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Difference between revisions of "Pay Day (move)"

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* Spanish: '''Día de Pago'''
 
* Spanish: '''Día de Pago'''
 
* Brazilian Portuguese: '''Dia do Pagamento'''
 
* Brazilian Portuguese: '''Dia do Pagamento'''
  +
   
 
{{Generation I TMs}}
 
{{Generation I TMs}}

Revision as of 17:41, 19 May 2010

Pay Day
ネコにこばん Coin for a Cat
Pay Day V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Smart
Appeal  0  
Jamming  0  

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Template:Type2 move introduced in Generation I.

The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine.

Effect

Generations I and II

Pay Day does damage, and scatters coins on the ground with a value equal to twice the user's level for each time it's used. These coins are picked up afterwards if the player wins the battle.

Generations III and IV

Same as above, except the move scatters coins equal to five times the user's level each time. The Amulet Coin now doubles the number of coins picked up. However, in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed, leaving the impression that the Amulet Coin does not affect Pay Day. Yet, upon checking the Trainer card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. Starting with Pokémon FireRed and LeafGreen, this error has been corrected.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
052 052 Meowth Normal 17
053 053 Persian Normal 17
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM16

#   Pokémon Type
025 025 Pikachu Electric
026 026 Raichu Electric
031 031 Nidoqueen Poison Ground
034 034 Nidoking Poison Ground
052 052 Meowth Normal
053 053 Persian Normal
054 054 Psyduck Water
055 055 Golduck Water
056 056 Mankey Fighting
057 057 Primeape Fighting
079 079 Slowpoke Water Psychic
080 080 Slowbro Water Psychic
086 086 Seel Water
087 087 Dewgong Water Ice
112 112 Rhydon Rock Ground
143 143 Snorlax Normal
151 151 Mew Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
052 052 Meowth Normal 20
053 053 Persian Normal 20
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

Template:Breedlist

|- | style="background: #FFF" | 187 | style="background: #FFF" | 187 | style="background: #FFF" | Hoppip | colspan="1" style="background:#78C850; text-align:center" | Grass || style="background:#A890F0" align="center" colspan="1" rowspan="1" | Flying | style="background: #FFF" | Pikachu, Raichu

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}


By event

#   Pokémon Type Obtained with
225 225 Delibird Ice Flying New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
052 052 Meowth Normal 20RSE
052 052 Meowth Normal 18FRLG
053 053 Persian Normal 20RSE
053 053 Persian Normal 18FRLG
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Special move

#   Pokémon Type Obtained with
300 300 Skitty Normal Pokémon Box Ruby & Sapphire
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
052 052 Meowth Normal 30
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Other appearances

When a Meowth appears in a Poké Ball in Super Smash Bros. and Super Smash Bros. Brawl, it uses Pay Day.

In the anime

None.png 150px None.png None.png
Meowth
Numerous coins are hurled at the foe to inflict damage.
Pokémon Method
User First Used In Notes
052 Meowth Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.
The Black Archanid's Meowth Spinarak Attack Debut

Trivia

  • In Generation I, Pay Day was one of only three methods (the other two being Elite Four rematches and selling items obtained through a glitch) for players to earn money once all Trainers were defeated. Further generations introduced areas in which rematches could be held, decreasing the usefulness of this move.

In other languages

  • Dutch: Betaaldag
  • French: Jackpot
  • German: Zahltag
  • Italian: Giornopaga
  • Spanish: Día de Pago
  • Brazilian Portuguese: Dia do Pagamento


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Template:Project MoveDex notice