From Bulbapedia, the community-driven Pokémon encyclopedia.
Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-strike move introduced in Generation I.
Pin Missile inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 42, ignoring the possibility of missing. Although only the first hit can be a critical hit, each successive hit will deal the same amount of damage.
Pin Missile will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last hit of this move.
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.
Same as previous generations, except it will continue attacking after a substitute is broken.
Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.
|| An attack that fires many needle-like projectiles from the body. Strikes several times.
|| Fires pins that strike 2-5 times.
|| Sharp pins are fired to strike 2 to 5 times.
|| Sharp pins are shot at the foe and hit two to five times at once.
|| Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
|| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
In the anime
In the manga
In The Electric Tale of Pikachu manga
In the Pokémon Adventures manga
In other generations
- Pin Missile is one of three moves in the main series games to have a base power that is not a multiple of 5, the other two being Comet Punch and Fury Swipes.
In other languages