Pay Day (move): Difference between revisions

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{{MoveResearch|Does the Ruby/Sapphire glitch occur in Colosseum/XD?}}
{{MoveResearch|Does the Ruby/Sapphire glitch occur in Colosseum/XD?}}
{{MoveInfobox|
{{MoveInfobox
n=6 |
|n=6
name=Pay Day |
|name=Pay Day
jname=ネコにこばん |
|jname=ネコにこばん
jtranslit=Neko ni Koban |
|jtranslit=Neko ni Koban
jtrans=Coin for a Cat <!--Coins Before Cats--> |
|jtrans=Coin for a Cat
gameimage=Pay Day VI.png |
|gameimage=Pay Day VI.png
gameimagewidth = 300 |
|gameimagewidth = 300
type=Normal |
|type=Normal
damagecategory=Physical |
|damagecategory=Physical
basepp=20 |
|basepp=20
maxpp=32 |
|maxpp=32
power=40 |
|power=40
accuracy=100 |
|accuracy=100
gen=I |
|gen=I
category=Smart |
|category=Smart
appeal=1 |
|appeal=1
jam=0 |
|jam=0
cdesc=The appeal works best the more the crowd is excited. |
|cdesc=The appeal works best the more the crowd is excited.
appealsc=1 |
|appealsc=1
scdesc=Earn +3 if the Pokémon gets the lowest score. |
|scdesc=Earn +3 if the Pokémon gets the lowest score.
category6=Clever |
|category6=Clever
appeal6=2 |
|appeal6=2
jam6=0 |
|jam6=0
cdesc6=Excites the audience in any kind of contest. |
|cdesc6=Excites the audience in any kind of contest.
pokefordex=Pay%20Day |
|touches=no
touches=no |
|protect=yes
protect=yes |
|magiccoat=no
magiccoat=no |
|snatch=no
snatch=no |
|mirrormove=yes
mirrormove=yes |
|kingsrock=yes
kingsrock=yes |
|sound=no
flag7=no |
|tm1=yes
flag8=no |
|tm#1=16
sound=no |
|na=no
tm1=yes|
|target=anyadjacent
tm#1=16|
}}
na=no|
target=anyadjacent|
footnotes= }}
'''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat<!--Coins Before Cats-->'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM16]] in Generation I. It is the [[signature move]] of {{p|Meowth}}; prior to [[Generation IV]], it was also the signature move of {{p|Persian}}.
'''Pay Day''' (Japanese: '''ネコにこばん''' ''Coin for a Cat<!--Coins Before Cats-->'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM16]] in Generation I. It is the [[signature move]] of {{p|Meowth}}; prior to [[Generation IV]], it was also the signature move of {{p|Persian}}.


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{{movedescentry|{{gameabbrev3|FRLG}}|Numerous coins are hurled at the foe. Money is earned after battle.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Numerous coins are hurled at the foe. Money is earned after battle.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 77: Line 74:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/Level1|052|Meowth|1|Normal|Normal|17|20|20|FRLG=18|30|30|30|STAB='''}}
{{Moveentry/7|052|Meowth|1|Field|Field|17|20|20{{sup/3|RSE}}<br>18{{sup/3|FRLG}}|30|30|30|30|STAB='''}}
{{Moveentry/Level1|053|Persian|1|Normal|Normal|17|20|20|FRLG=18|no|no|no|STAB='''}}
{{Moveentry/7|052A|Meowth|1|Field|Field|||||||30|form=Alola Form}}
{{Movefooter|Normal|1}}
{{Moveentry/7|053|Persian|1|Field|Field|17|20|20{{sup/3|RSE}}<br>18{{sup/3|FRLG}}|||||STAB='''}}
{{Movefoot|Normal}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Breed|Normal|2}}
{{Moveentry/Breed2|187|Hoppip|2|Grass|Flying|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}|no|no|no|note=Breed from Gen I TM}}
{{Moveentry/6|187|Hoppip|2|Fairy|Grass||||||}}
{{Moveentry/Breed2|509|Purrloin|1|Dark|Dark|no|no|no|{{MSP|052|Meowth}}|{{MSP|052|Meowth}}}}
{{Moveentry/6|509|Purrloin|1|Field|Field||||||}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal}}


===By [[TM]]===
===By [[TM]]===
{{Moveheader/TM|Normal|1|TM16|no|no|no|no|no}}
{{Movehead/TM|Normal|1|TM16|no|no|no|no|no|no}}
{{Moveentry/TM1|025|Pikachu|1|Electric|Electric|yes|no|no|no|no}}
{{Moveentry/7|025|Pikachu|2|Field|Fairy|||||||}}
{{Moveentry/TM1|026|Raichu|1|Electric|Electric|yes|no|no|no|no}}
{{Moveentry/7|026|Raichu|2|Field|Fairy|||||||}}
{{Moveentry/TM1|031|Nidoqueen|2|Poison|Ground|yes|no|no|no|no}}
{{Moveentry/7|031|Nidoqueen|1|Undiscovered|Undiscovered|||||||}}
{{Moveentry/TM1|034|Nidoking|2|Poison|Ground|yes|no|no|no|no}}
{{Moveentry/7|034|Nidoking|2|Monster|Field|✔||||||}}
{{Moveentry/TM1|052|Meowth|1|Normal|Normal|yes|no|no|no|no|STAB='''}}
{{Moveentry/7|052|Meowth|1|Field|Field|✔|||||||STAB='''}}
{{Moveentry/TM1|053|Persian|1|Normal|Normal|yes|no|no|no|no|STAB='''}}
{{Moveentry/7|053|Persian|1|Field|Field|✔|||||||STAB='''}}
{{Moveentry/TM1|054|Psyduck|1|Water|Water|yes|no|no|no|no}}
{{Moveentry/7|054|Psyduck|2|Water 1|Field|✔||||||}}
{{Moveentry/TM1|055|Golduck|1|Water|Water|yes|no|no|no|no}}
{{Moveentry/7|055|Golduck|2|Water 1|Field|✔||||||}}
{{Moveentry/TM1|056|Mankey|1|Fighting|Fighting|yes|no|no|no|no}}
{{Moveentry/7|056|Mankey|1|Field|Field|✔||||||}}
{{Moveentry/TM1|057|Primeape|1|Fighting|Fighting|yes|no|no|no|no}}
{{Moveentry/7|057|Primeape|1|Field|Field|✔||||||}}
{{Moveentry/TM1|079|Slowpoke|2|Water|Psychic|yes|no|no|no|no}}
{{Moveentry/7|079|Slowpoke|2|Monster|Water 1|✔||||||}}
{{Moveentry/TM1|080|Slowbro|2|Water|Psychic|yes|no|no|no|no}}
{{Moveentry/7|080|Slowbro|2|Monster|Water 1|✔||||||}}
{{Moveentry/TM1|086|Seel|1|Water|Water|yes|no|no|no|no}}
{{Moveentry/7|086|Seel|2|Water 1|Field|✔||||||}}
{{Moveentry/TM1|087|Dewgong|2|Water|Ice|yes|no|no|no|no}}
{{Moveentry/7|087|Dewgong|2|Water 1|Field|✔||||||}}
{{Moveentry/TM1|112|Rhydon|2|Ground|Rock|yes|no|no|no|no}}
{{Moveentry/7|112|Rhydon|2|Monster|Field|✔||||||}}
{{Moveentry/TM1|143|Snorlax|1|Normal|Normal|yes|no|no|no|no|STAB='''}}
{{Moveentry/7|143|Snorlax|1|Monster|Monster|✔|||||||STAB='''}}
{{Moveentry/TM1|150|Mewtwo|1|Psychic|Psychic|yes|Y=no|no|no|no|no}}
{{Moveentry/7|150|Mewtwo|1|Undiscovered|Undiscovered|✔{{sup/1|RGB}}||||}}
{{Moveentry/TM1|151|Mew|1|Psychic|Psychic|yes|no|no|no|no}}
{{Moveentry/7|151|Mew|1|Undiscovered|Undiscovered|✔||||||}}
{{Movefooter|Normal|1}}
{{Movefoot|Normal}}


===Special move===
===Special move===
====[[Generation III]]====
====[[Generation III]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry|300|Skitty|1|Normal||{{g|Box Ruby & Sapphire}}|'''}}
{{Moveentry/1|300|Skitty|2|Field|Fairy|{{g|Box Ruby & Sapphire}}|STAB='''}}
{{Learnlist/footer}}
{{Movefoot|Normal}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation I]]====
====[[Generation I]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|022|Fearow|2|Normal|Flying|[[List of Japanese event Pokémon distributions in Generation I#Fearow|Pokémon Stamp]]|'''}}
{{Moveentry/1|022|Fearow|1|Flying|Flying|[[List of Japanese event Pokémon distributions in Generation I#Fearow|Pokémon Stamp]]|STAB='''}}
{{Moveentryspecial|078|Rapidash|1|Fire|Fire|[[List of Japanese event Pokémon distributions in Generation I#Rapidash|Pokémon Stamp]]|}}
{{Moveentry/1|078|Rapidash|1|Field|Field|[[List of Japanese event Pokémon distributions in Generation I#Rapidash|Pokémon Stamp]]}}
{{Learnlist/footer}}
{{Movefoot|Normal}}


====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|225|Delibird|2|Ice|Flying|{{DL|List of Gotta Catch 'Em All event Pokémon|Pay Day Delibird|New York City Pokémon Center}}}}
{{Moveentry/1|225|Delibird|2|Water 1|Field|{{DL|List of Gotta Catch 'Em All event Pokémon|Pay Day Delibird|New York City Pokémon Center}}}}
{{Learnlist/footer}}
{{Movefoot|Normal}}


==In other games==
==In other games==
Line 145: Line 143:
{{movep|type=Normal|ms=052|pkmn=Meowth|method=Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.}}
{{movep|type=Normal|ms=052|pkmn=Meowth|method=Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.}}
{{movebtm|type=normal|user=The Black Arachnid|user1=The Black Arachnid's Meowth|startcode=EP123|startname=Spinarak Attack|notes=Debut}}
{{movebtm|type=normal|user=The Black Arachnid|user1=The Black Arachnid's Meowth|startcode=EP123|startname=Spinarak Attack|notes=Debut}}
In the anime, [[Team Rocket's Meowth]] has stated he is unable to learn Pay Day. He is quoted as claiming it is because learning how to walk and talk like a human used up all his move slots.
[[Team Rocket's Meowth]] claims he is unable to learn Pay Day because learning how to walk and talk like a human used up all his move slots.


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Chairman Fearow Rapidash Pay Day Adventures.png|image1p=Fearow and Rapidash|image2=Meowth Pay Day Adventures.png|image2p=Meowth}}
{{movemanga|type=normal|exp=yes|gen=Numerous coins are hurled at the foe to inflict damage.|image1=Chairman Fearow Rapidash Pay Day Adventures.png|image1p=Fearow and Rapidash|image2=Meowth Pay Day Adventures.png|image2p=Meowth|image3=Sun Meowth Pay Day.png|image3p=Alolan Meowth}}
{{movep|type=normal|ms=022|pkmn=Fearow|method=Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent.}}
{{movep|type=normal|ms=022|pkmn=Fearow|method=Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent.}}
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Fearow|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Japanese event-exclusive move}}
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Fearow|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Japanese event-exclusive move}}
Line 155: Line 153:
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Rapidash|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Japanese event-exclusive move}}
{{movemid|type=normal|user=Pokémon Fan Club Chairman|user1=Pokémon Fan Club Chairman's Rapidash|startcode=PS056|startname=The Coming of Slowpoke (Eventually)|notes=Debut<br>Japanese event-exclusive move}}
{{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.}}
{{movep|type=normal|ms=052|pkmn=Meowth|method=Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.}}
{{movebtmManga|type=normal|user=Meowth (Pokémon)|user1=Unknown Trainer's Meowth|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}}
{{movemid|type=normal|user=Meowth (Pokémon)|user1=Unknown Trainer's Meowth|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}}
{{movep|type=normal|ms=052A|pkmn=Meowth|method=Alolan Mewoth swings its arms and throws multiple gold coins that look like its charm at the opponent.}}
{{movebtmManga|type=normal|user=Sun (Adventures)|user1=Sun's Meowth|startcode=Sun & Moon chapter (Adventures)|startname=Sun & Moon chapter}}


===In the Pokémon Gotta Catch 'Em All manga===
===In the Pokémon Gotta Catch 'Em All manga===
Line 163: Line 163:


==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=normal|
|type=normal
genI=Pay Day I|
|genI=Pay Day I
genII=Pay Day II|
|genII=Pay Day II
genIII=Pay Day III|
|genIII=Pay Day III
genIV=Pay Day IV|
|genIV=Pay Day IV
}}
}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
genV=Pay Day V|
|genV=Pay Day V
PMDRB=Pay Day PMD RB|
|PMDRB=Pay Day PMD RB
}}
}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad=Pay Day Stad|
|Stad=Pay Day Stad
Stad2=Pay Day Stad2|
|Stad2=Pay Day Stad2
Colo=Pay Day Colo|
|Colo=Pay Day Colo
XD=Pay Day XD|
|XD=Pay Day XD
}}
}}


Line 191: Line 191:
==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=聚寶功 ''{{tt|Jùbǎo-gōng|Treasure-gathering Skill}}''
|zh_yue=聚寶功 ''{{tt|Jeuihbóu-gūng|Treasure-gathering Skill}}'' {{tt|*|Games}}<br>擲兩添金 ''{{tt|Jaahkléungtīmgām|Toss Money Add Gold}} {{tt|*|Anime & Guidebook}}
|zh_cmn=聚寶功 / 聚宝功 ''{{tt|Jùbǎo-gōng|Treasure-gathering Skill}}''
|da=Kasse I<!--source: Danish version of The Official Pokémon Handbook-->
|da=Kasse I<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Afrekening
|nl=Afrekening
Line 206: Line 207:
|es=Día de Pago
|es=Día de Pago
|tr=Ödeme Günü
|tr=Ödeme Günü
|vi=Vung Tiền
}}
}}



Revision as of 18:25, 1 December 2016

151Mew.png This move effect may be in need of research.
Reason: Does the Ruby/Sapphire glitch occur in Colosseum/XD?
You can discuss this on the talk page.
Pay Day
ネコにこばん Coin for a Cat
Pay Day VI.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Normal-type move introduced in Generation I. It was TM16 in Generation I. It is the signature move of Meowth; prior to Generation IV, it was also the signature move of Persian.

Effect

Generation I

Pay Day does damage and scatters coins on the ground with a value equal to twice the user's level for each time it is used. These coins are picked up afterwards if the player wins the battle.

Generation II

The Amulet Coin doubles the number of coins picked up when held by a Pokémon in battle.

Generation III

Pay Day now scatters coins equal to five times the user's level each time.

Due to a minor glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the Trainer Card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

Generations IV and V

Luck Incense doubles the amount of money picked up (but does not stack with the Amulet Coin).

Generation VI

If the user levels up as a result of the battle, the amount of money is now calculated based on the new level, not the level at which the move was used.

Prize Money Power and Happy Hour increase the amount of money picked up, and can both be stacked with each other and either the Amulet Coin or Luck Incense.

Description

Games Description
Stad A move that also nets money at the end of battle. How much depends on the attack frequency and level.
Stad2 A move that nets money at the end of battle. How much depends on the attack frequency and level.
GSC Throws coins. Gets them back later.
RSE Throws coins at the foe. Money is recovered after.
Colo.XD Throws coins at target. Money is recovered after.
FRLG Numerous coins are hurled at the foe. Money is earned after battle.
DPPtHGSS Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
BWB2W2
XYORAS
SM
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0052 Meowth GrassIC Big.png Field Field 17 20 20RSE
18FRLG
30 30 30 30
052A Meowth
Meowth
Alola Form
GrassIC Big.png Field Field 30
0053 Persian GrassIC Big.png Field Field 17 20 20RSE
18FRLG
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0187 Hoppip GrassIC Big.png Fairy Grass
0509 Purrloin GrassIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM16
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
0025 Pikachu GrassIC Big.png Field Fairy
0026 Raichu GrassIC Big.png Field Fairy
0031 Nidoqueen GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0034 Nidoking GrassIC Big.png Monster Field
0052 Meowth GrassIC Big.png Field Field
0053 Persian GrassIC Big.png Field Field
0054 Psyduck GrassIC Big.png Water 1 Field
0055 Golduck GrassIC Big.png Water 1 Field
0056 Mankey GrassIC Big.png Field Field
0057 Primeape GrassIC Big.png Field Field
0079 Slowpoke GrassIC Big.png Monster Water 1
0080 Slowbro GrassIC Big.png Monster Water 1
0086 Seel GrassIC Big.png Water 1 Field
0087 Dewgong GrassIC Big.png Water 1 Field
0112 Rhydon GrassIC Big.png Monster Field
0143 Snorlax GrassIC Big.png Monster Monster
0150 Mewtwo GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered RGB
0151 Mew GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0300 Skitty GrassIC Big.png Field Fairy Pokémon Box Ruby & Sapphire
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation I

# Pokémon Types Egg Groups Obtained with
0022 Fearow GrassIC Big.png Flying Flying Pokémon Stamp
0078 Rapidash GrassIC Big.png Field Field Pokémon Stamp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation II

# Pokémon Types Egg Groups Obtained with
0225 Delibird GrassIC Big.png Water 1 Field New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the move inflicts damage and forces the target to drop Poké.

Super Smash Bros. series

When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS/Wii U, it uses Pay Day to hurl coins at opponents.

Description

Games Description
MDRB Inflicts damage on the target. If the foe faints, it will drop money.


In the anime

Black Arachnid Meowth Pay Day.png
Meowth


Numerous coins are hurled at the foe to inflict damage.
Pokémon Method
User First Used In Notes
Meowth Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.
The Black Arachnid's Meowth Spinarak Attack Debut


Team Rocket's Meowth claims he is unable to learn Pay Day because learning how to walk and talk like a human used up all his move slots.

In the manga

In the Pokémon Adventures manga


In the Pokémon Gotta Catch 'Em All manga


In other generations

Trivia

In other languages

Language Title
Chinese Cantonese 聚寶功 Jeuihbóu-gūng *
擲兩添金 Jaahkléungtīmgām *
Mandarin 聚寶功 / 聚宝功 Jùbǎo-gōng
Denmark Flag.png Danish Kasse I
The Netherlands Flag.png Dutch Afrekening
Finland Flag.png Finnish Tilinteko
France Flag.png French Jackpot
Germany Flag.png German Zahltag
Greece Flag.png Greek Φιλαργυρία Filargyría
Italy Flag.png Italian Giornopaga
South Korea Flag.png Korean 고양이돈받기 Goyang'i Donbatgi
Poland Flag.png Polish Dzień Zapłaty
Brazil Flag.png Brazilian Portuguese Dia do Pagamento
Dia de Pagamento (TCG)
Russia Flag.png Russian Джекпот Dzhekpot
Serbia Flag.png Serbian Isplata
Spain Flag.png Spanish Día de Pago
Turkey Flag.png Turkish Ödeme Günü
Vietnam Flag.png Vietnamese Vung Tiền


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


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