Poké Transfer: Difference between revisions

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{{redirect|Transfer|the mechanic in [[Pokémon GO]]|Released Pokémon}}
[[File:Poké Transfer.png|thumb|200px|The Poké Transfer]]
[[File:Poké Transfer.png|thumb|200px|The Poké Transfer]]
'''Poké Transfer''' (Japanese: '''ポケシフター''' ''PokéShifter'') is a feature in the [[Generation V]] games {{game|Black and White|s}} and {{game|Black and White|s|4=2}}. It is located in the [[Poké Transfer Lab]] on {{rt|15|Unova}}.
'''Poké Transfer''' (Japanese: '''ポケシフター''' ''PokéShifter'') is a feature in the [[Generation V]] games {{game|Black and White|s}} and {{game|Black and White|s|4=2}}. It can be accessed from within the [[Poké Transfer Lab]] on {{rt|15|Unova}}.


The Poké Transfer is a feature that allows Pokémon from any [[Generation IV]] game to be transferred to {{game|Black and White|s}}, similar to [[Generation IV]]'s [[Pal Park]]. It can be visited after the main storyline of the games has been completed and the {{player}} has obtained the [[National Pokédex]].
The Poké Transfer is a feature that allows Pokémon from any [[Generation IV]] game to be transferred to any Generation V game, similar to Generation IV's [[Pal Park]]. It can be visited after the main storyline of the games has been completed and the {{player}} has obtained the [[National Pokédex]].


==Transferring==
==Transferring==
By using the [[Nintendo DS]]'s {{wp|Nintendo DS#Download Play|Download Play}}, a player can send six {{OBP|Pokémon|species}} from a Generation IV game to Black and White. The player will then participate in a mini-game in which they must capture the Pokémon using a bow that shoots special [[Poké Ball]]s. There is a time limit, and if all six {{OBP|Pokémon|species}} are not captured within the time limit, the Pokémon not captured will be sent back to the Generation IV game, while those that are caught will be sent to the Black or White game, allowing less than six Pokémon to be sent at a time. The player has no limits on how many Pokémon they can transfer a day. Like [[Pal Park]], Pokémon sent over cannot be returned to any Generation IV game. Pokémon are not allowed to have held items, or know any [[HM]] moves. Any Pokémon can be transferred over, except the [[Spiky-eared Pichu]] and {{pkmn|Egg}}s. Attempting to transfer the Spiky-eared Pichu will yield the message "''Oh! This Pichu needs to stay where it is. It appears to have traveled through time. It has been affected by traveling so far through time with Celebi. It'll be risky to transfer it, so it's best for Pichu to stay where it is.''"
By using the [[Nintendo DS]]'s {{wp|Nintendo DS#Download Play|Download Play}}, a player can send six {{OBP|Pokémon|species}} from a Generation IV game to a Generation V game of the same language. The player will then participate in a mini-game in which they must capture the Pokémon using a bow that shoots special [[Poké Ball]]s. There is a time limit, and if not all six Pokémon are captured within the time limit, the Pokémon not captured will be sent back to the Generation IV game, while those that are caught will be sent to the Generation V game, allowing fewer than six Pokémon to be sent at a time. The player has no limits on how many Pokémon they can transfer a day. Like [[Pal Park]], Pokémon sent over cannot be returned to any Generation IV game.
 
Any Pokémon can be transferred, except {{pkmn|Egg}}s and [[Spiky-eared Pichu]]. (Attempting to transfer the Spiky-eared Pichu will yield the message "''Oh! This Pichu needs to stay where it is. It appears to have traveled through time. It has been affected by traveling so far through time with Celebi. It'll be risky to transfer it, so it's best for Pichu to stay where it is.''") Also, Pokémon that know [[HM]] moves cannot be transferred. Pokémon's [[held item]]s will be returned to the Generation IV game's bag.


In the mini-game, there are several rows of bushes that the Pokémon hide behind, sticking their heads out from time to time, or jumping from bush to bush at varying speeds. The only time that they can be caught is when their head/body is not covered by a bush. To help with the catching of Pokémon, near the end of the time limit a pink cloud of {{m|Sleep Powder}} will float across the screen, which will put all Pokémon to {{status|sleep}}. While they are asleep, the Pokémon can be hit regardless of where they are, and have their position shown by sleeping "zzz"s. It is possible for a Pokémon to have jumped off-screen when they are put to sleep; in that case, they won't be possible to hit until they wake up and come back on-screen.
In the mini-game, there are several rows of bushes that the Pokémon hide behind, sticking their heads out from time to time, or jumping from bush to bush at varying speeds. The only time that they can be caught is when their head/body is not covered by a bush. To help with the catching of Pokémon, near the end of the time limit a pink cloud of {{m|Sleep Powder}} will float across the screen, which will put all Pokémon to {{status|sleep}}. While they are asleep, the Pokémon can be hit regardless of where they are, and have their position shown by sleeping "zzz"s. It is possible for a Pokémon to have jumped off-screen when they are put to sleep; in that case, they won't be possible to hit until they wake up and come back on-screen.


==Location data==
==Modifications to transported Pokémon==
When a Pokémon is transferred, its location becomes simply the name of the region it was caught rather than the exact location it was caught. A Pokémon caught in {{game|HeartGold and SoulSilver|s|HeartGold or SoulSilver}} will have its location listed as Johto, regardless of if it was caught in Kanto, the [[Sinjoh Ruins]], or the [[Pokéwalker]]. A Pokémon originally caught in a [[Generation III]] game will have the text "after a long travel through time" added to the end of its location. In addition, the level obtained at is changed to the level arrived at, and the date obtained becomes the date it was transferred to the [[Generation V]] game.
While [[Nickname|unnicknamed]] Pokémon caught in Generation V have their names displayed in title case, unnicknamed Pokémon caught in Generation IV have their names displayed in ALLCAPS. The names of unnicknamed Pokémon transferred from Generation IV games are left in ALLCAPS. However, names of unnicknamed Pokémon will be displayed in title case after [[evolution]] regardless.
 
Like Pal Park, Poké Transfer only reads the data of the game the Pokémon was originally generated in, rather than its in-game met location. This sets any Pokémon created in FireRed or LeafGreen to [[Kanto]]; HeartGold or SoulSilver to [[Johto]] (even if it is actually from Kanto, the [[Sinjoh Ruins]], or the [[Pokéwalker]]); Ruby, Sapphire, or Emerald to [[Hoenn]]; Diamond, Pearl, or Platinum to [[Sinnoh]]; and Colosseum or XD to "[[Orre|distant land]]". (Pokémon obtained from [[Wonder Card]]s are treated as being created in the game they were received in.) A Pokémon originally caught in a [[Generation III]] game will have the text "after a long travel through time" added to the end of its location. A Pokémon whose {{pkmn|Egg}} was obtained in a game based in one region and traded to another region before it was hatched will display the name of the region it was generated in, rather than the one it was hatched in; this means that a Pokémon generated in Platinum but hatched in SoulSilver would have the OT and ID of the SoulSilver player but list that it was met in Sinnoh.
 
In addition, the level obtained at is changed to the level arrived at, and the date obtained becomes the date it was transferred to the [[Generation V]] game.


Like Pal Park, Poké Transfer reads only the data of the game the Pokémon was originally generated in, rather than its in-game met-at location. This sets any Pokémon created in FireRed or LeafGreen to [[Kanto]]; HeartGold or SoulSilver to [[Johto]]; Ruby, Sapphire, or Emerald to [[Hoenn]]; and Diamond, Pearl, or Platinum to [[Sinnoh]]. A Pokémon whose Egg is created in a game based in one region and traded to another region before it was hatched will display the name of the region it was generated in, rather than the one it was hatched in, meaning a Pokémon generated in Platinum but hatched in SoulSilver would have the OT and ID of SoulSilver's player but list that it was met in Sinnoh.
==Trivia==
*While most Pokémon jump from bush to bush in the minigame, {{p|Diglett}} and {{p|Dugtrio}} will instead glide along the ground.


==In other languages==
==In other languages==
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[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Minigames]]
[[Category:Minigames]]
[[Category:Pokémon Diamond and Pearl]]
[[Category:Pokémon Platinum]]
[[Category:Pokémon HeartGold and SoulSilver]]
[[Category:Pokémon Black and White]]
[[Category:Pokémon Black 2 and White 2]]


[[de:Porterlabor#Der Poképorter]]
[[de:Porterlabor#Der Poképorter]]
[[fr:Laboratoire Fret#Poké Fret]]
[[it:Pokétrasporto]]
[[it:Pokétrasporto]]
[[fr:Poké Fret]]
[[ja:ポケシフター]]
[[ja:ポケシフター]]
[[zh:宝可梦传送]]

Revision as of 18:49, 17 September 2016

Transfer redirects here. For the mechanic in Pokémon GO, see Released Pokémon.
The Poké Transfer

Poké Transfer (Japanese: ポケシフター PokéShifter) is a feature in the Generation V games Pokémon Black and White and Pokémon Black and White 2. It can be accessed from within the Poké Transfer Lab on Route 15.

The Poké Transfer is a feature that allows Pokémon from any Generation IV game to be transferred to any Generation V game, similar to Generation IV's Pal Park. It can be visited after the main storyline of the games has been completed and the player has obtained the National Pokédex.

Transferring

By using the Nintendo DS's Download Play, a player can send six Pokémon from a Generation IV game to a Generation V game of the same language. The player will then participate in a mini-game in which they must capture the Pokémon using a bow that shoots special Poké Balls. There is a time limit, and if not all six Pokémon are captured within the time limit, the Pokémon not captured will be sent back to the Generation IV game, while those that are caught will be sent to the Generation V game, allowing fewer than six Pokémon to be sent at a time. The player has no limits on how many Pokémon they can transfer a day. Like Pal Park, Pokémon sent over cannot be returned to any Generation IV game.

Any Pokémon can be transferred, except Eggs and Spiky-eared Pichu. (Attempting to transfer the Spiky-eared Pichu will yield the message "Oh! This Pichu needs to stay where it is. It appears to have traveled through time. It has been affected by traveling so far through time with Celebi. It'll be risky to transfer it, so it's best for Pichu to stay where it is.") Also, Pokémon that know HM moves cannot be transferred. Pokémon's held items will be returned to the Generation IV game's bag.

In the mini-game, there are several rows of bushes that the Pokémon hide behind, sticking their heads out from time to time, or jumping from bush to bush at varying speeds. The only time that they can be caught is when their head/body is not covered by a bush. To help with the catching of Pokémon, near the end of the time limit a pink cloud of Sleep Powder will float across the screen, which will put all Pokémon to sleep. While they are asleep, the Pokémon can be hit regardless of where they are, and have their position shown by sleeping "zzz"s. It is possible for a Pokémon to have jumped off-screen when they are put to sleep; in that case, they won't be possible to hit until they wake up and come back on-screen.

Modifications to transported Pokémon

While unnicknamed Pokémon caught in Generation V have their names displayed in title case, unnicknamed Pokémon caught in Generation IV have their names displayed in ALLCAPS. The names of unnicknamed Pokémon transferred from Generation IV games are left in ALLCAPS. However, names of unnicknamed Pokémon will be displayed in title case after evolution regardless.

Like Pal Park, Poké Transfer only reads the data of the game the Pokémon was originally generated in, rather than its in-game met location. This sets any Pokémon created in FireRed or LeafGreen to Kanto; HeartGold or SoulSilver to Johto (even if it is actually from Kanto, the Sinjoh Ruins, or the Pokéwalker); Ruby, Sapphire, or Emerald to Hoenn; Diamond, Pearl, or Platinum to Sinnoh; and Colosseum or XD to "distant land". (Pokémon obtained from Wonder Cards are treated as being created in the game they were received in.) A Pokémon originally caught in a Generation III game will have the text "after a long travel through time" added to the end of its location. A Pokémon whose Egg was obtained in a game based in one region and traded to another region before it was hatched will display the name of the region it was generated in, rather than the one it was hatched in; this means that a Pokémon generated in Platinum but hatched in SoulSilver would have the OT and ID of the SoulSilver player but list that it was met in Sinnoh.

In addition, the level obtained at is changed to the level arrived at, and the date obtained becomes the date it was transferred to the Generation V game.

Trivia

  • While most Pokémon jump from bush to bush in the minigame, Diglett and Dugtrio will instead glide along the ground.

In other languages

Language Title
France Flag.png French Poké Fret
Germany Flag.png German Poképorter
Italy Flag.png Italian Pokétrasporto
South Korea Flag.png Korean 포케시프터 PokéShifter
Spain Flag.png Spanish Pokétransfer


Inter-generational transfer
Gen I Time CapsulePoké TransporterBank
Gen II
Gen III Dual-slot modePal Park
Gen IV Dual-slot modePal ParkPoké TransferRelocator
Gen V Poké TransferRelocatorPoké TransporterBank
Gen VI Poké TransporterBank
Gen VII Poké TransporterBankGO ParkHOME
Gen VIII BankHOMEGO Transporter
Gen IX


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.