Paralysis (status condition): Difference between revisions

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==Effect==
==Effect==
In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's {{stat|Speed}} decreases to 25%. The specifics work differently between [[generation]]s.
In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's {{stat|Speed}} is decreased. The specifics work differently between [[generation]]s.


===Generation I===
===Generation I===
Changing the {{stat|Speed}} modifier of a paralyzed Pokémon would reset the Speed to act as if the Pokémon were not paralyzed, effectively nullifying the cut stat. {{m|Rest}}, {{DL|Status condition healing item|Full Heal}}, and {{DL|Status condition healing item|Paralyz Heal}} cure the affliction, but do not fix the Speed reduction caused by it. In {{eng|Pokémon Stadium}}, both of those errors were fixed. Additionally, the move {{m|Haze}} would cure the user's Speed drop if it was paralyzed until it was next switched in.
The {{stat|Speed}} of a paralyzed Pokémon is decreased by 75%. Changing the {{stat|Speed}} modifier of a paralyzed Pokémon would reset the Speed to act as if the Pokémon were not paralyzed, effectively nullifying the cut stat. {{m|Rest}}, {{DL|Status condition healing item|Full Heal}}, and {{DL|Status condition healing item|Paralyz Heal}} cure the affliction, but do not fix the Speed reduction caused by it. In {{eng|Pokémon Stadium}}, both of those errors were fixed. Additionally, the move {{m|Haze}} would cure the user's Speed drop if it was paralyzed until it was next switched in.


===Generation II===
===Generation II===
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===Generation VI===
===Generation VI===
Electric-type Pokémon are now immune to paralysis.
Electric-type Pokémon are now immune to paralysis.
===Generation VII===
The {{stat|Speed}} of a paralyzed Pokémon is decreased by 50% (in previous generations it was decreased by 75%).


===Appearance===
===Appearance===
{{incomplete|needs=Gen VI images}}
{{movegen
{{movegen
|type=electric
|type=electric
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|type=electric
|type=electric
|genIV=Paralysis IV
|genIV=Paralysis IV
|genV=Paralysis V}}
|genV=Paralysis V
 
|genVI=Paralysis VI
{{movegen|
}}
type=electric|
PMDRB=Paralysis PMD RB}}
 
{{movegen
{{movegen
|type=electric
|type=electric
|Stad=Paralysis Stad
|Stad=Paralysis Stad
|Stad2=Paralysis Stad2
|Stad2=Paralysis Stad2
|Colo=Paralysis Colo
|Colo=Paralysis Colo}}
{{movegen
|type=electric
|XD=Paralysis XD
|XD=Paralysis XD
|PBR=Paralysis PBR
|PMDRB=Paralysis PMD RB
}}
}}


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| class="l" | {{m|Freeze Shock}}
| class="l" | {{m|Freeze Shock}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Physical}}
| 30%
| 30%
| 140
| 140
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| 70
| 70
| 100%
| 100%
| class="l" | Causes paralysis when used on plain terrain or building floors, in link battles or [[Sky Battle]]s, in the [[Distortion World]], or when {{m|Electric Terrain}} is in effect
| class="l" | May cause paralysis only when used on plain terrain or building floors, in link battles or [[Sky Battle]]s, in the [[Distortion World]], or when {{m|Electric Terrain}} is in effect
|-
|-
| class="l" | {{m|Shadow Bolt}}
| class="l" | {{m|Shadow Bolt}}
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| 65
| 65
| 100%
| 100%
|
|-
| class="l" | {{m|Stoked Sparksurfer}}
{{typetable|Electric}}
{{statustable|Special}}
| 100%
| 175
| —%
|
|
|-
|-
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| —
| —
| 75%
| 75%
|
| class="l" | {{t|Grass}} types, as well as Pokémon with {{a|Overcoat}} and [[Safety Goggles]], are immune to Spore ([[Generation VI]]).
|-
|-
| class="l" | {{m|Thunder}}
| class="l" | {{m|Thunder}}
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| 100%
| 100%
| —
| —
| 100%
| {{tt|90%|100% in Generations I-VI}}
|
|
|-
|-
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| 120
| 120
| 100%
| 100%
| class="l" | User receives ⅓ of damage dealt as recoil damage
| class="l" | May cause paralysis from Generation V onwards. User receives ⅓ of damage dealt as recoil damage.
|-
|-
| class="l" | {{m|Zap Cannon}}
| class="l" | {{m|Zap Cannon}}
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===Other causes===
===Other causes===
A Pokémon has a 30% chance of being paralyzed after making [[contact]] with one with the {{a|Static}} Ability. In addition, {{a|Effect Spore}} has a 30% of causing either Paralysis, {{status|Sleep}}, or {{status|Poison}}. It can also be paralyzed if it directly paralyzed a Pokémon with {{a|Synchronize}}.
A Pokémon has a 30% chance of being paralyzed after making [[contact]] with one with the {{a|Static}} Ability. In addition, {{a|Effect Spore}} has a 30% of causing either paralysis, {{status|sleep}}, or {{status|poison}}. It can also be paralyzed if it directly paralyzed a Pokémon with {{a|Synchronize}}.


==Prevention and curing==
==Prevention and curing==
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===Moves and Abilities===
===Moves and Abilities===
{{m|Refresh}} and {{m|Rest}} can remove the paralysis status condition from the user, while {{m|Heal Bell}} and {{m|Aromatherapy}} remove it from all Pokémon in the party. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured whilst it is [[rain]]ing, and one with {{a|Shed Skin}} has a 30% chance of being cured every turn. {{m|Safeguard}} and {{m|Misty Terrain}} (for grounded Pokémon) prevent any status conditions for five turns. In [[Generation IV]], Pokémon with {{a|Magic Guard}} are immune to full paralysis. A Pokémon with {{a|Limber}} is fully immune to paralysis. {{m|Smelling Salts}} will deal double damage if the target is paralyzed, but will cure the paralysis.
{{m|Refresh}} and {{m|Rest}} can remove the paralysis status condition from the user, while {{m|Heal Bell}} and {{m|Aromatherapy}} remove it from all Pokémon in the party. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured whilst it is [[rain]]ing, and one with {{a|Shed Skin}} has a 30% chance of being cured every turn. {{m|Safeguard}} and {{m|Misty Terrain}} (for grounded Pokémon) prevent any status conditions for five turns. In [[Generation IV]], Pokémon with {{a|Magic Guard}} are immune to full paralysis. A Pokémon with {{a|Limber}} or {{a|Comatose}} is fully immune to paralysis. {{m|Smelling Salts}} will deal double damage if the target is paralyzed, but will cure the paralysis.


===Types===
===Types===
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==In the spin-off games==
==In the spin-off games==
===Pokémon Mystery Dungeon===
==={{pkmn|Mystery Dungeon series}}===
<!---Checked in Rescue Team!--->
<!---Checked in Rescue Team!--->
Paralyzed Pokémon cannot use moves or regular attack, but they can still throw items. Their Movement Speed is reduced by one stage. Paralysis wears after a few turns <!---how many?!-->
Paralyzed Pokémon cannot use moves or regular attack, but they can still throw items. Their Movement Speed is reduced by one stage. Paralysis wears off after a few turns. <!---how many?!-->
 
==={{pkmn|Rumble series}}===
<!--Checked in World only-->
Paralysis ('''Paralyzed''' when inflicted in-game) is a negative status in the {{pkmn|Rumble series}}. A Pokémon affected by paralysis is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Paralyzed Pokémon shake in place with their body surrounded by yellow lightning-bolt-shaped particles.
 
No types are immune to paralysis, but Pokémon with the Adept, Electric Boost, or Steady [[Special Traits]] cannot be paralyzed, and those with the Reflector Trait will cause the user of the paralysis-inflicting move to become paralyzed instead if hit by one.
 
===Pokémon Conquest===
===Pokémon Conquest===
As in the main series, paralysis lowers the Pokémon's Speed, and there is a chance at the start of each turn for the Pokémon to be fully paralyzed and unable to act, though their Warrior may still use items and abilities. Because Pokémon Conquest uses Speed to determine the accuracy of attacks, Pokémon inflicted with paralysis also suffer a heavy penalty to their accuracy and evasion. Paralysis can be inflicted by abilities, attacks, and Electro Nodes in [[Dragnor]]. It can be cured with [[Warrior Skill]]s, items, or ending the Pokémon's turn in a hot spring, water bucket, or next to one of Dragnor's Revival Nodes.
As in the main series, in [[Pokémon Conquest]], paralysis lowers the Pokémon's Speed, and there is a chance at the start of each turn for the Pokémon to be fully paralyzed and unable to act, though their Warrior may still use items and abilities. Because Pokémon Conquest uses Speed to determine the accuracy of attacks, Pokémon inflicted with paralysis also suffer a heavy penalty to their accuracy and evasion. Paralysis can be inflicted by abilities, attacks, and Electro Nodes in [[Dragnor]]. It can be cured with [[Warrior Skill]]s, items, or ending the Pokémon's turn in a hot spring, water bucket, or next to one of Dragnor's Revival Nodes.
 
===Pokémon Shuffle===
In [[Pokémon Shuffle]], a paralyzed Pokémon cannot use any {{DL|Pokémon Shuffle|disruptions}} and its disruption countdown is paused.
 
Paralysis can be inflicted by Pokémon with the Paralyze, Shock Attack, or Quake [[Skill]]s. The Paralysis Combo Skill also boosts damage against paralyzed foes.
 
{{t|Flying}}, {{t|Poison}}, {{t|Ghost}}, {{t|Steel}}, {{t|Electric}}, {{t|Psychic}}, {{t|Dragon}}, and {{t|Fairy}}-type Pokémon are immune to paralysis.


==In the anime==
==In the anime==
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* In ''[[EP024|Haunter versus Kadabra]]'', {{TP|Sabrina|Haunter}} accidentally paralyzed {{an|Misty}} by {{m|lick}}ing her.
* In ''[[EP024|Haunter versus Kadabra]]'', {{TP|Sabrina|Haunter}} accidentally paralyzed {{an|Misty}} by {{m|lick}}ing her.
* In ''[[EP083|Poké Ball Peril]]'', [[Professor Ivy]] had been paralyzed when she attempted to save a {{p|Raticate}} who wandered too close to a group of {{p|Vileplume}} who were releasing {{m|Stun Spore}}.
* In ''[[EP083|Poké Ball Peril]]'', [[Professor Ivy]] had been paralyzed when she attempted to save a {{p|Raticate}} who wandered too close to a group of {{p|Vileplume}} who were releasing {{m|Stun Spore}}.
* In ''[[EP110|The Stun Spore Detor]]'', {{Ash}} and {{Tracey}} both became paralyzed after inhaling Vileplume Stun Spore. Misty set out alone to find [[Salveyo weed]] to cure them. [[Jessie]] also suffered a similar fate which forced [[James]] and {{MTR}} to find Salveyo weed themselves. They ultimately made a plan to steal the Salveyo weed that Misty had collected. Because she felt bad and knew that they were trying to help Jessie, she gave some of her Salveyo weed to them. The weed was boiled into tea and Ash, Tracey, and Jessie fully recovered.
* In ''[[EP110|The Stun Spore Detour]]'', {{Ash}} and {{Tracey}} both became paralyzed after inhaling Vileplume Stun Spore. Misty set out alone to find [[Salveyo weed]] to cure them. [[Jessie]] also suffered a similar fate which forced [[James]] and {{MTR}} to find Salveyo weed themselves. They ultimately made a plan to steal the Salveyo weed that Misty had collected. Because she felt bad and knew that they were trying to help Jessie, she gave some of her Salveyo weed to them. The weed was boiled into tea and Ash, Tracey, and Jessie fully recovered.
* In ''[[EP254|Better Eight Than Never]]'', [[Ash's Snorlax]] was paralyzed by [[Clair]]'s {{p|Gyarados}}'s {{m|Dragon Breath}}.
* In ''[[EP254|Better Eight Than Never]]'', [[Ash's Snorlax]] was paralyzed by [[Clair]]'s {{p|Gyarados}}'s {{m|Dragon Breath}}.
* In ''[[EP268|Tie One On!]]'', [[Vincent|Jackson]]'s {{p|Magneton}} managed to paralyze [[Ash's Pikachu]] and {{AP|Cyndaquil}} with {{m|Thunder Wave}}.
* In ''[[EP268|Tie One On!]]'', [[Vincent|Jackson]]'s {{p|Magneton}} managed to paralyze [[Ash's Pikachu]] and {{AP|Cyndaquil}} with {{m|Thunder Wave}}.
* In ''[[AG070|Balance of Power]]'', Ash's Pikachu managed to use his {{a|Static}} to paralyze [[Norman]]'s {{p|Vigoroth}}.
* In ''[[AG070|Balance of Power]]'', Ash's Pikachu managed to use his {{a|Static}} to paralyze [[Norman]]'s {{p|Vigoroth}}.
* In ''[[AG078|Cruisin' for a Losin']]'', [[Savannah]]'s {{p|Lairon}} managed to paralyze [[May's Bulbasaur]] with {{m|Shock Wave}}, despite the move not usually being able to paralyze its target. This was explained to be because of Bulbasaur being in direct contact with Lairon via her {{m|Vine Whip}}.
* In ''[[AG158|Queen of the Serpentine!]]'', Ash's Pikachu managed to paralyze {{FB|Pike Queen|Lucy}}'s {{p|Milotic}} with {{m|Volt Tackle}}. This, however, allowed Milotic to counterattack with a powered-up {{m|Facade}}.
* In ''[[AG186|Overjoyed!]]'', [[Ash's Torkoal]] was paralyzed after taking a hit from [[Brandon's legendary titans#Registeel|Brandon's Registeel]]'s {{m|Zap Cannon}}.
* In ''[[AG186|Overjoyed!]]'', [[Ash's Torkoal]] was paralyzed after taking a hit from [[Brandon's legendary titans#Registeel|Brandon's Registeel]]'s {{m|Zap Cannon}}.
* In ''[[AG190|Pace - The Final Frontier!]]'', Ash's Pikachu's {{m|Thunderbolt}} caused [[Brandon's legendary titans#Regice|Brandon's Regice]] to get paralyzed twice. It was, however, able to overcome both the paralysis and the damage taken by using {{m|Rest}} on both occasions.
* In ''[[AG190|Pace - The Final Frontier!]]'', Ash's Pikachu's {{m|Thunderbolt}} caused [[Brandon's legendary titans#Regice|Brandon's Regice]] to get paralyzed twice. It was, however, able to overcome both the paralysis and the damage taken by using {{m|Rest}} on both occasions.
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* In ''[[DP068|A Triple Fighting Chance!]]'', [[Ash's Chimchar]] and {{AP|Buizel}} were paralyzed by [[Maylene's Lucario]]'s {{m|Force Palm}}.
* In ''[[DP068|A Triple Fighting Chance!]]'', [[Ash's Chimchar]] and {{AP|Buizel}} were paralyzed by [[Maylene's Lucario]]'s {{m|Force Palm}}.
* In ''[[DP128|A Pyramiding Rage!]]'', [[Paul's Ursaring]] was paralyzed when it was hit by {{FB|Pyramid King|Brandon}}'s Regice's Zap Cannon.
* In ''[[DP128|A Pyramiding Rage!]]'', [[Paul's Ursaring]] was paralyzed when it was hit by {{FB|Pyramid King|Brandon}}'s Regice's Zap Cannon.
* In ''[[DP132|Evolving Strategies!]]'', Paul's Ursaring was paralyzed by Ash's Pikachu Static. This time however, its {{a|Guts}} Ability activated, allowing it to swiftly defeat Pikachu.
* In ''[[DP132|Evolving Strategies!]]'', Paul's Ursaring was paralyzed by Ash's Pikachu Static. This time however, its {{a|Guts}} Ability activated, allowing it to swiftly defeat Pikachu. In the same episode, [[Ash's Monferno]] was also paralyzed by [[Paul's Electabuzz]]'s {{m|Thunder}}. However, it managed to overcome the paralysis with sheer determination.
* In ''[[DP179|The Eighth Wonder of the Sinnoh World!]]'', Ash's Pikachu's Static paralyzed [[Volkner]]'s {{p|Electivire}} via the contact made by Electivire's {{m|Ice Punch}}.
* In ''[[DP179|The Eighth Wonder of the Sinnoh World!]]'', Ash's Pikachu's Static paralyzed [[Volkner]]'s {{p|Electivire}} via the contact made by Electivire's {{m|Ice Punch}}.
* In ''[[BW017|Scraggy-Hatched to be Wild!]]'', [[Ash's Scraggy]] became paralyzed after being attacked by a wild {{p|Galvantula}}. {{an|Iris}} and her {{TP|Iris|Axew}} retrieved an herb which she then crushed into a medicine to cure his status condition.
* In ''[[BW017|Scraggy-Hatched to be Wild!]]'', [[Ash's Scraggy]] became paralyzed after being attacked by a wild {{p|Galvantula}}. {{an|Iris}} and her {{TP|Iris|Axew}} retrieved an herb which she then crushed into a medicine to cure his status condition.
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* In ''[[XY067|The Moment of Lumiose Truth!]]'', [[Ash's Goodra]] was paralyzed by {{an|Clemont}}'s {{TP|Clemont|Heliolisk}}'s Thunder Wave during Ash's Gym battle with Clemont. Goodra was later healed when its {{a|Hydration}} Ability was activated thanks to its own {{m|Rain Dance}}.
* In ''[[XY067|The Moment of Lumiose Truth!]]'', [[Ash's Goodra]] was paralyzed by {{an|Clemont}}'s {{TP|Clemont|Heliolisk}}'s Thunder Wave during Ash's Gym battle with Clemont. Goodra was later healed when its {{a|Hydration}} Ability was activated thanks to its own {{m|Rain Dance}}.
* In ''[[XY093|All Eyes on the Future!]]'', [[Ash's Frogadier]] was paralyzed by [[Olympia]]'s {{p|Meowstic}}'s Thunder Wave (although the move was aimed at {{AP|Talonflame}}) during Ash's [[Anistar Gym]] battle, causing Frogadier to get immobilized several times during the match.
* In ''[[XY093|All Eyes on the Future!]]'', [[Ash's Frogadier]] was paralyzed by [[Olympia]]'s {{p|Meowstic}}'s Thunder Wave (although the move was aimed at {{AP|Talonflame}}) during Ash's [[Anistar Gym]] battle, causing Frogadier to get immobilized several times during the match.
* In ''[[XY130|Finals Not for the Faint-Hearted!]]'', [[Ash's Hawlucha]] was paralyzed when it was hit by [[Alain]]'s {{p|Bisharp}}'s Thunder Wave.


==Trivia==
==Trivia==
*Paralysis can be inflicted by moves of ten different types, more than any other non-volatile status condition.
*Paralysis can be inflicted by moves of ten different types, more than any other non-volatile status condition.
==In other languages==
{{langtable|color={{electric color}}|bordercolor={{electric color dark}}
|zh_yue=麻痺 ''{{tt|Màhbei|Paralysis}}''
|zh_cmn=麻痺 ''{{tt|Mábì|Paralysis}}''
|fr=Paralysie
|de=Paralysiert
|it=Paralizzato
|ko=마비 ''Mabi''
|es=Paralizado
|vi=Tê liệt
}}
{{-}}
{{-}}
{{StatusNav|electric}}<br>
{{StatusNav|electric}}<br>
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[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Paralyse]]
[[ja:まひ]]
[[ja:まひ]]
[[zh:麻痹(状态)]]

Revision as of 08:44, 2 December 2016

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Gen IV and V effect, Non-game info

Pikachu paralyzing Ursaring

The paralysis condition (PAR) (Japanese: まひ Paralysis) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the Quick Feet Ability, where this condition raises the Speed by 50%). Many moves that cause paralysis are Electric-type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves or by the Battle Arcade. In Generation V, Pokémon glow yellow when afflicted with paralysis.

Effect

In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed is decreased. The specifics work differently between generations.

Generation I

The Speed of a paralyzed Pokémon is decreased by 75%. Changing the Speed modifier of a paralyzed Pokémon would reset the Speed to act as if the Pokémon were not paralyzed, effectively nullifying the cut stat. Rest, Full Heal, and Paralyz Heal cure the affliction, but do not fix the Speed reduction caused by it. In Pokémon Stadium, both of those errors were fixed. Additionally, the move Haze would cure the user's Speed drop if it was paralyzed until it was next switched in.

Generation II

If a paralyzed Pokémon Baton Passed to another paralyzed Pokémon, the second one would not have its Speed reduced until a move which affected the Speed stat modifier, recalculating its Speed, was used. In Pokémon Stadium 2, however, the new Pokémon's Speed is reduced if the last Speed-modifying attack used was one that raised Speed. It will not be reduced if the new Pokémon uses a Speed-modifying attack.

Generation III and IV

An animation is shown now when a Pokémon is fully paralyzed (in contrast to previous generations, where there was only an animation when paralysis was inflicted). The text is also different when fully paralyzed. Instead of saying "X is fully paralyzed" it will say "X is paralyzed! It can't move!"

Generation V

Pokémon now glow yellow and their animation slows down when inflicted with paralysis.

Generation VI

Electric-type Pokémon are now immune to paralysis.

Generation VII

The Speed of a paralyzed Pokémon is decreased by 50% (in previous generations it was decreased by 75%).

Appearance

Causes

Moves

For a status condition, Paralysis is rather common. There are a variety of attacks that can cause this condition,

Move Type Category Probability Power Accuracy Notes
Body Slam Normal Physical 30% 85 100%
Bolt Strike Electric Physical 20% 130 85%
Bounce Flying Physical 30% 85 85%
Discharge Electric Special 30% 80 100%
Dragon Breath Dragon Special 30% 60 100%
Fling Dark Physical 100% 30 100% If Light Ball is held by user
Force Palm Fighting Physical 30% 60 100%
Freeze Shock Ice Physical 30% 140 90%
Glare Normal Status 100% 100%
Lick Ghost Physical 30% 30 100%
Nuzzle Electric Physical 100% 20 100%
Secret Power Normal Physical 30% 70 100% May cause paralysis only when used on plain terrain or building floors, in link battles or Sky Battles, in the Distortion World, or when Electric Terrain is in effect
Shadow Bolt Shadow Special 10% 75 100%
Spark Electric Physical 30% 65 100%
Stoked Sparksurfer Electric Special 100% 175 —%
Stun Spore Grass Status 100% 75% Grass types, as well as Pokémon with Overcoat and Safety Goggles, are immune to Spore (Generation VI).
Thunder Electric Special 30% 110 70%
Thunder Fang Electric Physical 10% 65 95% May also cause flinching (10% chance)
Thunder Punch Electric Physical 10% 75 100%
Thunder Shock Electric Special 10% 40 100%
Thunder Wave Electric Status 100% 90%
Thunderbolt Electric Special 10% 90 100%
Tri Attack Normal Special 6.67% 80 100% May also burn or freeze (6.67% chance of each)
Volt Tackle Electric Physical 10% 120 100% May cause paralysis from Generation V onwards. User receives ⅓ of damage dealt as recoil damage.
Zap Cannon Electric Special 100% 120 50%


Other causes

A Pokémon has a 30% chance of being paralyzed after making contact with one with the Static Ability. In addition, Effect Spore has a 30% of causing either paralysis, sleep, or poison. It can also be paralyzed if it directly paralyzed a Pokémon with Synchronize.

Prevention and curing

Items

Paralysis can be cured with the use of a Parlyz Heal or a Cheri Berry (PRZCureBerry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Lava Cookie, Casteliacone, Full Restore, Old Gateau, Heal Powder, Lum Berry and Sacred Ash.

Moves and Abilities

Refresh and Rest can remove the paralysis status condition from the user, while Heal Bell and Aromatherapy remove it from all Pokémon in the party. A Pokémon with Natural Cure will be cured upon switching out, one with the Hydration Ability will be cured whilst it is raining, and one with Shed Skin has a 30% chance of being cured every turn. Safeguard and Misty Terrain (for grounded Pokémon) prevent any status conditions for five turns. In Generation IV, Pokémon with Magic Guard are immune to full paralysis. A Pokémon with Limber or Comatose is fully immune to paralysis. Smelling Salts will deal double damage if the target is paralyzed, but will cure the paralysis.

Types

From Generation VI onwards, Electric-type Pokémon are immune to paralysis.

Advantages

While paralysis, like all major status conditions, has primarily negative effects, it can be advantageous to have it in certain conditions. Pokémon with Guts, Marvel Scale, and Quick Feet will have their Attack, Defense, and Speed increased, respectively, when paralyzed, poisoned, or burned. In addition, the base power of Facade is doubled (from 70 to 140) when inflicted with any of these three status conditions.

Other game effects

In Pokémon Emerald, when the player is inside the Battle Pyramid, the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that paralyze.

In the spin-off games

Mystery Dungeon series

Paralyzed Pokémon cannot use moves or regular attack, but they can still throw items. Their Movement Speed is reduced by one stage. Paralysis wears off after a few turns.

Rumble series

Paralysis (Paralyzed when inflicted in-game) is a negative status in the Rumble series. A Pokémon affected by paralysis is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Paralyzed Pokémon shake in place with their body surrounded by yellow lightning-bolt-shaped particles.

No types are immune to paralysis, but Pokémon with the Adept, Electric Boost, or Steady Special Traits cannot be paralyzed, and those with the Reflector Trait will cause the user of the paralysis-inflicting move to become paralyzed instead if hit by one.

Pokémon Conquest

As in the main series, in Pokémon Conquest, paralysis lowers the Pokémon's Speed, and there is a chance at the start of each turn for the Pokémon to be fully paralyzed and unable to act, though their Warrior may still use items and abilities. Because Pokémon Conquest uses Speed to determine the accuracy of attacks, Pokémon inflicted with paralysis also suffer a heavy penalty to their accuracy and evasion. Paralysis can be inflicted by abilities, attacks, and Electro Nodes in Dragnor. It can be cured with Warrior Skills, items, or ending the Pokémon's turn in a hot spring, water bucket, or next to one of Dragnor's Revival Nodes.

Pokémon Shuffle

In Pokémon Shuffle, a paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.

Paralysis can be inflicted by Pokémon with the Paralyze, Shock Attack, or Quake Skills. The Paralysis Combo Skill also boosts damage against paralyzed foes.

Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.

In the anime

Sawk is paralyzed

Trivia

  • Paralysis can be inflicted by moves of ten different types, more than any other non-volatile status condition.

In other languages

Language Title
Chinese Cantonese 麻痺 Màhbei
Mandarin 麻痺 Mábì
France Flag.png French Paralysie
Germany Flag.png German Paralysiert
Italy Flag.png Italian Paralizzato
South Korea Flag.png Korean 마비 Mabi
Spain Flag.png Spanish Paralizado
Vietnam Flag.png Vietnamese Tê liệt


Status conditions
BURNED FROZEN PARALYSIS POISONED
ASLEEP CONFUSION FLINCHING FAINTED


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