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{{Infobox location
{{Infobox location
|image=Pal Park Pt.png
|image=Pal Park HGSS.png
|type=land
|type=land
|mapdesc=This used to be the location of the Safari Zone, but is now the Pal Park.{{sup/4|HGSS}}
|mapdesc=This used to be the location of the Safari Zone, but is now the Pal Park.{{sup/4|HGSS}}
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|map=Sinnoh Pal Park Map.png
|map=Sinnoh Pal Park Map.png
|region=Sinnoh
|region=Sinnoh
|region2=Kanto
|generation={{Gen|IV}}
|generation={{Gen|IV}}
|mapname=Sinnoh
}}
}}
[[File:Kanto Pal Park Map.png|thumb|Pal Park in Kanto]]


'''Pal Park''' (Japanese: '''パルパーク''' ''Pal Park'') is a special Pokémon preserve present in the five [[Generation IV]] [[core series]] games, located at the east end of {{rt|221|Sinnoh}} in [[Sinnoh]] and in [[Fuchsia City]] in place of the {{safari|Kanto}} in [[Kanto]].
'''Pal Park''' (Japanese: '''パルパーク''' ''Pal Park'') is a special Pokémon preserve present in the five [[Generation IV]] [[core series]] games, located at the east end of {{rt|221|Sinnoh}} in [[Sinnoh]] and in [[Fuchsia City]] in place of the {{safari|Kanto}} in [[Kanto]].
[[File:Kanto Pal Park Map.png|thumb|300px|Pal Park in Kanto]]
The purpose behind Pal Park is to allow Pokémon obtained in the [[Generation III]] games to be transferred forward to Generation IV through use of the [[Nintendo DS]]'s [[Game Boy Advance]] slot. Early in Generation IV, this was the only manner in which [[legendary Pokémon]] and [[starter Pokémon]] introduced before Generation IV, as well as {{p|Tangela}}, {{p|Tangrowth}}, and {{p|Tropius}} could be obtained, as they were unavailable in {{game|Diamond and Pearl|s}}. {{game|Platinum}} remedied this somewhat, with the expanded [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] and post-National Pokédex [[roaming Pokémon|roaming]] [[legendary birds]], though it was not until {{game|HeartGold and SoulSilver|s}} that all non-event Pokémon could be obtained with only the Generation IV games.


According to [[Professor Oak]], Pal Park attracts Pokémon from other regions. To use Pal Park, a player must transfer six Pokémon from a Generation III game of the same language as the Generation IV game using a Nintendo DS or [[Nintendo DS Lite|DS Lite]]. Therefore, migrations from Japanese [[Generation III]] cartridges into English or another other non-Japanese [[Generation IV]] cartridges is impossible since the games would not recognize them as Pokémon games. However, a Pokémon from a third generation cartridge can be transferred into a fourth generation Pokémon game cartridge of another language if it was traded into another third generation game cartridge of the same language as the fourth generation one and can then be migrated from there. After the Pokémon have been transferred, the player may opt to play the game on a [[Nintendo DSi]], [[Nintendo DSi XL|DSi XL]], or [[Nintendo 3DS|3DS]] to recatch them in Pal Park itself, though due to these units' lack of a Game Boy Advance slot, the Pokémon transfer must take place on another system.
According to [[Professor Oak]], Pal Park attracts Pokémon from other regions.
 
Pal Park's slogan is "A Place for New Beginnings". This references its role as the beginning of the post-{{pkmn|League}} section of {{game|Diamond and Pearl|s}}, and the "new beginning" a transferred Pokémon will have.


==Accessing Pal Park==
==Accessing Pal Park==
[[File:Pal Park HGSS.png|thumb|220px|{{ga|Lyra}} outside Pal Park in {{2v2|HeartGold|SoulSilver}}]]
In Diamond, Pearl, and Platinum, players can travel to Pal Park as soon as they have obtained a Pokémon that knows {{m|Surf}} and earned the {{badge|Relic}}{{sup/4|DP}} or {{badge|Fen}}{{sup/4|Pt}}. Access will be denied, however, until all the Pokémon in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] have been seen and the [[National Pokédex]] has been obtained. Until this is achieved, the construction workers outside will mention that Pal Park will be opening soon. Once the National Pokédex has been obtained, [[Professor Oak]] will meet the player on {{rt|221|Sinnoh}} and invite the player inside the building. He will briefly explain how Pal Park works, as well. Players will also find that the "migrate from [game]" option will appear on the main menu screen when the game is loaded, provided a GBA game is in the [[Nintendo DS]]'s second slot.
In Diamond, Pearl, and Platinum, players can travel to Pal Park as soon as they have obtained {{hm|03|Surf}} and earned the {{badge|Relic}}{{sup/4|DP}} or {{badge|Fen}}{{sup/4|Pt}}. Access will be denied, however, until all the Pokémon in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] have been seen and the [[National Pokédex]] has been obtained. Until this is achieved, the construction workers outside will mention that Pal Park will be opening soon. Once the National Pokédex has been obtained, [[Professor Oak]] will meet the player on {{rt|221|Sinnoh}} and invite the player inside the building. He will briefly explain how Pal Park works, as well. Players will also find that the "migrate from [game]" option will appear on the main menu screen when the game is loaded, provided a GBA game is in the [[Nintendo DS]]'s second slot.


Pal Park in HeartGold and SoulSilver is located where the [[Kanto Safari Zone]] was in previous games, at the north end of [[Fuchsia City]]. It is stated in-game that it used to be a Safari Zone, but when [[Baoba|the warden]] closed it down, his son opened Pal Park in its place. As players cannot enter Kanto without the National Pokédex, it is also required in these games. As soon as the player has arrived in the city, the migrate option will appear on the menu screen, regardless of whether Pal Park has been visited or not.
Pal Park in HeartGold and SoulSilver is located where the [[Kanto Safari Zone]] was in previous games, at the north end of [[Fuchsia City]]. It is stated in-game that it used to be a Safari Zone, but when [[Baoba|the warden]] closed it down, his son opened Pal Park in its place. As players cannot enter Kanto without the National Pokédex, it is also required in these games. As soon as the player has arrived in the city, the migrate option will appear on the menu screen, regardless of whether Pal Park has been visited or not.


==Principle==
==Migration==
===Purpose===
[[File:palparkbox.png|thumb|left|200px|Transferring Pokémon over to [[Generation IV]]]]
{{main|List of Pokémon by Pal Park location}}
Unlike [[Generation II]]'s [[Time Capsule]], the transfer from Generation III to Generation IV via Pal Park is permanent; Pokémon sent over cannot be returned to any Generation III game.


Pal Park allows people who have both the [[Generation III]] and [[Generation IV]] {{pkmn|games}} to transfer {{OBP|Pokémon|species}} ahead via the [[Nintendo DS]]'s [[Game Boy Advance]] slot. In {{3v2|Diamond|Pearl|Platinum}} the number of transfers per day is limited to one per 24 hour period per GBA cartridge. It is possible to [[#Manipulation|manipulate]] this to allow multiple transfers, however, no further migrations can be made until all six Pokémon transferred have been caught. The time restriction has been removed in {{2v2|HeartGold|SoulSilver}}. The player may choose to leave the park at any time; however, they must then re-capture all migrated Pokémon on a subsequent visit.
First, Pokémon must be migrated from the Generation III game. If a Generation III Game Pak is inserted in the GBA slot of the same [[Nintendo DS]] or [[Nintendo DS Lite]] system as the Generation IV game and the player has visited Pal Park, an option will appear on the main menu labelled "IMPORT FROM <GAME>". When selecting this option, the player is presenting with a stripped-down view of the Generation III's game's PC on the Nintendo DS's touch screen (the player cannot view the Pokémon's statuses, other than their minisprite, species, [[nickname]], [[level]], [[marking]]s, and [[held item]]). Pokémon that know a move that is an [[HM]] in either the origin or the destination game (called "hidden moves" by the game) cannot be migrated. After selecting exactly 6 Pokémon, the game will confirm with the player that they want to send those 6 Pokémon. If the player has any migrated Pokémon that have not yet been caught, no additional Pokémon can be migrated.


Pal Park was previously the only way in which players could complete their Pokémon collections in Diamond, Pearl, and Platinum. Following the release of HeartGold and SoulSilver, all non-event Pokémon can be obtained within the Generation IV games. Pal Park remains useful though, as Pokémon trained in Generation III can be brought through onto the new games. There are also some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV but can be obtained normally in Generation III. Finally, there are some items that can only be obtained in Generation IV through Pal Park.
In {{3v2|Diamond|Pearl|Platinum}}, it is only possible to migrate to that game from a specific Generation III game once per 24 hour period (excluding manipulations);<!--what if you make a new save file in either game?--> in {{2v2|HeartGold|SoulSilver}}, this restriction was lifted, allowing an unlimited number of migrations from a single game in a 24 hour period.


===Function===
Pokémon can only be migrated if the Generation III game and Generation IV game are the same language, unless the Generation IV game is Korean, in which case any language Generation III game can be used (due to the Generation III games not being released in Korean). However, it is possible to trade between languages in Generation III, so it is possible to migrate, for example, a Pokémon originally met in a Japanese game from a Spanish Generation III game to a Spanish Generation IV game.
[[File:palparkbox.png|thumb|right|200px|Transferring Pokémon over to [[Generation IV]]]]
Unlike in [[Generation II]], where the [[Time Capsule]] allowed Pokémon to return to [[Generation I]], the transfer from Generation III to Generation IV is ''permanent''—all Pokémon sent over are removed from the GBA games and cannot be returned.


In a similar fashion to the Time Capsule, though, there is a move requirement on the Pokémon to be transferred: Pokémon moving from Generation III to Generation IV must know no [[HM]] moves from Generation III. These moves can be deleted before transfer in [[Lilycove City]] or [[Fuchsia City]]. This created some controversy, with players being unable to transfer special event Pikachu who knew {{m|Surf}} or {{m|Fly}} as well as many Pokémon that lost the ability to learn {{m|Dive}} in Generation IV. However, when {{Game|Platinum}} was released, those Pokémon who lost {{m|Dive}} could learn it again via [[Move Tutor]].
It is worth noting that the games will permanently set a nickname flag if a Pokémon's name does not match the expected name for that language. As a result, using Pal Park in Korean will always trigger the aforementioned flag, since the GBA versions do not even have the expected charset in them.


After Pokémon have been imported from the GBA game in the bottom slot of the DS through the main menu of the Generation IV game, they may be captured in Pal Park through an event known as a Catching Show. Each Pokémon has a specific area of the park that they reside in, and therefore, they must also be found before they can be received. Pal Park uses a special type of [[Poké Ball]] known as a Park Ball, which has a 100% capture rate, much like the Master Ball. Once a battle begins, there are only two commands that can be used - Throw Ball, or Run. Throwing a Park Ball at the Pokémon will capture it with a 100% capture rate; running away will escape from the battle.
{{left clear}}
[[File:Pal Park Zones.png|thumb|left|200px|The five different areas in Pal Park]]
===Manipulation===
After a Pokémon is captured, if its status screen is viewed, it will display the region that it was originally captured in, [[Hoenn]] for {{game2|Ruby|Sapphire|Emerald}} (even if it was caught on [[Navel Rock]], [[Birth Island]] or [[Faraway Island]]); [[Kanto]] for {{game3|FireRed and LeafGreen|Pokémon FireRed|s}} and {{game3|FireRed and LeafGreen|LeafGreen|s}} (even if it was captured in an area of the [[Sevii Islands]]); and "[[Orre|distant land]]" for {{pkmn|Colosseum}} and [[Pokémon XD: Gale of Darkness|XD]]. It will also display the level at which the Pokémon was migrated.
Despite the game having settings in place to restrict the amount of Pokémon migrated in a single day, these restrictions can be avoided and an unlimited number of Pokémon transferred into Generation IV. If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to show one day later, and inserts a second Generation III game, he or she will be instructed to reset the time on the DS. This will prevent migration from the second game, but allow the original game—that has already had six Pokémon transferred—to send Pokémon into the Generation IV game. Also, the Nintendo DS's clock can be set to the time displayed in the GBA cartridge before choosing Pal Park option to avoid the 24 hour period of waiting before transferring their Pokémon.


Everything will stay the same, such as [[Original Trainer|OT]], [[Trainer ID number|ID number]], [[Held item|item held]], [[Pokérus]] if the Pokémon has it, and even the original type of Poké Ball used to capture the Pokémon, despite a Park Ball being used to recapture it.
Despite these workarounds, no further migrations can be made until all six Pokémon transferred have been caught, and changing the [[Nintendo DS]] clock or playing the game on another Nintendo DS system will delay Pal Park migration for 24 hours.


The spots of {{p|Spinda}} will stay the same as well as whatever Forme of {{p|Deoxys}} was transferred. Deoxys Formes can later be changed at each one of the meteorites in [[Veilstone City]] in {{3v2|Diamond|Pearl|Platinum}} and on {{rt|3|Kanto}} in {{2v2|HeartGold|SoulSilver}}.
==Catching Show==
After the Pokémon have migrated to the Generation IV game, they can be caught in Pal Park through an event known as a Catching Show. The Catching Show can be played even if the Generation III game is removed. Each Pokémon has a specific area of the park that they reside in, and therefore, they must also be found before they can be received. Pal Park uses a special type of [[Poké Ball]] known as a [[Park Ball]], which always succeeds. Once a battle begins, there are only two commands that can be used: Throw Ball, or Run. Even if the player [[Escape|runs]], they can still encounter the Pokémon again at a later time to catch it. The player may choose to leave the park at any time, but if they do they must then re-capture all migrated Pokémon on a subsequent visit.


===Score===
===Score===
{{incomplete|section|Specific details of scoring (such as the points awarded for each species of Pokémon)}}
In addition to transferring Pokémon from [[Generation III]], Pal Park also has a score system that will offer rewards depending on the player's score. The score will be given at the end of the Catching Show by the Park Ranger. The score is worked out by how fast the captures are completed and what Pokémon are transferred over. If a rarer or a [[legendary Pokémon]] is migrated, such as {{p|Mewtwo}}, a higher score will be given, as opposed to more common Pokémon such as {{p|Rattata}}, which will be given a lower score. Timing will also alter the score: if it takes longer to complete the challenge the score will be decreased; however, if it takes a shorter amount of time to complete the challenge, the score will be increased. When Pal Park is first visited, a default high score of 2000 will be set by the player's rival (either {{ga|Barry}} in the Sinnoh games or {{ga|Silver}} in the Johto games). The Park Ranger always gives the player a [[Berry]] as a reward; the higher the score, the rarer the Berry.
In addition to transferring Pokémon from [[Generation III]], Pal Park also has a score system that will offer rewards depending on the player's score. The score will be given at the end of the Catching Show by the Park Ranger. The score is worked out by how fast the captures are completed and what Pokémon are transferred over. If a rarer or a [[legendary Pokémon]] is migrated, such as {{p|Mewtwo}}, a higher score will be given, as opposed to more common Pokémon such as {{p|Rattata}}, which will be given a lower score. Timing will also alter the score: if it takes longer to complete the challenge the score will be decreased; however, if it takes a shorter amount of time to complete the challenge, the score will be increased. When Pal Park is first visited, a default high score of 2000 will be set by the player's rival (either {{ga|Barry}} in the Sinnoh games or {{ga|Silver}} in the Johto games). The Park Ranger always gives the player a [[Berry]] as a reward; the higher the score, the rarer the Berry.


===Rewards===
===Rewards===
{| class="roundy" align="left" style="background: #fff; border:3px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/light|land}};"
{| class="roundy" style="background: #{{locationcolor/med|land}}; border:3px solid #{{locationcolor/dark|land}}"
|-  
|-  
! class="roundytl" style="background:#{{locationcolor/med|land}};" colspan="2" | 0-3000
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" colspan="2" | 0-3000
! style="background:#{{locationcolor/med|land}};" colspan="2" | 3001-3299
! style="background:#{{locationcolor/light|land}}" colspan="2" | 3001-3299
! style="background:#{{locationcolor/med|land}};" colspan="2" | 3300-3499
! style="background:#{{locationcolor/light|land}}" colspan="2" | 3300-3499
! class="roundytr" style="background:#{{locationcolor/med|land}};" colspan="2" | 3500-4000
! style="background:#{{locationcolor/light|land}}; {{roundytr|5px}}" colspan="2" | 3500-4000
|- style="background:#fff;"
|- style="background:#fff;"
| {{Bag|Aspear Berry}}
| {{Bag|Aspear Berry}}
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|
|
|
|
|- style="background:#fff;"
|-
| class="roundybl" | {{Bag|Rawst Berry}}
| style="background:#fff; {{roundybl|5px}}" | {{Bag|Rawst Berry}}
| [[Rawst Berry]]
| style="background:#fff" | [[Rawst Berry]]
|
| style="background:#fff" |
|
| style="background:#fff" |
|
| style="background:#fff" |
|
| style="background:#fff" |
|
| style="background:#fff" |
| class="roundybr" |
| style="background:#fff; {{roundybr|5px}}" |
|}{{-}}
|}
{{-}}
 
==Modifications to transported Pokémon==
Despite the player in the Generation IV game catching the Pokémon again, its [[Original Trainer|OT]], [[Trainer ID number|ID number]], and [[Poké Ball]] remain the same. Its [[friendship]] is reset to 70.
 
Many Pokémon obtained in [[Generation III]] gained an Ability in [[Generation IV]]. Due to Ability being dependent on [[personality value]] in the Generation III and IV games, this means that some migrated Pokémon have an Ability that does not match their personality value (since the Ability is not changed upon migration). However, because Ability is recalculated upon [[evolution]], if that Pokémon evolves its Ability will change to match its personality value.
 
While non-English and non-Japanese characters cannot normally be used in the Generation III games, they do occur in some [[in-game trade]]s and preset player names. If a Pokémon has a nickname or [[original Trainer]] that has one of these characters, it will be turned into a kana character in the Western Generation IV games due to [[List of glitches in Generation IV#Pal Park name encoding glitch|encoding issues]].
 
Pal Park only reads the data of the game the Pokémon was originally generated in, rather than its in-game met location. This sets any Pokémon created in FireRed or LeafGreen to [[Kanto]]; Ruby, Sapphire, or Emerald to [[Hoenn]] (even if it was caught on [[Navel Rock]] or [[Birth Island]], which are located in [[Kanto]]); and Colosseum or XD to "[[Orre|distant land]]". (Pokémon obtained from [[Wonder Card]]s are treated as being created in the game they were received in.) A Pokémon whose Egg is created in a game based in one region and traded to another region before it was hatched will display the name of the region it was generated in, rather than the one it was hatched in; this means that a Pokémon generated in Emerald but hatched in FireRed will have the OT and ID of the FireRed player but list that it was met in Hoenn.


===Manipulation===
In addition, the level obtained at is changed to the level arrived at. Due to the lack of a met date in the Generation III games, the date obtained becomes the date it was caught in the Catching Show.
Despite the game having settings in place to restrict the amount of Pokémon migrated in a single day, these restrictions can be avoided and an infinite number of Pokémon transferred into Generation IV. If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to show one day later, and inserts a second Generation III game, he or she will be instructed to reset the time on the DS. This will prevent migration from the second game, but allow the original game&mdash;that has already had six Pokémon transferred&mdash;to send Pokémon into Diamond, Pearl, or Platinum. Also, one can set the DS's clock to the time displayed in the GBA cartridge ''before'' choosing Pal Park option to avoid the 24 hour period of waiting before transferring their Pokémon.


==Geography==
==Geography==
Line 143: Line 150:


In HeartGold and SoulSilver, Pal Park is located in Fuchsia City, replacing the Safari Zone from Generations I and III. It holds almost exactly the same function as Sinnoh's Pal Park. It is available as soon as the player arrives in Fuchsia City, as the player already has the [[National Pokédex]] by then.
In HeartGold and SoulSilver, Pal Park is located in Fuchsia City, replacing the Safari Zone from Generations I and III. It holds almost exactly the same function as Sinnoh's Pal Park. It is available as soon as the player arrives in Fuchsia City, as the player already has the [[National Pokédex]] by then.
 
{{-}}
===Park===
===Park===
<!--[[File:Pal Park grass DP.png|left|thumb|The field]]-->
[[File:Pal Park Zones.png|thumb|The five different areas in Pal Park]]
{{main|List of Pokémon by Pal Park location}}
Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of [[tall grass]], inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to another area of the park; the north-western stairway will take the player to the forest area, the north-eastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off a ledge.  
Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of [[tall grass]], inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to another area of the park; the north-western stairway will take the player to the forest area, the north-eastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off a ledge.  
[[File:Pal Park Forest DP.png|thumb|The forest]]
 
By following the path up the far north-western side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by [[tall grass]]. The only other way to get to and from the forest area is by traveling through the pond area.
By following the path up the far north-western side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by [[tall grass]]. The only other way to get to and from the forest area is by traveling through the pond area.
<!--[[File:Pal Park pond DP.png|left|thumb|The mountain (left) and pond (right)]]-->
 
When the player reaches the pond area via the forest area, the player must travel a short distance east to reach the pond, a pool of water, able to be {{m|surf}}ed across, where all the wild Pokémon inhabit. There are 37 Pokémon that can appear in this area. If the player travels south while getting there, they will find a ledge going down into the mountain area. Once entering the square pond to find Pokémon, they can go south to reach dry land, where they can also climb up and down stairs on the steep mountainside to reach the sea area. Alternatively, the player can enter from the sea area by traveling north through part of the mountain area to reach the southern part of the waterside, where the player can {{m|surf}} across the light water to the other side. There is no other way of getting to the pond in the north-eastern corner.
When the player reaches the pond area via the forest area, the player must travel a short distance east to reach the pond, a pool of water, able to be {{m|surf}}ed across, where all the wild Pokémon inhabit. There are 37 Pokémon that can appear in this area. If the player travels south while getting there, they will find a ledge going down into the mountain area. Once entering the square pond to find Pokémon, they can go south to reach dry land, where they can also climb up and down stairs on the steep mountainside to reach the sea area. Alternatively, the player can enter from the sea area by traveling north through part of the mountain area to reach the southern part of the waterside, where the player can {{m|surf}} across the light water to the other side. There is no other way of getting to the pond in the north-eastern corner.


The mountain area is located in the middle of a mountainside, in the center of Pal Park. It can be accessed by jumping a ledge in the pond area just north of there, or going through a little forest pathway from the field area. The mountain area has a small patch of grass, where the player can find wild Pokémon. There are 105 Pokémon that can appear in this area. Most of this area is covered with grass, while only a small part of it isn't. There is also a ledge the player can jump down to reach the sea area. This is the only way to leave the area apart from turning back to the field area.
The mountain area is located in the middle of a mountainside, in the center of Pal Park. It can be accessed by jumping a ledge in the pond area just north of there, or going through a little forest pathway from the field area. The mountain area has a small patch of grass, where the player can find wild Pokémon. There are 105 Pokémon that can appear in this area. Most of this area is covered with grass, while only a small part of it isn't. There is also a ledge the player can jump down to reach the sea area. This is the only way to leave the area apart from turning back to the field area.
<!--[[File:Pal Park sea DP.png|thumb|The sea]]-->
 
The final area in the park, known as the sea area, is found in the south-eastern corner of the park. It can be accessed by going east from the field area, or south from the mountain area, by jumping down the ledge and going down the mountainside. The sea area makes up a large section of the park, with a large area of sea coming in from the west. When the player enters from the mountain or pond area, there is a large ledge to a sandy beach where the sea meets the land. The area also has rocky terrain, with many rocks on the beach and in the water blocking the way, so that the player cannot travel any further east past the mountain side. By {{m|surf}}ing across the deep blue water, the player can encounter many different types of wild sea Pokémon. In total, there are 37 Pokémon that can appear in this area. If the player goes west past another set of ledges, they will end up back on the eastern side of the field area where they began, making a big loop.
The final area in the park, known as the sea area, is found in the south-eastern corner of the park. It can be accessed by going east from the field area, or south from the mountain area, by jumping down the ledge and going down the mountainside. The sea area makes up a large section of the park, with a large area of sea coming in from the west. When the player enters from the mountain or pond area, there is a large ledge to a sandy beach where the sea meets the land. The area also has rocky terrain, with many rocks on the beach and in the water blocking the way, so that the player cannot travel any further east past the mountain side. By {{m|surf}}ing across the deep blue water, the player can encounter many different types of wild sea Pokémon. In total, there are 37 Pokémon that can appear in this area. If the player goes west past another set of ledges, they will end up back on the eastern side of the field area where they began, making a big loop.
Although it is a West Sinnoh location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees. Similarly, it is a [[Kanto]] location in HeartGold and SoulSilver but it uses [[Johto]] trees and rocks.


==Items==
==Items==
{{Itlisth}}
{{Itlisth}}
{{Itemlist|Park Ball|Given by the Park Ranger to capture the six Pokémon in the Catching Show; cannot be kept afterwards.|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{Ball|Park}} ×6}}
{{Itemlist|Poké Radar|Given by [[Professor Oak]] upon entering Pal Park|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Trainer Counter}}}}
{{Itemlist|None|sprite=Accessory Crown Sprite|Given by a girl in the lobby if {{game|FireRed}} is in the GBA slot.|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Crown}}}}
{{Itemlist|Park Ball|Given by the Park Ranger to capture the six Pokémon in the Catching Show; cannot be kept afterwards|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{ball|Park}} ×6}}
{{Itemlist|None|sprite=Accessory Tiara Sprite|Given by a girl in the lobby if {{game|LeafGreen}} is in the GBA slot.|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Tiara}}}}
{{Itemlist|None|sprite=143MS|Given by a woman in the lobby after showing her a {{p|Snorlax}}|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Kitchen Timer}}}}
{{Itemlist|Poké Radar|Given by [[Professor Oak]] upon entering Pal Park.|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Trainer Counter}}}}
{{Itemlist|None|sprite=352MS|Given by a woman in the lobby after showing her a {{p|Kecleon}}|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Color Changer}}}}
{{Itemlist|None|sprite=143MS|Given by a woman in the lobby after showing her a {{p|Snorlax}}.|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Kitchen Timer}}}}
{{Itemlist|None|sprite=Accessory Crown Sprite|Given by a girl in the lobby if [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Crown}}}}
{{Itemlist|None|sprite=352MS|Given by a woman in the lobby after showing her a {{p|Kecleon}}.|D=yes|P=yes|Pt=yes|display={{DL|Pokétch|Color Changer}}}}
{{Itemlist|None|sprite=Accessory Tiara Sprite|Given by a girl in the lobby if [[Pokémon FireRed and LeafGreen Versions|Pokémon LeafGreen]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Tiara}}}}
{{Itemlist|Fashion Case|Given by a girl in the lobby if {{game|Ruby}} is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Underground}}}}
{{Itemlist|Fashion Case|Given by a girl in the lobby if [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Underground}}}}
{{Itemlist|Fashion Case|Given by a girl in the lobby if {{game|Sapphire}} is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Seafloor}}}}
{{Itemlist|Fashion Case|Given by a girl in the lobby if [[Pokémon Ruby and Sapphire Versions|Pokémon Sapphire]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Seafloor}}}}
{{Itemlist|Fashion Case|Given by a girl in the lobby if {{game|Emerald}} is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Sky}}}}
{{Itemlist|Fashion Case|Given by a girl in the lobby if {{game|Emerald}} is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Sky}}}}
{{Itlistfoot}}
{{Itlistfoot}}
==Appearance==
===Outside===
{| class="roundy" style="margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|land}}"
|-
! style="background:#{{diamond color}}; {{roundytl|5px}}" | {{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}
! style="background:#{{pearl color}};" | {{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}
! style="background:#{{platinum color}}" | {{color2|000|Pokémon Platinum Version|Platinum}}
! style="background:#{{heartgold color}}" | {{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold}}
! style="background:#{{soulsilver color}}; {{roundytr|5px}}" | {{color2|000|Pokémon HeartGold and SoulSilver Versions|SoulSilver}}
|-
| colspan="2" | [[File:Pal Park outside DP.png|200px]]
| [[File:Pal Park outside Pt.png|200px]]
| colspan="2" | [[File:Pal Park outside HGSS.png|200px]]
|-
| colspan="5" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" | &nbsp;
|}
===Park===
{| class="roundy" style="margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|land}}"
|-
! style="background:#{{diamond color}}; {{roundytl|5px}}" | {{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}
! style="background:#{{pearl color}};" | {{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}
! style="background:#{{platinum color}}" | {{color2|000|Pokémon Platinum Version|Platinum}}
! style="background:#{{heartgold color}}" | {{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold}}
! style="background:#{{soulsilver color}}; {{roundytr|5px}}" | {{color2|000|Pokémon HeartGold and SoulSilver Versions|SoulSilver}}
|-
| colspan="2" | [[File:Pal Park DP.png|200px]]
| [[File:Pal Park Pt.png|200px]]
| colspan="2" | [[File:Pal Park HGSS.png|200px]]
|-
| colspan="5" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" | &nbsp;
|}
==Music==
The Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of {{safari|Johto|Johto's}} in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.


==Name origin==
==Name origin==
Line 173: Line 219:


==Trivia==
==Trivia==
* If the player uses a walk through walls cheat in Sinnoh, they can access an area behind Pal Park building. It is identical to the first few tiles seen when entering Pal Park to perform in a catching show. The only Pokémon that will appear are those which reside in {{rt|221|Sinnoh}}, where the Pal Park is situated.
* In the internal data of the [[Generation V]] games, the theme of the [[Poké Transfer Lab]], which is titled the same in [[Pokémon Black & Pokémon White: Super Music Collection|the soundtrack release]] of {{game|Black and White|s}}, is called '''SEQ_BGM_PALPARK'''. This is a reference to it being the generation's equivalent to the Pal Park of the [[Generation IV]] games.
* Changing the [[Nintendo DS]] clock or playing the game on another Nintendo DS system will delay Pal Park Catching Show for 24 hours.
* Prior to the release of Pokémon Platinum, Pal Park was the only way to obtain {{p|Tangela}} (and thus its Generation IV evolution {{p|Tangrowth}}), {{p|Tropius}}, the [[Legendary birds]], and the [[Legendary titans]] in the Generation IV games. Prior to the release of Pokémon HeartGold and SoulSilver, Pal Park was the only way to obtain [[starter Pokémon]] introduced before Generation IV, {{p|Mewtwo}}, {{p|Ho-Oh}} and {{p|Lugia}}, the [[weather trio]], and the [[eon duo]].
* Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of {{safari|Johto|Johto's}} in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.
** Prior to the 2007 {{DL|List of local Japanese event Pokémon distributions in Generation IV|PalCity Mew}} distribution, the 2010 Japanese {{DL||Movie Celebi}} distribution, the {{DL|List of local Japanese event Pokémon distributions in Generation IV|2007 Tanabata Jirachi}} distribution, and the 2007 Japanese {{DL||10th Movie Deoxys}} distribution, Pal Park was the only way to obtain {{p|Mew}}, {{p|Celebi}}, {{p|Jirachi}} and {{p|Deoxys}} in the Generation IV games, respectively.
* Even though [[Kanto]] is visitable in HeartGold and SoulSilver and Pal Park is located there, Pokémon transferred over from FireRed and LeafGreen have location data set as "Kanto", rather than the area in Kanto they were caught in. This is due to the fact that the Generation IV game does not read Generation III location data at all - only the game in which the Pokémon was first generated.
** Some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV, can be obtained without one in Generation III.
** This also means that if an Egg is created in a Hoenn-based game and traded to a Kanto-based game before it is hatched, or vice versa, the Pokémon would display the name of the region it was generated in, rather than the one it was hatched in, even though its OT and ID number is that of the game it was hatched in.
** Some items can only be obtained in Generation IV through Pal Park.
* Although Pal Park is a West Sinnoh location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees.
** Similarly, although Pal Park is a [[Kanto]] location in HeartGold and SoulSilver, it uses [[Johto]] trees and rocks.
* Because there were no {{pmin|South Korea|Korean}} Generation III games, Pal Park in Korean Generation IV games can transfer Pokémon from a Generation III game of any language.
* Prior to the release of Platinum, using Pal Park was the only way to legitimately obtain Tangela and Tropius in Diamond and Pearl. This is notable because they are neither legendary nor starter Pokémon, as was the case with all other Pokémon who could only be legitimately obtained through Pal Park.
* Using the Pal Park is the key to getting Pokémon from Generation III to Generation VI. First, the user will need a DS/DS LITE/DSi/DSiXL, a 3DS, an Internet connection and one of the GBA Pokémon games, Pokémon Diamond/Pearl, Pokémon Black/White or Pokémon Black 2/White 2 and Pokémon X/Y. Then go to Pal Park in Diamond/Pearl and transfer all the Pokémon you want to the game from a GBA cartridge. Then, trade those Pokémon to Pokémon Black/White/Black 2/White 2. Then download Pokémon Bank and Pokémon Transporter on the 3DS. Insert Black/White/Black 2/White 2 and open Pokémon Transporter. Transfer all the Pokémon needed into a BOX. Then insert Pokémon X/Y and open Pokémon Bank and transfer the Pokémon from the Bank BOX to the PC BOX. Finally, open Pokémon X/Y and you will find the Pokémon in your PC. "Who knew it would be so much trouble?"


==In other languages==
==In other languages==
Line 192: Line 233:
|ko=팔파크 ''Pal Park''
|ko=팔파크 ''Pal Park''
}}
}}
{{-}}


==See also==
==See also==
Line 199: Line 239:
{{Inter-gen transfer}}
{{Inter-gen transfer}}
{{Sinnoh}}
{{Sinnoh}}
{{Kanto}}<br>
{{Kanto}}<br/>
{{Project Locations notice}}
{{Project Locations notice}}


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[[it:Parco Amici]]
[[it:Parco Amici]]
[[ja:パルパーク]]
[[ja:パルパーク]]
[[pt:Pal Park]]
[[zh:朋友公园]]
[[zh:朋友公园]]

Revision as of 04:01, 11 October 2016

Pal Park パルパーク
Pal Park
"A Place for New Beginnings"
Pal Park HGSS.png
Map description: This used to be the location of the Safari Zone, but is now the Pal Park.HGSS
Location: Route 221, Fuchsia City
Region: Sinnoh and Kanto
Generations: IV
Sinnoh Pal Park Map.png
Location of Pal Park in Sinnoh.
Pokémon world locations
Pal Park in Kanto

Pal Park (Japanese: パルパーク Pal Park) is a special Pokémon preserve present in the five Generation IV core series games, located at the east end of Route 221 in Sinnoh and in Fuchsia City in place of the Safari Zone in Kanto.

According to Professor Oak, Pal Park attracts Pokémon from other regions.

Accessing Pal Park

In Diamond, Pearl, and Platinum, players can travel to Pal Park as soon as they have obtained a Pokémon that knows Surf and earned the Relic BadgeDP or Fen BadgePt. Access will be denied, however, until all the Pokémon in the Sinnoh Pokédex have been seen and the National Pokédex has been obtained. Until this is achieved, the construction workers outside will mention that Pal Park will be opening soon. Once the National Pokédex has been obtained, Professor Oak will meet the player on Route 221 and invite the player inside the building. He will briefly explain how Pal Park works, as well. Players will also find that the "migrate from [game]" option will appear on the main menu screen when the game is loaded, provided a GBA game is in the Nintendo DS's second slot.

Pal Park in HeartGold and SoulSilver is located where the Kanto Safari Zone was in previous games, at the north end of Fuchsia City. It is stated in-game that it used to be a Safari Zone, but when the warden closed it down, his son opened Pal Park in its place. As players cannot enter Kanto without the National Pokédex, it is also required in these games. As soon as the player has arrived in the city, the migrate option will appear on the menu screen, regardless of whether Pal Park has been visited or not.

Migration

Transferring Pokémon over to Generation IV

Unlike Generation II's Time Capsule, the transfer from Generation III to Generation IV via Pal Park is permanent; Pokémon sent over cannot be returned to any Generation III game.

First, Pokémon must be migrated from the Generation III game. If a Generation III Game Pak is inserted in the GBA slot of the same Nintendo DS or Nintendo DS Lite system as the Generation IV game and the player has visited Pal Park, an option will appear on the main menu labelled "IMPORT FROM <GAME>". When selecting this option, the player is presenting with a stripped-down view of the Generation III's game's PC on the Nintendo DS's touch screen (the player cannot view the Pokémon's statuses, other than their minisprite, species, nickname, level, markings, and held item). Pokémon that know a move that is an HM in either the origin or the destination game (called "hidden moves" by the game) cannot be migrated. After selecting exactly 6 Pokémon, the game will confirm with the player that they want to send those 6 Pokémon. If the player has any migrated Pokémon that have not yet been caught, no additional Pokémon can be migrated.

In Diamond, Pearl, and Platinum, it is only possible to migrate to that game from a specific Generation III game once per 24 hour period (excluding manipulations); in HeartGold and SoulSilver, this restriction was lifted, allowing an unlimited number of migrations from a single game in a 24 hour period.

Pokémon can only be migrated if the Generation III game and Generation IV game are the same language, unless the Generation IV game is Korean, in which case any language Generation III game can be used (due to the Generation III games not being released in Korean). However, it is possible to trade between languages in Generation III, so it is possible to migrate, for example, a Pokémon originally met in a Japanese game from a Spanish Generation III game to a Spanish Generation IV game.

It is worth noting that the games will permanently set a nickname flag if a Pokémon's name does not match the expected name for that language. As a result, using Pal Park in Korean will always trigger the aforementioned flag, since the GBA versions do not even have the expected charset in them.


Manipulation

Despite the game having settings in place to restrict the amount of Pokémon migrated in a single day, these restrictions can be avoided and an unlimited number of Pokémon transferred into Generation IV. If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to show one day later, and inserts a second Generation III game, he or she will be instructed to reset the time on the DS. This will prevent migration from the second game, but allow the original game—that has already had six Pokémon transferred—to send Pokémon into the Generation IV game. Also, the Nintendo DS's clock can be set to the time displayed in the GBA cartridge before choosing Pal Park option to avoid the 24 hour period of waiting before transferring their Pokémon.

Despite these workarounds, no further migrations can be made until all six Pokémon transferred have been caught, and changing the Nintendo DS clock or playing the game on another Nintendo DS system will delay Pal Park migration for 24 hours.

Catching Show

After the Pokémon have migrated to the Generation IV game, they can be caught in Pal Park through an event known as a Catching Show. The Catching Show can be played even if the Generation III game is removed. Each Pokémon has a specific area of the park that they reside in, and therefore, they must also be found before they can be received. Pal Park uses a special type of Poké Ball known as a Park Ball, which always succeeds. Once a battle begins, there are only two commands that can be used: Throw Ball, or Run. Even if the player runs, they can still encounter the Pokémon again at a later time to catch it. The player may choose to leave the park at any time, but if they do they must then re-capture all migrated Pokémon on a subsequent visit.

Score

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Specific details of scoring (such as the points awarded for each species of Pokémon)

In addition to transferring Pokémon from Generation III, Pal Park also has a score system that will offer rewards depending on the player's score. The score will be given at the end of the Catching Show by the Park Ranger. The score is worked out by how fast the captures are completed and what Pokémon are transferred over. If a rarer or a legendary Pokémon is migrated, such as Mewtwo, a higher score will be given, as opposed to more common Pokémon such as Rattata, which will be given a lower score. Timing will also alter the score: if it takes longer to complete the challenge the score will be decreased; however, if it takes a shorter amount of time to complete the challenge, the score will be increased. When Pal Park is first visited, a default high score of 2000 will be set by the player's rival (either Barry in the Sinnoh games or Silver in the Johto games). The Park Ranger always gives the player a Berry as a reward; the higher the score, the rarer the Berry.

Rewards

0-3000 3001-3299 3300-3499 3500-4000
Aspear Berry Aspear Berry Aguav Berry Aguav Berry Bluk Berry Bluk Berry Grepa Berry Grepa Berry
Cheri Berry Cheri Berry Figy Berry Figy Berry Nanab Berry Nanab Berry Hondew Berry Hondew Berry
Chesto Berry Chesto Berry Iapapa Berry Iapapa Berry Lum Berry Lum Berry Kelpsy Berry Kelpsy Berry
Leppa Berry Leppa Berry Mago Berry Mago Berry Pinap Berry Pinap Berry Pomeg Berry Pomeg Berry
Oran Berry Oran Berry Wiki Berry Wiki Berry Razz Berry Razz Berry Qualot Berry Qualot Berry
Pecha Berry Pecha Berry Sitrus Berry Sitrus Berry Tamato Berry Tamato Berry
Persim Berry Persim Berry Wepear Berry Wepear Berry
Rawst Berry Rawst Berry


Modifications to transported Pokémon

Despite the player in the Generation IV game catching the Pokémon again, its OT, ID number, and Poké Ball remain the same. Its friendship is reset to 70.

Many Pokémon obtained in Generation III gained an Ability in Generation IV. Due to Ability being dependent on personality value in the Generation III and IV games, this means that some migrated Pokémon have an Ability that does not match their personality value (since the Ability is not changed upon migration). However, because Ability is recalculated upon evolution, if that Pokémon evolves its Ability will change to match its personality value.

While non-English and non-Japanese characters cannot normally be used in the Generation III games, they do occur in some in-game trades and preset player names. If a Pokémon has a nickname or original Trainer that has one of these characters, it will be turned into a kana character in the Western Generation IV games due to encoding issues.

Pal Park only reads the data of the game the Pokémon was originally generated in, rather than its in-game met location. This sets any Pokémon created in FireRed or LeafGreen to Kanto; Ruby, Sapphire, or Emerald to Hoenn (even if it was caught on Navel Rock or Birth Island, which are located in Kanto); and Colosseum or XD to "distant land". (Pokémon obtained from Wonder Cards are treated as being created in the game they were received in.) A Pokémon whose Egg is created in a game based in one region and traded to another region before it was hatched will display the name of the region it was generated in, rather than the one it was hatched in; this means that a Pokémon generated in Emerald but hatched in FireRed will have the OT and ID of the FireRed player but list that it was met in Hoenn.

In addition, the level obtained at is changed to the level arrived at. Due to the lack of a met date in the Generation III games, the date obtained becomes the date it was caught in the Catching Show.

Geography

Lobby

Inside of Pal Park lobby

Pal Park is a large area consisting of a large park and a small entry building. Entering the building will take the player into the lobby, where they can accept to take part in the Daily Catching Show by talking to the Park Ranger. There are two floors in the lobby. The first is where registration for the show takes place. One woman on the left side of the building will tell the player their highest score achieved in the Catching Show, another will give the player two Pokétch apps, the Kitchen Timer and Color Changer by showing her a Snorlax and a Kecleon respectively. The second floor is accessible using the stairs on the right. Many people come up here to see all of the shows, as there are glass windows from which the entire park can be seen. In total, there are seven people within the lobby.

In HeartGold and SoulSilver, Pal Park is located in Fuchsia City, replacing the Safari Zone from Generations I and III. It holds almost exactly the same function as Sinnoh's Pal Park. It is available as soon as the player arrives in Fuchsia City, as the player already has the National Pokédex by then.

Park

The five different areas in Pal Park
Main article: List of Pokémon by Pal Park location

Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of tall grass, inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to another area of the park; the north-western stairway will take the player to the forest area, the north-eastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off a ledge.

By following the path up the far north-western side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by tall grass. The only other way to get to and from the forest area is by traveling through the pond area.

When the player reaches the pond area via the forest area, the player must travel a short distance east to reach the pond, a pool of water, able to be surfed across, where all the wild Pokémon inhabit. There are 37 Pokémon that can appear in this area. If the player travels south while getting there, they will find a ledge going down into the mountain area. Once entering the square pond to find Pokémon, they can go south to reach dry land, where they can also climb up and down stairs on the steep mountainside to reach the sea area. Alternatively, the player can enter from the sea area by traveling north through part of the mountain area to reach the southern part of the waterside, where the player can surf across the light water to the other side. There is no other way of getting to the pond in the north-eastern corner.

The mountain area is located in the middle of a mountainside, in the center of Pal Park. It can be accessed by jumping a ledge in the pond area just north of there, or going through a little forest pathway from the field area. The mountain area has a small patch of grass, where the player can find wild Pokémon. There are 105 Pokémon that can appear in this area. Most of this area is covered with grass, while only a small part of it isn't. There is also a ledge the player can jump down to reach the sea area. This is the only way to leave the area apart from turning back to the field area.

The final area in the park, known as the sea area, is found in the south-eastern corner of the park. It can be accessed by going east from the field area, or south from the mountain area, by jumping down the ledge and going down the mountainside. The sea area makes up a large section of the park, with a large area of sea coming in from the west. When the player enters from the mountain or pond area, there is a large ledge to a sandy beach where the sea meets the land. The area also has rocky terrain, with many rocks on the beach and in the water blocking the way, so that the player cannot travel any further east past the mountain side. By surfing across the deep blue water, the player can encounter many different types of wild sea Pokémon. In total, there are 37 Pokémon that can appear in this area. If the player goes west past another set of ledges, they will end up back on the eastern side of the field area where they began, making a big loop.

Although it is a West Sinnoh location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees. Similarly, it is a Kanto location in HeartGold and SoulSilver but it uses Johto trees and rocks.

Items

Item Location Games
Poké Radar Trainer Counter Given by Professor Oak upon entering Pal Park  D  P  Pt 
Park Ball Park Ball ×6 Given by the Park Ranger to capture the six Pokémon in the Catching Show; cannot be kept afterwards  D  P  Pt  HG  SS 
None Kitchen Timer Given by a woman in the lobby after showing her a Snorlax  D  P  Pt 
None Color Changer Given by a woman in the lobby after showing her a Kecleon  D  P  Pt 
None Crown Given by a girl in the lobby if Pokémon FireRed is in the GBA slot  D  P  Pt  HG  SS 
None Tiara Given by a girl in the lobby if Pokémon LeafGreen is in the GBA slot  D  P  Pt  HG  SS 
Fashion Case Underground Given by a girl in the lobby if Pokémon Ruby is in the GBA slot  D  P  Pt  HG  SS 
Fashion Case Seafloor Given by a girl in the lobby if Pokémon Sapphire is in the GBA slot  D  P  Pt  HG  SS 
Fashion Case Sky Given by a girl in the lobby if Pokémon Emerald is in the GBA slot  D  P  Pt  HG  SS 

Appearance

Outside

Diamond Pearl Platinum HeartGold SoulSilver
Pal Park outside DP.png Pal Park outside Pt.png Pal Park outside HGSS.png
 

Park

Diamond Pearl Platinum HeartGold SoulSilver
Pal Park DP.png Pal Park Pt.png Pal Park HGSS.png
 

Music

The Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of Johto's in HeartGold and SoulSilver, and using that of the Great Marsh in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.

Name origin

The English and Japanese names are based on the word "pal", an affectionate term for a friend. Other language versions use a similar naming style, although the German- and French-language versions are less colloquial and translate to Park of (the) Friends.

Trivia

In other languages

Language Title
France Flag.png European French Parc des Amis
Germany Flag.png German Park der Freunde
Italy Flag.png Italian Parco Amici
South Korea Flag.png Korean 팔파크 Pal Park
Spain Flag.png European Spanish Parque Compi

See also


Inter-generational transfer
Gen I Time CapsulePoké TransporterBank
Gen II
Gen III Dual-slot modePal Park
Gen IV Dual-slot modePal ParkPoké TransferRelocator
Gen V Poké TransferRelocatorPoké TransporterBank
Gen VI Poké TransporterBank
Gen VII Poké TransporterBankGO ParkHOME
Gen VIII BankHOMEGO Transporter
Gen IX


Sinnoh
Coal Badge.png Forest Badge.png Cobble Badge.png Fen Badge.png Relic Badge.png Mine Badge.png Icicle Badge.png Beacon Badge.png
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui


Kanto
Boulder Badge.png Cascade Badge.png Thunder Badge.png Rainbow Badge.png Soul Badge.png Marsh Badge.png Volcano Badge.png Earth Badge.png
Settlements
Pallet TownViridian CityPewter CityCerulean CityVermilion CityLavender Town
Celadon CitySaffron CityFuchsia CityCinnabar IslandIndigo Plateau
Routes
12345678910111213141516171819202122232425262728
Landmarks
Professor Oak's LaboratoryViridian ForestDiglett's CavePewter Museum of ScienceMt. Moon (Square) • Cerulean Cave
Underground Path (Kanto Routes 5–6)Underground Path (Kanto Routes 7–8)S.S. AnneS.S. AquaSea CottageRock Tunnel
Power PlantCycling Road/Pokémon RoadTeam Rocket HideoutSilph Co.Magnet TrainPokémon TowerSafari Zone/Pal Park
GO ParkSeafoam IslandsPokémon MansionCinnabar LabPokémon League Reception GateVictory RoadTohjo Falls
Access to
Sevii IslandsJohto


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.