Pin Missile (move): Difference between revisions
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{{MoveInfobox| | {{bad picture|2=Should be replaced with Generation VII images}} | ||
n=42 | | {{MoveInfobox | ||
name=Pin Missile | | |n=42 | ||
jname=ミサイルばり | | |name=Pin Missile | ||
jtranslit= | |jname=ミサイルばり | ||
jtrans=Missile Needle | | |jtranslit=Misairubari | ||
gameimage=Pin Missile.png | | |jtrans=Missile Needle | ||
gameimage2=Pin Missile 2.png | | |gameimage=Pin Missile.png | ||
gameimagewidth=300 | | |gameimage2=Pin Missile 2.png | ||
type=Bug | | |gameimagewidth=300 | ||
damagecategory=Physical | | |type=Bug | ||
basepp=20 | | |damagecategory=Physical | ||
maxpp=32 | | |basepp=20 | ||
power={{tt|25|14 in Generations I-V}} | | |maxpp=32 | ||
accuracy={{tt|95|85 in Generations I-V}} | |power={{tt|25|14 in Generations I-V}} | ||
|accuracy={{tt|95|85 in Generations I-V}} | |||
gen=I | | |gen=I | ||
category=Cool | | |category=Cool | ||
appeal=2 | | |appeal=2 | ||
jam=1 | | |jam=1 | ||
cdesc=Startles the Pokémon that has the Judge's attention. | | |cdesc=Startles the Pokémon that has the Judge's attention. | ||
appealsc=2 | | |appealsc=2 | ||
scdesc=Allows performance of the same move twice in a row. | | |scdesc=Allows performance of the same move twice in a row. | ||
appeal6=1 | | |appeal6=1 | ||
jam6=0 | | |jam6=0 | ||
cdesc6=Effectiveness varies depending on when it is used. | |cdesc6=Effectiveness varies depending on when it is used. | ||
|touches=no | |||
touches=no | | |protect=yes | ||
protect=yes | | |magiccoat=no | ||
magiccoat=no | | |snatch=no | ||
snatch=no | | |mirrormove=yes | ||
|kingsrock=yes | |||
kingsrock=yes | |sound=no | ||
|target=anyadjacent | |||
}} | |||
target=anyadjacent | |||
'''Pin Missile''' (Japanese: '''ミサイルばり''' ''Missile Needle'') is a damage-dealing {{type|Bug}} [[multi-strike move]] introduced in [[Generation I]]. | '''Pin Missile''' (Japanese: '''ミサイルばり''' ''Missile Needle'') is a damage-dealing {{type|Bug}} [[multi-strike move]] introduced in [[Generation I]]. | ||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. | Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 42. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. | ||
Pin Missile will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | Pin Missile will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | ||
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===Generation IV=== | ===Generation IV=== | ||
Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Pin Missile, if it does not miss | Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Pin Missile, if it does not miss. | ||
===Generation V=== | ===Generation V=== | ||
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. | There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~44.333. | ||
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. | ||
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===Generation VI=== | ===Generation VI=== | ||
Pin Missile now has a base power of 25 and an accuracy of 95%. | Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it has an average power of ~79.2. | ||
==Description== | ==Description== | ||
{{movedesc|Bug}} | {{movedesc|Bug}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|An attack that fires many needle-like projectiles from the body. Strikes several times.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Fires pins that strike 2-5 times.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Sharp pins are fired to strike 2 to 5 times.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|Sharp pins are shot at the foe and hit two to five times at once.}} | {{movedescentry|{{gameabbrev3|FRLG}}|Sharp pins are shot at the foe and hit two to five times at once.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}} | |||
{{movedescentry|{{ | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Bug|1}} | ||
{{Moveentry/ | {{Moveentry/7|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|30|35|35|28|28|28|32|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|135|Jolteon|type=Electric|1|Field|Field|48{{sup/1|RGB}}<br>36{{sup/1|Y}}|36|36|36|36{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25|25}} | ||
{{Moveentry/ | {{Moveentry/7|167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug||||36|36|36|36|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|168|Ariados|type=Bug|type2=Poison|1|Bug|Bug||||41|41|41|41|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||28|28{{sup/3|RSE}}<br>21{{sup/3|FRLG}}|37|37|37|37}} | ||
{{Moveentry/ | {{Moveentry/7|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug||||||31|31|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|263|Zigzagoon|type=Normal|1|Field|Field|||25|25|25|25{{sup/6|XY}}<br>19{{sup/6|ORAS}}|19}} | ||
{{Moveentry/ | {{Moveentry/7|331|Cacnea|type=Grass|2|Grass|Human-Like|||21|21|21|21{{sup/6|XY}}<br>38{{sup/6|ORAS}}|38}} | ||
{{Moveentry/ | {{Moveentry/7|332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like|||21|21|21|21{{sup/6|XY}}<br>38{{sup/6|ORAS}}|38}} | ||
{{Moveentry/ | {{Moveentry/7|451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3||||12|12{{sup/5|BW}}<br>9{{sup/5|B2W2}}|9|9|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3||||1, 12{{sup/4|DP}}<br>12{{sup/4|PtHGSS}}|12{{sup/5|BW}}<br>9{{sup/5|B2W2}}|9|9}} | ||
{{Moveentry/ | {{Moveentry/7|556|Maractus|type=Grass|1|Grass|Grass|||||10|10|10}} | ||
{{Moveentry/ | {{Moveentry/7|597|Ferroseed|type=Grass|type2=Steel|2|Grass|Mineral|||||18|18|18}} | ||
{{Moveentry/ | {{Moveentry/7|598|Ferrothorn|type=Grass|type2=Steel|2|Grass|Mineral|||||18|18|18}} | ||
{{Moveentry/ | {{Moveentry/7|650|Chespin|type=Grass|1|Field|Field||||||18|18}} | ||
{{Moveentry/ | {{Moveentry/7|651|Quilladin|type=Grass|1|Field|Field||||||20|19}} | ||
{{Moveentry/ | {{Moveentry/7|652|Chesnaught|type=Grass|type2=Fighting|1|Field|Field||||||20|19}} | ||
{{ | {{Moveentry/7|747|Mareanie|type=Poison|type2=Water|1|Water 1|Water 1|||||||45}} | ||
{{Moveentry/7|748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1|||||||51}} | |||
{{Moveentry/7|768|Golisopod|type=Bug|type2=Water|2|Bug|Water 3|||||||41|STAB='''}} | |||
{{Moveentry/7|777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy|||||||45}} | |||
{{Movefoot|Bug|7}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Bug|2}} | ||
{{Moveentry/ | {{Moveentry/6|204|Pineco|type=Bug|1|Bug|Bug|✔|✔|✔|✔|✔|✔|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass||✔|✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|406|Budew|type=Grass|type2=Poison|2|Fairy|Grass|||✔|✔|✔|✔}} | ||
{{Moveentry/ | {{Moveentry/6|543|Venipede|type=Bug|type2=Poison|1|Bug|Bug||||✔|✔|✔|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||||✔|✔|✔|STAB='''}} | ||
{{ | {{Movefoot|Bug|6}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Bug}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, even at a distance. It hits two to five times in succession.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
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{{movep|type=bug|ms=135|pkmn=Jolteon|method=Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent.}} | {{movep|type=bug|ms=135|pkmn=Jolteon|method=Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent.}} | ||
{{movemid|type=bug|user=Eevee brothers|user1=Sparky's Jolteon|startcode=EP040|startname=The Battling Eevee Brothers|notes=Debut}} | {{movemid|type=bug|user=Eevee brothers|user1=Sparky's Jolteon|startcode=EP040|startname=The Battling Eevee Brothers|notes=Debut}} | ||
{{movemid|type=bug|user=Ethan ( | {{movemid|type=bug|user=Ethan (EP101)|user1=Ethan's Jolteon|startcode=EP101|startname=Get Along, Little Pokémon}} | ||
{{movep|type=bug|ms=211|pkmn=Qwilfish|method=Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size.}} | {{movep|type=bug|ms=211|pkmn=Qwilfish|method=Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size.}} | ||
{{movemid|type=bug|user=Harrison ( | {{movemid|type=bug|user=Harrison (EP216)|user1=Harrison's Qwilfish|startcode=EP216|startname=Dueling Heroes}} | ||
{{movemid|type=bug|user=Dorian|user1=Dorian's Qwilfish|startcode=EP256|startname=Just Add Water}} | {{movemid|type=bug|user=Dorian|user1=Dorian's Qwilfish|startcode=EP256|startname=Just Add Water}} | ||
{{movep|type=bug|ms=015|pkmn=Beedrill|method=Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent or the stinger at the end of Beedrill's body or the stingers on Beedrill's arms glow white and it fires a white orb trailing green streams of light from them at the opponent.}} | {{movep|type=bug|ms=015|pkmn=Beedrill|method=Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent or the stinger at the end of Beedrill's body or the stingers on Beedrill's arms glow white and it fires a white orb trailing green streams of light from them at the opponent.}} | ||
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{{movep|type=bug|ms=332|pkmn=Cacturne|method=Cacturne shoots white streams of pins from its spikes at the opponent.}} | {{movep|type=bug|ms=332|pkmn=Cacturne|method=Cacturne shoots white streams of pins from its spikes at the opponent.}} | ||
{{movemid|type=bug|user=Harley's Cacturne|startcode=AG123|startname=Rhapsody in Drew}} | {{movemid|type=bug|user=Harley's Cacturne|startcode=AG123|startname=Rhapsody in Drew}} | ||
{{movep|type=bug|ms=452|pkmn=Drapion|method=Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire from its tail claw.}} | {{movep|type=bug|ms=452|pkmn=Drapion|method=Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire from its tail claw. Or Drapion fires white orbs trailing green streams of light at the opponent from its claws at the opponent.}} | ||
{{movemid|type=bug|user=J|user1=J's Drapion|startcode=DP045|startname=Ill-Will Hunting!}} | {{movemid|type=bug|user=J|user1=J's Drapion|startcode=DP045|startname=Ill-Will Hunting!}} | ||
{{movemid|type=bug|user=Aaron (Elite Four)|user1=Aaron's Drapion|startcode=DP099|startname=A Trainer and Child Reunion!}} | {{movemid|type=bug|user=Aaron (Elite Four)|user1=Aaron's Drapion|startcode=DP099|startname=A Trainer and Child Reunion!}} | ||
{{movemid|type=bug|user=Paul|user1=Paul's Drapion|startcode=DP186|startname=Familiarity Breeds Strategy!}} | {{movemid|type=bug|user=Paul|user1=Paul's Drapion|startcode=DP186|startname=Familiarity Breeds Strategy!}} | ||
{{movemid|type=bug|user=Celosia|user1=Celosia's Drapion|startcode=XY094|startname=From A to Z!}} | |||
{{movep|type=bug|ms=439|pkmn=Mime Jr.|method=The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent.}} | {{movep|type=bug|ms=439|pkmn=Mime Jr.|method=The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent.}} | ||
{{movemid|type=bug|user=James's Mime Jr.|startcode=DP049|startname=Dawn's Early Night!|notes=Used via {{color2|{{bug color dark}}|Mimic (move)|Mimic}}}} | {{movemid|type=bug|user=James's Mime Jr.|startcode=DP049|startname=Dawn's Early Night!|notes=Used via {{color2|{{bug color dark}}|Mimic (move)|Mimic}}}} | ||
Line 143: | Line 150: | ||
{{movep|type=bug|ms=650|pkmn=Chespin|method=The spikes on Chespin's head stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.}} | {{movep|type=bug|ms=650|pkmn=Chespin|method=The spikes on Chespin's head stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.}} | ||
{{movemid|type=bug|user=Clemont|user1=Clemont's Chespin|startcode=XY010|startname=Mega-Mega Meowth Madness!}} | {{movemid|type=bug|user=Clemont|user1=Clemont's Chespin|startcode=XY010|startname=Mega-Mega Meowth Madness!}} | ||
{{movemid|type=bug|user= | {{movemid|type=bug|user=Chespie|user1=Mairin's Chespie|startcode=SS029|startname=Mega Evolution Special I}} | ||
{{movep|type=bug|ms=652|pkmn=Chesnaught|method=The spikes on Chesnaught's back stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.}} | {{movep|type=bug|ms=652|pkmn=Chesnaught|method=The spikes on Chesnaught's back stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.}} | ||
{{movemid|type=bug|user=Millis Steel|user1=Millis Steel's Chesnaught|startcode=M17|startname=Diancie and the Cocoon of Destruction}} | {{movemid|type=bug|user=Millis Steel|user1=Millis Steel's Chesnaught|startcode=M17|startname=Diancie and the Cocoon of Destruction}} | ||
{{movemid|type=bug|user=Clemont's Chespin|user1=Clemont's Chesnaught in a dream|startcode=XY098|startname=Dream a Little Dream from Me!}} | |||
{{movemid|type=bug|user=Chapman|user1=Chapman's Chesnaught|startcode=XY108|startname=A Watershed Moment!}} | |||
{{movep|type=bug|ms=168|pkmn=Ariados|method=Ariados fires white orbs trailing green streams of light from its back at the opponent.}} | {{movep|type=bug|ms=168|pkmn=Ariados|method=Ariados fires white orbs trailing green streams of light from its back at the opponent.}} | ||
{{movebtm|type=bug|user=Ariados (Pokémon)|user1=Multiple wild Ariados|startcode=XY069|startname=Defending the Homeland!}} | {{movebtm|type=bug|user=Ariados (Pokémon)|user1=Multiple wild Ariados|startcode=XY069|startname=Defending the Homeland!}} | ||
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===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=bug|exp=yes|gen=The user fires pins from their body at the opponent.|image1=Vee Jolteon Pin Missile.png|image1p=Jolteon|image2=Qwilfish Pin Missile Adventures.png|image2p=Qwilfish}} | {{movemanga|type=bug|exp=yes|gen=The user fires pins from their body at the opponent.|image1=Vee Jolteon Pin Missile.png|image1p=Jolteon|image2=Qwilfish Pin Missile Adventures.png|image2p=Qwilfish|image3=Marisso Chespin Pin Missile.png|image3p=Chespin|image4=Marisso Pin Missile.png|image4p=Chesnaught}} | ||
{{movep|type=bug|ms=135|pkmn=Jolteon|method=Jolteon fires large, triangle-shaped pins from the white fur around its neck at the opponent.}} | {{movep|type=bug|ms=135|pkmn=Jolteon|method=Jolteon fires large, triangle-shaped pins from the white fur around its neck at the opponent.}} | ||
{{movemid|type=bug|user=Vee|user1=Red's Vee|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}} | {{movemid|type=bug|user=Vee|user1=Red's Vee|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}} | ||
Line 167: | Line 176: | ||
{{movemid|type=bug|user=Qwilfish (Pokémon)|user1=The Battle Factory's Qwilfish|startcode=PS427|startname=Uprooting Seedot}} | {{movemid|type=bug|user=Qwilfish (Pokémon)|user1=The Battle Factory's Qwilfish|startcode=PS427|startname=Uprooting Seedot}} | ||
{{movep|type=bug|ms=650|pkmn=Chespin|method=Chespin fires multiple small needles from the spikes on its head at the opponent.}} | {{movep|type=bug|ms=650|pkmn=Chespin|method=Chespin fires multiple small needles from the spikes on its head at the opponent.}} | ||
{{ | {{movemid|type=bug|user=Marisso|user1=X's Marisso|startcode=PAXY04|startname=They Have a Flare for a Li'l Kanga-Napping}} | ||
{{movep|type=bug|ms=214M|pkmn=Heracross|method= }} | |||
{{movemid|type=bug|user=Gurkinn|user1=Gurkinn's Heracross|startcode=X & Y chapter (Adventures)|startname=X & Y chapter}} | |||
{{movep|type=bug|ms=652|pkmn=Chesnaught|method=Chesnaught fires multiple small needles from the spines on its arms at the opponent.}} | |||
{{movebtmManga|type=bug|user=Marisso|user1=X's Marisso|startcode=PAXY39|startname=PAXY39}} | |||
===In the Pokémon Pocket Monsters manga=== | ===In the Pokémon Pocket Monsters manga=== | ||
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==In other generations== | ==In other generations== | ||
{{movegen| | {{movegen | ||
type=Bug| | |type=Bug | ||
genI=Pin Missile I| | |genI=Pin Missile I | ||
genII=Pin Missile II| | |genII=Pin Missile II | ||
genIII=Pin Missile III| | |genIII=Pin Missile III | ||
genIV=Pin Missile IV | |genIV=Pin Missile IV | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Bug| | |type=Bug | ||
genV=Pin Missile V| | |genV=Pin Missile V | ||
PMDRB=Pin Missile PMD RB | |PMDRB=Pin Missile PMD RB | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Bug| | |type=Bug | ||
Stad=Pin Missile Stad| | |Stad=Pin Missile Stad | ||
Stad2=Pin Missile Stad2| | |Stad2=Pin Missile Stad2 | ||
|Colo=Pin Missile Colo | |||
|XD=Pin Missile XD | |||
}} | }} | ||
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==In other languages== | ==In other languages== | ||
{{Langtable|color={{bug color}}|bordercolor={{bug color dark}} | {{Langtable|color={{bug color}}|bordercolor={{bug color dark}} | ||
|zh_cmn=飛彈針 ''{{tt|Fēidàn Zhēn|Missile Needle}}'' | |zh_yue=飛彈針 ''{{tt|Fēidáan Jām|Missile Needle}}'' | ||
|zh_cmn=飛彈針 / 飞弹针 ''{{tt|Fēidàn Zhēn|Missile Needle}}'' | |||
|nl=Naaldraket | |nl=Naaldraket | ||
|fi=Neulaohjus ([[EP040]])<br | |fi=Neulaohjus ([[EP040]])<br>Piikkiohjus (Advanced Generation) | ||
|fr=Dard-Nuée | |fr=Dard-Nuée | ||
|da=Nålemissil | |da=Nålemissil | ||
Line 218: | Line 234: | ||
|no=Nålestikk | |no=Nålestikk | ||
|pl=Szpilopocisk | |pl=Szpilopocisk | ||
|pt_br=Míssil de Espinhos | |pt_br=Míssil de Espinhos (anime, TCG)<br>Míssil Perfurante (The Official Pokémon Handbook) | ||
|pt_eu=Ataque Míssil<br | |pt_eu=Ataque Míssil<br>Míssil (Black and White series) | ||
|ro=Proiectilul Ascuțit | |||
|sr=Bodljikavi Projektil | |sr=Bodljikavi Projektil | ||
|es_eu=Pin Misil | |es_eu=Pin Misil | ||
|es_la=Misiles Aguja ([[EP040]])<br | |es_la=Misiles Aguja ([[EP040]])<br>Ataque Misil ([[EP101]])<br>Misil de Agua ([[EP216]])<br>Misiles Pin ([[EP256]])<br>Misil Aguja ([[The Legend of Thunder|TLoT]], [[AG123]]-present) | ||
| | |tr=İğne Mermisi | ||
|vi=Hỏa Tiễn Gai Độc | |||
}} | |||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
Line 235: | Line 254: | ||
[[ja:ミサイルばり]] | [[ja:ミサイルばり]] | ||
[[pl:Pin Missile]] | [[pl:Pin Missile]] | ||
[[zh:飞弹针(招式)]] | |||
[[zh: |
Revision as of 12:17, 30 December 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Pin Missile ミサイルばり Missile Needle | ||||||||||||
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Target
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Availability
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Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-strike move introduced in Generation I.
Effect
Generation I
Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 42. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Pin Missile will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Pin Missile has a base power of 14 and an accuracy of 85%.
Generation II
All strikes now do damage independently, consequently enabling any of them to be critical.
Generation III
Pin Missile may now continue attacking after breaking a substitute.
Generation IV
Pokémon with the Ability Skill Link will always hit five times when using Pin Missile, if it does not miss.
Generation V
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~44.333.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
Generation VI
Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it has an average power of ~79.2.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0015 | |
Bug | 30 | 35 | 35 | 28 | 28 | 28 | 32 | |||||
0135 | Field | 48RGB 36Y |
36 | 36 | 36 | 36BW 25B2W2 |
25 | 25 | ||||||
0167 | |
Bug | 36 | 36 | 36 | 36 | ||||||||
0168 | |
Bug | 41 | 41 | 41 | 41 | ||||||||
0211 | |
Water 2 | 28 | 28RSE 21FRLG |
37 | 37 | 37 | 37 | ||||||
0214 | |
Bug | 31 | 31 | ||||||||||
0263 | Field | 25 | 25 | 25 | 25XY 19ORAS |
19 | ||||||||
0331 | Grass | Human-Like | 21 | 21 | 21 | 21XY 38ORAS |
38 | |||||||
0332 | |
Grass | Human-Like | 21 | 21 | 21 | 21XY 38ORAS |
38 | ||||||
0451 | |
Bug | Water 3 | 12 | 12BW 9B2W2 |
9 | 9 | |||||||
0452 | |
Bug | Water 3 | 1, 12DP 12PtHGSS |
12BW 9B2W2 |
9 | 9 | |||||||
0556 | Grass | 10 | 10 | 10 | ||||||||||
0597 | |
Grass | Mineral | 18 | 18 | 18 | ||||||||
0598 | |
Grass | Mineral | 18 | 18 | 18 | ||||||||
0650 | Field | 18 | 18 | |||||||||||
0651 | Field | 20 | 19 | |||||||||||
0652 | |
Field | 20 | 19 | ||||||||||
0747 | |
Water 1 | 45 | |||||||||||
0748 | |
Water 1 | 51 | |||||||||||
0768 | |
Bug | Water 3 | 41 | ||||||||||
0777 | |
Field | Fairy | 45 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0204 | Bug | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0315 | |
Fairy | Grass | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0406 | |
Fairy | Grass | ✔ | ✔ | ✔ | ✔ | ||||||
0543 | |
Bug | ✔ | ✔ | ✔ | ||||||||
0595 | |
Bug | ✔ | ✔ | ✔ | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
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In the anime
The opponent is hit with a massive amount of pins. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent. | |||
Sparky's Jolteon | The Battling Eevee Brothers | Debut | |
Ethan's Jolteon | Get Along, Little Pokémon | None | |
Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size. | |||
Harrison's Qwilfish | Dueling Heroes | None | |
Dorian's Qwilfish | Just Add Water | None | |
Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent or the stinger at the end of Beedrill's body or the stingers on Beedrill's arms glow white and it fires a white orb trailing green streams of light from them at the opponent. | |||
Jimmy's Beedrill | The Legend of Thunder! | None | |
Galen's two Beedrill | Pokémon Ranger and the Temple of the Sea | None | |
Three wild Beedrill | Splitting Heirs! | None | |
Multiple wild Beedrill | Defending the Homeland! | None | |
The spikes on Cacnea's arms glow white and shoot either a barrage of white needles or white, arrow-shaped streams of pins at the opponent. Sometimes the pins are fired from the spikes on its head. | |||
James's Cacnea | A Poached Ego! | None | |
Cacturne shoots white streams of pins from its spikes at the opponent. | |||
Harley's Cacturne | Rhapsody in Drew | None | |
Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire from its tail claw. Or Drapion fires white orbs trailing green streams of light at the opponent from its claws at the opponent. | |||
J's Drapion | Ill-Will Hunting! | None | |
Aaron's Drapion | A Trainer and Child Reunion! | None | |
Paul's Drapion | Familiarity Breeds Strategy! | None | |
Celosia's Drapion | From A to Z! | None | |
The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent. | |||
James's Mime Jr. | Dawn's Early Night! | Used via Mimic | |
Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent. | |||
A Coordinator's Skorupi | Another One Gabites the Dust! | None | |
Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing. | |||
Toby's Marra | A Maractus Musical! | None | |
Toby's Racca | A Maractus Musical! | None | |
Toby's Tussy | A Maractus Musical! | None | |
The ends of Ferrothorn's vines glow white and fire white, arrow-shaped streams at the opponent. | |||
Cameron's Ferrothorn | The Road to Humilau! | None | |
The spikes on Chespin's head stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent. | |||
Clemont's Chespin | Mega-Mega Meowth Madness! | None | |
Mairin's Chespie | Mega Evolution Special I | None | |
The spikes on Chesnaught's back stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent. | |||
Millis Steel's Chesnaught | Diancie and the Cocoon of Destruction | None | |
Clemont's Chesnaught in a dream | Dream a Little Dream from Me! | None | |
Chapman's Chesnaught | A Watershed Moment! | None | |
Ariados fires white orbs trailing green streams of light from its back at the opponent. | |||
Multiple wild Ariados | Defending the Homeland! | None |
In the manga
In The Electric Tale of Pikachu manga
The user fires pins from their body at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
The fur on Jolteon's backside grows longer and sharper and points forward, then fires spear-like pins at the opponent. | |||
Sparky's Jolteon | To Evolve or Not to Evolve, That is the Question! | Debut | |
The fur on Eevee's backside and tail grows longer, sharpens, and points forward, then fires spear-like pins at the opponent. | |||
Mikey's Eevee | To Evolve or Not to Evolve, That is the Question! | Used via Mimic |
In the How I Became a Pokémon Card manga
In the Pokémon Adventures manga
The user fires pins from their body at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Jolteon fires large, triangle-shaped pins from the white fur around its neck at the opponent. | |||
Red's Vee | Clefabulous Clefable | Debut | |
Qwilfish releases two beams of energy from its eyes at the opponent. | |||
The Battle Factory's Qwilfish | Uprooting Seedot | None | |
Chespin fires multiple small needles from the spikes on its head at the opponent. | |||
X's Marisso | They Have a Flare for a Li'l Kanga-Napping | None | |
Gurkinn's Heracross | X & Y chapter | None | |
Chesnaught fires multiple small needles from the spines on its arms at the opponent. | |||
X's Marisso | PAXY39 | None |
In the Pokémon Pocket Monsters manga
The user attacks with its stingers. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Beedrill pokes its stingers at the opponent. | |||
A wild Beedrill | Clefairy's New Power! | Debut |
In the Pokémon Try Adventure manga
The user fires spikes from their body at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Drapion fires large spikes from its body at the opponent. | |||
Soro's Drapion | TA16 | Debut |
In other generations
Trivia
- Before Generation VI, Pin Missile was the only move with a base power of 14. It was also one of three moves in the core series games to have a base power that is not a multiple of 5, the other two being Comet Punch and Fury Swipes.
- All of these moves happen to be multi-strike moves.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |