| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: DP (unless it's the same as in Platinum), B2W2 and anything else missing.
After this team of six is filled, newly-acquired Pokémon are sent to a PC to be stored. Trainers may have any Pokémon in their party, and newly captured Pokémon will automatically fill empty slots in the party. If a Trainer wishes to change Pokémon into or out of the party, he or she can; however, they must travel to a Pokémon Center or another PC-enabled place and use its Pokémon Storage System to do so.
When entering a Single Battle, the first Pokémon that has not fainted in the party list is the one that will be drawn first. For Double Battles, the first two Pokémon that have not fainted in the party list are the ones that will be drawn first by the Trainer. Likewise, the first three Pokémon that have not fainted in the party will be sent out first when entering a Triple Battle or Rotation Battle. If there are not enough conscious Pokémon to battle, then the player will simply be unable to participate in the battle. During battle, if "Shift" is selected in Options, Trainers can switch the participating Pokémon with another in the party when one of the opponent's Pokémon are defeated. This is not the case during Double Battles, Triple Battles, Rotation Battles, the Battle Tower, and other similar areas.
All Pokémon in a Trainer's party will slowly gain trust towards him or her as the Trainer walks around; Every 256 steps, the party Pokémon gain friendship. Also, if there is an Egg in the party, it will slowly hatch according to steps taken. Different Eggs take different amounts of distance, but to hatch they must be in the party. Eggs cannot participate in battle, therefore a Trainer may only carry a maximum of five Eggs at a time.
Some Abilities have an out-of-battle effect, and these can only be activated if they are in a Trainer's party. Most of these Abilities only work outside of battle when the Pokémon with the Ability is leading the party.
- Main article: Pokérus
In the Generation I games, there was no gender*, and so this is absent. Also, on the Pokémon Summary screens, there are only two screens: Stats, and Moves. The Moves section only shows the name, and the PP of each move. The icons were extremely limited, and the only Pokémon that had its own, unique icon was Pikachu (in Pokémon Yellow only).
In Generation II, color was introduced, along with gender, and both can be seen on the party screen. However, the icon range was still low, almost as restricted as Generation I. The Moves section of the summary allowed switching orders and power to be shown along with type. PP was still visible, and the party screen itself kept the same format. In Pokémon Crystal, some Pokémon got unique party sprites, such as Snorlax.
In Generation III the party screen was overhauled, now with the first Pokémon on the left. Each and every Pokémon had its own unique icon, and all in color. The Pokérus status is visible on the party, unless another status ailment is present. The Moves section is again updated, with a page for Pokémon Contest moves, another for the moves when used in battle. The battle moves now show accuracy, power, type, and added effects. However, Shiny Pokémon do not show the alternate colors in the party screen.
Diamond, Pearl, and Platinum
In these games, the party screen is changed again, showing the party Pokémon from left to right and top to bottom. All other things stay similar, with unique icons, but it adds condition to the summary pages. The party can also be viewed through the Pokétch, to see either HP and items, or friendship.
HeartGold and SoulSilver
In HeartGold and SoulSilver, the party screen is essentially the same as in Pokémon Diamond, Pokémon Pearl, and Pokémon Platinum, however, it is moved to the bottom screen. The Pokémon that leads the party follows the player around, like the Pikachu from Pokémon Yellow.
Black and White
In Black and White Versions, the party screen is now fully able to interact with the Nintendo DS's touch screen, by being placed on the bottom of the screen. It functions similarly as it did in previous games. The player can view the back sprite of a Pokémon by tapping it while viewing information on it. Sliding the stylus up and down or left and right causes the Pokémon to jump, and drawing circles around the Pokémon makes it to levitate.
|File:Party level 10.png|
|Generation I||Generation II||Generation III|
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|