Pokémon Black 2 and White 2 beta: Difference between revisions

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(→‎Unused Trainer classes: I wouldn't be surprised if these are actually used somewhere)
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{{incomplete|2=Missing information}}
{{move|Development leftovers of Pokémon Black 2 and White 2}}
{{incomplete|article}}
The engine that powers [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], like {{game|Gold and Silver|s}} and {{game3|HeartGold and SoulSilver|their Generation IV remakes|s}}, is directly based on that of its predecessors. Despite this, they still go through similar stages of development as all other [[core series]] games.
The engine that powers [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], like {{game|Gold and Silver|s}} and {{game3|HeartGold and SoulSilver|their Generation IV remakes|s}}, is directly based on that of its predecessors. Despite this, they still go through similar stages of development as all other [[core series]] games.


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:''"Hilbert/Hilda: I'll leave you with words someone told me once. Dream your dream!"''
:''"Hilbert/Hilda: I'll leave you with words someone told me once. Dream your dream!"''


===Unused Text===
===Unused weather text===
Several lines of unused weather effect text appear within the internal data of {{4v|Black|White|2}}. Notably, quotes for [[fog]] exist within the text, implying that fog functionality was planned to exist in Black and White. While the final game does include foggy locations, such as {{rt|15|Unova}}, the fog weather condition does not appear in battles.
Several lines of unused weather effect text appear within the internal data of {{4v|Black|White|2}}. Notably, quotes for [[fog]] exist within the text, implying that fog functionality was planned to exist in Black and White. While the final game does include foggy locations, such as {{rt|15|Unova}}, the fog weather condition does not appear in battles.


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| style="background:#fff; {{roundybottom|5px}}" | The hail crashes down.
| style="background:#fff; {{roundybottom|5px}}" | The hail crashes down.
|}
|}
===Unused Trainer classes===
Several unused Trainer classes are in the internal data of the games. Some were used as names for Trainers instead of as Trainer classes in [[Pokéstar Studios]]. Notably, Trainer classes for the {{player}} when acting are also present. A
*[[Brycen-Man Series|Hero]] (Japanese: ヒーロー ''Hero'')
*[[Brycen-Man Series|Heroine]] (Japanese: ヒーロー ''Hero'')
*[[Full Metal Cop Series|Ninja]] (Japanese: にんじゃ ''Ninja'')
*[[Full Metal Cop Series|Ninja]] (Japanese: にんじゃ ''Ninja'')
*[[Invaders Series|UDF]] [[Big Monster Series|Trooper]] (Japanese: SFたいいん ''{{tt|SF|UDF}} Trooper'')
*[[Invaders Series|UDF]] [[Big Monster Series|Trooper]] (Japanese: SFたいいん ''{{tt|SF|UDF}} Trooper'')
*[[Timegate Traveler Series|Scientist]] (Japanese: けんきゅういん ''Researcher'')
*[[Timegate Traveler Series|Scientist]] (Japanese: けんきゅういん ''Researcher'')
*[[Love and Battles Series|Guy]] (Japanese: ふだんぎ ''Casual Wear'')
*[[Love and Battles Series|Girl]] (Japanese: ふだんぎ ''Casual Wear'')
*[[Mystery Doors of the Magical Land Series|Prince]] (Japanese: おうじさま ''Prince'')
*[[Mystery Doors of the Magical Land Series|Princess]] (Japanese: おひめさま ''Princess'')
*[[Brycen-Man Series|Brycen Jet]] (Japanese: ハチクかん ''{{tt|Hachiku|Brycen}} Warship'')
*[[Full Metal Cop Series|Mechacombo]] (Japanese: メカコンビ ''Mechacombo'')
*[[Invaders Series|UFO]] (Japanese: UFO ''UFO'')
*[[Invaders Series|Alien]] (Japanese: エイリアン ''Alien'')
*[[Red Fog of Terror Series|Red Fog]] (Japanese: あかいきり ''Red Fog'')
*[[Ghost Eraser Series|Cursed Man]] (Japanese: のろわれたおじさん ''Cursed Man'')
*[[Ghost Eraser Series|Cursed Kid]] (Japanese: のろわれたえんじ ''Cursed Kindergartener'')
*[[Ghost Eraser Series|Old Statue]] (Japanese: こだいぞう ''Ancient Statue'')
*[[Ghost Eraser Series|Cursed Gent]] (Japanese: のろわれたしんし ''Cursed Gentleman'')
*[[Big Monster Series|Divine Maid]] (Japanese: こうごうしいメイド ''Divine Maid'')
*[[Mystery Doors of the Magical Land Series|Witch]] (Japanese: まじょ ''Witch'')
*[[Mystery Doors of the Magical Land Series|Plush Toy]] (Japanese: ぬいぐるみ ''Plush Toy'')
*{{tc|Suit Actor|Guy in Suit}} (Japanese: ダミースーツ ''Dummy'')
*{{tc|Suit Actor|Girl in Suit}} (Japanese: ダミースーツ ''Dummy'')
*{{tc|Suit Actor|Guy in Suit}} (Japanese: ダミースーツ ''Dummy'')
*{{tc|Suit Actor|Girl in Suit}} (Japanese: ダミースーツ ''Dummy'')
===Unused Xtransceiver dialogue===
Several locations have responses programmed for them when the player's [[mom]] is asked about the following locations over the Xtransceiver, but cannot actually be selected because the Xtransceiver is not usable in those locations. Additionally, some of the duplicate locations used in the [[Entralink]] and {{OBP|Victory Road|Black and White}} in Black and White have different responses programmed than the normally accessible locations.
*"{{rt|10|Unova}}?"
:''"Ah, I liked Route 10. There was something lyrical about it..."''
*"[[Royal Unova]]?"
:''"The Royal Unova? A cruise ship from Castelia! You're getting pretty fancy! So, which is it going to be? Are you going to have fun battling... or enjoy the sights?"''
*"[[Battle Subway]]?"
:''"Battle Subway! You sure like challenges. Keeping a winning streak going is really hard. But the knowledge and experience you gain from battle will make you stronger!"''
*"[[Entralink]]?"
:''"Entralink? I don't know about that... Is there a place like that in the Unova region?"''
*"[[Victory Road (Black and White)|Trial Chamber]]?"
:''"The Trial Chamber? A Trainer might have told me about it a long time ago. Was it the little room on Victory Road?"''
*"{{DL|Entralink|Entree Forest}}?"
:''"Entree Forest? I'm not familiar with it, I'm afraid. You say there's a place like that in the Unova region?"''
*"[[Plasma Frigate]]?"
:''"What? The Plasma Frigate? Never heard of it. Should I go have a look and see what it's like?"''
*"{{rt|5|Unova}}?" <!-- Entralink version -->
:''"I used to slip out of the Pokémon Center from time to time to watch the performers on Route 5. Isn't there a girl there who buys items?"''
*"[[Undella Town]]?" <!-- Entralink version -->
:''"Undella Town, Undella Town. A very rich family used to live there, but it looks like everyone moved. Now there are fewer manors there. It's a little sad."''


===Route 10===
===Route 10===
The maps used for {{rt|10|Unova}} weren't entirely removed, as the textures, models and collision data remains, although the scripts, text, wild Pokémon data and building data are no longer present. By reverse engineering the game and using a walk through walls [[cheating|cheat]], Route 10 can be accessed again, although the original entrance to the Badge check gates has been replaced with a rock, impeding progression towards the [[Victory Road (Black and White)|original Victory Road]]. [[Unova Route 6|Route 6]]’s theme will play instead of Route 10’s.
The maps used for {{rt|10|Unova}} weren't entirely removed, as the textures, models and collision data remains, although the scripts, text, wild Pokémon data and building data are no longer present. By reverse engineering the game and using a walk through walls [[cheating|cheat]], Route 10 can be accessed again, although the original entrance to the Badge check gates has been replaced with a rock, impeding progression towards the [[Victory Road (Black and White)|original Victory Road]]. {{rt|6|Unova}}’s theme will play instead of Route 10’s.


The game still identifies the location as "Route 10" in the save menu. However, when entering the route, no eyecatch is present, and when viewing the Town Map, the arrow pointer defaults to the center of the map. This is because the route technically doesn't exist in the game anymore.
The game still identifies the location as "Route 10" in the save menu. However, when entering the route, no location change indicator is shown, and when viewing the Town Map, the arrow pointer defaults to the center of the map. This is because the route technically doesn't exist in the game anymore.


{{youtubevid|cKIS86BTEYc|wvistaultimate|black 2}}
{{youtubevid|cKIS86BTEYc|wvistaultimate|black 2}}

Revision as of 00:47, 23 March 2015

018Pidgeot.png It has been suggested that this article be moved to Development leftovers of Pokémon Black 2 and White 2.
Please discuss whether or not to move it on its talk page.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

The engine that powers Pokémon Black 2 and White 2, like Pokémon Gold and Silver and their Generation IV remakes, is directly based on that of its predecessors. Despite this, they still go through similar stages of development as all other core series games.

Post-release

Pokéstar Studios

There are alternate colored sprites for several Pokéstar Studios opponents within the internal data, which are presumably Shiny sprites. However, it isn't possible to encounter the Shiny sprites in the final release.

Spr 5b2 F-00 s.png Spr 5b2 F-00 2 s.png
The alternate colored F-00 The alternate colored F-00 2

Items

Every key item's sprite since Generation III, including the ones not in Generation IV such as the Fame Checker, exist in the games' data. Furthermore, item data for all key items since Pokémon Diamond and Pearl are still present.

Pokémon World Tournament

In the internal text file for the Pokémon World Tournament, there are two complete sets of unused text strings for Hilbert and Hilda, the player characters of Pokémon Black and White. These strings are located between the ones for Volkner and the Driftveil Tournament participants.[1] This indicates that they were intended to appear as opponents on an unidentified tournament; in the final release, with the exception of multiplayer interactions with either Black or White, neither character appears at all but are frequently referred to by other characters.

Unlike the Memory Link references to the player character in the final release, their names are permanently set as Hilbert and Hilda. Both sets of text are identical, with the exception of swapping the respective names as necessary.

Quotes

The moments in the player's adventure at which the quotes are labeled to originate from are conjecture, based on the ordering consistency of the text strings used and by associating them with the remaining text strings for the Pokémon World Tournament used in the regular gameplay.

  • Announcer's introduction
"Meet Hilbert/Hilda, the Trainer some claim to be the strongest of all!"
  • Before battle (first round)
"Everything can be understood through Pokémon battles! Let's go!"
  • Before battle (second round)
"Words are the source of all misunderstanding! Everything can be understood through Pokémon battles! Let's go!"
  • Before battle (final round)
"You communicate with Pokémon using feelings, not words! Everything can be understood through Pokémon battles! Let's go!"
  • When defeated
"Thank you!"
  • If the player is defeated
"I just lucked into winning... Isn't that how it felt?"
  • After being defeated
"Hilbert/Hilda: Make your dreams come true! Someone once encouraged me to do that. Even now, I'm continuing my journey to realize those dreams."
  • After winning
"Hilbert/Hilda: I'll leave you with words someone told me once. Dream your dream!"

Unused weather text

Several lines of unused weather effect text appear within the internal data of Black, White, Black 2, and White 2. Notably, quotes for fog exist within the text, implying that fog functionality was planned to exist in Black and White. While the final game does include foggy locations, such as Route 15, the fog weather condition does not appear in battles.

Fog crept up as thick as soup!
The fog lifted.
The sandstorm rages.
The hail crashes down.

Unused Trainer classes

Several unused Trainer classes are in the internal data of the games. Some were used as names for Trainers instead of as Trainer classes in Pokéstar Studios. Notably, Trainer classes for the player when acting are also present. A

  • Hero (Japanese: ヒーロー Hero)
  • Heroine (Japanese: ヒーロー Hero)
  • Ninja (Japanese: にんじゃ Ninja)
  • Ninja (Japanese: にんじゃ Ninja)
  • UDF Trooper (Japanese: SFたいいん SF Trooper)
  • UDF Trooper (Japanese: SFたいいん SF Trooper)
  • Scientist (Japanese: けんきゅういん Researcher)
  • Scientist (Japanese: けんきゅういん Researcher)
  • Guy (Japanese: ふだんぎ Casual Wear)
  • Girl (Japanese: ふだんぎ Casual Wear)
  • Prince (Japanese: おうじさま Prince)
  • Princess (Japanese: おひめさま Princess)
  • Brycen Jet (Japanese: ハチクかん Hachiku Warship)
  • Mechacombo (Japanese: メカコンビ Mechacombo)
  • UFO (Japanese: UFO UFO)
  • Alien (Japanese: エイリアン Alien)
  • Red Fog (Japanese: あかいきり Red Fog)
  • Cursed Man (Japanese: のろわれたおじさん Cursed Man)
  • Cursed Kid (Japanese: のろわれたえんじ Cursed Kindergartener)
  • Old Statue (Japanese: こだいぞう Ancient Statue)
  • Cursed Gent (Japanese: のろわれたしんし Cursed Gentleman)
  • Divine Maid (Japanese: こうごうしいメイド Divine Maid)
  • Witch (Japanese: まじょ Witch)
  • Plush Toy (Japanese: ぬいぐるみ Plush Toy)
  • Guy in Suit (Japanese: ダミースーツ Dummy)
  • Girl in Suit (Japanese: ダミースーツ Dummy)
  • Guy in Suit (Japanese: ダミースーツ Dummy)
  • Girl in Suit (Japanese: ダミースーツ Dummy)

Unused Xtransceiver dialogue

Several locations have responses programmed for them when the player's mom is asked about the following locations over the Xtransceiver, but cannot actually be selected because the Xtransceiver is not usable in those locations. Additionally, some of the duplicate locations used in the Entralink and Victory Road in Black and White have different responses programmed than the normally accessible locations.

"Ah, I liked Route 10. There was something lyrical about it..."
"The Royal Unova? A cruise ship from Castelia! You're getting pretty fancy! So, which is it going to be? Are you going to have fun battling... or enjoy the sights?"
"Battle Subway! You sure like challenges. Keeping a winning streak going is really hard. But the knowledge and experience you gain from battle will make you stronger!"
"Entralink? I don't know about that... Is there a place like that in the Unova region?"
"The Trial Chamber? A Trainer might have told me about it a long time ago. Was it the little room on Victory Road?"
"Entree Forest? I'm not familiar with it, I'm afraid. You say there's a place like that in the Unova region?"
"What? The Plasma Frigate? Never heard of it. Should I go have a look and see what it's like?"
"I used to slip out of the Pokémon Center from time to time to watch the performers on Route 5. Isn't there a girl there who buys items?"
"Undella Town, Undella Town. A very rich family used to live there, but it looks like everyone moved. Now there are fewer manors there. It's a little sad."

Route 10

The maps used for Route 10 weren't entirely removed, as the textures, models and collision data remains, although the scripts, text, wild Pokémon data and building data are no longer present. By reverse engineering the game and using a walk through walls cheat, Route 10 can be accessed again, although the original entrance to the Badge check gates has been replaced with a rock, impeding progression towards the original Victory Road. Route 6’s theme will play instead of Route 10’s.

The game still identifies the location as "Route 10" in the save menu. However, when entering the route, no location change indicator is shown, and when viewing the Town Map, the arrow pointer defaults to the center of the map. This is because the route technically doesn't exist in the game anymore.

By wvistaultimate
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


By grandmaster101587458
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


References


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.