Play Nice (move): Difference between revisions
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{{Moveheader/Level|Normal|6}} | {{Moveheader/Level|Normal|6}} | ||
{{Moveentry/Level6|025|Pikachu|1|Electric|Electric|7}} | {{Moveentry/Level6|025|Pikachu|1|Electric|Electric|7}} | ||
{{Moveentry/Level6|039|Jigglypuff|2|Normal|Fairy|10}} | {{Moveentry/Level6|039|Jigglypuff|2|Normal|Fairy|{{tt|10|XY}}<br>{{tt|8|ORAS}}}} | ||
{{Moveentry/Level6|216|Teddiursa|1|Normal|Normal|25}} | {{Moveentry/Level6|216|Teddiursa|1|Normal|Normal|25}} | ||
{{Moveentry/Level6|217|Ursaring|1|Normal|Normal|25}} | {{Moveentry/Level6|217|Ursaring|1|Normal|Normal|25}} |
Revision as of 11:02, 23 November 2014
Play Nice なかよくする Make Friends | ||||||||||||
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Target
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Availability
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Play Nice (Japanese: なかよくする Make Friends) is a non-damaging Normal-type move introduced in Generation VI.
Effect
Play Nice lowers the target's Attack stat by one stage and is unaffected by modifications to the accuracy stat and evasion stat. It will hit the target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield or is in the middle of a semi-invulnerable move like Fly or Dig.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
VI | |||||||||||
025 | Pikachu | Electric | 7 | ||||||||
039 | Jigglypuff | Normal | Fairy | 10 8 | |||||||
216 | Teddiursa | Normal | 25 | ||||||||
217 | Ursaring | Normal | 25 | ||||||||
311 | Plusle | Electric | --, 21 | ||||||||
312 | Minun | Electric | -- | ||||||||
314 | Illumise | Bug | -- | ||||||||
511 | Pansage | Grass | -- | ||||||||
513 | Pansear | Fire | -- | ||||||||
515 | Panpour | Water | -- | ||||||||
531 | Audino | Normal | -- | ||||||||
574 | Gothita | Psychic | 8 | ||||||||
575 | Gothorita | Psychic | -- | ||||||||
576 | Gothitelle | Psychic | -- | ||||||||
613 | Cubchoo | Ice | 15 | ||||||||
614 | Beartic | Ice | 9 | ||||||||
684 | Swirlix | Fairy | 8 | ||||||||
685 | Slurpuff | Fairy | 8 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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Variations of the move Confide | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |