Performance: Difference between revisions

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[[File:Pokéthlon stats.png|thumb|A {{p|Quilava}}'s Performance|400px]]
{{samename|performances delivered by {{pkmn|Coordinator}}s in [[Pokémon Contest]]s|Appeal}}
A Pokémon's '''performance''' (Japanese: '''パフォーマンス''' ''performance'') is made up of stats that exist for use in the [[Pokéathlon]]. There are five different performance stats; Speed, Skill, Jump, Power, and Stamina.  
{{redirect|Technique|Pokémon moves, which were also referred to as techniques|Move}}
[[File:Pokéthlon stats.png|thumb|400px|A {{p|Typhlosion}}'s performance]]
A {{OBP|Pokémon|species}}'s '''performance''' (Japanese: '''パフォーマンス''' ''performance'') is made up of stats that exist for use in the [[Pokéathlon]]. There are five different performance stats; Speed, Power, Skill, Stamina, and Jump.


A Pokémon's ability in a performance stat can range from 1 to 5, though the maximum value of a given stat is determined by the Pokémon's species and is often lower than 5. The default value for a given stat is also determined by the Pokémon's species, and the actual value varies further on a daily basis based on the Pokémon's [[nature]]. In order to maximize a performance stat that is not already at the species' maximum value, the Pokémon can be given Apricorn juice, which can be made with an [[Apriblender]] or purchased at the [[Pokéathlon Dome]].
A Pokémon's ability in a performance stat can range from 1 to 5, though the maximum value of a given stat is determined by the Pokémon's species and is often lower than 5. The maximum values are unrelated to the species' base stat total. The default value for a given stat is also determined by the Pokémon's species, and the actual value varies further on a daily basis based on the Pokémon's [[Nature]]. In order to maximize a performance stat that is not already at the species' maximum value, the Pokémon can be given Apricorn juice, which can be made with an [[Apriblender]] or purchased at the [[Pokéathlon Dome]].


As an example, a {{p|Typhlosion}}'s Skill performance can range from 1 to 3, with a default value of 2.  If the Typhlosion has a Serious nature, on some days (without the effects of any Aprijuice) it may be 1; if it has a Calm nature, it may be 3 (It cannot be 4, as that is beyond the maximum value for the species).
As an example, a {{p|Typhlosion}}'s Skill performance can range from 1 to 3, with a default value of 2.  If the Typhlosion has a Serious nature, on some days (without the effects of any Aprijuice) it may be 1; if it has a Calm nature, it may be 3 (It cannot be 4, as that is beyond the maximum value for the species).
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==Stats==
==Stats==
===Speed===
===Speed===
'''Speed''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving any sort of racing. In order to perform well in such events, a Pokémon will need to have a high Speed stat. It is not to be confused with the Speed stat used in [[Pokémon battle]]s, which is すばやさ in Japanese (whereas this is スピード). Abilities that benefit the Pokémon's Speed Stat benefit its Speed. Speed is used in Hurdle Dash, Relay Run, Circle Push, Ring Drop, Disc Catch, Goal Roll, and Pennant Capture.
'''Speed''' (Japanese: '''スピード''' ''Speed'') is an important stat for a Pokémon that is competing in any Pokéathlon games involving any sort of racing. In order to perform well in such events, a Pokémon will need to have a high Speed performance stat. It is not to be confused with the '''Speed''' (Japanese: '''すばやさ''' ''Speed'') stat used in [[Pokémon battle]]s. Natures that benefit the Pokémon's {{DL|Stats|Speed}} stat benefit its Speed performance stat. Speed is used in Hurdle Dash, Relay Run, Circle Push, Ring Drop, Disc Catch, Goal Roll, and Pennant Capture.


===Power===
===Power===
'''Power''' is an important stat for a Pokémon that is competing in any Pokéathlon game involving fighting or the usage of physical force. In order to perform well in such events, a Pokémon will need to have a high Power stat. Abilities that benefit the Pokémon's Attack Stat benefit its Power. The Power Performance stat is the most commonly used stat in the Pokéathlon, being used in every event with the exception of Hurdle Dash.
'''Power''' (Japanese: '''パワー''' ''Power'') is an important stat for a Pokémon that is competing in any Pokéathlon game involving fighting or the usage of physical force. In order to perform well in such events, a Pokémon will need to have a high Power stat. Natures that benefit the Pokémon's {{DL|Stats|Attack}} stat benefit its Power. The Power performance stat is the most commonly used stat in the Pokéathlon, being used in every event with the exception of Hurdle Dash.


===Skill===
===Skill===
'''Skill''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Skill stat. Abilities that benefit the Pokémon's Special Defense Stat benefit its Skill. Skill is used in Lamp Jump, Snow Throw, Pennant Capture, Hurdle Dash, Relay Run, Block Break, and Goal Roll.
'''Skill''' (Japanese: '''テクニック''' ''Technique'') is an important stat for a Pokémon that is competing in any Pokéathlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Skill stat. Natures that benefit the Pokémon's {{DL|Stats|Special Defense}} stat benefit its Skill. Skill is used in Lamp Jump, Snow Throw, Pennant Capture, Hurdle Dash, Relay Run, Block Break, and Goal Roll.
 
===Stamina===
'''Stamina''' (Japanese: '''スタミナ''' ''Stamina'') is an important stat for a Pokémon that is competing in any Pokéathlon games involving a risk of fatigue. In order to perform well in such events, a Pokémon will need to have a high Stamina stat. Natures that benefit the Pokémon's {{DL|Stats|Defense}} stat benefit its Stamina. Stamina is used in Ring Drop, Snow Throw, Relay Run, Block Break, Lamp Jump, Circle Push, Goal Roll, and Pennant Capture.


===Jump===
===Jump===
As the name implies, '''Jump''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving jumping. In order to perform well in such events, a Pokémon will need to have a high Jump stat. Abilities that benefit the Pokémon's Special Attack Stat benefit its Jump. Jump is the least commonly used stat in the Pokéathlon, being used only in Hurdle Dash, Ring Drop, Lamp Jump, and Disc Catch.
'''Jump''' (Japanese: '''ジャンプ''' ''Jump'') is an important stat for a Pokémon that is competing in any Pokéathlon games involving jumping. In order to perform well in such events, a Pokémon will need to have a high Jump stat. Natures that benefit the Pokémon's {{DL|Stats|Special Attack}} stat benefit its Jump. Jump is the least commonly used stat in the Pokéathlon, being used only in Hurdle Dash, Ring Drop, Lamp Jump, and Disc Catch.


===Stamina===
==Symbols==
'''Stamina''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving a risk of fatigue. In order to perform well in such events, a Pokémon will need to have a high Stamina stat. Abilities that benefit the Pokémon's Defense Stat benefit its Stamina. Stamina is used in Ring Drop, Snow Throw, Relay Run, Block Break, Lamp Jump, Circle Push, Goal Roll, and Pennant Capture.
The type of star used to display a Pokémon's performance stat indicates where the stat currently is in relation to the default value for the species:


==Performance Symbols==
{| class="roundy" align="center" style="background: #{{thlon color dark}}; border: 3px solid #{{thlon color}}; width: auto;"
The type of star used to display a Pokémon's Performance stat indicates where the stat currently is in relation to the default value for the species:
|-
 
! style="background:#{{thlon color light}}; {{roundytl|5px}}" | {{color|{{thlon color dark}}|Symbol}}
{| align=center width=300px style="{{roundy}}; border:1px solid #{{thlon color}}; background:#{{thlon color}};"
! style="background:#{{thlon color light}}; {{roundytr|5px}}" | {{color|{{thlon color dark}}|Meaning}}
|- style="background: #{{thlon color}};"
|- style="background:#fff"
! style="{{roundytl|5px}}; background:#FFF;" | Symbol
! style="{{roundytr|5px}}; background:#FFF;" | Meaning
|- style="background:#FFF"
| align=center | [[File:Pokéthlonstarl.png]]
| align=center | [[File:Pokéthlonstarl.png]]
| Greater than base performance
| Greater than base performance
|- style="background:#FFF"
|- style="background:#fff"
| align=center | [[File:Pokéthlonstarm.png]]
| align=center | [[File:Pokéthlonstarm.png]]
| Equal to base performance
| Equal to base performance
|- style="background:#FFF"
|- style="background:#fff"
| align=center | [[File:Pokéthlonstars.png]]
| align=center | [[File:Pokéthlonstars.png]]
| Less than base performance
| Less than base performance
|- style="background:#FFF"
|-  
| align=center style="{{roundybl|5px}}" | [[File:Pokéthlonstarn.png]]
| align="center" style="background:#fff; {{roundybl|5px}}" | [[File:Pokéthlonstarn.png]]
| style="{{roundybr|5px}}" | --
| style="background:#fff; {{roundybr|5px}}" | --
|}
|}


==Daily Pokéathlon performance stat changes==
==Daily stat changes==
The day-to-day performance of a Pokémon in the Pokéathlon changes based on the day of the month, the nature, and their [[personality value]].  The extent of the change may increase or decrease an attribute by up to 4 stars, subject to the Pokémon's species minimums and maximums, though changes beyond 1-2 stars in either direction cannot be achieved without [[Aprijuice]].  The specifics of how performance is influenced is covered [[Personality value#Performance Changes|here]].
The day-to-day performance of a Pokémon in the Pokéathlon changes based on the day of the month, their Nature, and their [[personality value]].  The extent of the change may increase or decrease an attribute by up to 4 stars, subject to the Pokémon's species minimums and maximums, though changes beyond 1-2 stars in either direction cannot be achieved without [[Aprijuice]].  The specifics of how performance is influenced is covered [[Personality value#Performance changes|here]].


Below is a list of the natures, which performance they effect and to what degree possible the stats can fluctuate. Each value below is the highest extent to which each performance stat can improve or be hindered without Aprijuice.
Below is a list of Natures, which performance stat they affect and to what degree the stats can fluctuate. Each value below is the highest extent to which each performance stat can improve or be hindered without Aprijuice.
{| align=center class="sortable roundy" style="border:1px solid #{{thlon color dark}}; background:#{{thlon color dark}}"
{| class="sortable roundy" style="margin:auto; text-align:center; border:3px solid #{{thlon color dark}}; background:#{{thlon color light}}"
|- style="background:#FFF"
|-
! style="background: #{{thlon color}}; {{roundytl|5px}}" | Nature
! style="background-color: #{{thlon color}}; {{roundytl|5px}}" | Nature
! style="background: #{{Speed color}}" | Speed
! style="background-color: #{{Speed color}}" | Speed
! style="background: #{{Power color}}" | Power
! style="background-color: #{{Power color}}" | Power
! style="background: #{{Skill color}}" | Skill
! style="background-color: #{{Skill color}}" | Skill
! style="background: #{{Stamina color}}" | Stamina
! style="background-color: #{{Isle of Armor color}}" | Stamina
! style="background: #{{Jump color}}; {{roundytr|5px}}" | Jump
! style="background-color: #{{Jump color}}; {{roundytr|5px}}" | Jump
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Hardy
| Hardy
| align=center | -1
| -1
| align=center | +1
| +1
|
|
|
|
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Lonely
| Lonely
|
|
| align=center | +2
| +2
|
|
| align=center | -2
| -2
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Brave
| Brave
| align=center | -2
| -2
| align=center | +2
| +2
|
|
|
|
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Adamant
| Adamant
|
|
| align=center | +2
| +2
|
|
|
|
| align=center | -2
| -2
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Naughty
| Naughty
|
|
| align=center | +2
| +2
| align=center | -2
| -2
|
|
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Bold
| Bold
|
|
| align=center | -2
| -2
|
|
| align=center | +2
| +2
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Docile
| Docile
|
|
|
|
|
|
| align=center | +1
| +1
| align=center | -1
| -1
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Relaxed
| Relaxed
| align=center | -2
| -2
|
|
|
|
| align=center | +2
| +2
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Impish
| Impish
|
|
|
|
|
|
| align=center | +2
| +2
| align=center | -2
| -2
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Lax
| Lax
|
|
|
|
| align=center | -2
| -2
| align=center | +2
| +2
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Timid
| Timid
| align=center | +2
| +2
| align=center | -2
| -2
|
|
|
|
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Hasty
| Hasty
| align=center | +2
| +2
|
|
|
|
| align=center | -2
| -2
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Serious
| Serious
| align=center | +1
| +1
|
|
| align=center | -1
| -1
|
|
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Jolly
| Jolly
| align=center | +2
| +2
|
|
|
|
|
|
| align=center | -2
| -2
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Naive
| Naive
| align=center | +2
| +2
|
|
| align=center | -2
| -2
|
|
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Modest
| Modest
|
|
| align=center | -2
| -2
|
|
|
|
| align=center | +2
| +2
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Mild
| Mild
|
|
|
|
|
|
| align=center | -2
| -2
| align=center | +2
| +2
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Quiet
| Quiet
| align=center | -2
| -2
|
|
|
|
|
|
| align=center | +2
| +2
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Bashful
| Bashful
|
|
| align=center | -1
| -1
|
|
|
|
| align=center | +1
| +1
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Rash
| Rash
|
|
|
|
| align=center | -2
| -2
|
|
| align=center | +2
| +2
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Calm
| Calm
|
|
| align=center | -2
| -2
| align=center | +2
| +2
|
|
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Gentle
| Gentle
|
|
|
|
| align=center | +2
| +2
| align=center | -2
| -2
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Sassy
| Sassy
| align=center | -2
| -2
|
|
| align=center | +2
| +2
|
|
|
|
|- style="background:#FFF"
|- style="background:#FFF"
| align=center | Careful
| Careful
|
|
|
|
| align=center | +2
| +2
|
|
| align=center | -2
| -2
|- style="background:#FFF"
|- style="background:#FFF"
| align=center style="{{roundybl|5px}}" | Quirky
| style="{{roundybl|5px}}" | Quirky
|
|
|
|
| align=center | +1
| +1
| align=center | -1
| -1
| style="{{roundybr|5px}}" |  
| style="{{roundybr|5px}}" |  
|}
|}
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! style="background: #{{Power color}}" | Power
! style="background: #{{Power color}}" | Power
! style="background: #{{Skill color}}" | Skill
! style="background: #{{Skill color}}" | Skill
! style="background: #{{Jump color}}" | Jump
! style="background: #{{Isle of Armor color}}" | Stamina
! style="background: #{{Stamina color}}; {{roundytr|10px}}" | Stamina
! style="background: #{{Jump color}}; {{roundytr|10px}}" | Jump
|- style="background:#FFF"
|- style="background:#FFF"
| Hurdle Dash
| Hurdle Dash
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| align=center | No
| align=center | No
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
| align=center | No
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
| align=center | No
|- style="background:#FFF"
|- style="background:#FFF"
| Ring Drop
| Ring Drop
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Isle of Armor color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Snow Throw
| Snow Throw
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Isle of Armor color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Lamp Jump
| Lamp Jump
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Isle of Armor color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Relay Run
| Relay Run
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! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Isle of Armor color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Block Smash
| Block Smash
Line 281: Line 283:
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Isle of Armor color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Circle Push
| Circle Push
Line 288: Line 290:
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Isle of Armor color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| Disc Catch
| Disc Catch
! style="background: #{{Speed color light}}" | Yes
! style="background: #{{Speed color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
| align=center | No
| align=center | No
| align=center | No
! style="background: #{{Jump color light}}" | Yes
! style="background: #{{Jump color light}}" | Yes
| align=center | No
|- style="background:#FFF"
|- style="background:#FFF"
| Pennant Capture
| Pennant Capture
Line 302: Line 304:
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Isle of Armor color light}}" | Yes
| align=center | No
| align=center | No
! style="background: #{{Stamina color light}}" | Yes
|- style="background:#FFF"
|- style="background:#FFF"
| style="{{roundybl|10px}}" | Goal Roll
| style="{{roundybl|10px}}" | Goal Roll
Line 309: Line 311:
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Power color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
! style="background: #{{Skill color light}}" | Yes
| align=center | No
! style="background: #{{Isle of Armor color light}}" | Yes
! style="{{roundybr|10px}}; background: #{{Stamina color light}}" | Yes
| style="{{roundybr|10px}}" align=center | No
|}
|}


==Trivia==
==Trivia==
* {{p|Sunkern}} has a possible five stars in all performance stats, the highest possible total, while ironically sporting the lowest base stat total of any Pokémon.  It shares its Performance stats with {{p|Mew}}, {{p|Ditto}}, {{p|Giratina}}'s [[Form differences#Giratina|Origin Forme]], and {{p|Arceus}}.
* Every event in the Pokéathlon requires either three or four performance stats.
* Every event in the Pokéathlon requires either three or four Performance stats.
* {{p|Sunkern}} has a possible five stars in all performance stats, the highest possible total—the same as {{p|Mew}}, {{p|Ditto}}, [[List of Pokémon with form differences#Giratina|Origin Forme]] {{p|Giratina}}, and {{p|Arceus}}. Ironically, it has the lowest base stat total of any Pokémon in Pokémon HeartGold and SoulSilver.
 
==In other languages==
<div style="display: inline-block; vertical-align: top">
''Performance''
{{langtable|color={{thlon color light}}|bordercolor={{thlon color}}
|de=Leistung
|es=Rendimiento
|fr=Performance
|it=Prestazione
|ko=퍼포먼스 ''Performance''
|vi = Hiệu suất
}}
</div>
<div style="display: inline-block; vertical-align: top">
''Speed''
{{langtable|color={{speed color light}}|bordercolor={{speed color}}
|de=Tempo
|fi=Nopeus
|es=Velocidad
|fr=Vitesse
|it=Velocità
|ko=스피드 ''Speed''
|vi = Tốc độ
}}
</div>
<div style="display: inline-block; vertical-align: top">
''Power''
{{langtable|color={{power color light}}|bordercolor={{power color}}
|de=Kraft
|fi=Voima
|es=Fortaleza
|fr=Force
|it=Forza
|ko=파워 ''Power''
|vi = Sức mạnh
}}
</div>
<div style="display: inline-block; vertical-align: top">
''Skill''
{{langtable|color={{skill color light}}|bordercolor={{skill color}}
|de=Technik
|fi=Taito
|es=Precisión
|fr=Habileté
|it=Abilità
|ko=테크닉 ''Technique''
|vi = Kĩ thuật
}}
</div>
<div style="display: inline-block; vertical-align: top">
''Stamina''
{{langtable|color={{stamina color light}}|bordercolor={{stamina color}}
|de=Ausdauer
|fi=Kestävyys
|es=Resistencia
|fr=Endurance
|it=Resistenza
|ko=스태미나 ''Stamina''
|vi = Sức bền
}}
</div>
<div style="display: inline-block; vertical-align: top">
''Jump''
{{langtable|color={{jump color light}}|bordercolor={{jump color}}
|de=Sprung
|fi=Hyppy
|es=Salto
|fr=Saut
|it=Agilità
|ko=점프 ''Jump''
|vi = Sức bật
}}
</div>


==See also==
==See also==
*[[List of Pokémon by performance stats]]
* [[List of Pokémon by performance stats]]


{{-}}
{{Pokémon individuality|thlon}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


Line 326: Line 403:


[[de:Leistung]]
[[de:Leistung]]
[[es:Rendimiento]]
[[fr:Performance]]
[[fr:Performance]]
[[it:Prestazione]]
[[it:Prestazione]]
[[ja:パフォーマンス]]
[[zh:体能]]

Latest revision as of 06:56, 1 March 2024

If you were looking for the performances delivered by Coordinators in Pokémon Contests, see Appeal.
Technique redirects here. For Pokémon moves, which were also referred to as techniques, see Move.
A Typhlosion's performance

A Pokémon's performance (Japanese: パフォーマンス performance) is made up of stats that exist for use in the Pokéathlon. There are five different performance stats; Speed, Power, Skill, Stamina, and Jump.

A Pokémon's ability in a performance stat can range from 1 to 5, though the maximum value of a given stat is determined by the Pokémon's species and is often lower than 5. The maximum values are unrelated to the species' base stat total. The default value for a given stat is also determined by the Pokémon's species, and the actual value varies further on a daily basis based on the Pokémon's Nature. In order to maximize a performance stat that is not already at the species' maximum value, the Pokémon can be given Apricorn juice, which can be made with an Apriblender or purchased at the Pokéathlon Dome.

As an example, a Typhlosion's Skill performance can range from 1 to 3, with a default value of 2. If the Typhlosion has a Serious nature, on some days (without the effects of any Aprijuice) it may be 1; if it has a Calm nature, it may be 3 (It cannot be 4, as that is beyond the maximum value for the species).

Stats

Speed

Speed (Japanese: スピード Speed) is an important stat for a Pokémon that is competing in any Pokéathlon games involving any sort of racing. In order to perform well in such events, a Pokémon will need to have a high Speed performance stat. It is not to be confused with the Speed (Japanese: すばやさ Speed) stat used in Pokémon battles. Natures that benefit the Pokémon's Speed stat benefit its Speed performance stat. Speed is used in Hurdle Dash, Relay Run, Circle Push, Ring Drop, Disc Catch, Goal Roll, and Pennant Capture.

Power

Power (Japanese: パワー Power) is an important stat for a Pokémon that is competing in any Pokéathlon game involving fighting or the usage of physical force. In order to perform well in such events, a Pokémon will need to have a high Power stat. Natures that benefit the Pokémon's Attack stat benefit its Power. The Power performance stat is the most commonly used stat in the Pokéathlon, being used in every event with the exception of Hurdle Dash.

Skill

Skill (Japanese: テクニック Technique) is an important stat for a Pokémon that is competing in any Pokéathlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Skill stat. Natures that benefit the Pokémon's Special Defense stat benefit its Skill. Skill is used in Lamp Jump, Snow Throw, Pennant Capture, Hurdle Dash, Relay Run, Block Break, and Goal Roll.

Stamina

Stamina (Japanese: スタミナ Stamina) is an important stat for a Pokémon that is competing in any Pokéathlon games involving a risk of fatigue. In order to perform well in such events, a Pokémon will need to have a high Stamina stat. Natures that benefit the Pokémon's Defense stat benefit its Stamina. Stamina is used in Ring Drop, Snow Throw, Relay Run, Block Break, Lamp Jump, Circle Push, Goal Roll, and Pennant Capture.

Jump

Jump (Japanese: ジャンプ Jump) is an important stat for a Pokémon that is competing in any Pokéathlon games involving jumping. In order to perform well in such events, a Pokémon will need to have a high Jump stat. Natures that benefit the Pokémon's Special Attack stat benefit its Jump. Jump is the least commonly used stat in the Pokéathlon, being used only in Hurdle Dash, Ring Drop, Lamp Jump, and Disc Catch.

Symbols

The type of star used to display a Pokémon's performance stat indicates where the stat currently is in relation to the default value for the species:

Symbol Meaning
Pokéthlonstarl.png Greater than base performance
Pokéthlonstarm.png Equal to base performance
Pokéthlonstars.png Less than base performance
Pokéthlonstarn.png --

Daily stat changes

The day-to-day performance of a Pokémon in the Pokéathlon changes based on the day of the month, their Nature, and their personality value. The extent of the change may increase or decrease an attribute by up to 4 stars, subject to the Pokémon's species minimums and maximums, though changes beyond 1-2 stars in either direction cannot be achieved without Aprijuice. The specifics of how performance is influenced is covered here.

Below is a list of Natures, which performance stat they affect and to what degree the stats can fluctuate. Each value below is the highest extent to which each performance stat can improve or be hindered without Aprijuice.

Nature Speed Power Skill Stamina Jump
Hardy -1 +1
Lonely +2 -2
Brave -2 +2
Adamant +2 -2
Naughty +2 -2
Bold -2 +2
Docile +1 -1
Relaxed -2 +2
Impish +2 -2
Lax -2 +2
Timid +2 -2
Hasty +2 -2
Serious +1 -1
Jolly +2 -2
Naive +2 -2
Modest -2 +2
Mild -2 +2
Quiet -2 +2
Bashful -1 +1
Rash -2 +2
Calm -2 +2
Gentle +2 -2
Sassy -2 +2
Careful +2 -2
Quirky +1 -1  

Pokéathlon events

Pokéathlon event Speed Power Skill Stamina Jump
Hurdle Dash Yes No Yes No Yes
Ring Drop Yes Yes No Yes Yes
Snow Throw No Yes Yes Yes No
Lamp Jump No Yes Yes Yes Yes
Relay Run Yes Yes Yes Yes No
Block Smash No Yes Yes Yes No
Circle Push Yes Yes No Yes No
Disc Catch Yes Yes No No Yes
Pennant Capture Yes Yes Yes Yes No
Goal Roll Yes Yes Yes Yes No

Trivia

  • Every event in the Pokéathlon requires either three or four performance stats.
  • Sunkern has a possible five stars in all performance stats, the highest possible total—the same as Mew, Ditto, Origin Forme Giratina, and Arceus. Ironically, it has the lowest base stat total of any Pokémon in Pokémon HeartGold and SoulSilver.

In other languages

Performance

Language Title
France Flag.png French Performance
Germany Flag.png German Leistung
Italy Flag.png Italian Prestazione
South Korea Flag.png Korean 퍼포먼스 Performance
Spain Flag.png Spanish Rendimiento
Vietnam Flag.png Vietnamese Hiệu suất

Speed

Language Title
Finland Flag.png Finnish Nopeus
France Flag.png French Vitesse
Germany Flag.png German Tempo
Italy Flag.png Italian Velocità
South Korea Flag.png Korean 스피드 Speed
Spain Flag.png Spanish Velocidad
Vietnam Flag.png Vietnamese Tốc độ

Power

Language Title
Finland Flag.png Finnish Voima
France Flag.png French Force
Germany Flag.png German Kraft
Italy Flag.png Italian Forza
South Korea Flag.png Korean 파워 Power
Spain Flag.png Spanish Fortaleza
Vietnam Flag.png Vietnamese Sức mạnh

Skill

Language Title
Finland Flag.png Finnish Taito
France Flag.png French Habileté
Germany Flag.png German Technik
Italy Flag.png Italian Abilità
South Korea Flag.png Korean 테크닉 Technique
Spain Flag.png Spanish Precisión
Vietnam Flag.png Vietnamese Kĩ thuật

Stamina

Language Title
Finland Flag.png Finnish Kestävyys
France Flag.png French Endurance
Germany Flag.png German Ausdauer
Italy Flag.png Italian Resistenza
South Korea Flag.png Korean 스태미나 Stamina
Spain Flag.png Spanish Resistencia
Vietnam Flag.png Vietnamese Sức bền

Jump

Language Title
Finland Flag.png Finnish Hyppy
France Flag.png French Saut
Germany Flag.png German Sprung
Italy Flag.png Italian Agilità
South Korea Flag.png Korean 점프 Jump
Spain Flag.png Spanish Salto
Vietnam Flag.png Vietnamese Sức bật

See also



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.