Difference between revisions of "Pokémon.com online games"
|Line 359:||Line 359:|
Revision as of 19:24, 7 July 2013
| This article is incomplete.|
Please feel free to edit this article to add missing information and complete it.
Reason: pictures and information for some games..
The official Pokémon website, Pokémon.com, hosts various Pokémon-related online games that can be played on one of two sites. Up until 2010, only six games were available, with four being accessible in the fun zone directly and the other two being hidden; following a revamp of the site in January 2010, three new games were launched, with ten others being released later. The six previous games were later made available on an archive site, which has since been removed. The new games, which are available at the Fun Zone section of Pokémon.com, will earn successful players Trainer Tokens. These games are English adaptations of games originally found on the Japanese Daisuki Club site.
- 1 Current games
- 1.1 Turtwig's Target Smash!
- 1.2 Pachirisu's Click-Clack Attack!
- 1.3 Munchlax's Berry Bonanza!
- 1.4 Shiftry's Big Seed Fling!
- 1.5 Chatot's Chime-Time Challenge!
- 1.6 Medicham's Balance Bounce!
- 1.7 Drifloon's Fill & Float!
- 1.8 Eevee's Tile Trial!
- 1.9 Psyduck's Shuffle Surprise!
- 1.10 Wobbuffet's Puzzle Pack!
- 1.11 Snover's Dessert Drop!
- 1.12 Pokémon Tick-Tock Walk!
- 1.13 Sableye's Gem Journey!
- 1.14 Jumpluff's Sky-High Glide!
- 1.15 Teddiursa's Garden Patch Match!
- 1.16 Gastly's Hidden Haunt!
- 1.17 Zorua and Zoroark's Puzzle Pack!
- 1.18 Tepig's Tasty Treat Toaster!
- 1.19 Scraggy's Headbutt Blast
- 1.20 Excadrill's Tunnel Trouble!
- 1.21 Deerling's Season Slider
- 1.22 Chingling's Ring Along!
- 1.23 Magnemite's Power Pulse Puzzler!
- 1.24 Magikarp's Ripple Reaction!
- 1.25 Xatu's Quick Card Quiz!
- 1.26 Emolga's Apple Adventure
- 1.27 Berry Barrel Blitz
- 1.28 Gothita's Portrait Panic!
- 1.29 Joltik's Super Circuit!
- 1.30 Maractus's Blooming Blossoms!
- 2 Previous games
- 3 Trivia
- 4 External links
These games can be found at Pokémon.com, in the Fun Zone section. They have been available since January 11, 2010, unless otherwise noted.
Turtwig's Target Smash!
Turtwig's Target Smash! is one of the currently available games. In this game, the player is a Turtwig on a wooden platform using Energy Ball to smash targets while avoiding the blocks. The amount of points for each hit depends on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets are hit, the times power will raise. It will also go down and will drop down to lower times power unless more targets are hit. During certain levels, extra targets appear alongside the other targets. Like other online games found on Pokémon.com after the revamp, Turtwig's Target Smash! gives the player Trainer Tokens the first time they reach 50,000 points, and every time they earn 150,000 points. At the end of the game, Turtwig will use SolarBeam to blast all of the remaining targets. The game lasts 99 seconds.
Types of Targets
- The red target: This target is a basic target. When hit at times 1 power it will give 30 points. There is no countdown to the target disappearing.
- The green target: This target is like the red target, but offers 150 points when hit at times 1 power and has a countdown to it disappearing.
- The gold target: This target is smaller than a green target, and offers 300 points when hit at times 1 power and has a countdown to disappearing, which is even smaller than the green target's.
Pachirisu's Click-Clack Attack!
Pachirisu's Click-Clack Attack! is game featuring Pachirisu. Here, there are a bunch of Pokémon disks, which should be hit into holes. More points are received when more than one Pokémon in the same evolutionary line are in the same hole. If two Pokémon in the evolutionary line hit each other when they aren't in a hole, they will fuse into the Pokémon's evolution. For example, if two Budew were to hit each other, they would fuse into a Roselia. If that Roselia hits another Budew, they will then fuse into a Roserade. Evolved Pokémon are worth more points than unevolved Pokémon. During a couple of rounds, the player must put every Pokémon into a hole in one shot. During others, a Lucario covered with stars will appear. If the Lucario goes into a hole, a bunch of stars will appear near it. This will temporarily raise the amount of points received from hitting a Pokémon into that hole.
Pokémon that appear
- Azurill, Marill, and Azumarill
- Budew, Roselia, and Roserade
- Machop, Machoke, and Machamp
- Pichu, Pikachu, and Raichu
Munchlax's Berry Bonanza!
Munchlax's Berry Bonanza! is another online game, this time revolving around Munchlax. In this game, the player tries to match Berries of the same kind. When three or more are put together, they will disappear and the player will earn points. If the player manages to match many of these Berries, rarer Berries will appear. When matched, these will get the player more points. The later in the game the Berries are matched, the more points the player will receive. The player has 100 Berries. The game will end when the screen a Berry comes above the screen or if all 100 Berries are used. If there are eight or less Berries on the field, Munchlax will jump and make eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus. Trainer Tokens are given when the player first earns over 10,000 points, and whenever they earn over 50,000 points.
Shiftry's Big Seed Fling!
Shiftry's Big Seed Fling! is another online game featuring Shiftry. In this game, the player picks from three seeds to fling as high as the player can. The player is allowed ten flings which can be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves can be made in contact in the same way as the green leaves, but with a different function: the distance is enhanced. The game ends as soon as the seed is off the screen in any position other than the up position. Top scores are dependent on how high the seed went.
This game was made available at February 21, 2010, but was removed shortly after due to a gaming malfunction. The cause of the glitch was remedied, and the game is now online once more.
Chatot's Chime-Time Challenge!
Chatot's Chime-Time Challenge is a game where the player needs to copy the exact rhythm a Chatot plays. First, they get to listen to Chatot's rhythm. Then, they get three seconds to memorize. After this, the player will have to play the exact rhythm Chatot plays, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There is also a meter on the right of the screen. If the player gets a score of either Good!, Great!, or Excellent!, they get to play a special bonus challenge. In this challenge, the player has to click as many lit-up buttons as they can before the meter drops down to the bottom. This game was added to the site on March 31, 2010.
Medicham's Balance Bounce!
Medicham's Balance Bounce is a game where the player must bounce the Meditite or Medicham on one platform while balancing a Voltorb on the other. If the Voltorb falls off or the Meditite/Medicham goes near the bottom platform, it will blow up. If Meditite or Medicham is bounced depends on whether the player decides to choose the easy mode or the challenging mode. If the former is chosen, the player bounces a Meditite. If the latter is chosen, Medicham will instead be bounced. The biggest difference between the easy mode and the challenging mode other than the Pokémon bounced is that on the challenging mode, a star, a skull, or a diamond will occasionally fall down. If the player hits the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gain what is known in the game as a sparkle bonus, which is a large amount of points. If the player chooses the challenging mode, on the right of the screen, how many of each the player hit will be seen. Every minute, the top platform will shrink, and every two minutes, the bottom platform will shrink. This game was added to the site on May 18, 2010.
Drifloon's Fill & Float!
Made available June 11, 2010, Drifloon's Fill & Float involves the player trying to make the biggest soap bubble that they can, while avoiding balloons so that they don't get popped. This game is set in the sky. To make the bubble appear, the player must click somewhere in the screen, and not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen is a gauge known as the bubble meter. It shows how much soap is left. If it runs out the games end. There are two extra bubbles, one that slightly refills the bubble meter and another that freezes the balloons. A Drifloon icon also appears, which makes the balloons temporarily disappear. Trainer Tokens are received when the player first reaches 1,000 points and every time they reach 120,000 points after that.
Eevee's Tile Trial!
Eevee's Tile Trial!, released July 9, 2010, is a game reminiscent of a sliding puzzle in which players must slide tiles around and align three of the same tiles in a row or column to earn as much points as they can within approximately three minutes. There are three types of tiles, corresponding to each of Eevee's original evolutions: Water, Electric, and Fire. When the player lines up three of the same type of tile, the tiles disappear from the board, earning the player points. At the beginning of the game, the player must choose one of the three types. If he or she focuses on clearing more tiles of that type, then Eevee will evolve, resulting in an Evolution Bonus in which the player is awarded 10,000 points. A Trainer Token is also awarded the first time the player reaches 15,000 points in the game, as well as each time the player manages to get Eevee to evolve. Periodically throughout the game, a row or column will be outlined in blue — if the player clears a line of a certain type, then they will get an extra five seconds of time.
Psyduck's Shuffle Surprise!
Psyduck's Shuffle Surprise!, released on July 23, 2010, is a game which consists of four cards, each containing a Pokémon in the center, for example, Medicham, Xatu, Cubone, and Jigglypuff. The player is told to remember one of them, whose name will be displayed around the top. The cards are then shuffled around, and the player must find the right card they were told about in the beginning. Every time, the player gets it right, Psyduck will jump. Every time they get it wrong, Psyduck will shake its head. The player has three lives, and every time the player chooses the incorrect card, one will be lost. A Trainer Token is awarded after the first five levels, then once more for every additional 10 levels. When the game ends, Psyduck will jump onto the screen and point its bill at the level the player reached and then the score the player got. If it is their all-time high score, it will be recorded on the top-right corner.
Wobbuffet's Puzzle Pack!
Wobbuffet's Puzzle Pack!, released on August 7, 2010, is an online jigsaw puzzle. When the game begins, the player can choose either easy mode, signified by a Wynaut, or challenging mode, signified by a Wobbuffet. Either way, the player will have to solve a jigsaw puzzle which shows either official artwork of a feature in the series or a Trading Card. If they choose easy mode, they'll have a small puzzle with only 3 minutes to solve it. If they choose challenging mode, they'll have a big puzzle with 10 minutes to solve it. If a piece is put into the correct spot, both the Wobbuffet and the Wynaut on the screen will jump. They'll also jump if time is about to run out. If time runs out, they'll stop moving and the game ends with no points gained. If the puzzle is completed before then, the player will get points and Trainer Tokens if they either beat the puzzle for the first time or gained over 100,000 points.
Snover's Dessert Drop!
Snover's Dessert Drop!, released on September 7, 2010, is an online game where the goal is to create shaved ice desserts. The player controls a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups will fall. The goal is to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to get points and empty the bowl. Bonus points are awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl will also extend the time on the clock. Occasionally, tokens will also fall that will alternate between a sun and a picture of Abomasnow. Collecting the token in the cup when it is a sun will make the weather sunny, melting the player's dessert so that they can start over; collecting it as an Abomasnow will cause a blizzard, making the ice cubes bigger. When time has run out, the player's points are tallied, with extra points added at the end for the number of desserts completed. The player will get Trainer Tokens the first time they earn 100 points, and every time they earn 100,000 points after that.
Pokémon Tick-Tock Walk!
Pokémon Tick-Tock Walk!, released on October 14, 2010, is an online game where the goal is to get Pokémon to collect a key and go to the door by a certain time. The player controls either a Chimchar, Piplup, or Turtwig clock, and must get the clock. This does not come easy however. The player must insert blocks for them to be able to reach the key and any coins or stars. Extra points can be gained when said coins and stars are received. Also found in the levels are type blocks. Depending on a Pokémon's type, time can be lost, added, or not be changed. For example, Chimchar gets extra time when going through a grass block, has nothing happen when going through a fire block, and loses time when going through a water block. The game has two modes, training mode and special mode. Training mode has six levels in all. The player receives a Trainer Token when they finish one of them, but not any time after that. Special mode is different. The player has three hints in the beginning before playing the mode. These hints usually pertain to certain obstacles in the level, and the score in special mode is used in the high-scores section. Every time 100,000 points is reached, a Trainer Token is gained.
- Jump block - if walked over, the character will jump.
- Speed up block - if walked over, the character goes faster.
- Slow down block - if walked over, the character slows down.
- Obstacle block - if walked over, the character stops.
- Regular block - does nothing.
Sableye's Gem Journey!
Sableye's Gem Journey!, released on December 7, 2010, is an online game where the goal is to get as many points as the player can by lining up three same marbles (each marble constituting a type in the main series). The player lines up the marbles by switching the adjacent fields. When the player lines up the marbles in such a way that Sableye can move, gems appear. Nine gems appear in three colors: red, blue, and yellow. Gems will only change position either when it's moved to make a match, or when Sableye collects it. As the player matches marbles to earn points, a gauge fills, and once the gauge is full, the player can wipe a row or column of marbles. Below that gauge are counters for gems. If the player lines up the marbles close to the Sableye, it will try to go to the nearest gem. If Sableye reaches a gem, it will collect the gem, and collected gems relocate after Sableye finishes moving. 5000 bonus points are awarded once Sableye fills each gem counter, which will reset after Sableye comes to a stop. The player gets Trainer Tokens for the first time they beat the game and every time 100,000 points is reached after that.
Jumpluff's Sky-High Glide!
Jumpluff's Sky-High Glide!, released on December 20, 2010, is an online game where the player, as a Jumpluff, must aim to get as many points as they can by gliding above the trees for as long as possible. Jumpluff can go higher by holding down the left mouse button, but this uses up Spores, which can be collected in the game. Spores can be lost by going through a cloud. Players get a Trainer Token the first time they play the game, and each time they reach 60,000 points after that.
Teddiursa's Garden Patch Match!
Teddiursa's Garden Patch Match!, released on January 13, 2011, is an online game where players have to find the two matching Berries shown on the screen. If a one clicks on a special Teddiursa, it finds a pair for the player. When the player finds all the Berry pairs, the pair board refills and combo incereases by 1. You have only 60 seconds. Players receive a Trainer Token the first time they play the game and every time they reach 800 points after that.
Gastly's Hidden Haunt!
Gastly's Hidden Haunt!, released on February 3, 2011, is an online game where the player must aim to click on webs (which blink at the start of a level) as quickly as he or she can to find Gastly. The player has to gather all of the webs in the house, as Gastly will always be hiding in the last web. The player moves around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game's screen. Clicking on the purple power-ups, will give additional points, as well as a hint. Hints can be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, the player has 1 minute to find Gastly. Each progressing level will give the player 15 more seconds. Players get a Trainer Token the first time they play the game, and each time they reach 50,000 points after that.
Zorua and Zoroark's Puzzle Pack!
Zorua and Zoroark's Puzzle Pack!, released on March 11, 2011, is the same as Wobbuffet's Puzzle Pack! only with new images — images featuring either Reshiram and Zekrom or a group image of Pikachu and several Generation V Pokémon.
Tepig's Tasty Treat Toaster!
Released on June 23, 2011, Tepig's Tasty Treat Toaster! is an online game in which the player aims to eliminate all of the orbs in the level. The player accomplishes this by shooting at the orbs with matching orbs to create a chain of three or more. The player may bounce orbs off the walls. When this happens, the chain will disappear and any orbs being held by it alone will fall, giving the player points. A chain of 3 will grant 300 points, a chain of 4 will grant 400 points, a chain of 5 will grant 500 points, and each orb that falls grants 200 points. Any chain that disappears will appear on the ground as a Berry in varying sizes depending on the size of the chain, but individual Berries will not. Every once in a while, Tepig will burn the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burns the Berries, they will supply Tepig with food, which increases the colored-in part in the Burst meter. When the Burst meter is full, the player will be able to make Tepig unleash a flaming attack that obliterates Berries of a selected kind. Berries that disappear from using said attack will not supply Tepig with food. At the start of a level, the game waits for the player to click the "Start" button before the timer starts counting down, and he or she may read the "How to Play" but cannot press the "Quit" button. If the player has an orb touch the shooter, runs out of time, or beats the final level, the game ends. A Trainer Token is earned if the player plays the game for the first time and/or reaches at least 60,000 points without the game ending.
Berries that appear
Scraggy's Headbutt Blast
Scraggy's Headbutt Blast, released on November 10, 2011, is an online game where the goal is to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object's "weak spot" will always destroy it in one hit, and will also award significantly more points than hitting it anywhere else. The ping that the headbutt produces changes, and the points awarded increase as the player's headbutt becomes closer to the weak spot. Using an X Accuracy reveals the location of the object's weak spot, but the player may only use up to 3 of these items in a single game. On the first three levels, the location of the object's weak spot will be automatically revealed, and it will be impossible to use an X Accuracy. Every object has a visible HP bar along the left side. HP is taken away with each headbutt that the player makes, which will eventually cause the object to be smashed and quickly replaced with another one. Combos are achieved when objects are broken roughly within 3 or 4 seconds of each other, and allow the player to have a higher final score. A Trainer Token is awarded when the player plays the game for the first time, and an extra Trainer Token whenever the player achieves a score of 40,000 or more.
Excadrill's Tunnel Trouble!
Excadrill's Tunnel Trouble!, released on December 15, 2011, is an online game based on chains of orbs. Orbs come out of a tunnel until they hit the blue area. The mouse is used to throw one orb at another of the same color, then yet again to create a chain. If an orb does not touch another, it will simply fly off screen. If a chain of three or more is made, then it shall explode, sending the chain back and awarding points to the player. As the entire chain of goes back to fill in the gap from a chain of three or more exploding, multiple chains can explode consecutively. When they explode, a Berry will sometimes drop, which the player can catch for more bonuses and a power-up orb. As only one power-up orb can be used at any time, the player may wish to dodge a Berry to not have their power up replaced. When the chain reaches the blue area, the game ends.
|Orange||Sends the orbs back||Leppa|
|Black||Slows the chain down||Aguav|
|Rainbow||Changes into the color it hits||Watmel|
|White||Destroys all orbs the same color as the one hit||Grepa|
Deerling's Season Slider
Deerling's Season Slider, released on March 16, 2012, is an online game similar on the popular Collapse! series of games. The game is a marker clearing game. There are four different markers, each representing one of the four different seasons. The player must use the arrow to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles are not allowed. The player must connect at least four season markers to earn a "good" rating. Bonus points can be earned by obtaining a sufficient amount of good ratings. As markers are cleared, the matching Fever Gauge will increase. Once one of the Fever Gauges reaches the maximum amount, the game will enter Fever Mode, which is represented by a form of Sawsbuck. In Fever Mode, the point values will increase. In addition, only a single type of markers will fall, matching the coat of the Sawsbuck. For example, winter markers would fall when Sawsbuck is in its winter form. During Fever Mode, it is possible to connect less than three markers to make them disappear. The game has a time limit of three minutes. Once time is up, the game ends. The player will receive extra points based on the trophies won. A Trainer Token is earned the first time the player achieves 100 points; after that, 100,000 points are needed.
- Spectator Trophy
- Happy Spring Trophy
- Watchful Trophy
- Erase-8 Trophy
- Erase-11 Trophy
- Erase-15 Trophy
- Erase-20 Trophy
- Good-20 Trophy
- Good-40 Trophy
- Good-60 Trophy
- Good-80 Trophy
- Fever-1 Trophy
- Fever-2 Trophy
- Fever-4 Trophy
- Fever-5 Trophy
- Countdown Trophy
- Count Up Trophy
- Lucky Beat Trophy
- All-Across Trophy
- High and Low Trophy
- Diagonal Trophy
- Jackpot Trophy
- Impatient Trophy
- Thaw Out Trophy
- Sunny Day Trophy
- Falling Leaves Trophy
- Winter Time Trophy
- New Year Trophy
- All Seasons Trophy
- Summer Vacation Trophy
- Autumn Colors Trophy
- Hibernation Trophy
- Joyful Trophy
Chingling's Ring Along!
Chingling's Ring Along! is a game where the player is given 3 Chingling and a meter that appears similar to a part of a music sheet. Each Chingling is on top of a colored mat. As the meter moves across a bell on the music sheet, the player should click on the Chingling that is on the mat corresponding to the bell. If the player clicks on the wrong Chingling, doesn't click on the Chingling in time, or click on a Chingling when no bell is around, they are categorized as messing up once. If the player messes up 10 times, the game will end. One trainer token will be given for completing a round for the first time. After that, one will be given every time 40,000 points are achieved.
Magnemite's Power Pulse Puzzler!
In Magnemite's Power Pulse Puzzler!, the player is playing as a Magnemite trying to get out of a power plant through 4 different stages, each with a 1 minute time limit. It can be moved with the movement of the computer mouse. In addition, various magnetic and electrical objects are scattered through the course. The magnetic ones can be changed to nonmagnetic with a click, while the electrical objects will pivot 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses can be given if the player manages to avoid colliding with anything and/or if they manage to finish it early. In addition, tokens will be given on the first time trying the game, then for every time 18,000 points are achieved after.
Magikarp's Ripple Reaction!
Magikarp's Ripple Reaction!, is a game in which green Pokéblocks are thrown onto the screen. As that happens, the player should gather as many blue circles onto the screen together to create a ripple effect. The more the effect ripples, the greater the points given. Once a board is completely cleared, an extra Pokéblock is awarded. Once the player runs out of Pokéblocks, the game ends. Some blue circles will be shiny. Tokens are given the first type 1,000 points are scored, and for every time 15,000 points are achieved after.
Xatu's Quick Card Quiz!
Xatu's Quick Card Quiz is a memory/matching card game. There are sixteen face-down cards, with seven pairs of Apricorn cards and a special Poké Ball pair. One should flip over any two cards. If they match, they will stay up and the player will earn points. If they don't, the player should try matching another random pair. The player has one minute to match up all the pairs. If the player manages to match them all up before the minute ends, five seconds will be added to the player's current time limit and the player can do the entire thing again.
Emolga's Apple Adventure
Emolga's Apple Adventure is an online game released on January 30, 2012 that features Emolga. The time limit is 2 minutes. While moving upward, the player must use the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collects more apples, the score multiplier increases and a bit of time is added, but the multiplier resets once a branch is hit. Over time, it gets faster, but hitting a branch causes it to slow down and lose 5 seconds from the timer. A token is awarded after playing the first time, and another is obtained every time the player gets at least 6,500 points.
Berry Barrel Blitz
Berry Barrel Blitz was released on May 16, 2012, and features the starters of Unova. In this game, the player is given 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel is 1000 points, and each Berry that lands gives 100. Also, players can obtain coins scattered around. Some coins are timed. After each stage, the player would be given a score depending on how much time is taken. A gauge surrounding the launcher fills after each Berry fired. Once it's filled, a disc containing one of the starters may be launched. Once the disc lands in a barrel, the player obtains a power-up after filling the barrel. Though more than one power-up can run at a time, discs can override any barrels with a different starter. When the game ends, players get a time bonus (if any) and 1000 points per coin.
|Tepig||Triples points for each Berry.|
|Oshawott||Each Berry counts as two.|
|Snivy||Doubles points for each filled barrel.|
|Rank||Bonus Points||Added Time|
|S rank||5000 points||20 extra seconds|
|A rank||2500 points||15 extra seconds|
|B rank||1200 points||10 extra seconds|
|C rank||500 points||5 extra seconds|
Gothita's Portrait Panic!
Gothita's Portrait Panic!, released on July 11, 2012, puts Gothita into focus. At the start, the player chooses a picture to do first. Then, the player shoots balloons full of paint into portraits of Pokémon. The balloon can grow in size, but can pop if expanded too much. If it hits an area of the Pokémon, that area will be colored in. If the balloon is bigger, the area affected will also be bigger. "Excellent" shots will also add 4 seconds to the timer. When the board is near completion, there will be an indicator where paint is needed. Each board is then rated based on how many balloons are used to paint the entirety of the Pokémon. When a balloon colors in an area of a Pokémon, hearts will be awarded, which fills in the bonus gauge. Once this gauge is filled, the player has a limited time to use large-sized balloons. In addition, there is a time limit in which all portraits must be painted. Once the timer counts down to zero, or if all 15 assigned portraits are completed, the game ends. If all panels are complete, the player gets 1500 points for each second remaining. Trophies can also be won at the end of the game depending on the performance given by the player. Tokens are given the first time the game is played and every time the score reaches 100,000 subsequently.
Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop will count as a thrown balloon!
|Number of balloons||Grade|
|2 to 5||A|
|6 to 10||B|
|11 or more||C|
These are available by default when the game is first played. They have a tan canvas.
Can be done after all 10 basic portraits. What the game assigns is random. However, they may be selected after consecutive playthroughs. They have a white canvas.
Joltik's Super Circuit!
Joltik's Super Circuit! is a game released on August 31, 2012 that featues Joltik. In this game, the player must swap panels forming a 4x4 grid to connect colored outlets. There are 3 colors: red, blue, and green. Once a connection is formed between at least two like colors, a circuit is formed, and the appropriate colored gauge increases until maxed. The used panels and outlets will be replaced after each connection. Once all 3 colored gauges are full, the player enters charge mode, where the player has a limited time to swap panels to create as much circuits as possible. When the timer runs out, or when all panels have current, bonus points wil be rewarded, with extra points for time remaining, if any. The game will continue until a total of 15 moves with current have been formed (not counting charge mode). Points will be awarded depending on the number of panels and number of running lines. At the end, trophies will be awarded depending on performance.
Maractus's Blooming Blossoms!
Maractus's Blooming Blossoms! is a game released on November 1, 2012 that features Maractus. In it, the player has to match leaves of the same color in order to make rings disappear. The leaves are arranged into several rings of red, black, and green, which the player can rotate with the click of a mouse. The player attempts to rotate the leaves so that one whole ring only contains leaves of a specific color so that the ring disappears. Initially, the player gains 49 points plus points for the amount of rings removed until that point, with the player being unable to make black leaves disappear. However, the game soon enters a mode known as 'Power Mode', in which a 2.1 multiplier is given for each ring made to disappear, with the black leaves turning into silver ones and being able to disappear. Soon, the player has the potential to enter 'Double Power Mode', in which the silver leaves turn gold and give a 2.5x multiplier, and from there the gold leaves can become rainbow ones. All Power Modes are both temporary, ending as soon as the bar on the bottom becomes fully black once again. Trainer Tokens are given the first time the player reaches 10,000 points, and for every time the player earns 90,000 after.
- 3 Power Trophy
- 5 Power Trophy
- 7 Power Trophy
- 9 Power Trophy
- Statistic Leaves Trophy
- Red Bouquet Trophy
- Green Bouqet Trophy
- 50 Rings Trophy
- 75 Rings Trophy
- 100 Rings Trophy
- 120 Rings Trophy
- Merry Go Round Trophy
- Round And Round Trophy
- Break Time Trophy
- Hop Hop Skip Trophy
- Double Feature Trophy
- Triple Play Trophy
- 5 Point Trophy
- Two-by-Four Trophy
- Three Beat Trophy
- Lucky-Square Trophy
- Red Ring Power Trophy
- Green Ring Power Trophy
- Act Two Trophy
- Echo Trophy
- All Red Trophy
- Go Green Trophy
- Top Ten Trophy
- Silver Ring Trophy
- Gold Ring Trophy
- Rainbow Ring Trophy
- No Go Trophy
- Big Moves Trophy
- Color Match Trophy
- Missed Chance Trophy
- Whole Shot Trophy
- Stone Circle Trophy
- Red Garden Trophy
- Green Garden Trophy
- Big Finish Trophy
- Golden Age Trophy
- Grand Finale Trophy
- Dance-A-Thon Trophy
Play to Befriend a Pokémon!
Play to Befriend a Pokémon! was released March 28, 2011, and was removed May 5. Most notably, it allowed players to obtain an evolution of Eevee via the Pokémon Global Link from May 19—these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their Pokémon Trainer Club accounts to play it.
The game consists of four levels wherein players break blocks and catch orbs that fall from the blocks. Players earn points by hitting blocks. Hitting blocks consecutively while not hitting the pad increases the points earned by a hundred each hit; the points earned go back to a hundred after hitting the pad. Orbs caught merit 500 points each. In order to break blocks, players must use their mouse to move the pad, make the ball bounce and prevent it from falling. After falling, players lose lives, of which only three are available at the start of the game; however, more could be obtained during the progression of the game. The game is over when the player has no more lives. To help the player, and maybe even make things harder for the player, power-ups are made available at each of the levels.
The orbs caught will correspond with an evolution of Eevee that could be obtained after completing the game. At the end of the game, a random orb will be chosen out of all those obtained during each of the four levels. Players will be allowed to choose whether to keep the evolution or not. They may play again if they choose not to in order to obtain another evolution. If the player chooses to keep the chosen evolution, they may not obtain another one in their Trainer Club account. To confirm that the player has in fact chosen an evolution, they merely have to refresh the page; a message will pop up mentioning what they have chosen.
The game was available until May 4; the evolutions of Eevee were obtainable on the Pokémon Global Link from May 19 to August 31, 2011.
|Extra Big||Pad||1, 4|
These games were available at Pokémon.com prior to January 11, 2010, and available at origin.pokemon.com after. However, due to the archive site being closed, only Switch-a-Roo! is available now.
Switch-a-Roo! is a game that was introduced before the site was revamped. It is the only pre-revamp game to be based on a game released in Generation IV: Platinum. In this game, the player tries to switch Pokémon next to each other in order to make three or more in a row. Once three Pokémon of the same species are put together, they will disappear. The color of each box corresponds to the type of the Pokémon in that box. If the player earned 30 points, they would earn a download. Like the other games that appeared before the site revamp, this game was not put on the new site. However, this game is still available to play in Pokémon Platinum's main page.
Pokémon that appear
Tricks of a Trainer
Tricks of a Trainer is another game introduced before the site was revamped. It is a quiz game, asking questions about Hoenn. If the player gets a question right, Ash appears along with a sentence saying that the answer is correct. If the player gets a question wrong however, Professor Birch will appear along with a sentence saying that the answer is incorrect. In order to move on, the player will have to try again until he or she gets the answer correct. There are five questions total. Like the other games that appeared before the site revamp, this game was not put on the new site.
Grassamatass is another game introduced before the site was revamped. In this game, the player tries to solve a crossword about Grass-type Pokémon and moves from Generations I, II, and III. There are nine questions total. Like the other games that appeared before the site revamp, this game was not put on the new site.
Deep Sea Diving
Deep Sea Diving is another game introduced before the site was revamped. In this game, the player tries to find the names of Water-type Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not put on the new site.
These games were available at Pokémon.com prior to January 11, 2010, and were available at origin.pokemon.com after. Unlike the other four games, these games were hidden, requiring the user to type the address of the games to access them. To access them, players had to simply change the number at the end of the address of one of the aforementioned games.
Tic-Tac-Toe was a game occupying the space "#funzone_1" before the site was revamped. In this game, the user plays Tic-tac-toe using Blaziken and Swampert as markers. The player has a choice of which one they can be. If they choose Blaziken, they go first. If they choose Swampert, they go second. The user can either play against the computer at one of three skill levels, or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not put on the new site.
Unnamed Shuckle game
An unnamed Shuckle game was a game occupying the space "#funzone_2" before the site was revamped. In this game, the user is presented with multiple Poké Balls, one of which contains a Shiny Shuckle, while the others contain regular Shuckle. The object of the game is to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls are shuffled on screen. The game starts with three Poké Balls, with another added each level. There were 10 levels, the final level containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not put on the new site.
- The music in Munchlax's Berry Bonanza is a remix of the song played on the Grass Land (World 1) map in Super Mario Bros. 3.