Performance: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (→‎Daily Pokéathlon performance stat changes: adding a comma to prevent confusion)
mNo edit summary
Line 12: Line 12:


===Skill===
===Skill===
'''Skill''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Skill stat. Abilites that benefit the Pokémon's Special Defense Stat benefit its Skill. Skill is used in Lamp Jump, Snow Throw, Pennant Capture, Hurdle Dash, Relay Run, Block Break, and Goal Roll.
'''Skill''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Skill stat. Abilities that benefit the Pokémon's Special Defense Stat benefit its Skill. Skill is used in Lamp Jump, Snow Throw, Pennant Capture, Hurdle Dash, Relay Run, Block Break, and Goal Roll.


===Jump===
===Jump===

Revision as of 22:03, 1 October 2010

A Quilava's Performance

A Pokémon's performance (Japanese: パフォーマンス performance) is made up of stats that exist for use in the Pokéathlon. There are five different performance stats; Speed, Skill, Jump, Power, and Stamina.

Each Pokémon has a different base performance, not unlike stats, although a Pokémon does not start with its maximized performance. Instead, Performance can be improved by feeding the Pokémon Apricorn juice, which are made with an Apriblender.

Stats

Speed

Speed is an important stat for a Pokémon that is competing in any Pokéathlon games involving any sort of racing. In order to perform well in such events, a Pokémon will need to have a high Speed stat. It is not to be confused with the Speed stat used in Pokémon battles, which is すばやさ in Japanese (whereas this is スピード). Abilities that benefit the Pokémon's Speed Stat benefit its Speed. Speed is used in Hurdle Dash, Relay Run, Circle Push, Ring Drop, Disc Catch, Goal Roll, and Pennant Capture.

Power

Power is an important stat for a Pokémon that is competing in any Pokéathlon game involving fighting or the usage of physical force. In order to perform well in such events, a Pokémon will need to have a high Power stat. Abilities that benefit the Pokémon's Attack Stat benefit its Power. The Power Performance stat is the most commonly used stat in the Pokéathlon, being used in every event with the exception of Hurdle Dash.

Skill

Skill is an important stat for a Pokémon that is competing in any Pokéathlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Skill stat. Abilities that benefit the Pokémon's Special Defense Stat benefit its Skill. Skill is used in Lamp Jump, Snow Throw, Pennant Capture, Hurdle Dash, Relay Run, Block Break, and Goal Roll.

Jump

As the name implies, Jump is an important stat for a Pokémon that is competing in any Pokéathlon games involving jumping. In order to perform well in such events, a Pokémon will need to have a high Jump stat. Abilities that benefit the Pokémon's Special Attack Stat benefit its Jump. Jump is the least commonly used stat in the Pokéathlon, being used only in Hurdle Dash, Ring Drop, Lamp Jump, and Disc Catch.

Stamina

Stamina is an important stat for a Pokémon that is competing in any Pokéathlon games involving a risk of fatigue. In order to perform well in such events, a Pokémon will need to have a high Stamina stat. Abilities that benefit the Pokémon's Defense Stat benefit its Stamina. Stamina is used in Ring Drop, Snow Throw, Relay Run, Block Break, Lamp Jump, Circle Push, Goal Roll, and Pennant Capture.

Performance Symbols

Symbol Meaning
Pokéthlonstarl.png Greater than base performance
Pokéthlonstarm.png Equal to base performance
Pokéthlonstars.png Less than base performance
Pokéthlonstarn.png --

Daily Pokéathlon performance stat changes

Every day, two of a Pokémon's Pokéathlon performance values can change according to the Pokémon's daily condition. Which stats change and to what degree are based on the Pokémon's nature. Below is a list of the natures, which performance they effect and to what degree possible the stats can fluctuate. Each value below is the highest extent to which each performance stat can improve or be hindered.

Nature Speed Power Skill Stamina Jump
Hardy -1 +1
Lonely +2 -2
Brave -2 +2
Adamant +2 -2
Naughty +2 -2
Bold -2 +2
Docile +1 -1
Relaxed -2 +2
Impish +2 -2
Lax -2 +2
Timid +2 -2
Hasty +2 -2
Serious +1 -1
Jolly +2 -2
Naive +2 -2
Modest -2 +2
Mild -2 +2
Quiet -2 +2
Bashful -1 +1
Rash -2 +2
Calm -2 +2
Gentle +2 -2
Sassy -2 +2
Careful +2 -2
Quirky +1 -1

Pokéathlon events

Pokéathlon event Speed? Power? Skill? Jump? Stamina?
Hurdle Dash Yes No Yes Yes No
Ring Drop Yes Yes No Yes Yes
Snow Throw No Yes Yes No Yes
Lamp Jump No Yes Yes Yes Yes
Relay Run Yes Yes Yes No Yes
Block Smash No Yes Yes No Yes
Circle Push Yes Yes No No Yes
Disc Catch Yes Yes No Yes No
Pennant Capture Yes Yes Yes No Yes
Goal Roll Yes Yes Yes No Yes

Trivia

  • Sunkern has a possible five stars in all performance stats, the highest possible total, while ironically sporting the lowest base stat total of any Pokémon. It shares its Performance stats with Mew, Ditto, Giratina's Origin Forme, and Arceus. However, this could have been implemented to compensate for its low stats.
  • Every event in the Pokéathlon requires either three or four Performance stats.

See also