Pin Missile (move): Difference between revisions

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jtranslit=Misairu Bari |
jtranslit=Misairu Bari |
jtrans=Missile Needle |
jtrans=Missile Needle |
gameimage=Pin Missile V.png |
gameimage=Pin Missile.png |
gameimage2=Pin Missile 2.png |
gameimagewidth=300 |
type=Bug |
type=Bug |
damagecategory=Physical |
damagecategory=Physical |
basepp=20 |
basepp=20 |
maxpp=32 |
maxpp=32 |
power={{tt|25|14 in Generation I-V}} |
power={{tt|25|14 in Generations I-V}} |
accuracy={{tt|95|85 in Generation I-V}} |
accuracy={{tt|95|85 in Generations I-V}} |
bdesc=Attacks 2-5 times consecutively. |
bdesc=Attacks 2-5 times consecutively. |
gen=I |
gen=I |
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appealsc=2 |
appealsc=2 |
scdesc=Allows performance of the same move twice in a row. |
scdesc=Allows performance of the same move twice in a row. |
appeal6=1 |
jam6=0 |
cdesc6=Effectiveness varies depending on when it is used. |
pokefordex=Pin%20Missile |
pokefordex=Pin%20Missile |
touches=no |
touches=no |
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==Effect==
==Effect==
===Generation I===
===Generation I===
Pin Missile inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. On average, it will hit 3 times, giving it an average power of 42, ignoring the possibility of missing. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage.
Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 42. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage.


Pin Missile will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
Pin Missile will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
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All strikes now do damage independently, consequently enabling any of them to be critical.
All strikes now do damage independently, consequently enabling any of them to be critical.


===Generations III and IV===
===Generation III===
Pin Missile may now continue attacking after a substitute is broken.
Pin Missile may now continue attacking after breaking a substitute.


Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Pin Missile if it does not miss. However, no Pokémon could naturally possess both Skill Link and Pin Missile until Generation VI.
===Generation IV===
Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Pin Missile, if it does not miss. However, no Pokémon could naturally possess both Skill Link and Pin Missile until Generation VI.


===Generation V===
===Generation V===
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. On average, it will hit 3.168 times, giving it an average power of 44.352, ignoring the possibility of missing.
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 44.352.


Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last strike is dealt, the following one will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each strike will cause {{a|Weak Armor}} to activate.
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
 
If the target has {{a|Weak Armor}}, each strike will activate it.


===Generation VI===
===Generation VI===
Pin Missile now has a base power of 25 and an accuracy of 95%. On average, it will hit 3.168 times, giving it an average power of 79.2, ignoring the possibility of missing.
Pin Missile now has a base power of 25 and an accuracy of 95%. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 79.2.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Sharp pins are fired to strike 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Sharp pins are fired to strike 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Sharp pins are shot at the foe and hit two to five times at once.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Sharp pins are shot at the foe and hit two to five times at once.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Inflicts damage on the target, even at a distance. It hits two to five times in succession.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{Moveentry/Level1|211|Qwilfish|2|Water|Poison|no|28|28|FRLG=21|37|37|37}}
{{Moveentry/Level1|211|Qwilfish|2|Water|Poison|no|28|28|FRLG=21|37|37|37}}
{{Moveentry/Level1|214|Heracross|2|Bug|Fighting|no|no|no|no|no|31|STAB='''}}
{{Moveentry/Level1|214|Heracross|2|Bug|Fighting|no|no|no|no|no|31|STAB='''}}
{{Moveentry/Level1|263|Zigzagoon|1|Normal|Normal|no|no|25|25|25|25}}
{{Moveentry/Level1|263|Zigzagoon|1|Normal|Normal|no|no|25|25|25|{{tt|25|XY}}<br>{{tt|19|ORAS}}}}
{{Moveentry/Level1|331|Cacnea|1|Grass|Grass|no|no|21|21|21|21}}
{{Moveentry/Level1|331|Cacnea|1|Grass|Grass|no|no|21|21|21|{{tt|21|XY}}<br>{{tt|38|ORAS}}}}
{{Moveentry/Level1|332|Cacturne|2|Grass|Dark|no|no|21|21|21|21}}
{{Moveentry/Level1|332|Cacturne|2|Grass|Dark|no|no|21|21|21|{{tt|21|XY}}<br>{{tt|38|ORAS}}}}
{{Moveentry/Level1|451|Skorupi|2|Poison|Bug|no|no|no|12|12|B2W2=9|9|STAB='''}}
{{Moveentry/Level1|451|Skorupi|2|Poison|Bug|no|no|no|12|12|B2W2=9|9|STAB='''}}
{{Moveentry/Level1|452|Drapion|2|Poison|Dark|no|no|no|--, 12|12|B2W2=9|9}}
{{Moveentry/Level1|452|Drapion|2|Poison|Dark|no|no|no|--, 12|12|PtHGSS=12|B2W2=9|9}}
{{Moveentry/Level1|556|Maractus|1|Grass|Grass|no|no|no|no|10|10}}
{{Moveentry/Level1|556|Maractus|1|Grass|Grass|no|no|no|no|10|10}}
{{Moveentry/Level1|597|Ferroseed|2|Grass|Steel|no|no|no|no|18|18}}
{{Moveentry/Level1|597|Ferroseed|2|Grass|Steel|no|no|no|no|18|18}}
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===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Bug|2}}
{{Moveheader/Breed|Bug|2}}
{{Moveentry/Breed2|204|Pineco|1|Bug|Bug|{{MSP|015|Beedrill}}|{{MSP|015|Beedrill}}|{{MSP|015|Beedrill}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|{{MSP|015|Beedrill}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|STAB='''}}
{{Moveentry/Breed2|204|Pineco|1|Bug|Bug|{{MSP|015|Beedrill}}|{{MSP|015|Beedrill}}|{{MSP|015|Beedrill}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|{{MSP|015|Beedrill}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|{{MSP|015|Beedrill}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|214|Heracross}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|STAB='''}}
{{Moveentry/Breed2|315|Roselia|2|Grass|Poison|no|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}{{MSP|556|Maractus}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}}}
{{Moveentry/Breed2|315|Roselia|2|Grass|Poison|no|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}{{MSP|556|Maractus}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}{{MSP|556|Maractus}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}}}
{{Moveentry/Breed2|406|Budew|2|Grass|Poison|no|no|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}{{MSP|556|Maractus}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}}}
{{Moveentry/Breed2|406|Budew|2|Grass|Poison|no|no|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}{{MSP|556|Maractus}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}{{MSP|556|Maractus}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}}}
{{Moveentry/Breed2|543|Venipede|2|Bug|Poison|no|no|no|{{MSP|015|Beedrill}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|STAB='''}}
{{Moveentry/Breed2|543|Venipede|2|Bug|Poison|no|no|no|{{MSP|015|Beedrill}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|{{MSP|015|Beedrill}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|214|Heracross}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|STAB='''}}
{{Moveentry/Breed2|595|Joltik|2|Bug|Electric|no|no|no|{{MSP|015|Beedrill}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|STAB='''}}
{{Moveentry/Breed2|595|Joltik|2|Bug|Electric|no|no|no|{{MSP|015|Beedrill}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|{{MSP|015|Beedrill}}{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|214|Heracross}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|STAB='''}}
{{Movefooter|Bug|2}}
{{Movefooter|Bug|2}}


==In the anime==
==In the anime==
{{moveanime|type=bug|exp=yes|gen=The opponent is hit with a massive amount of pins.|image1=James Cacnea Pin Missile.png|image1p=Cacnea|image2=Cameron Ferrothorn Pin Missile.png|image2p=Ferrothorn|image3=Sparky Jolteon Pin Missile.png|image3p=Jolteon|image4=Paul Drapion Pin Missile.png|image4p=Drapion}}
{{moveanime|type=bug|exp=yes|gen=The opponent is hit with a massive amount of pins.|image1=Clemont Chespin Pin Missile.png|image1p=Chespin|image2=Cameron Ferrothorn Pin Missile.png|image2p=Ferrothorn|image3=Sparky Jolteon Pin Missile.png|image3p=Jolteon |image4=Paul Drapion Pin Missile.png|image4p=Drapion}}
{{movep|type=bug|ms=135|pkmn=Jolteon|method=Jolteon's fur becomes spiky and it fires yellow needles from its fur at the opponent.}}
{{movep|type=bug|ms=135|pkmn=Jolteon|method=Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent.}}
{{movemid|type=bug|user=Eevee brothers|user1=Sparky's Jolteon|startcode=EP040|startname=The Battling Eevee Brothers|notes=Debut}}
{{movemid|type=bug|user=Eevee brothers|user1=Sparky's Jolteon|startcode=EP040|startname=The Battling Eevee Brothers|notes=Debut}}
{{movemid|type=bug|user=Ethan (anime)|user1=Ethan's Jolteon|startcode=EP101|startname=Get Along, Little Pokémon}}
{{movemid|type=bug|user=Ethan (anime)|user1=Ethan's Jolteon|startcode=EP101|startname=Get Along, Little Pokémon}}
{{movep|type=bug|ms=211|pkmn=Qwilfish|method=Qwilfish sucks up water to make its body expand. Then, it glows white and shoots white needles from its body at the opponent. As it's shooting the Pin Missiles, its body shrinks back to regular size.}}
{{movep|type=bug|ms=211|pkmn=Qwilfish|method=Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size.}}
{{movemid|type=bug|user=Harrison (Whirl Cup)|user1=Harrison's Qwilfish|startcode=EP216|startname=Dueling Heroes}}
{{movemid|type=bug|user=Harrison (Whirl Cup)|user1=Harrison's Qwilfish|startcode=EP216|startname=Dueling Heroes}}
{{movemid|type=bug|user=Dorian|user1=Dorian's Qwilfish|startcode=EP256|startname=Just Add Water}}
{{movemid|type=bug|user=Dorian|user1=Dorian's Qwilfish|startcode=EP256|startname=Just Add Water}}
{{movep|type=bug|ms=015|pkmn=Beedrill|method=Beedrill puts its arms in front of it and the arm stingers on its arms start to glow white. It then releases multiple white needles from the arm stingers all over the battlefield, or Beedrill's arm stingers start to glow white and it releases two large needles the size of the arm stingers at the opponent.}}
{{movep|type=bug|ms=015|pkmn=Beedrill|method=Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent or the stinger at the end of Beedrill's body glows white and it fires a white orb trailing green streams of light at the opponent.}}
{{movemid|type=bug|user=Jimmy (Johto)|user1=Jimmy's Beedrill|startcode=The Legend of Thunder!}}
{{movemid|type=bug|user=Jimmy (Johto)|user1=Jimmy's Beedrill|startcode=The Legend of Thunder!}}
{{movemid|type=bug|user=Galen|user1=Galen's two Beedrill|startcode=M09|startname=Pokémon Ranger and the Temple of the Sea}}
{{movemid|type=bug|user=Galen|user1=Galen's two Beedrill|startcode=M09|startname=Pokémon Ranger and the Temple of the Sea}}
{{movep|type=bug|ms=331|pkmn=Cacnea|method=Cacnea points one or two of its arms out and the dark green spikes on its hands glow white. It then shoots a barrage of white needles at the opponent, or Cacnea's hands glow white and multiple white, arrow-headed streams of pins are released from them at the opponent. Sometimes the pins are fired from the dark spines in its head.}}
{{movemid|type=bug|user=Beedrill (Pokémon)|user1=Three wild Beedrill|startcode=XY045|startname=Splitting Heirs!}}
{{movemid|type=bug|user=Beedrill (Pokémon)|user1=Multiple wild Beedrill|startcode=Defending the Homeland!}}
{{movep|type=bug|ms=331|pkmn=Cacnea|method=The spikes on Cacnea's arms glow white and shoot either a barrage of white needles or white, arrow-shaped streams of pins at the opponent. Sometimes the pins are fired from the spikes on its head.}}
{{movemid|type=bug|user=James's Cacnea|startcode=AG006|startname=A Poached Ego!}}
{{movemid|type=bug|user=James's Cacnea|startcode=AG006|startname=A Poached Ego!}}
{{movep|type=bug|ms=332|pkmn=Cacturne|method=Cacturne releases multiple white glowing streams of pins from the dark green patches on its arms and legs at the opponent.}}
{{movep|type=bug|ms=332|pkmn=Cacturne|method=Cacturne shoots white streams of pins from its spikes at the opponent.}}
{{movemid|type=bug|user=Harley's Cacturne|startcode=AG123|startname=Rhapsody in Drew}}
{{movemid|type=bug|user=Harley's Cacturne|startcode=AG123|startname=Rhapsody in Drew}}
{{movep|type=bug|ms=452|pkmn=Drapion|method=Drapion's claws glow white and it brings them back above its head, and a thin white line connects the two claws. It then thrusts its claws forward and it releases multiple glowing white streams of pins from them at the opponent. It can also release glowing white pins from the claw at the end of its tail.}}
{{movep|type=bug|ms=452|pkmn=Drapion|method=Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire from its tail claw.}}
{{movemid|type=bug|user=J|user1=J's Drapion|startcode=DP045|startname=Ill-Will Hunting!}}
{{movemid|type=bug|user=J|user1=J's Drapion|startcode=DP045|startname=Ill-Will Hunting!}}
{{movemid|type=bug|user=Aaron (Elite Four)|user1=Aaron's Drapion|startcode=DP099|startname=A Trainer and Child Reunion!}}
{{movemid|type=bug|user=Aaron (Elite Four)|user1=Aaron's Drapion|startcode=DP099|startname=A Trainer and Child Reunion!}}
{{movemid|type=bug|user=Paul|user1=Paul's Drapion|startcode=DP186|startname=Familiarity Breeds Strategy!}}
{{movemid|type=bug|user=Paul|user1=Paul's Drapion|startcode=DP186|startname=Familiarity Breeds Strategy!}}
{{movep|type=bug|ms=439|pkmn=Mime Jr.|method=The ball on Mime Jr.'s head glow white. Its hands also glow white and it releases glowing white streams of pins from its hands at the opponent.}}
{{movep|type=bug|ms=439|pkmn=Mime Jr.|method=The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent.}}
{{movemid|type=bug|user=James's Mime Jr.|startcode=DP049|startname=Dawn's Early Night!|notes=Used via {{color2|{{bug color dark}}|Mimic (move)|Mimic}}}}
{{movemid|type=bug|user=James's Mime Jr.|startcode=DP049|startname=Dawn's Early Night!|notes=Used via {{color2|{{bug color dark}}|Mimic (move)|Mimic}}}}
{{movep|type=bug|ms=451|pkmn=Skorupi|method=The claws on Skorupi's arms glow white and it fires multiple glowing white streams of pins with arrowheads from the claws at the opponent.}}
{{movep|type=bug|ms=451|pkmn=Skorupi|method=Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent.}}
{{movemid|type=bug|user=Skorupi (Pokémon)|user1=A Coordinator's Skorupi|startcode=DP114|startname=Another One Gabites the Dust!}}
{{movemid|type=bug|user=Skorupi (Pokémon)|user1=A Coordinator's Skorupi|startcode=DP114|startname=Another One Gabites the Dust!}}
{{movep|type=bug|ms=556|pkmn=Maractus|method=The three claws on the end of one of Maractus's hands glow white and it fires three streams of glowing white pins from its claws at the opponent, or Maractus raises its arms and points both of them at the opponent. The claws at the end of both arms glow white and it releases three stream of white pins from each hand at the opponent.}}
{{movep|type=bug|ms=556|pkmn=Maractus|method=Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing.}}
{{movemid|type=bug|user=Toby|user1=Toby's Marra|startcode=BW053|startname=A Maractus Musical!}}
{{movemid|type=bug|user=Toby|user1=Toby's Marra|startcode=BW053|startname=A Maractus Musical!}}
{{movemid|type=bug|user=Toby|user1=Toby's Racca|startcode=BW053|startname=A Maractus Musical!}}
{{movemid|type=bug|user=Toby|user1=Toby's Racca|startcode=BW053|startname=A Maractus Musical!}}
{{movemid|type=bug|user=Toby|user1=Toby's Tussy|startcode=BW053|startname=A Maractus Musical!}}
{{movemid|type=bug|user=Toby|user1=Toby's Tussy|startcode=BW053|startname=A Maractus Musical!}}
{{movep|type=bug|ms=598|pkmn=Ferrothorn|method=Ferrothorn's arms glow white and it fires multiple glowing white streams with arrowheads from the arms at the opponent.}}
{{movep|type=bug|ms=598|pkmn=Ferrothorn|method=The ends of Ferrothorn's vines glow white and fire white, arrow-shaped streams at the opponent.}}
{{movebtm|type=bug|user=Cameron (Unova)|user1=Cameron's Ferrothorn|startcode=BW094|startname=The Road to Humilau!}}
{{movemid|type=bug|user=Cameron (Unova)|user1=Cameron's Ferrothorn|startcode=BW094|startname=The Road to Humilau!}}
{{movep|type=bug|ms=650|pkmn=Chespin|method=The spikes on Chespin's head stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.}}
{{movemid|type=bug|user=Clemont|user1=Clemont's Chespin|startcode=XY010|startname=Mega-Mega Meowth Madness!}}
{{movemid|type=bug|user=Mairin|user1=Mairin's Chespie|startcode=SS029|startname=Mega Evolution Special I}}
{{movep|type=bug|ms=652|pkmn=Chesnaught|method=The spikes on Chesnaught's back stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.}}
{{movemid|type=bug|user=Millis Steel|user1=Millis Steel's Chesnaught|startcode=M17|startname=Diancie and the Cocoon of Destruction}}
{{movep|type=bug|ms=168|pkmn=Ariados|method=Ariados fires white orbs trailing green streams of light from its back at the opponent.}}
{{movebtm|type=bug|user=Ariados (Pokémon)|user1=Multiple wild Ariados|startcode=XY069|startname=Defending the Homeland!}}


==In the manga==
==In the manga==
===In The Electric Tale of Pikachu manga===
===In The Electric Tale of Pikachu manga===
{{movemanga|type=bug|exp=yes|gen=The user fires pins from their body at the opponent.|image1=Sparky Jolteon Pin Missile EToP.png|image1p=Jolteon|image2=Mikey Eevee Mimic Pin Missile EToP.png|image2p=Eevee}}
{{movemanga|type=bug|exp=yes|gen=The user fires pins from their body at the opponent.|image1=Sparky Jolteon Pin Missile EToP.png|image1p=Jolteon|image2=Mikey Eevee Mimic Pin Missile EToP.png|image2p=Eevee}}
{{movep|type=bug|ms=135|pkmn=Jolteon|method=Jolteon raises its backside in the air slightly and the fur around it grows longer and sharp. Jolteon then fires multiple spear-like pins from the spiked fur at the opponent.}}
{{movep|type=bug|ms=135|pkmn=Jolteon|method=The fur on Jolteon's backside grows longer and sharper and points forward, then fires spear-like pins at the opponent.}}
{{movemid|type=bug|user=Eevee brothers|user1=Sparky's Jolteon|startcode=ET06|startname=To Evolve or Not to Evolve, That is the Question!|notes=Debut}}
{{movemid|type=bug|user=Eevee brothers|user1=Sparky's Jolteon|startcode=ET06|startname=To Evolve or Not to Evolve, That is the Question!|notes=Debut}}
{{movep|type=bug|ms=133|pkmn=Eevee|method=Eevee raises its backside in the air slightly and its grows longer and spikes out. Eevee then fires multiple spear-like pins from the spiked fur at the opponent.}}
{{movep|type=bug|ms=133|pkmn=Eevee|method=The fur on Eevee's backside and tail grows longer, sharpens, and points forward, then fires spear-like pins at the opponent.}}
{{movebtmManga|type=bug|user=Mikey|user1=Mikey's Eevee|startcode=ET06|startname=To Evolve or Not to Evolve, That is the Question!|notes=Used via {{color2|{{bug color dark}}|Mimic (move)|Mimic}}}}
{{movebtmManga|type=bug|user=Mikey|user1=Mikey's Eevee|startcode=ET06|startname=To Evolve or Not to Evolve, That is the Question!|notes=Used via {{color2|{{bug color dark}}|Mimic (move)|Mimic}}}}
===In the How I Became a Pokémon Card manga===
* {{p|Jolteon}} was revealed to have used Pin Missile in [[PW31]], but only the move itself was shown.


===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=bug|exp=yes|gen=The user fires pins from their body at the opponent.|image1=Vee Jolteon Pin Missile.png|image1p=Jolteon|image2=Qwilfish Pin Missile Adventures.png|image2p=Qwilfish}}
{{movemanga|type=bug|exp=yes|gen=The user fires pins from their body at the opponent.|image1=Vee Jolteon Pin Missile.png|image1p=Jolteon|image2=Qwilfish Pin Missile Adventures.png|image2p=Qwilfish}}
{{movep|type=bug|ms=135|pkmn=Jolteon|method=Jolteon fires multiple large triangle-shaped pins from the collar around its neck at the opponent.}}
{{movep|type=bug|ms=135|pkmn=Jolteon|method=Jolteon fires large, triangle-shaped pins from the white fur around its neck at the opponent.}}
{{movemid|type=bug|user=Vee|user1=Red's Vee|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}}
{{movemid|type=bug|user=Vee|user1=Red's Vee|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}}
{{movep|type=bug|ms=211|pkmn=Qwilfish|method=Qwilfish releases two beams of energy from its eyes at the opponent.}}
{{movep|type=bug|ms=211|pkmn=Qwilfish|method=Qwilfish releases two beams of energy from its eyes at the opponent.}}
{{movebtmManga|type=bug|user=Qwilfish (Pokémon)|user1=The Battle Factory's Qwilfish|startcode=PS427|startname=VS. Seedot}}
{{movemid|type=bug|user=Qwilfish (Pokémon)|user1=The Battle Factory's Qwilfish|startcode=PS427|startname=Uprooting Seedot}}
{{movep|type=bug|ms=650|pkmn=Chespin|method=Chespin fires multiple small needles from the spikes on its head at the opponent.}}
{{movebtmManga|type=bug|user=X (Adventures)|user1=X's Marisso|startcode=PAXY04|startname=They Have a Flare for a Li'l Kanga-Napping}}
 
===In the Pokémon Pocket Monsters manga===
{{movemanga|type=bug|exp=yes|gen=The user attacks with its stingers.|image1=Beedrill Pin Missile PMRS.png|image1p=Beedrill}}
{{movep|type=bug|ms=015|pkmn=Beedrill|method=Beedrill pokes its stingers at the opponent.}}
{{movebtmManga|type=bug|user=Beedrill (Pokémon)|user1=A wild Beedrill|startcode=PMRS51|startname=Clefairy's New Power!|notes=Debut}}
 
===In the Pokémon Try Adventure manga===
{{movemanga|type=bug|exp=yes|gen=The user fires spikes from their body at the opponent.|image1=Soro Drapion Pin Missile.png|image1p=Drapion}}
{{movep|type=bug|ms=452|pkmn=Drapion|method=Drapion fires large spikes from its body at the opponent.}}
{{movebtmManga|type=bug|user=Soro|user1=Soro's Drapion|startcode=TA16|notes=Debut}}


==In other generations==
==In other generations==
Line 154: Line 187:
genIV=Pin Missile IV|
genIV=Pin Missile IV|
}}
}}
{{Movegen|
{{Movegen|
type=Bug|
type=Bug|
Stad=Pin Missile Stadium|
genV=Pin Missile V|
PMDRB=Pin Missile PMD RB|
}}
}}
{{Movegen|
type=Bug|
Stad=Pin Missile Stad|
Stad2=Pin Missile Stad2|
}}
==Trivia==
==Trivia==
*Before [[Generation VI]], Pin Missile was the only move with a base power of 14. It was one of three moves in the main series games to have a base power that is not a multiple of 5, the other two being {{m|Comet Punch}} and {{m|Fury Swipes}}.
*Before [[Generation VI]], Pin Missile was the only move with a base power of 14. It was also one of three moves in the [[core series]] games to have a base power that is not a multiple of 5, the other two being {{m|Comet Punch}} and {{m|Fury Swipes}}.
** All of these moves happen to be [[multi-strike move]]s.
** All of these moves happen to be [[multi-strike move]]s.


Line 166: Line 208:
|zh_cmn=飛彈針 ''{{tt|Fēi​dàn​ Zhēn|Missile Needle}}​''
|zh_cmn=飛彈針 ''{{tt|Fēi​dàn​ Zhēn|Missile Needle}}​''
|nl=Naaldraket
|nl=Naaldraket
|fi=Neulaohjus ([[EP040]])<BR>Piikkiohjus (Advanced Generation)
|fi=Neulaohjus ([[EP040]])<br/>Piikkiohjus (Advanced Generation)
|fr=Dard-Nuée
|fr=Dard-Nuée
|da=Nålemissil
|da=Nålemissil
Line 175: Line 217:
|ko=바늘미사일 ''Bineul Missile''
|ko=바늘미사일 ''Bineul Missile''
|no=Nålestikk
|no=Nålestikk
|pl=Szpilo Pocisk
|pl=Szpilopocisk
|pt_br=Míssil de Espinhos
|pt_br=Míssil de Espinhos
|pt_eu=Ataque Míssil
|pt_eu=Ataque Míssil<br/>Míssil (Black and White series)
|sr=Bodljikavi Projektil
|sr=Bodljikavi Projektil
|es_eu=Pin Misil
|es_eu=Pin Misil
|es_la=Misil Aguja (anime)
|es_la=Misiles Aguja ([[EP040]])<br/>Ataque Misil ([[EP101]])<br/>Misil de Agua ([[EP216]])<br/>Misiles Pin ([[EP256]])<br/>Misil Aguja ([[The Legend of Thunder|TLoT]], [[AG123]]-present)
|ro=Proiectilul Ascuțit}}
|ro=Proiectilul Ascuțit}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}  
{{Project Moves and Abilities notice}}
 
[[Category:Multi-strike moves]]
[[Category:Multi-strike moves]]
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
Line 193: Line 236:
[[pl:Pin Missile]]
[[pl:Pin Missile]]
[[pt:Pin Missile]]
[[pt:Pin Missile]]
[[zh:飞弹针(技能)]]

Revision as of 14:50, 30 May 2015

Pin Missile
ミサイルばり Missile Needle
Type  Bug
Category  Physical
PP  20 (max. 32)
Power  25
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-strike move introduced in Generation I.

Effect

Generation I

Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 42. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Pin Missile will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Pin Missile has a base power of 14 and an accuracy of 85%.

Generation II

All strikes now do damage independently, consequently enabling any of them to be critical.

Generation III

Pin Missile may now continue attacking after breaking a substitute.

Generation IV

Pokémon with the Ability Skill Link will always hit five times when using Pin Missile, if it does not miss. However, no Pokémon could naturally possess both Skill Link and Pin Missile until Generation VI.

Generation V

There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 44.352.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

Generation VI

Pin Missile now has a base power of 25 and an accuracy of 95%. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 79.2.

Description

Games Description
An attack that fires many needle-like projectiles from the body. Strikes several times.
Fires pins that strike 2-5 times.
RSE Sharp pins are fired to strike 2 to 5 times.
FRLG Sharp pins are shot at the foe and hit two to five times at once.
PMDRB Inflicts damage on the target, even at a distance. It hits two to five times in succession.
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
015 Beedrill Beedrill Bug Poison 30 35 35 28 28 28
135 Jolteon Jolteon Electric Electric 48 36 36 36 36 36 25 25
167 Spinarak Spinarak Bug Poison       36 36 36
168 Ariados Ariados Bug Poison       41 41 41
211 Qwilfish Qwilfish Water Poison   28 28 21 37 37 37
214 Heracross Heracross Bug Fighting           31
263 Zigzagoon Zigzagoon Normal Normal     25 25 25 25
19
331 Cacnea Cacnea Grass Grass     21 21 21 21
38
332 Cacturne Cacturne Grass Dark     21 21 21 21
38
451 Skorupi Skorupi Poison Bug       12 12 9 9
452 Drapion Drapion Poison Dark       --, 12 12 12 9 9
556 Maractus Maractus Grass Grass         10 10
597 Ferroseed Ferroseed Grass Steel         18 18
598 Ferrothorn Ferrothorn Grass Steel         18 18
650 Chespin Chespin Grass Grass           18
651 Quilladin Quilladin Grass Grass           20
652 Chesnaught Chesnaught Grass Fighting           20
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
204 Pineco Pineco Bug Bug Beedrill Beedrill BeedrillSpinarakAriadosSkorupiDrapion BeedrillSpinarakAriadosSkorupiDrapion BeedrillSpinarakAriadosHeracrossSkorupiDrapion
315 Roselia Roselia Grass Poison   CacneaCacturne CacneaCacturne CacneaCacturneMaractusFerroseedFerrothorn CacneaCacturneMaractusFerroseedFerrothorn
406 Budew Budew Grass Poison     CacneaCacturne CacneaCacturneMaractusFerroseedFerrothorn CacneaCacturneMaractusFerroseedFerrothorn
543 Venipede Venipede Bug Poison       BeedrillSpinarakAriadosSkorupiDrapion BeedrillSpinarakAriadosHeracrossSkorupiDrapion
595 Joltik Joltik Bug Electric       BeedrillSpinarakAriadosSkorupiDrapion BeedrillSpinarakAriadosHeracrossSkorupiDrapion
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Sparky Jolteon Pin Missile.png
Jolteon
Clemont Chespin Pin Missile.png
Chespin
Cameron Ferrothorn Pin Missile.png
Ferrothorn
Paul Drapion Pin Missile.png
Drapion
The opponent is hit with a massive amount of pins.
Pokémon Method
User First Used In Notes
Jolteon Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent.
Sparky's Jolteon The Battling Eevee Brothers Debut
Ethan's Jolteon Get Along, Little Pokémon None
Qwilfish Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size.
Harrison's Qwilfish Dueling Heroes None
Dorian's Qwilfish Just Add Water None
Beedrill Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent or the stinger at the end of Beedrill's body glows white and it fires a white orb trailing green streams of light at the opponent.
Jimmy's Beedrill The Legend of Thunder! None
Galen's two Beedrill Pokémon Ranger and the Temple of the Sea None
Three wild Beedrill Splitting Heirs! None
Multiple wild Beedrill Defending the Homeland! None
Cacnea The spikes on Cacnea's arms glow white and shoot either a barrage of white needles or white, arrow-shaped streams of pins at the opponent. Sometimes the pins are fired from the spikes on its head.
James's Cacnea A Poached Ego! None
Cacturne Cacturne shoots white streams of pins from its spikes at the opponent.
Harley's Cacturne Rhapsody in Drew None
Drapion Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire from its tail claw.
J's Drapion Ill-Will Hunting! None
Aaron's Drapion A Trainer and Child Reunion! None
Paul's Drapion Familiarity Breeds Strategy! None
Mime Jr. The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent.
James's Mime Jr. Dawn's Early Night! Used via Mimic
Skorupi Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent.
A Coordinator's Skorupi Another One Gabites the Dust! None
Maractus Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing.
Toby's Marra A Maractus Musical! None
Toby's Racca A Maractus Musical! None
Toby's Tussy A Maractus Musical! None
Ferrothorn The ends of Ferrothorn's vines glow white and fire white, arrow-shaped streams at the opponent.
Cameron's Ferrothorn The Road to Humilau! None
Chespin The spikes on Chespin's head stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.
Clemont's Chespin Mega-Mega Meowth Madness! None
Mairin's Chespie Mega Evolution Special I None
Chesnaught The spikes on Chesnaught's back stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.
Millis Steel's Chesnaught Diancie and the Cocoon of Destruction None
Ariados Ariados fires white orbs trailing green streams of light from its back at the opponent.
Multiple wild Ariados Defending the Homeland! None


In the manga

In The Electric Tale of Pikachu manga


In the How I Became a Pokémon Card manga

  • Jolteon was revealed to have used Pin Missile in PW31, but only the move itself was shown.

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In the Pokémon Try Adventure manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 飛彈針 Fēi​dàn​ Zhēn
Denmark Flag.png Danish Nålemissil
The Netherlands Flag.png Dutch Naaldraket
Finland Flag.png Finnish Neulaohjus (EP040)
Piikkiohjus (Advanced Generation)
France Flag.png French Dard-Nuée
Germany Flag.png German Nadelrakete
Greece Flag.png Greek Βλήματα Βελόνες
Indonesia Flag.png Indonesian Jarum Rudal
Peluru Jarum
Italy Flag.png Italian Missilspillo
South Korea Flag.png Korean 바늘미사일 Bineul Missile
Norway Flag.png Norwegian Nålestikk
Poland Flag.png Polish Szpilopocisk
Portuguese Brazil Flag.png Brazil Míssil de Espinhos
Portugal Flag.png Portugal Ataque Míssil
Míssil (Black and White series)
Romania Flag.png Romanian Proiectilul Ascuțit
Serbia Flag.png Serbian Bodljikavi Projektil
Spanish CELAC Flag.png Latin America Misiles Aguja (EP040)
Ataque Misil (EP101)
Misil de Agua (EP216)
Misiles Pin (EP256)
Misil Aguja (TLoT, AG123-present)
Spain Flag.png Spain Pin Misil


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.