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An '''outsider Pokémon''' is a class of [[Pokémon]] in the [[Pokémon games]] that is not originally from the same game cartridge as the player.
{{unknown name}}
An '''outsider Pokémon''' is a class of {{OBP|Pokémon|species}} in the [[Pokémon games]] that is not originally from the same save file as the player's.


==Description==
==Description==
[[File:Chding.png|thumb|right|250px|Once on {{ga|Red}}'s game, Elyssa's {{p|Farfetch'd}} is classed as an outsider Pokémon.]]
[[File:Chding.png|thumb|250px|Once on the {{player}}'s game, Elyssa's {{p|Farfetch'd}} is classed as an outsider Pokémon.]]
A Pokémon is recognized as an outsider if its [[Original Trainer]] identification does not match up with the current saved game. This means that if a Pokémon is traded out of a game that is later restarted, and the Pokémon is traded back in, it will be treated as an outsider.
A Pokémon is recognized as an outsider if its [[original Trainer]] identification does not match up with the current saved game. This means that if a Pokémon is traded out of a game that is later restarted, and the Pokémon is traded back in, it will be treated as an outsider.


While appearing no different to any Pokémon caught by the {{player}} (apart from the OT name and [[Trainer ID number|Trainer ID]]), an outsider Pokémon may behave in a different manner to those found in-game. If the [[Pokémon Trainer]] in possession of the outsider Pokémon has less than sufficient [[Gym]] [[Badge]]s, the outsider may choose to disobey commands in battle. This can range from using a different [[move]] from the one instructed, "loafing around", or even {{status|sleep|taking a nap}}.
While appearing no different to any Pokémon caught by the {{player}} (apart from the OT name and [[Trainer ID number|Trainer ID]]), an outsider Pokémon may behave in a different manner to those found in-game. If the [[Pokémon Trainer]] in possession of the outsider Pokémon has less than the sufficient amount of [[Gym]] [[Badge]]s, the outsider may choose to [[Obedience|disobey]] commands in battle. This can range from using a different [[move]] from the one instructed, "loafing around," or even {{status|sleep|taking a nap}}.


The in-game reasoning provided for this is that Pokémon respect Trainers who have defeated [[Gym Leader]]s: thus, by earning more Badges, a player will gradually cause an increased number of Pokémon to listen to him or her. Mechanic-wise, however, this rule stands to prevent someone from trading in a high-leveled Pokémon trained on another game, and easily beating their game.
The in-game reasoning provided for this is that Pokémon respect Trainers who have defeated [[Gym Leader]]s: thus, by earning more Badges, a player will gradually cause an increased number of Pokémon to listen to him or her. Also, this rule arguably stands to prevent someone from trading in a high-leveled Pokémon trained on to another game, and easily beating his or her game.


While there is a chance that the Pokémon will not listen to its new Trainer, it will grow faster once traded. Outsider Pokémon gain 1.5 times the normal [[experience]] points awarded for participating in {{pkmn|battle}}s; outsider Pokémon from other countries will gain 1.7x the normal experience. This is denoted in-game with "<sc>Pokémon</sc> gained a boosted X Exp. Points!"
While there is a chance that the Pokémon will not listen to its new Trainer, it will grow faster once traded. Outsider Pokémon gain 1.5 times the normal [[experience]] points awarded for participating in {{pkmn|battle}}s. If the outsider Pokémon is (in Generations {{gen|IV}} and {{gen|V}}) from another country or (in [[Generation VI]]) from a game in a different language, it will gain 1.7 times the normal experience.


Even if two different saved games have the same Trainer name, and (although rare) a matching ID number, Pokémon from the games may be outsiders to each other because of a third value: a hidden, [[secret ID]]. In the event that all three values match, the Pokémon may be traded without being classed as outsiders.
Even if two different saved games have the same Trainer name, and (although rare) a matching ID number, Pokémon from the games may be outsiders to each other because of a third value: a hidden, {{DL|Trainer ID number|secret ID}}. In the event that all three values match, the Pokémon may be traded without being classed as outsiders. This has a 1 in 4,294,967,296 (2<sup>-32</sup>) chance of occurring.


==Methods of obtaining outsider Pokémon==
==Methods of obtaining outsider Pokémon==
Outsider Pokémon can be obtained in a number of ways. If the {{player}} has multiple game packs and {{cat|game systems}}, a Pokémon may be exchanged in a [[trade]]. Trading is possible in-game, as well, and each [[version|main series]] game has a number of [[non-player character]]s who will [[list of in-game trades|trade]] one of their Pokémon (which may or may not be otherwise obtainable) for one of the player's.
Outsider Pokémon can be obtained in a number of ways. If the {{player}} has multiple game paks and {{cat|game systems}}, a Pokémon may be exchanged in a [[trade]]. He or she may also trade with a friend's game and ([[Generation IV]] onwards) via {{DL|Global Terminal|Global Trade Station}}. Trading is possible in-game, as well, and each [[core series]] game has a number of [[non-player character]]s who will [[list of in-game trades|trade]] one of their Pokémon (which may or may not be otherwise obtainable) for one of the player's.


Sometimes, non-player characters will give out Pokémon with no exchange: usually, though, these Pokémon will have the same ID and OT name as the player. In some instances, however, such as [[Randy]]'s {{p|Spearow}} in {{3v2|Gold|Silver|Crystal}}, the Pokémon given to the player will be recognized as an outsider, and thus have the experience boost and potential disobedience.
Sometimes, non-player characters will give out Pokémon with no exchange: usually, though, these Pokémon will have the same ID and OT name as the player. In some instances, however, such as {{jo|Webster}}'s {{p|Spearow}} in {{3v2|Gold|Silver|Crystal}} and their remakes, {{2v2|HeartGold|SoulSilver}}, and [[N's Pokémon|N's Zorua]] in {{2v2|Black|White|2}}, the Pokémon given to the player will be recognized as an outsider, and thus have the experience boost and potential disobedience.


{{training}}
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{{training}}<br>
{{Project Games notice|game mechanic}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Terminology]]
[[Category:Terminology]]
[[it:Pokémon esterno]]

Revision as of 06:50, 10 August 2015

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

An outsider Pokémon is a class of Pokémon in the Pokémon games that is not originally from the same save file as the player's.

Description

File:Chding.png
Once on the player's game, Elyssa's Farfetch'd is classed as an outsider Pokémon.

A Pokémon is recognized as an outsider if its original Trainer identification does not match up with the current saved game. This means that if a Pokémon is traded out of a game that is later restarted, and the Pokémon is traded back in, it will be treated as an outsider.

While appearing no different to any Pokémon caught by the player (apart from the OT name and Trainer ID), an outsider Pokémon may behave in a different manner to those found in-game. If the Pokémon Trainer in possession of the outsider Pokémon has less than the sufficient amount of Gym Badges, the outsider may choose to disobey commands in battle. This can range from using a different move from the one instructed, "loafing around," or even taking a nap.

The in-game reasoning provided for this is that Pokémon respect Trainers who have defeated Gym Leaders: thus, by earning more Badges, a player will gradually cause an increased number of Pokémon to listen to him or her. Also, this rule arguably stands to prevent someone from trading in a high-leveled Pokémon trained on to another game, and easily beating his or her game.

While there is a chance that the Pokémon will not listen to its new Trainer, it will grow faster once traded. Outsider Pokémon gain 1.5 times the normal experience points awarded for participating in battles. If the outsider Pokémon is (in Generations IV and V) from another country or (in Generation VI) from a game in a different language, it will gain 1.7 times the normal experience.

Even if two different saved games have the same Trainer name, and (although rare) a matching ID number, Pokémon from the games may be outsiders to each other because of a third value: a hidden, secret ID. In the event that all three values match, the Pokémon may be traded without being classed as outsiders. This has a 1 in 4,294,967,296 (2-32) chance of occurring.

Methods of obtaining outsider Pokémon

Outsider Pokémon can be obtained in a number of ways. If the player has multiple game paks and game systems, a Pokémon may be exchanged in a trade. He or she may also trade with a friend's game and (Generation IV onwards) via Global Trade Station. Trading is possible in-game, as well, and each core series game has a number of non-player characters who will trade one of their Pokémon (which may or may not be otherwise obtainable) for one of the player's.

Sometimes, non-player characters will give out Pokémon with no exchange: usually, though, these Pokémon will have the same ID and OT name as the player. In some instances, however, such as Webster's Spearow in Gold, Silver, and Crystal and their remakes, HeartGold and SoulSilver, and N's Zorua in Black 2 and White 2, the Pokémon given to the player will be recognized as an outsider, and thus have the experience boost and potential disobedience.


Pokémon training
CatchingNicknamingBattlingEvolvingTradingBreedingReleasing


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.