Party: Difference between revisions

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{{Incomplete|2=Should cover the franchise-wide concept of a Pokémon Trainer's party}}
{{Bad picture|2=Should be replaced with a Generation VI screenshot}}
[[File:BW Party.png|frame|right|Viewing a party in {{game|Black and White|s}}]]
[[File:BW Party.png|frame|right|Viewing a party in {{game|Black and White|s}}]]
A '''party''' or '''team''' (Japanese: '''手持ちポケモン''' ''Pokémon on hand'') is a group of up to six {{OBP|Pokémon|species}} that a {{pkmn|Trainer}} carries with him or her.
A '''party''' or '''team''' (Japanese: '''手持ちポケモン''' ''Pokémon on hand'') is a group of up to six {{OBP|Pokémon|species}} that a {{pkmn|Trainer}} carries with him or her.
 
==Overview==
After this team of six is filled, newly-acquired Pokémon are sent to a [[PC]] to be stored. Trainers may have any Pokémon in their party, and newly {{pkmn2|caught|captured Pokémon}} will automatically fill empty slots in the party. If a Trainer wishes to change Pokémon into or out of the party, he or she can; however, they must travel to a [[Pokémon Center]] or another PC-enabled place and use its [[Pokémon Storage System]] to do so.
After this team of six is filled, newly-acquired Pokémon are sent to a [[PC]] to be stored. Trainers may have any Pokémon in their party, and newly {{pkmn2|caught|captured Pokémon}} will automatically fill empty slots in the party. If a Trainer wishes to change Pokémon into or out of the party, he or she can; however, they must travel to a [[Pokémon Center]] or another PC-enabled place and use its [[Pokémon Storage System]] to do so.


==Battle==
==In the games==
When entering a single {{pkmn|battle}}, the first Pokémon that has not [[fainting|fainted]] in the party list is the one that will be drawn first. For [[double battle]]s, the first two Pokémon that have not fainted in the party list are the ones that will be drawn first by the Trainer. Likewise, the first three Pokémon that have not fainted in the party will be sent out first when entering a [[triple battle]] or [[rotation battle]]. If there are not enough conscious Pokémon to battle, then the [[player]] will simply be unable to participate in the battle. During battle, if "Switch" is selected in [[Options]], trainers can switch the participating {{OBP|Pokémon|species}} with another in the party when the one of the opponent's Pokémon are defeated. This is not the case during double battles, triple battles, rotation battles, the [[Battle Tower]], and other similar areas.
The interface used to manage a player's party is known as the '''Pokémon List''' (Japanese: '''ポケモンリスト''' ''Pokémon List'').
 
===In battle===
When entering a [[Pokémon battle|Single Battle]], the first Pokémon that has not [[fainting|fainted]] in the party list is the one that will be drawn first. For [[Double Battle]]s, the first two Pokémon that have not fainted in the party list are the ones that will be drawn first by the Trainer. Likewise, the first three Pokémon that have not fainted in the party will be sent out first when entering a [[Triple Battle]] or [[Rotation Battle]]. If there are not enough conscious Pokémon to battle, then the {{player}} will simply be unable to participate in the battle. During battle, if "Shift" is selected in [[Options]], Trainers can switch the participating {{OBP|Pokémon|species}} with another in the party when one of the opponent's Pokémon are defeated. This is not the case during Double Battles, Triple Battles, Rotation Battles, the [[Battle Tower]], and other similar areas.
 
===Outside of battle===
[[File:HGSS Party Photo.png|thumb|left|A photo of [[Ethan]] with his party in {{2v2|HeartGold|SoulSilver}}]]
All Pokémon in a Trainer's party will slowly gain [[friendship|trust towards him or her]] as the Trainer walks around. Every 256 steps, the party Pokémon gain friendship. Also, if there is an {{pkmn|Egg}} in the party, it will slowly hatch according to steps taken. Different Eggs take different amounts of distance, but to hatch they must be in the party. Eggs cannot participate in battle, therefore a Trainer may only carry a maximum of five Eggs at a time.
 
Some {{Abilities}} have an {{cat|Abilities with field effects|out-of-battle effect}}, and these can only be activated if they are in a Trainer's party. Most of these Abilities only work outside of battle when the Pokémon with the Ability is leading the party.
 
If any Pokémon in the party are suffering from [[Pokérus]], it can spread along the party, including Eggs. However, Pokémon in the party will recover from Pokérus after [[time#night|midnight]].


==Effects==
===Interface===
All Pokémon in a Trainer's party will slowly gain [[Happiness|trust towards him or her]] as the Trainer walks around; Every 256 steps, the party Pokémon gain happiness. Also, if there is an {{pkmn|egg}} in the party, it will slowly hatch according to steps taken. Different eggs take different amounts of distance, but to hatch they must be in the party. Eggs cannot participate in battle, therefore a Trainer may only carry a maximum of five eggs at a time.
Viewing the party in the [[menu]] will display their name, icon, current {{stat|HP}}, [[status condition]], and [[level]] in all games.


Some [[Ability|abilities]] have an {{cat|Abilities with field effects|out-of-battle effect}}, and these can only be activated if they are in a Trainer's party. Most of these abilities only work outside of battle when the Pokémon with the ability is leading the party.
====Generation I====
In the [[Generation I]] games, there was no [[gender]]{{tt|*|Nidoran♂, Nidoran♀ and their evolutionary relatives exempt}}, and so this is absent. Also, on the Pokémon Summary screens, there are only two screens: Stats, and [[Move]]s. The Moves section only shows the name, and the {{PP}} of each move. The icons were extremely limited, and the only Pokémon that had its own, unique icon was {{p|Pikachu}} (in {{game|Yellow}} only).


===Pokérus===
====Generation II====
{{main|Pokérus}}
In [[Generation II]], color was introduced, along with gender, and both can be seen on the party screen. However, the icon range was still low, though higher than in Generation I. The Moves section of the summary allowed switching orders and power to be shown along with [[type]]. {{PP}} was still visible, and the party screen itself kept the same format. In {{game|Crystal}}, some Pokémon got unique party sprites, such as {{p|Snorlax}}.
If any Pokémon in the party are suffering from [[Pokérus]], it can spread along the party, including eggs. However, Pokémon in the party will recover from Pokérus after midnight.


==Variations==
====Generation III====
Viewing the party in the [[menu]] will display their name, icon, current {{stat|HP}}, [[status ailment]], and [[level]] in all games.
In [[Generation III]], the party screen was overhauled, now with the first Pokémon on the left. Each and every Pokémon had its own unique icon, and all in color. The Pokérus status is visible on the party, unless another status condition is present. The Moves section is again updated, with a page for [[Pokémon Contest]] moves, another for the moves when used in battle. The battle moves now show accuracy, power, type, and added effects. However, Shiny Pokémon do not show the alternate colors in the party screen.


===Generation I===
====Generation IV====
In the [[Generation I]] games, there was no [[gender]]{{tt|*|Nidoran♂, Nidoran♀ and their evolutionary relatives exempt}}), and so this is absent. Also, on the Pokémon Summary screens, there are only two screens: Stats, and [[Move]]s. The Moves section only shows the name, and the {{PP}} of each move. The icons were extremely limited, and the only Pokémon that had its own, unique icon was {{p|Pikachu}} (in {{game|Yellow}} only).
In {{3v2|Diamond|Pearl|Platinum}}, the party screen is changed again, showing the party Pokémon from left to right and top to bottom. All other things stay similar, with unique icons, but it adds condition to the summary pages. The party can also be viewed through the [[Pokétch]], to see either {{stat|HP}} and items, or [[friendship]].


===Generation II===
In {{2v2|HeartGold|SoulSilver}}, the party screen is essentially the same as in {{3v2|Diamond|Pearl|Platinum}}, however, it is moved to the bottom screen. The Pokémon that leads the party [[Walking Pokémon|follows]] the player around, like {{ga|Red's Pikachu|the Pikachu from Pokémon Yellow}}.
In [[Generation II]], color was introduced, along with gender, and both can be seen on the party screen. However, the icon range was still low, almost as restricted as Generation I. The Moves section of the summary allowed switching orders and power to be shown along with [[type]]. {{PP}} was still visible, and the party screen itself kept the same format. In {{game|Crystal}}, some Pokémon got unique party sprites, such as {{p|Snorlax}}.


===Generation III===
====Generation V====
In [[Generation III]] the party screen was overhauled, now with the first Pokémon on the left. Each and every Pokémon had its own unique icon, and all in color. The Pokérus status is visible on the party, unless another status ailment is present. The Moves section is again updated, with a page for [[Pokémon Contest]] moves, another for the moves when used in battle. The battle moves now show accuracy, power, type, and added effects. However, shiny Pokémon do not show the alternate colors in the party screen.
In {{v|Black and White|s}}, the party screen is now fully able to interact with the [[Nintendo DS]]'s touch screen, by being placed on the bottom of the screen. It functions similarly as it did in previous games. The player can view the back sprite of a Pokémon by tapping it while viewing information on it. Sliding the stylus up and down or left and right causes the Pokémon to jump, and drawing circles around the Pokémon makes it levitate.


===Generation IV===
====Generation VI====
====Diamond, Pearl, and Platinum====
In {{pkmn|X and Y}}, the party screen is almost the same except Pokémon in party now always jumping, all Pokémon have updated their unique icons, sprites were replaced by models (players can no longer view the back but by tapping it causes it to perform one of the Pokémon's species-based attack animations instead), can move from one Pokémon to another by sliding the stylus or tapping the Pokéballs located on the right of the summary screen, can move from one item to another by sliding the stylus and no longer drawing circles around the Pokémon to levitate.
In these games, the party screen is changed again, showing the party Pokémon from left to right and top to bottom. All other things stay similar, with unique icons, but it adds condition to the summary pages. The party can also be viewed through the [[Pokétch]], to see either {{stat|HP}} and items, or Happiness.


====HeartGold and SoulSilver====
Additionally, Pokémon with field moves display an icon like that of a TM or HM that opens the Pokémon option list with the field moves expanded, Pokémon can be switched by touching a Pokémon until it detaches from the grid or by touching a swap button and using either quicker drag-and-drop or button navigation and items can be moved more easily by pressing an item swap button. Both the item swap and the Pokémon swap must be disengaged using the back icon or B button before the menu can be closed. The party Pokémon can be seen and interacted with by using both [[Pokémon-Amie]] and [[Super Training]], but the party order is not affected by them.
In {{2v2|HeartGold|SoulSilver}}, the party screen is essentially the same as in Diamond, Pearl, and Platinum, however, it is moved to the bottom screen. The Pokémon that leads the party [[Walking Pokémon|follows]] the player around, like {{ga|Red's Pikachu|the Pikachu from Pokémon Yellow}}.


===Generation V===
In {{pkmn|Omega Ruby and Alpha Sapphire}}, the contest move effects page returned, with contest condition displayed on the upper screen.
====Black and White====
In {{v|Black and White|s}}, the party screen is now fully able to interact with the [[Nintendo DS]]'s touch screen, by being placed on the bottom of the screen. It functions similarly as it did in previous games. Also, this is one of the party screens where the player can view the back sprite of a Pokémon by tapping it while viewing information on it. Sliding the stylus up and down or left and right causes the Pokémon to jump, and drawing circles around the Pokémon makes it to levitate.


==Gallery==
===Gallery===
{| align="center" style="background: #{{Black color light}}; {{roundy|10px}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
{{incomplete|section|Picture of Generation VI party screens needed}}
|- align="center"  
{| class="roundy" style="background: #{{Black color light}}; border: 3px solid #{{Black color dark}}; margin: auto; text-align: center" cellpadding="5" cellspacing="3"
| style="background: #FFF; {{roundytop|10px}}"|[[File:Party level 10.png]]
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:GSC party.png]]
| class="roundytop" style="background: #FFF" | [[File:RBY Party.png]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:E party.png|160px]]
| class="roundytop" style="background: #FFF" | [[File:GSC party.png]]
|- align="center"  
| class="roundytop" style="background: #FFF" | [[File:RS Party.png|160px]]
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}
| class="roundytop" style="background: #FFF" | [[File:E party.png|160px]]
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}}
| class="roundytop" style="background: #FFF" | [[File:FRLG Party.png|160px]]
! style="background: #{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation III}}
|-
|- align="center"  
! class="roundybottom" style="background: #{{Kanto color}}" | {{color2|FFF|Generation I}}
| style="background: #FFF; {{roundytop|10px}}"|[[File:Platinum Pokémon menu.png|160px]]
! class="roundybottom" style="background: #{{Johto color}}" | {{color2|FFf|Generation II}}
| style="background: #FFF; {{roundytop|10px}}"|[[File:HGSSparty.png|160px]]
! class="roundybottom" style="background: #{{Hoenn color}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}
| style="background: #FFF; {{roundytop|10px}}"|[[File:BW Party.png|160px]]
! class="roundybottom" style="background: #{{Hoenn color}}" | {{color2|FFF|Pokémon Emerald Version|E}}
|- align="center"  
! class="roundybottom" style="background: #{{Kanto color}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
! style="background: #{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Platinum Version|Platinum}}
|-
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
| class="roundytop" style="background: #FFF" | [[File:DP Party.png|160px]]
! style="background: #{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Black and White Versions|BW}}
| class="roundytop" style="background: #FFF" | [[File:Pt Party.png|160px]]
| class="roundytop" style="background: #FFF" | [[File:HGSS Party.png|160px]]
| class="roundytop" style="background: #FFF" | [[File:BW Party.png|160px]]
| class="roundytop" style="background: #FFF" | [[File:B2W2 Party.png|160px]]
|-
! class="roundybottom" style="background: #{{Sinnoh color}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}
! class="roundybottom" style="background: #{{Sinnoh color}}" | {{color2|FFF|Pokémon Platinum Version|Pt}}
! class="roundybottom" style="background: #{{Johto color}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
! class="roundybottom" style="background: #{{Unova color}}" | {{color2|FFF|Pokémon Black and White Versions|BW}}
! class="roundybottom" style="background: #{{Unova color}}" | {{color2|FFF|Pokémon Black and White Versions 2|B2W2}}
|}
|}
==In the anime==
[[File:Ash AG Party.png|thumb|Ash's party during the {{series|Advanced Generation}}]]
As in the games, Pokémon Trainers can only carry six Pokémon at a time. It is, however, possible for trainers to carry an egg with them, while they have a full party of 6 Pokémon with them already.
Another example of this is that several characters through the animé have had more than 6 Pokémon in their rotation. Like when Ash travelled around with [[Ash's Larvitar|Larvitar]] while he had a full party of six Pokémon.
{{sectionstub}}
{{-}}
{{-}}
{{Menu}}
{{Menu}}
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[[Category:Terminology]]
[[Category:Terminology]]


[[de:Pokémonteam]]
[[de:Pokémon-Team]]
[[it:Squadra]]
[[it:Squadra]]
[[ja:手持ちポケモン]]
[[ja:手持ちポケモン]]
[[zh:队伍]]

Revision as of 16:16, 20 January 2016

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Should cover the franchise-wide concept of a Pokémon Trainer's party

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with a Generation VI screenshot

Viewing a party in Pokémon Black and White

A party or team (Japanese: 手持ちポケモン Pokémon on hand) is a group of up to six Pokémon that a Trainer carries with him or her.

After this team of six is filled, newly-acquired Pokémon are sent to a PC to be stored. Trainers may have any Pokémon in their party, and newly captured Pokémon will automatically fill empty slots in the party. If a Trainer wishes to change Pokémon into or out of the party, he or she can; however, they must travel to a Pokémon Center or another PC-enabled place and use its Pokémon Storage System to do so.

In the games

The interface used to manage a player's party is known as the Pokémon List (Japanese: ポケモンリスト Pokémon List).

In battle

When entering a Single Battle, the first Pokémon that has not fainted in the party list is the one that will be drawn first. For Double Battles, the first two Pokémon that have not fainted in the party list are the ones that will be drawn first by the Trainer. Likewise, the first three Pokémon that have not fainted in the party will be sent out first when entering a Triple Battle or Rotation Battle. If there are not enough conscious Pokémon to battle, then the player will simply be unable to participate in the battle. During battle, if "Shift" is selected in Options, Trainers can switch the participating Pokémon with another in the party when one of the opponent's Pokémon are defeated. This is not the case during Double Battles, Triple Battles, Rotation Battles, the Battle Tower, and other similar areas.

Outside of battle

A photo of Ethan with his party in HeartGold and SoulSilver

All Pokémon in a Trainer's party will slowly gain trust towards him or her as the Trainer walks around. Every 256 steps, the party Pokémon gain friendship. Also, if there is an Egg in the party, it will slowly hatch according to steps taken. Different Eggs take different amounts of distance, but to hatch they must be in the party. Eggs cannot participate in battle, therefore a Trainer may only carry a maximum of five Eggs at a time.

Some Abilities have an out-of-battle effect, and these can only be activated if they are in a Trainer's party. Most of these Abilities only work outside of battle when the Pokémon with the Ability is leading the party.

If any Pokémon in the party are suffering from Pokérus, it can spread along the party, including Eggs. However, Pokémon in the party will recover from Pokérus after midnight.

Interface

Viewing the party in the menu will display their name, icon, current HP, status condition, and level in all games.

Generation I

In the Generation I games, there was no gender*, and so this is absent. Also, on the Pokémon Summary screens, there are only two screens: Stats, and Moves. The Moves section only shows the name, and the PP of each move. The icons were extremely limited, and the only Pokémon that had its own, unique icon was Pikachu (in Pokémon Yellow only).

Generation II

In Generation II, color was introduced, along with gender, and both can be seen on the party screen. However, the icon range was still low, though higher than in Generation I. The Moves section of the summary allowed switching orders and power to be shown along with type. PP was still visible, and the party screen itself kept the same format. In Pokémon Crystal, some Pokémon got unique party sprites, such as Snorlax.

Generation III

In Generation III, the party screen was overhauled, now with the first Pokémon on the left. Each and every Pokémon had its own unique icon, and all in color. The Pokérus status is visible on the party, unless another status condition is present. The Moves section is again updated, with a page for Pokémon Contest moves, another for the moves when used in battle. The battle moves now show accuracy, power, type, and added effects. However, Shiny Pokémon do not show the alternate colors in the party screen.

Generation IV

In Diamond, Pearl, and Platinum, the party screen is changed again, showing the party Pokémon from left to right and top to bottom. All other things stay similar, with unique icons, but it adds condition to the summary pages. The party can also be viewed through the Pokétch, to see either HP and items, or friendship.

In HeartGold and SoulSilver, the party screen is essentially the same as in Diamond, Pearl, and Platinum, however, it is moved to the bottom screen. The Pokémon that leads the party follows the player around, like the Pikachu from Pokémon Yellow.

Generation V

In Black and White Versions, the party screen is now fully able to interact with the Nintendo DS's touch screen, by being placed on the bottom of the screen. It functions similarly as it did in previous games. The player can view the back sprite of a Pokémon by tapping it while viewing information on it. Sliding the stylus up and down or left and right causes the Pokémon to jump, and drawing circles around the Pokémon makes it levitate.

Generation VI

In X and Y, the party screen is almost the same except Pokémon in party now always jumping, all Pokémon have updated their unique icons, sprites were replaced by models (players can no longer view the back but by tapping it causes it to perform one of the Pokémon's species-based attack animations instead), can move from one Pokémon to another by sliding the stylus or tapping the Pokéballs located on the right of the summary screen, can move from one item to another by sliding the stylus and no longer drawing circles around the Pokémon to levitate.

Additionally, Pokémon with field moves display an icon like that of a TM or HM that opens the Pokémon option list with the field moves expanded, Pokémon can be switched by touching a Pokémon until it detaches from the grid or by touching a swap button and using either quicker drag-and-drop or button navigation and items can be moved more easily by pressing an item swap button. Both the item swap and the Pokémon swap must be disengaged using the back icon or B button before the menu can be closed. The party Pokémon can be seen and interacted with by using both Pokémon-Amie and Super Training, but the party order is not affected by them.

In Omega Ruby and Alpha Sapphire, the contest move effects page returned, with contest condition displayed on the upper screen.

Gallery

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Picture of Generation VI party screens needed
File:RBY Party.png GSC party.png RS Party.png E party.png FRLG Party.png
Generation I Generation II RS E FRLG
DP Party.png Pt Party.png HGSS Party.png BW Party.png B2W2 Party.png
DP Pt HGSS BW B2W2

In the anime

Ash's party during the Advanced Generation series

As in the games, Pokémon Trainers can only carry six Pokémon at a time. It is, however, possible for trainers to carry an egg with them, while they have a full party of 6 Pokémon with them already.

Another example of this is that several characters through the animé have had more than 6 Pokémon in their rotation. Like when Ash travelled around with Larvitar while he had a full party of six Pokémon.



Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.