[File:Beta Cheren VS sprite.jpg|200px]]
File:BW Prerelease double battle.png|{{p|Excadrill}}'s prototype front sprite
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
</gallery>
[[File:Beta Bianca VS sprite.png|125px]]
 
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
[[File:BW Prerelease double battle.png|200px]]
|- align=center style="font-size: 80%;"
| {{color|fff|Hilbert's prototype VS sprite}}
| {{color|fff|Cheren's prototype VS sprite}}
| {{color|fff|Bianca's prototype<br>VS sprite}}
| {{color|fff|Excadrill's prototype front sprite}}
|}
{{-}}
===Music===
===Music===
In some early footage of {{rt|4|Unova}}, {{tt|夢の跡地|ゆめのあとち}} ''[[Pokémon Black & White Super Music Collection|Dreamyard]]'' can be heard playing instead of the correspondent seasonal variant of {{tt|4番道路|4ばんどうろ}} ''[[Pokémon Black & White Super Music Collection|Route 4]]''.
In some early footage of {{rt|4|Unova}}, ''[[Pokémon Black & Pokémon White: Super Music Collection|The Dreamyard]]'' can be heard playing instead of the correspondent seasonal variant of ''[[Pokémon Black & Pokémon White: Super Music Collection|Route 4]]''.


===Region name===
===Region name===
Some {{wp|Retail|retailers}} in the {{wp|United Kingdom}} (specifically {{wp|Game (retailer)|GAME}} and {{wp|Gamestation}}) had pre-release box art using the name '''Alleos''' for the region as opposed to its final English name, [[Unova]]. This name was also used at pre-release and post-release demo events in the United Kingdom.
Some {{wp|Retail|retailers}} in {{pmin|the United Kingdom}} (specifically {{wp|Game (retailer)|GAME}} and {{wp|Gamestation}}) used pre-release box art using the name '''Alleos''' for the region as opposed to its final English name, [[Unova]]. This name was also used at pre-release and post-release demo events in the United Kingdom.


===Locations===
===Locations===
====Castelia City====
====Castelia City====
There were many changes to [[Castelia City]], where at least four different textures were shown before the final design. A few of these designs can be seen below.
In several pre-release screenshots and video footage, [[Castelia City]]'s texture is noticeably different from the final version, with at least four different variations seen before the final release.
 
<gallery>
File:BW Prerelease City.png|Image released on April 15, 2010
File:Black White City.png|Animated view presented by ''[[Pokémon Sunday]]'' on April 18, 2010
File:BW Prerelease Castelia City 2.png|Footage from the June 27, 2010 trailer that was broadcasted on ''[[Oha Suta]]''
File:BW Prerelease Castelia City 3.png|Image from a Pokemon.co.jp video
File:BW Prerelease Castelia City.png|Image released on May 14, 2010
File:BW Prerelease Castelia City 6.png|Another image from a Pokemon.co.jp video
</gallery>
 
====Chargestone Cave====
Pre-release screenshots of [[Chargestone Cave]] show rocks lying around the cave to be of a different shape and having a darker tone with less glow compared to the final version.


{| align="center" style="{{roundy|20px}} border: 2px solid #{{black color dark}}; background: #{{black color}};"
====Skyarrow Bridge====
|- align=center
On an early screenshot of within [[Skyarrow Bridge]], a female {{tc|Backpacker}} can be seen. This Backpacker was replaced by an {{tc|Ace Trainer}} in the final release. However, in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], exactly the same spot is occupied by a Backpacker, just like in the screenshot. In addition, two pre-release screeshots of Skyarrow Bridge depict a slightly different skyline of [[Castelia City]].
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
[[File:BW Prerelease City.png|200px]]
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
[[File:Black White City.png|200px]]
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
[[File:BW Prerelease Castelia City 2.png|200px]]
|- align=center style="font-size: 80%;"
| {{color|fff|Image released on April 15, 2010}}
| {{color|fff|Animated view presented by ''Pokémon Sunday'' on April 18, 2010}}
| {{color|fff|Footage from the June 27, 2010 trailer that was broadcasted on ''Oha Suta''}}
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
[[File:BW Prerelease Castelia City 3.png|200px]]
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
[[File:BW Prerelease Castelia City.png|200px]]
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
[[File:BW Prerelease Castelia City 6.png|200px]]
|- align=center style="font-size: 80%;"
| {{color|fff|Image from a Pokemon.co.jp video}}
| {{color|fff|Image released on May 14, 2010}}
| {{color|fff|Another image from a Pokemon.co.jp video}}
|}
{{-}}
===Skyarrow Bridge===
{| align="center" style="{{roundy|20px}} border: 2px solid #{{black color dark}}; background: #{{black color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
[[File:BW Prerelease Bridge lookout.png|200px]]
|style="{{roundy|20px}} border: 2px solid #{{white color dark}}; background: #{{white color light}}; width:80px"|
[[File:BW Prerelease Bridge.png|200px]]
|- align=center style="font-size: 80%;"
| {{color|fff|Early image of Skyarrow Bridge}}
| {{color|fff|Second early image of Skyarrow Bridge, showing a Backpacker instead of an<br>Ace Trainer}}
|}
{{-}}


In addition, two images released of the [[Skyarrow Bridge]] depicted a slightly different skyline of [[Castelia City]].
<gallery>
File:BW Prerelease Bridge lookout.png|Early image of [[Skyarrow Bridge]]
File:BW Prerelease Bridge.png|Second early image of [[Skyarrow Bridge]]
</gallery>


===Pokémon Center===
====Pokémon Center====
[[File:BW Prerelease Poke Mart.png|right|thumb|The prototype [[Pokémon Center]] shopping item list screen.]]
[[File:BW Prerelease Poke Mart.png|right|thumb|The prototype [[Pokémon Center]] shopping item list screen.]]
When buying items at a [[Pokémon Center]], the part of the screen where the {{player}} can be seen is shown to rotate a bit.
When buying items at a [[Pokémon Center]], the part of the screen where the {{player}} can be seen is rotated.
 
===Dream World===
On early videos of [[Dream World]] a Pikachu could be seen being encountered on the game and also later on [[Entree Forest]] indicating that it was befriended. On the final versions Pikachu can't be encounter in any locations of Dream Wolrd and the only way to catch one is transfering via the [[Poké Transfer]].  
{{-}}
{{-}}
==Post-release findings==
 
==Post-release==
===Items===
===Items===
Since the games' engine is an upgraded version from that of the [[Generation IV]] games, all items from Generation IV, including [[Poké Ball]]s, [[key item]]s and {{DL|List of dummied out items|unused items}}, are present in their programming code, with the exception of [[HM07]] and [[HM08]], which are now blank space "?" items. However, most of these items are unobtainable. Other leftover items, like the {{DL|List of key items in Generation V|God Stone}}, are specific to {{game|Black and White|s}} and can be likewise obtained through modification of the saved game or cheating.
Since the engine that powers the games is improved upon that of the [[Generation IV]] games, all items from Generation IV, including [[Poké Ball]]s, [[key item]]s and {{DL|List of unobtainable items|unused items}}, are present in the internal data, with the exception of [[HM07]] and [[HM08]], which are now blank space "?" items. However, most of these items are unobtainable. Other leftover items, like the {{DL|List of unobtainable items|God Stone}}, are specific to {{game|Black and White|s}} and can be likewise obtained through modification of the saved game or cheating.


===P2 Laboratory===
===Locations===
====P2 Laboratory====
{{incomplete|section|More information needed}}
{{incomplete|section|More information needed}}
If the {{player}} uses the "walk through walls" cheat, enters the [[P2 Laboratory]] and keeps walking down, there will be some leftover tables. ([https://www.youtube.com/watch?v=TA39fmu0Cc4 link])
If the {{player}} uses the "walk through walls" cheat, enters the [[P2 Laboratory]] and keeps walking down, there will be an untextured room with a few tables in it.
{{youtubevid|TA39fmu0Cc4|JuiicyJake|black|white}}


{{beta|black|white}}<br>{{Project Games notice}}
===Unused text===
Several lines of unused weather effect text appear within the internal data of {{4v|Black|White|2}}. Notably, quotes for {{weather|fog}} exist within the text, implying that fog functionality was planned to exist in Black and White. While the final game does include foggy locations, such as {{rt|15|Unova}}, the fog weather condition does not appear in battles.
 
{| class="roundy" style="background:#{{water color dark}}; border: 3px solid #{{water color}}"
|-
| style="background:#fff; {{roundytop|5px}}" | Fog crept up as thick as soup!
|- style="background:#fff"
| The fog lifted.
|- style="background:#fff"
| The sandstorm rages.
|-
| style="background:#fff; {{roundybottom|5px}}" | The hail crashes down.
|}


[[Category:Pokémon meta]]
{{beta|black|white}}<br>
[[Category:Games]]
{{Project Games notice}}


[[de:Pokémon Schwarz und Weiß (Beta-Version)]]
[[de:Pokémon Schwarz und Weiß (Vorabversion)]]
[[it:Pokémon Nero e Bianco beta]]
[[it:Pokémon Nero e Bianco beta]]

Revision as of 21:36, 12 March 2016

Like previous major releases, especially those that set a new generation, Pokémon Black and White went through multiple development stages, many of which included several elements that were eventually dropped or revised before the games' release. Some of these components can still be found within their internal data.

Pre-release

Starters

The prototype starter selection screen.

The sprite used in the starter selection screen for Tepig is different in some early videos. The prototype sprite has a more triangular hind foot, with only one being visible on the sprite, and slightly different shading. Also, the silhouettes of the unselected starters are lighter compared to the final.

VS Sprites

Early VS sprites for Hilbert and Cheren can be seen in an early video which was broadcasted on Pokémon Sunday. Whilst Cheren's VS sprite had a minor alteration with where his eyes are looking, Hilbert's sprite received a complete overhaul. An early VS sprite for Bianca, lacking her Xtransceiver, was shown in the early video footage that came with an issue of Dengeki Nintendo DS.

In Excadrill's first appearance in a promotional video, its stripes were mirrored. However, this was not long-lived, as it was changed to its current appearance in the next video.

Music

In some early footage of Route 4, The Dreamyard can be heard playing instead of the correspondent seasonal variant of Route 4.

Region name

Some retailers in the United Kingdom (specifically GAME and Gamestation) used pre-release box art using the name Alleos for the region as opposed to its final English name, Unova. This name was also used at pre-release and post-release demo events in the United Kingdom.

Locations

Castelia City

In several pre-release screenshots and video footage, Castelia City's texture is noticeably different from the final version, with at least four different variations seen before the final release.

Chargestone Cave

Pre-release screenshots of Chargestone Cave show rocks lying around the cave to be of a different shape and having a darker tone with less glow compared to the final version.

Skyarrow Bridge

On an early screenshot of within Skyarrow Bridge, a female Backpacker can be seen. This Backpacker was replaced by an Ace Trainer in the final release. However, in Pokémon Black 2 and White 2, exactly the same spot is occupied by a Backpacker, just like in the screenshot. In addition, two pre-release screeshots of Skyarrow Bridge depict a slightly different skyline of Castelia City.

Pokémon Center

The prototype Pokémon Center shopping item list screen.

When buying items at a Pokémon Center, the part of the screen where the player can be seen is rotated.

Dream World

On early videos of Dream World a Pikachu could be seen being encountered on the game and also later on Entree Forest indicating that it was befriended. On the final versions Pikachu can't be encounter in any locations of Dream Wolrd and the only way to catch one is transfering via the Poké Transfer.

Post-release

Items

Since the engine that powers the games is improved upon that of the Generation IV games, all items from Generation IV, including Poké Balls, key items and unused items, are present in the internal data, with the exception of HM07 and HM08, which are now blank space "?" items. However, most of these items are unobtainable. Other leftover items, like the God Stone, are specific to Pokémon Black and White and can be likewise obtained through modification of the saved game or cheating.

Locations

P2 Laboratory

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: More information needed

If the player uses the "walk through walls" cheat, enters the P2 Laboratory and keeps walking down, there will be an untextured room with a few tables in it.

By JuiicyJake
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Unused text

Several lines of unused weather effect text appear within the internal data of Black, White, Black 2, and White 2. Notably, quotes for fog exist within the text, implying that fog functionality was planned to exist in Black and White. While the final game does include foggy locations, such as Route 15, the fog weather condition does not appear in battles.

Fog crept up as thick as soup!
The fog lifted.
The sandstorm rages.
The hail crashes down.


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.