Paralysis (status condition): Difference between revisions

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===Appearance===
===Appearance===
{{incomplete|needs=Gen VI images}}
{{movegen
{{movegen
|type=electric
|type=electric
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|type=electric
|type=electric
|genIV=Paralysis IV
|genIV=Paralysis IV
|genV=Paralysis V}}
|genV=Paralysis V
|genVI=Paralysis VI
}}


{{movegen|
{{movegen|
type=electric|
type=electric|
PMDRB=Paralysis PMD RB}}
PMDRB=Paralysis PMD RB
}}


{{movegen
{{movegen
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|Stad2=Paralysis Stad2
|Stad2=Paralysis Stad2
|Colo=Paralysis Colo
|Colo=Paralysis Colo
|XD=Paralysis XD
}}
}}


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| 70
| 70
| 100%
| 100%
| class="l" | Causes Paralysis when used on plain terrain, building floors, link battles or when {{m|Electric Terrain}} is in effect
| class="l" | May cause paralysis only when used on plain terrain or building floors, in link battles or [[Sky Battle]]s, in the [[Distortion World]], or when {{m|Electric Terrain}} is in effect
|-
|-
| class="l" | {{m|Shadow Bolt}}
| class="l" | {{m|Shadow Bolt}}
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| —
| —
| 75%
| 75%
|
| class="l" | {{t|Grass}} types, as well as Pokémon with {{a|Overcoat}} and [[Safety Goggles]], are immune to Spore ([[Generation VI]]).
|-
|-
| class="l" | {{m|Thunder}}
| class="l" | {{m|Thunder}}
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===Other causes===
===Other causes===
A Pokémon has a 30% chance of being paralyzed after making [[contact]] with one with the {{a|Static}} Ability. In addition, {{a|Effect Spore}} has a 30% of causing either Paralysis, {{status|Sleep}}, or {{status|Poison}}. It can also be paralyzed if it directly paralyzed a Pokémon with {{a|Synchronize}}.
A Pokémon has a 30% chance of being paralyzed after making [[contact]] with one with the {{a|Static}} Ability. In addition, {{a|Effect Spore}} has a 30% of causing either paralysis, {{status|sleep}}, or {{status|poison}}. It can also be paralyzed if it directly paralyzed a Pokémon with {{a|Synchronize}}.


==Prevention and curing==
==Prevention and curing==
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===Moves and Abilities===
===Moves and Abilities===
{{m|Refresh}} and {{m|Rest}} can remove the paralysis status condition from the user, while {{m|Heal Bell}} and {{m|Aromatherapy}} remove it from all Pokémon in the party. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured whilst it is [[rain]]ing, and one with {{a|Shed Skin}} has a 30% chance of being cured every turn. {{m|Safeguard}} and {{m|Misty Terrain}} (for grounded Pokémon) prevent any status conditions for five turns. In [[Generation IV]], Pokémon with {{a|Magic Guard}} are immune to full paralysis. A Pokémon with {{a|Limber}} is fully immune to paralysis. {{m|Smelling Salts}} will deal double damage if the target is paralyzed, but will cure the paralysis.
{{m|Refresh}} and {{m|Rest}} can remove the paralysis status condition from the user, while {{m|Heal Bell}} and {{m|Aromatherapy}} remove it from all Pokémon in the party. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured whilst it is [[rain]]ing, and one with {{a|Shed Skin}} has a 30% chance of being cured every turn. {{m|Safeguard}} and {{m|Misty Terrain}} (for grounded Pokémon) prevent any status conditions for five turns. In [[Generation IV]], Pokémon with {{a|Magic Guard}} are immune to full paralysis. A Pokémon with {{a|Limber}} or {{a|Comatose}} is fully immune to paralysis. {{m|Smelling Salts}} will deal double damage if the target is paralyzed, but will cure the paralysis.


===Types===
===Types===
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* In ''[[EP268|Tie One On!]]'', [[Vincent|Jackson]]'s {{p|Magneton}} managed to paralyze [[Ash's Pikachu]] and {{AP|Cyndaquil}} with {{m|Thunder Wave}}.
* In ''[[EP268|Tie One On!]]'', [[Vincent|Jackson]]'s {{p|Magneton}} managed to paralyze [[Ash's Pikachu]] and {{AP|Cyndaquil}} with {{m|Thunder Wave}}.
* In ''[[AG070|Balance of Power]]'', Ash's Pikachu managed to use his {{a|Static}} to paralyze [[Norman]]'s {{p|Vigoroth}}.
* In ''[[AG070|Balance of Power]]'', Ash's Pikachu managed to use his {{a|Static}} to paralyze [[Norman]]'s {{p|Vigoroth}}.
* In ''[[AG186|Overjoyed!]]'', [[Ash's Torkoal]] was paralyzed after taking a hit from [[Brandon's legendary golems#Registeel|Brandon's Registeel]]'s {{m|Zap Cannon}}.
* In ''[[AG186|Overjoyed!]]'', [[Ash's Torkoal]] was paralyzed after taking a hit from [[Brandon's legendary titans#Registeel|Brandon's Registeel]]'s {{m|Zap Cannon}}.
* In ''[[AG190|Pace - The Final Frontier!]]'', Ash's Pikachu's {{m|Thunderbolt}} caused [[Brandon's legendary golems#Regice|Brandon's Regice]] to get paralyzed twice. It was, however, able to overcome both the paralysis and the damage taken by using {{m|Rest}} on both occasions.
* In ''[[AG190|Pace - The Final Frontier!]]'', Ash's Pikachu's {{m|Thunderbolt}} caused [[Brandon's legendary titans#Regice|Brandon's Regice]] to get paralyzed twice. It was, however, able to overcome both the paralysis and the damage taken by using {{m|Rest}} on both occasions.
* In ''[[DP015|Shapes of Things to Come!]]'', [[Paul's Elekid]] managed to paralyze [[Roark]]'s {{p|Onix}} with its Static when Onix used {{m|Slam}} on it.
* In ''[[DP015|Shapes of Things to Come!]]'', [[Paul's Elekid]] managed to paralyze [[Roark]]'s {{p|Onix}} with its Static when Onix used {{m|Slam}} on it.
* In ''[[DP068|A Triple Fighting Chance!]]'', [[Ash's Chimchar]] and {{AP|Buizel}} were paralyzed by [[Maylene's Lucario]]'s {{m|Force Palm}}.
* In ''[[DP068|A Triple Fighting Chance!]]'', [[Ash's Chimchar]] and {{AP|Buizel}} were paralyzed by [[Maylene's Lucario]]'s {{m|Force Palm}}.
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* In ''[[XY063|A Fork in the Road! A Parting of the Ways!]]'', Jessie and [[Jessie's Wobbuffet|her Wobbuffet]] were paralyzed by a wild {{p|Gloom}}'s Stun Spore. They were both cured when [[Dr. White]] gave them a [[Cheri Berry]].
* In ''[[XY063|A Fork in the Road! A Parting of the Ways!]]'', Jessie and [[Jessie's Wobbuffet|her Wobbuffet]] were paralyzed by a wild {{p|Gloom}}'s Stun Spore. They were both cured when [[Dr. White]] gave them a [[Cheri Berry]].
* In ''[[XY067|The Moment of Lumiose Truth!]]'', [[Ash's Goodra]] was paralyzed by {{an|Clemont}}'s {{TP|Clemont|Heliolisk}}'s Thunder Wave during Ash's Gym battle with Clemont. Goodra was later healed when its {{a|Hydration}} Ability was activated thanks to its own {{m|Rain Dance}}.
* In ''[[XY067|The Moment of Lumiose Truth!]]'', [[Ash's Goodra]] was paralyzed by {{an|Clemont}}'s {{TP|Clemont|Heliolisk}}'s Thunder Wave during Ash's Gym battle with Clemont. Goodra was later healed when its {{a|Hydration}} Ability was activated thanks to its own {{m|Rain Dance}}.
* In ''[[XY092|All Eyes on the Future!]]'', [[Ash's Frogadier]] was paralyzed by [[Olympia]]'s {{p|Meowstic}}'s Thunder Wave (although the move was aimed at {{AP|Talonflame}}) during Ash's [[Anistar Gym]] battle, causing Frogadier to get immobilized several times during the match.
* In ''[[XY093|All Eyes on the Future!]]'', [[Ash's Frogadier]] was paralyzed by [[Olympia]]'s {{p|Meowstic}}'s Thunder Wave (although the move was aimed at {{AP|Talonflame}}) during Ash's [[Anistar Gym]] battle, causing Frogadier to get immobilized several times during the match.


==Trivia==
==Trivia==
*Paralysis can be inflicted by moves of ten different types, more than any other status condition.
*Paralysis can be inflicted by moves of ten different types, more than any other non-volatile status condition.
 
==In other languages==
{{langtable|color={{electric color}}|bordercolor={{electric color dark}}
|zh_yue=麻痺 ''{{tt|Màhbei|Paralysis}}''
|zh_cmn=麻痺 ''{{tt|Mábì|Paralysis}}''
|fr=Paralysie
|de=Paralysiert
|it=Paralizzato
|ko=마비 ''Mabi''
|es=Paralizado
}}
{{-}}
{{-}}
{{StatusNav|electric}}<br>
{{StatusNav|electric}}<br>
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[[ja:まひ]]
[[ja:まひ]]
[[zh:麻痺(狀態)]]

Revision as of 05:23, 8 July 2016

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Gen IV and V effect, Non-game info

Pikachu paralyzing Ursaring

The paralysis condition (PAR) (Japanese: まひ Paralysis) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the Quick Feet Ability, where this condition raises the Speed by 50%). Many moves that cause paralysis are Electric-type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves or by the Battle Arcade. In Generation V, Pokémon glow yellow when afflicted with paralysis.

Effect

In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed decreases to 25%. The specifics work differently between generations.

Generation I

Changing the Speed modifier of a paralyzed Pokémon would reset the Speed to act as if the Pokémon were not paralyzed, effectively nullifying the cut stat. Rest, Full Heal, and Paralyz Heal cure the affliction, but do not fix the Speed reduction caused by it. In Pokémon Stadium, both of those errors were fixed. Additionally, the move Haze would cure the user's Speed drop if it was paralyzed until it was next switched in.

Generation II

If a paralyzed Pokémon Baton Passed to another paralyzed Pokémon, the second one would not have its Speed reduced until a move which affected the Speed stat modifier, recalculating its Speed, was used. In Pokémon Stadium 2, however, the new Pokémon's Speed is reduced if the last Speed-modifying attack used was one that raised Speed. It will not be reduced if the new Pokémon uses a Speed-modifying attack.

Generation III and IV

An animation is shown now when a Pokémon is fully paralyzed (in contrast to previous generations, where there was only an animation when paralysis was inflicted). The text is also different when fully paralyzed. Instead of saying "X is fully paralyzed" it will say "X is paralyzed! It can't move!"

Generation V

Pokémon now glow yellow and their animation slows down when inflicted with paralysis.

Generation VI

Electric-type Pokémon are now immune to paralysis.

Appearance

Causes

Moves

For a status condition, Paralysis is rather common. There are a variety of attacks that can cause this condition,

Move Type Category Probability Power Accuracy Notes
Body Slam Normal Physical 30% 85 100%
Bolt Strike Electric Physical 20% 130 85%
Bounce Flying Physical 30% 85 85%
Discharge Electric Special 30% 80 100%
Dragon Breath Dragon Special 30% 60 100%
Fling Dark Physical 100% 30 100% If Light Ball is held by user
Force Palm Fighting Physical 30% 60 100%
Freeze Shock Ice Special 30% 140 90%
Glare Normal Status 100% 100%
Lick Ghost Physical 30% 30 100%
Nuzzle Electric Physical 100% 20 100%
Secret Power Normal Physical 30% 70 100% May cause paralysis only when used on plain terrain or building floors, in link battles or Sky Battles, in the Distortion World, or when Electric Terrain is in effect
Shadow Bolt Shadow Special 10% 75 100%
Spark Electric Physical 30% 65 100%
Stun Spore Grass Status 100% 75% Grass types, as well as Pokémon with Overcoat and Safety Goggles, are immune to Spore (Generation VI).
Thunder Electric Special 30% 110 70%
Thunder Fang Electric Physical 10% 65 95% May also cause flinching (10% chance)
Thunder Punch Electric Physical 10% 75 100%
Thunder Shock Electric Special 10% 40 100%
Thunder Wave Electric Status 100% 100%
Thunderbolt Electric Special 10% 90 100%
Tri Attack Normal Special 6.67% 80 100% May also burn or freeze (6.67% chance of each)
Volt Tackle Electric Physical 10% 120 100% User receives ⅓ of damage dealt as recoil damage
Zap Cannon Electric Special 100% 120 50%


Other causes

A Pokémon has a 30% chance of being paralyzed after making contact with one with the Static Ability. In addition, Effect Spore has a 30% of causing either paralysis, sleep, or poison. It can also be paralyzed if it directly paralyzed a Pokémon with Synchronize.

Prevention and curing

Items

Paralysis can be cured with the use of a Parlyz Heal or a Cheri Berry (PRZCureBerry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Lava Cookie, Casteliacone, Full Restore, Old Gateau, Heal Powder, Lum Berry and Sacred Ash.

Moves and Abilities

Refresh and Rest can remove the paralysis status condition from the user, while Heal Bell and Aromatherapy remove it from all Pokémon in the party. A Pokémon with Natural Cure will be cured upon switching out, one with the Hydration Ability will be cured whilst it is raining, and one with Shed Skin has a 30% chance of being cured every turn. Safeguard and Misty Terrain (for grounded Pokémon) prevent any status conditions for five turns. In Generation IV, Pokémon with Magic Guard are immune to full paralysis. A Pokémon with Limber or Comatose is fully immune to paralysis. Smelling Salts will deal double damage if the target is paralyzed, but will cure the paralysis.

Types

From Generation VI onwards, Electric-type Pokémon are immune to paralysis.

Advantages

While paralysis, like all major status conditions, has primarily negative effects, it can be advantageous to have it in certain conditions. Pokémon with Guts, Marvel Scale, and Quick Feet will have their Attack, Defense, and Speed increased, respectively, when paralyzed, poisoned, or burned. In addition, the base power of Facade is doubled (from 70 to 140) when inflicted with any of these three status conditions.

Other game effects

In Pokémon Emerald, when the player is inside the Battle Pyramid, the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that paralyze.

In the spin-off games

Pokémon Mystery Dungeon

Paralyzed Pokémon cannot use moves or regular attack, but they can still throw items. Their Movement Speed is reduced by one stage. Paralysis wears after a few turns

Pokémon Conquest

As in the main series, paralysis lowers the Pokémon's Speed, and there is a chance at the start of each turn for the Pokémon to be fully paralyzed and unable to act, though their Warrior may still use items and abilities. Because Pokémon Conquest uses Speed to determine the accuracy of attacks, Pokémon inflicted with paralysis also suffer a heavy penalty to their accuracy and evasion. Paralysis can be inflicted by abilities, attacks, and Electro Nodes in Dragnor. It can be cured with Warrior Skills, items, or ending the Pokémon's turn in a hot spring, water bucket, or next to one of Dragnor's Revival Nodes.

In the anime

Sawk is paralyzed

Trivia

  • Paralysis can be inflicted by moves of ten different types, more than any other non-volatile status condition.

In other languages

Language Title
Chinese Cantonese 麻痺 Màhbei
Mandarin 麻痺 Mábì
France Flag.png French Paralysie
Germany Flag.png German Paralysiert
Italy Flag.png Italian Paralizzato
South Korea Flag.png Korean 마비 Mabi
Spain Flag.png Spanish Paralizado


Status conditions
BURNED FROZEN PARALYSIS POISONED
ASLEEP CONFUSION FLINCHING FAINTED


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.