Pay Day (move): Difference between revisions

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{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Throws coins at target. Money is recovered after.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Throws coins at target. Money is recovered after.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Numerous coins are hurled at the foe. Money is earned after battle.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Numerous coins are hurled at the foe. Money is earned after battle.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Inflicts damage on the target. If the foe faints, it will drop money.}}
{{movedescentry|{{gameabbrev3|MDRB}}|Inflicts damage on the target. If the foe faints, it will drop money.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.}}
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{{Moveentry/TM1|086|Seel|1|Water|Water|yes|no|no|no|no}}
{{Moveentry/TM1|086|Seel|1|Water|Water|yes|no|no|no|no}}
{{Moveentry/TM1|087|Dewgong|2|Water|Ice|yes|no|no|no|no}}
{{Moveentry/TM1|087|Dewgong|2|Water|Ice|yes|no|no|no|no}}
{{Moveentry/TM1|112|Rhydon|2|Rock|Ground|yes|no|no|no|no}}
{{Moveentry/TM1|112|Rhydon|2|Ground|Rock|yes|no|no|no|no}}
{{Moveentry/TM1|143|Snorlax|1|Normal|Normal|yes|no|no|no|no|STAB='''}}
{{Moveentry/TM1|143|Snorlax|1|Normal|Normal|yes|no|no|no|no|STAB='''}}
{{Moveentry/TM1|150|Mewtwo|1|Psychic|Psychic|yes|Y=no|no|no|no|no}}
{{Moveentry/TM1|150|Mewtwo|1|Psychic|Psychic|yes|Y=no|no|no|no|no}}
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==In other games==
==In other games==
===[[Pokémon Mystery Dungeon]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], the move inflicts damage and forces the target to drop [[Poké]].
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], the move inflicts damage and forces the target to drop [[Poké]].
===[[Super Smash Bros.]] series===
===[[Super Smash Bros.]] series===
When a Meowth appears in a Poké Ball in [[Super Smash Bros.]] and [[Super Smash Bros. Brawl]], it uses Pay Day.
When a Meowth appears from a Poké Ball in [[Super Smash Bros.]], [[Super Smash Bros. Brawl]], and [[Super Smash Bros. for Nintendo 3DS/Wii U]], it uses Pay Day to hurl coins at opponents.


==In the anime==
==In the anime==
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Stad=Pay Day Stad|
Stad=Pay Day Stad|
Stad2=Pay Day Stad2|
Stad2=Pay Day Stad2|
Colo=Pay Day Colo|
}}
}}


==Trivia==
==Trivia==
* In [[Generation I]], Pay Day was one of only three methods (discounting [[glitch]]es) to earn [[Pokémon Dollar|money]] once all {{pkmn|Trainer}}s were defeated, the other two being selling items (obtaining them with [[Coin]]s after all other items are sold) and {{pkmn|battle|battling}} the [[Elite Four]] and {{pkmn|Champion}}.
* In [[Generation I]], Pay Day was one of only three methods (discounting [[glitch]]es) to earn [[Pokémon Dollar|money]] once all {{pkmn|Trainer}}s were defeated, the other two being selling items (obtaining them with [[Coin]]s after all other items are sold) and {{pkmn|battle|battling}} the [[Elite Four]] and {{pkmn|Champion}}.
* The Japanese name of the move is an {{wp|idiom}} equivalent to "to cast {{wp|pearls before swine}}." The coins depicted in the move's animation are {{wp|Koban (coin)|koban}}, {{wp|gold coin}}s used in {{wp|Edo period}} of {{wp|History of Japan#Medieval Japan (1185–1573/1600)|feudal Japan}}, the same type of coin as the one on {{p|Meowth}}'s head.
* The Japanese name of the move is an {{wp|idiom}} equivalent to "to cast {{wp|pearls before swine}}." The coins depicted in the move's animation are {{wp|Koban (coin)|koban}}, {{wp|gold coin}}s used in the {{wp|Edo period}} of {{wp|History of Japan#Medieval Japan (1185–1573/1600)|feudal Japan}}, the same type of coin as the one on {{p|Meowth}}'s head.


==In other languages==
==In other languages==
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|ko=고양이돈받기 ''Goyang'i Donbatgi''
|ko=고양이돈받기 ''Goyang'i Donbatgi''
|pl=Dzień Zapłaty
|pl=Dzień Zapłaty
|pt_eu=Dia do Pagamento
|pt_br= Dia do Pagamento
|pt_br=Dia do Pagamento
|sr=Isplata
|sr=Isplata
|es=Día de Pago
|es=Día de Pago
Line 205: Line 205:


[[de:Zahltag]]
[[de:Zahltag]]
[[es:Día de Pago]]
[[fr:Jackpot]]
[[fr:Jackpot]]
[[it:Giornopaga (mossa)]]
[[it:Giornopaga (mossa)]]
[[ja:ネコにこばん]]
[[ja:ネコにこばん]]
[[pl:Pay Day]]
[[pl:Pay Day]]
[[pt:Pay Day]]
[[zh:聚宝功(技能)]]
[[zh:聚宝功(技能)]]

Revision as of 06:39, 8 February 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Pay Day
ネコにこばん Coin for a Cat
Pay Day V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing Normal-type move introduced in Generation I. It was TM16 in Generation I. It is the signature move of Meowth; prior to Generation IV, it was also the signature move of Persian.

Effect

Generation I

Pay Day does damage and scatters coins on the ground with a value equal to twice the user's level for each time it is used. These coins are picked up afterwards if the player wins the battle.

Generation II

The Amulet Coin doubles the number of coins picked up when held by a Pokémon in battle.

Generation III

Pay Day now scatters coins equal to five times the user's level each time.

Due to a minor glitch in Pokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the Trainer Card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

Generations IV and V

Luck Incense doubles the amount of money picked up (but does not stack with the Amulet Coin).

Generation VI

If the user levels up as a result of the battle, the amount of money is now calculated based on the new level, not the level at which the move was used.

Prize Money Power and Happy Hour increase the amount of money picked up, and can both be stacked with each other and either the Amulet Coin or Luck Incense.

Description

Games Description
A move that also nets money at the end of battle. How much depends on the attack frequency and level.
A move that nets money at the end of battle. How much depends on the attack frequency and level.
Throws coins. Gets them back later.
RSE Throws coins at the foe. Money is recovered after.
Throws coins at target. Money is recovered after.
FRLG Numerous coins are hurled at the foe. Money is earned after battle.
Inflicts damage on the target. If the foe faints, it will drop money.
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
052 Meowth Meowth Normal Normal 17 20 20 18 30 30 30
053 Persian Persian Normal Normal 17 20 20 18      
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
187 Hoppip Hoppip* Grass Flying PikachuRaichu      
509 Purrloin Purrloin Dark Dark       Meowth Meowth
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM16
II
--
III
--
IV
--
V
--
VI
--
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
031 Nidoqueen Nidoqueen Poison Ground
034 Nidoking Nidoking Poison Ground
052 Meowth Meowth Normal Normal
053 Persian Persian Normal Normal
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
086 Seel Seel Water Water
087 Dewgong Dewgong Water Ice
112 Rhydon Rhydon Ground Rock
143 Snorlax Snorlax Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

#   Pokémon Type Obtained with
0300 Skitty Skitty
Normal Pokémon Box Ruby & Sapphire
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation I

#   Pokémon Type Obtained with
0022 022 Fearow Normal Flying Pokémon Stamp
0078 078 Rapidash Fire Pokémon Stamp
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

#   Pokémon Type Obtained with
0225 225 Delibird Ice Flying New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the move inflicts damage and forces the target to drop Poké.

Super Smash Bros. series

When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS/Wii U, it uses Pay Day to hurl coins at opponents.

In the anime

Black Arachnid Meowth Pay Day.png
Meowth


Numerous coins are hurled at the foe to inflict damage.
Pokémon Method
User First Used In Notes
Meowth Meowth crosses its arms, then opens them quickly and multiple glowing white balls come out of the charm on its head.
The Black Arachnid's Meowth Spinarak Attack Debut


In the manga

In the Pokémon Adventures manga


In the Pokémon Gotta Catch 'Em All manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 聚寶功 Jùbǎo-gōng
Denmark Flag.png Danish Kasse I
The Netherlands Flag.png Dutch Afrekening
Finland Flag.png Finnish Tilinteko
France Flag.png French Jackpot
Germany Flag.png German Zahltag
Greece Flag.png Greek Φιλαργυρία
Italy Flag.png Italian Giornopaga
South Korea Flag.png Korean 고양이돈받기 Goyang'i Donbatgi
Poland Flag.png Polish Dzień Zapłaty
Brazil Flag.png Brazilian Portuguese Dia do Pagamento
Russia Flag.png Russian Джекпот
Serbia Flag.png Serbian Isplata
Spain Flag.png Spanish Día de Pago
Turkey Flag.png Turkish Ödeme Günü


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


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