Pinsir (Pokémon)/Generation III learnset: Difference between revisions

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{{pokelinkback|127|Pinsir}}
{{pokelinkback|127|Pinsir|3}}
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|bug|bug|3|1|Pinsir}}
{{learnlist/levelh|Pinsir|Bug|Bug|3|1}}
{{mlentry3|Start|ViceGrip|Normal|55|100|30|Tough|4|0}}
{{learnlist/level3|1|ViceGrip|Normal|55|100|30|Tough|4|0}}
{{mlentry3|Start|Focus Energy|Normal|—|—|30|Cool|1|3}}
{{learnlist/level3|1|Focus Energy|Normal|—|—|30|Cool|1|3}}
{{mlentry3|7|Bind|Normal|15|75|20|Tough|3|0}}
{{learnlist/level3|7|Bind|Normal|15|75|20|Tough|3|0}}
{{mlentry3|13|Seismic Toss|Fighting|—|100|20|Tough|2|1}}
{{learnlist/level3|13|Seismic Toss|Fighting|—|100|20|Tough|2|1}}
{{mlentry3|19|Harden|Normal|—|—|30|Tough|2|0}}
{{learnlist/level3|19|Harden|Normal|—|—|30|Tough|2|0}}
{{mlentry3|25|Revenge|Fighting|60|100|10|Tough|3|0}}
{{learnlist/level3|25|Revenge|Fighting|60|100|10|Tough|3|0}}
{{mlentry3|31|Brick Break|Fighting|75|100|15|Cool|1|4}}
{{learnlist/level3|31|Brick Break|Fighting|75|100|15|Cool|1|4}}
{{mlentry3|37|Guillotine|Normal|—|30|5|Cool|2|1}}
{{learnlist/level3|37|Guillotine|Normal|—|—|5|Cool|2|1}}
{{mlentry3|43|Submission|Fighting|80|80|25|Cool|6|0}}
{{learnlist/level3|43|Submission|Fighting|80|80|25|Cool|6|0}}
{{mlentry3|49|Swords Dance|Normal|—|—|30|Beauty|1|0}}
{{learnlist/level3|49|Swords Dance|Normal|—|—|30|Beauty|1|0}}
{{movelist/note|4}}
{{learnlist/levelf|Pinsir|Bug|Bug|3|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|bug|bug|3|1|Pinsir}}
{{learnlist/tmh|Pinsir|Bug|Bug|3|1}}
{{mlentry3|[[TM01]]|Focus Punch|Fighting|150|100|20|Tough|3|0}}
{{learnlist/tm3|TM01|Focus Punch|Fighting|150|100|20|Tough|3|0}}
{{mlentry3|[[TM06]]|Toxic|Poison|—|85|10|Smart|3|0}}
{{learnlist/tm3|TM06|Toxic|Poison|—|85|10|Smart|3|0}}
{{mlentry3|[[TM08]]|Bulk Up|Fighting|—|—|20|Beauty|1|0}}
{{learnlist/tm3|TM08|Bulk Up|Fighting|—|—|20|Beauty|1|0}}
{{mlentry3|[[TM10]]|Hidden Power|Normal|—|100|15|Smart|3|0}}
{{learnlist/tm3|TM10|Hidden Power|Normal|—|100|15|Smart|3|0}}
{{mlentry3|[[TM11]]|Sunny Day|Fire|—|—|5|Beauty|1|0}}
{{learnlist/tm3|TM11|Sunny Day|Fire|—|—|5|Beauty|1|0}}
{{mlentry3|[[TM15]]|Hyper Beam|Normal|150|90|15|Cool|4|4}}
{{learnlist/tm3|TM15|Hyper Beam|Normal|150|90|5|Cool|4|4}}
{{mlentry3|[[TM17]]|Protect|Normal|—|—|10|Cute|1|0}}
{{learnlist/tm3|TM17|Protect|Normal|—|—|10|Cute|1|0}}
{{mlentry3|[[TM18]]|Rain Dance|Water|—|—|5|Tough|1|0}}
{{learnlist/tm3|TM18|Rain Dance|Water|—|—|5|Tough|1|0}}
{{mlentry3|[[TM21]]|Frustration|Normal|—|100|20|Cute|1|0}}
{{learnlist/tm3|TM21|Frustration|Normal|—|100|20|Cute|1|0}}
{{mlentry3|[[TM26]]|Earthquake|Ground|100|100|10|Tough|1|3}}
{{learnlist/tm3|TM26|Earthquake|Ground|100|100|10|Tough|1|3}}
{{mlentry3|[[TM27]]|Return|Normal|—|100|20|Cute|1|0}}
{{learnlist/tm3|TM27|Return|Normal|—|100|20|Cute|1|0}}
{{mlentry3|[[TM28]]|Dig|Ground|80|100|10|Smart|1|0}}
{{learnlist/tm3|TM28|Dig|Ground|60|100|10|Smart|1|0}}
{{mlentry3|[[TM31]]|Brick Break|Fighting|75|100|15|Cool|1|4}}
{{learnlist/tm3|TM31|Brick Break|Fighting|75|100|15|Cool|1|4}}
{{mlentry3|[[TM32]]|Double Team|Normal|—|—|15|Cool|2|0}}
{{learnlist/tm3|TM32|Double Team|Normal|—|—|15|Cool|2|0}}
{{mlentry3|[[TM39]]|Rock Tomb|Rock|50|80|10|Smart|3|0}}
{{learnlist/tm3|TM39|Rock Tomb|Rock|50|80|10|Smart|3|0}}
{{mlentry3|[[TM42]]|Facade|Normal|70|100|20|Cute|2|0}}
{{learnlist/tm3|TM42|Facade|Normal|70|100|20|Cute|2|0}}
{{mlentry3|[[TM43]]|Secret Power|Normal|70|100|20|Smart|1|0}}
{{learnlist/tm3|TM43|Secret Power|Normal|70|100|20|Smart|1|0}}
{{mlentry3|[[TM44]]|Rest|Psychic|—|—|10|Cute|2|0}}
{{learnlist/tm3|TM44|Rest|Psychic|—|—|10|Cute|2|0}}
{{mlentry3|[[TM45]]|Attract|Normal|—|100|15|Cute|2|0}}
{{learnlist/tm3|TM45|Attract|Normal|—|100|15|Cute|2|0}}
{{mlentry3|[[TM46]]|Thief|Dark|40|100|10|Tough|1|0}}
{{learnlist/tm3|TM46|Thief|Dark|40|100|10|Tough|1|0}}
{{mlentry3|[[HM01]]|Cut|Normal|50|95|30|Cool|2|1}}
{{learnlist/tm3|HM01|Cut|Normal|50|95|30|Cool|2|1}}
{{mlentry3|[[HM04]]|Strength|Normal|80|100|15|Tough|2|1}}
{{learnlist/tm3|HM04|Strength|Normal|80|100|15|Tough|2|1}}
{{mlentry3|[[HM06]]|Rock Smash|Fighting|20|100|15|Tough|1|3}}
{{learnlist/tm3|HM06|Rock Smash|Fighting|20|100|15|Tough|1|3}}
{{movelist/note|4}}
{{learnlist/tmf|Pinsir|Bug|Bug|3|1}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{eggmoves|bug|bug|3|1|Pinsir}}
{{learnlist/breedh|Pinsir|Bug|Bug|3|1}}
{{mlentry3|{{p|Gligar}}<br>{{p|Trapinch}}, {{p|Nincada}}, {{p|Flygon}}|Faint Attack|Dark|60|&mdash;|20|Smart|2|0}}
{{learnlist/breed3|{{MSP|207|Gligar}}{{MSP|328|Trapinch}}{{MSP|329|Vibrava}}{{MSP|330|Flygon}}|Faint Attack|Dark|60|&mdash;|20|Smart|2|0}}
{{mlentry3|{{p|Scyther}}, {{p|Scizor}}<br>{{p|Nincada}}, {{p|Ninjask}}|False Swipe|Normal|40|100|40|Cool|1|3}}
{{learnlist/breed3|{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|290|Nincada}}{{MSP|291|Ninjask}}|False Swipe|Normal|40|100|40|Cool|1|3}}
{{mlentry3|{{p|Paras}}, {{p|Parasect}}<br>{{p|Pineco}}, {{p|Forretress}}<br>{{p|Heracross}}|Flail|Normal|&mdash;|100|15|Cute|1|0|*}}
{{learnlist/breed3|{{MSP|046|Paras}}{{MSP|047|Parasect}}{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|214|Heracross}}|Flail|Normal|&mdash;|100|15|Cute|1|0|*}}
{{mlentry3|{{p|Beedrill}}<br>{{p|Heracross}}|Fury Attack|Normal|15|85|20|Cool|2|1}}
{{learnlist/breed3|{{MSP|015|Beedrill}}{{MSP|214|Heracross}}|Fury Attack|Normal|15|85|20|Cool|2|1}}
{{eggmoves/note|4}}
{{learnlist/breedf|Pinsir|Bug|Bug|3|1}}


====By [[Move tutor|tutoring]]====
====By [[Move tutor|tutoring]]====
{{tutor|bug|bug|3|1|Pinsir}}
{{learnlist/tutorh|Pinsir|Bug|Bug|3|1}}
{{mtentry3|yes|yes|Body Slam|Normal|85|100|15|Tough|1|4}}
{{learnlist/tutor3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}
{{mtentry3|yes|yes|Double-Edge|Normal|120|100|15|Tough|6|0}}
{{learnlist/tutor3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}
{{mtentry3|no|yes|Endure|Normal|&mdash;|&mdash;|10|Tough|2|0}}
{{learnlist/tutor3|Endure|Normal|&mdash;|&mdash;|10|Tough|2|0|||no|yes|no}}
{{mtentry3|no|yes|Fury Cutter|Bug|10|95|20|Cool|3|0||'''}}
{{learnlist/tutor3|Fury Cutter|Bug|10|95|20|Cool|3|0||'''|no|yes|no}}
{{mtentry3|yes|yes|Mimic|Normal|&mdash;|&mdash;|10|Cute|1|0}}
{{learnlist/tutor3|Mimic|Normal|&mdash;|&mdash;|10|Cute|1|0|||yes|yes|yes}}
{{mtentry3|yes|yes|Rock Slide|Rock|75|90|10|Tough|1|3}}
{{learnlist/tutor3|Rock Slide|Rock|75|90|10|Tough|1|3|||yes|yes|no}}
{{mtentry3|yes|yes|Seismic Toss|Fighting|&mdash;|100|20|Tough|2|1}}
{{learnlist/tutor3|Seismic Toss|Fighting|&mdash;|100|20|Tough|2|1|||yes|yes|yes}}
{{mtentry3|no|yes|Sleep Talk|Normal|&mdash;|&mdash;|10|Cute|3|0}}
{{learnlist/tutor3|Sleep Talk|Normal|&mdash;|&mdash;|10|Cute|3|0|||no|yes|no}}
{{mtentry3|no|yes|Snore|Normal|40|100|15|Cool|4|0}}
{{learnlist/tutor3|Snore|Normal|40|100|15|Cool|4|0|||no|yes|no}}
{{mtentry3|yes|yes|Substitute|Normal|&mdash;|&mdash;|10|Smart|2|0}}
{{learnlist/tutor3|Substitute|Normal|&mdash;|&mdash;|10|Smart|2|0|||yes|yes|yes}}
{{mtentry3|no|yes|Swagger|Normal|&mdash;|90|15|Cute|2|0}}
{{learnlist/tutor3|Swagger|Normal|&mdash;|90|15|Cute|2|0|||no|yes|yes}}
{{mtentry3|yes|yes|Swords Dance|Normal|&mdash;|&mdash;|30|Beauty|1|0}}
{{learnlist/tutor3|Swords Dance|Normal|&mdash;|&mdash;|30|Beauty|1|0|||yes|yes|no}}
{{tutor/note|3}}
{{learnlist/tutorf|Pinsir|Bug|Bug|3|1}}
 
====Special moves====
{{Shadow moves|127|35|Shadow Break|Shadow Shed|--|--|Helping Hand|Normal|Guillotine|Normal|False Swipe|Normal|Submission|Fighting|xd|bug|bug}}
 
[[zh:大甲/第三世代技能表]]

Revision as of 05:56, 24 December 2015

← Pinsir Pinsir

By leveling up

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 ViceGrip Normal 05555 100}}100% 30 Tough 4 ♥♥♥♥ 0  
011 Focus Energy Normal 0000 —}}—% 30 Cool 1 3 ♥♥♥
077 Bind Normal 01515 075}}75% 20 Tough 3 ♥♥♥ 0  
1313 Seismic Toss Fighting 0000 100}}100% 20 Tough 2 ♥♥ 1
1919 Harden Normal 0000 —}}—% 30 Tough 2 ♥♥ 0  
2525 Revenge Fighting 06060 100}}100% 10 Tough 3 ♥♥♥ 0  
3131 Brick Break Fighting 07575 100}}100% 15 Cool 1 4 ♥♥♥♥
3737 Guillotine Normal 0000 —}}—% 5 Cool 2 ♥♥ 1
4343 Submission Fighting 08080 080}}80% 25 Cool 6 ♥♥♥♥♥♥ 0  
4949 Swords Dance Normal 0000 —}}—% 30 Beauty 1 0  
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting —% 20 Beauty 1 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10 Tough 1 3 ♥♥♥
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10 Smart 1 0  
Bag TM Fighting Sprite.png TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Rock Sprite.png TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10 Tough 1 0  
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30 Cool 2 ♥♥ 1
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting 20 100% 15 Tough 1 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
GligarTrapinchVibravaFlygon
Faint Attack Dark 60 —% 20 Smart 2 ♥♥ 0  
ScytherScizorNincadaNinjask
False Swipe Normal 40 100% 40 Cool 1 3 ♥♥♥
ParasParasectPinecoForretressHeracross
Flail* Normal 100% 15 Cute 1 0  
BeedrillHeracross
Fury Attack Normal 15 85% 20 Cool 2 ♥♥ 1
  • Moves marked with an asterisk (*) must be chain bred onto Pinsir in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pinsir in that game.
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fury Cutter Bug 10 95% 20 Cool 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Rock Slide Rock 75 90% 10 Tough 1 3 ♥♥♥
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cool 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swords Dance Normal —% 30 Beauty 1 0  
  • A black abbreviation in a colored box indicates that Pinsir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pinsir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 35+ Purified moves
Shadow Break File:Box xd 127.png Helping Hand Normal
Shadow Shed Guillotine Normal
-- False Swipe Normal
-- Submission Fighting