Pin Missile (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Line 109: Line 109:
{{Moveentry/6|595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||||✔|✔|✔|STAB='''}}
{{Moveentry/6|595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||||✔|✔|✔|STAB='''}}
{{Movefoot|Bug|6}}
{{Movefoot|Bug|6}}
===Special move===
====[[Generation III]]====
{{Movehead/Special|Bug}}
{{Moveentry/1|204|Pineco|type=Bug|1|Bug|Bug|[[Purification|Purified]] [[Shadow Pokémon]]{{sup/ss|XD}}|STAB='''}}
{{Movefoot|Bug|1}}


==In other games==
==In other games==

Revision as of 04:00, 27 April 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Pin Missile
ミサイルばり Missile Needle
Type  Bug
Category  Physical
PP  20 (max. 32)
Power  25
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-strike move introduced in Generation I.

Effect

Generation I

Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 42. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Pin Missile will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Pin Missile has a base power of 14 and an accuracy of 85%.

Generation II

All strikes now do damage independently, consequently enabling any of them to be critical.

If the user is holding a King's Rock, each consecutive hit has an equal chance to cause the opponent to flinch.

Generations III and IV

Pin Missile may now continue attacking after breaking a substitute.

Pokémon with the Ability Skill Link will always hit five times when using Pin Missile, if it does not miss.

Generation V

There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~44.333.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

Generation VI

Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it has an average power of ~79.2.

Description

Games Description
StadStad2 An attack that fires many needle-like projectiles from the body. Strikes several times.
GSC Fires pins that strike 2-5 times.
RSEColo.XD Sharp pins are fired to strike 2 to 5 times.
FRLG Sharp pins are shot at the foe and hit two to five times at once.
DPPtHGSSPBR Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
BWB2W2
XYORAS
SM
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0015 Beedrill BugIC Big.png
PoisonIC Big.png
Bug Bug 30 35 35 28 28 28 32
0135 Jolteon ElectricIC Big.png Field Field 48RGB
36Y
36 36 36 36BW
25B2W2
25 25
0167 Spinarak BugIC Big.png
PoisonIC Big.png
Bug Bug 36 36 36 36
0168 Ariados BugIC Big.png
PoisonIC Big.png
Bug Bug 41 41 41 41
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2 28 28RSE
21FRLG
37 37 37 37
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug 31 31
0263 Zigzagoon NormalIC Big.png Field Field 25 25 25 25XY
19ORAS
19
0331 Cacnea GrassIC Big.png Grass Human-Like 21 21 21 21XY
38ORAS
38
0332 Cacturne GrassIC Big.png
DarkIC Big.png
Grass Human-Like 21 21 21 21XY
38ORAS
38
0451 Skorupi PoisonIC Big.png
BugIC Big.png
Bug Water 3 12 12BW
9B2W2
9 9
0452 Drapion PoisonIC Big.png
DarkIC Big.png
Bug Water 3 1, 12DP
12PtHGSS
12BW
9B2W2
9 9
0556 Maractus GrassIC Big.png Grass Grass 10 10 10
0597 Ferroseed GrassIC Big.png
SteelIC Big.png
Grass Mineral 18 18 18
0598 Ferrothorn GrassIC Big.png
SteelIC Big.png
Grass Mineral 18 18 18
0650 Chespin GrassIC Big.png Field Field 18 18
0651 Quilladin GrassIC Big.png Field Field 20 19
0652 Chesnaught GrassIC Big.png
FightingIC Big.png
Field Field 20 19
0747 Mareanie PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1 45
0748 Toxapex PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1 51
0768 Golisopod BugIC Big.png
WaterIC Big.png
Bug Water 3 41
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy 45
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0204 Pineco BugIC Big.png Bug Bug
0315 Roselia GrassIC Big.png
PoisonIC Big.png
Fairy Grass
0406 Budew GrassIC Big.png
PoisonIC Big.png
Fairy Grass
0543 Venipede BugIC Big.png
PoisonIC Big.png
Bug Bug
0595 Joltik BugIC Big.png
ElectricIC Big.png
Bug Bug
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0204 Pineco BugIC Big.png Bug Bug Purified Shadow PokémonXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It hits two to five times in succession.


In the anime

Sparky Jolteon Pin Missile.png
Jolteon
Clemont Chespin Pin Missile.png
Chespin
Cameron Ferrothorn Pin Missile.png
Ferrothorn
Paul Drapion Pin Missile.png
Drapion
The opponent is hit with a massive amount of pins.
Pokémon Method
User First Used In Notes
Jolteon Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent.
Sparky's Jolteon The Battling Eevee Brothers Debut
Ethan's Jolteon Get Along, Little Pokémon None
Qwilfish Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size.
Harrison's Qwilfish Dueling Heroes None
Dorian's Qwilfish Just Add Water None
Beedrill Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent or the stinger at the end of Beedrill's body or the stingers on Beedrill's arms glow white and it fires a white orb trailing green streams of light from them at the opponent.
Jimmy's Beedrill The Legend of Thunder! None
Galen's two Beedrill Pokémon Ranger and the Temple of the Sea None
Three wild Beedrill Splitting Heirs! None
Multiple wild Beedrill Defending the Homeland! None
Cacnea The spikes on Cacnea's arms glow white and shoot either a barrage of white needles or white, arrow-shaped streams of pins at the opponent. Sometimes the pins are fired from the spikes on its head.
James's Cacnea A Poached Ego! None
Cacturne Cacturne shoots white streams of pins from its spikes at the opponent.
Harley's Cacturne Rhapsody in Drew None
Drapion Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire from its tail claw. Or Drapion fires white orbs trailing green streams of light at the opponent from its claws at the opponent.
J's Drapion Ill-Will Hunting! None
Aaron's Drapion A Trainer and Child Reunion! None
Paul's Drapion Familiarity Breeds Strategy! None
Celosia's Drapion From A to Z! None
Mime Jr. The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent.
James's Mime Jr. Dawn's Early Night! Used via Mimic
Skorupi Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent.
A Coordinator's Skorupi Another One Gabites the Dust! None
Maractus Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing.
Toby's Marra A Maractus Musical! None
Toby's Racca A Maractus Musical! None
Toby's Tussy A Maractus Musical! None
Ferrothorn The ends of Ferrothorn's vines glow white and fire white, arrow-shaped streams at the opponent.
Cameron's Ferrothorn The Road to Humilau! None
Chespin The spikes on Chespin's head stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.
Clemont's Chespin Mega-Mega Meowth Madness! None
Mairin's Chespie Mega Evolution Special I None
Chesnaught The spikes on Chesnaught's back stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.
Millis Steel's Chesnaught Diancie and the Cocoon of Destruction None
Clemont's Chesnaught in a dream Dream a Little Dream from Me! None
Chapman's Chesnaught A Watershed Moment! None
Ariados Ariados fires white orbs trailing green streams of light from its back at the opponent.
Multiple wild Ariados Defending the Homeland! None


In the manga

In The Electric Tale of Pikachu manga


In the How I Became a Pokémon Card manga

  • Jolteon was revealed to have used Pin Missile in PW31, but only the move itself was shown.

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In the Pokémon Try Adventure manga


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 飛彈針 Fēidáan Jām
Mandarin 飛彈針 / 飞弹针 Fēi​dàn​ Zhēn
Denmark Flag.png Danish Nålemissil
The Netherlands Flag.png Dutch Naaldraket
Finland Flag.png Finnish Neulaohjus (EP040)
Piikkiohjus (Advanced Generation)
France Flag.png French Dard-Nuée
Germany Flag.png German Nadelrakete
Greece Flag.png Greek Βλήματα Βελόνες
Indonesia Flag.png Indonesian Jarum Rudal
Peluru Jarum
Italy Flag.png Italian Missilspillo
South Korea Flag.png Korean 바늘미사일 Bineul Missile
Norway Flag.png Norwegian Nålestikk
Poland Flag.png Polish Szpilopocisk
Portuguese Brazil Flag.png Brazil Míssil de Espinhos (anime, TCG)
Míssil Perfurante (The Official Pokémon Handbook)
Portugal Flag.png Portugal Ataque Míssil
Míssil (Black and White series)
Romania Flag.png Romanian Proiectilul Ascuțit
Serbia Flag.png Serbian Bodljikavi Projektil
Spanish CELAC Flag.png Latin America Misiles Aguja (EP040)
Ataque Misil (EP101)
Misil de Agua (EP216)
Misiles Pin (EP256)
Misil Aguja (TLoT, AG123-present)
Spain Flag.png Spain Pin Misil
Turkey Flag.png Turkish İğne Mermisi
Vietnam Flag.png Vietnamese Hỏa Tiễn Gai Độc


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.