Player's house (Kanto)
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Reason: Pictures from the house's exterior and interior from all generations and present them better.
The player's house is the building in which the player lives in their respective games: Red lives in this house in Generation I and FireRed and LeafGreen, whereas Leaf lives here in FireRed and LeafGreen only. This house is situated in their hometown, Pallet Town.
Generations I and III
In Generation I and FireRed and LeafGreen, the bedroom is where the player first starts their adventure. The room has a bed, a PC, and a TV hooked up to a SNES* in Generation I or NES* in FireRed and LeafGreen. Also in FireRed and LeafGreen, a chest of drawers and a bookcase are added. However, either the SNES or NES serve no real purpose other than for aesthetic reasons.
In Generation I, interacting with the SNES results in the following text:
In FireRed and LeafGreen, interacting with the NES results in the following text:
In both generations, a Potion can be withdrawn from the PC at the start of the game, and the PC can also be used as an item storage system like any other PCs in the game. In FireRed and LeafGreen, a sign can also be found on the wall by the stairs between the player's bedroom and the living room, which notifies the player that either pressing the L or R buttons on their Game Boy Advance will trigger the help feature.
The living room downstairs has a TV and a dining table, where the player's mother can be found. After the player receives their starter Pokémon, the player's mother can fully restore the player's Pokémon, just like at a Pokémon Center.
In Generation I, interacting with the TV from either the left or right side will result in the following text to appear:
If the player is Red, a movie involving four boys walking on railroad tracks is shown, possibly a reference to the film Stand by Me. In FireRed and LeafGreen, if the player is Leaf, a movie about a girl in pigtails walking down a yellow brick road is shown, possibly a reference to the film The Wizard of Oz.
The interaction text from the TV and with the player's mother is as follows:
Red as the player
- Generation I (TV)
- Generation I (Mother)
- FireRed and LeafGreen (TV)
- FireRed and LeafGreen (Mother)
Leaf as the player
- FireRed and LeafGreen only (TV)
- FireRed and LeafGreen only (Mother)
Generations II and IV
Interacting with the Nintendo 64 yields the following text:
In the Japanese releases of Generation II, the Nintendo 64 is referred to as ロクヨン Rokuyon, a popular nickname for the console in Japan.
In HeartGold and SoulSilver, the differences to the bedroom from FireRed and LeafGreen are the following:
- the green carpet has been replaced with a much bigger, red chequered carpet;
- the TV is removed;
- the NES* has been replaced by a Wii.
Interacting with the Wii yields the following text:
In both generations, interacting with the PC results in the following text:
- Generation II
- HeartGold and SoulSilver
On the living room, Red's mother can be found there, whereby only in HeartGold and SoulSilver is she drinking a mug of tea at the table, and she tells the player how worried she is about Red, but at the same time how proud she is of him. Differences in these generations include a new kitchen area with a refrigerator and sink, bookshelves, and a larger TV. In Generation II only, the living room also has an added mirror.
Interacting with the TV provides the following text:
- Generation II
- HeartGold and SoulSilver
Red's mother dialogue is as follows:
- Generation II (first time)
- Generation II (second and subsequent times)
- HeartGold and SoulSilver (first time)
- HeartGold and SoulSilver (second and subsequent times)
- The featured video game console in the bedroom has changed with every generation it has appeared in:
- In FireRed and LeafGreen, when playing as Leaf, the movie presented on the TV is likely a reference to The Wizard of Oz, a movie from 1939, which depicts the fictional adventure of a young girl. However, Leaf's mother will remark that it means that all girls wish to go out on adventures someday, contradicting the point of the movie (in which the main character wished to return home).