Play Nice (move): Difference between revisions

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==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br />{{gameabbrev7|SM}} [[Pokémon Sun and Pokémon Moon Special Demo Version|Demo]]|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.}}
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|}
|}{{left clear}}
|}{{left clear}}

Revision as of 01:29, 20 October 2016

Play Nice
なかよくする Make Friends
[[File:|300px|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Play Nice (Japanese: なかよくする Make Friends) is a non-damaging Normal-type move introduced in Generation VI.

Effect

Play Nice lowers the target's Attack stat by one stage and bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. It will hit the target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.

Description

Games Description
XYORAS
SM Demo
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
025 Pikachu Pikachu Electric Electric 7
039 Jigglypuff Jigglypuff Normal Fairy 10
8
216 Teddiursa Teddiursa Normal Normal 25
217 Ursaring Ursaring Normal Normal 25
311 Plusle Plusle Electric Electric 1, 21
1
312 Minun Minun Electric Electric 1
314 Illumise Illumise Bug Bug 1
511 Pansage Pansage Grass Grass 1
513 Pansear Pansear Fire Fire 1
515 Panpour Panpour Water Water 1
531 Audino Audino Normal Normal 1
574 Gothita Gothita Psychic Psychic 8
575 Gothorita Gothorita Psychic Psychic 1
576 Gothitelle Gothitelle Psychic Psychic 1
613 Cubchoo Cubchoo Ice Ice 15
614 Beartic Beartic Ice Ice 9
684 Swirlix Swirlix Fairy Fairy 8
685 Slurpuff Slurpuff Fairy Fairy 8
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
Mandarin Chinese 和睦相處 / 和睦相处 Hémù Xiāngchǔ
France Flag.png French Camaraderie
Germany Flag.png German Kameradschaft
Italy Flag.png Italian Simpatia
South Korea Flag.png Korean 친해지기 Chinhaejigi
Spain Flag.png Spanish Camaradería


Variations of the move Confide
StatusIC HOME.png ConfidePlay Nice


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.