Options: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(This terminology comes from Platinum's in-game descriptions, by the way.)
(Added screenshots: Omega Ruby options, XY Battle BGs.)
Line 1: Line 1:
{{incomplete|article|Check the Japanese names of the options and their settings in Generation VI so that any missing kanji is added accordingly}}
{{incomplete|article|Check the Japanese names of the options and their settings in Generation VI so that any missing kanji is added accordingly}}
{{bad picture|intro section|Needs picture from Generation VI}}
[[File:Omega Ruby options.png|thumb|right|250px|The Options menu in Omega Ruby]]
[[File:Platinum options.png|frame|The Options menu in {{v2|Platinum}}]]
The '''Options''' (Japanese: '''{{tt|設定|せってい}}''' ''options'') menu in the [[core series]] [[Pokémon games]] provides the management of settings that the {{player}} can modify to change aspects of the game. The available settings differ throughout the various games.
The '''Options''' (Japanese: '''{{tt|設定|せってい}}''' ''options'') menu in the [[core series]] [[Pokémon games]] provides the management of settings that the {{player}} can modify to change aspects of the game. The available settings differ throughout the various games.


Line 392: Line 391:


====Battle BG====
====Battle BG====
{{incomplete|section|Screenshots}}
This is an option exclusive to {{g|X and Y}}. This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]]. It is called '''{{tt|戦闘壁紙|せんとうかべがみ}}''' ''battle background'' in Japanese.
This is an option exclusive to {{g|X and Y}}. This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]]. It is called '''{{tt|戦闘壁紙|せんとうかべがみ}}''' ''battle background'' in Japanese.


There are fifteen different backgrounds for the player to choose from:
There are fifteen different backgrounds for the player to choose from:
* '''Default''' (Japanese: '''デフォルト''' ''default'')
 
* '''Red''' (Japanese: '''レッド''' ''red'')
{| class="roundy" style="margin:auto; text-align:center; background: #{{x color}}; border: 3px solid #{{x color dark}}"
* '''Blue''' (Japanese: '''ブルー''' ''blue'')
|-
* '''{{p|Pikachu}}''' (Japanese: '''ピカチュウ''' ''Pikachu'')
| [[File:XY Battle BG Default.png]]
* '''{{pkmn2|Starter}}s''' (Japanese: '''はじめての3たい''' ''the very first three'')
| [[File:XY Battle BG Red.png]]
* '''{{p|Eevee}}''' (Japanese: '''イーブイ''' ''Eievui'')
| [[File:XY Battle BG Blue.png]]
* '''Monochrome''' (Japanese: '''モノトーン''' ''monotone'')
|-
* '''Stickers''' (Japanese: '''ポケモンシール''' ''Pokémon Seals'')
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''Default''' (Japanese: '''デフォルト''' ''default'')
* '''Tatami''' (Japanese: '''わふう''' ''Japanese style'')
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''Red''' (Japanese: '''レッド''' ''red'')
* '''Floral Print''' (Japanese: '''はながら''' ''floral pattern'')
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''Blue''' (Japanese: '''ブルー''' ''blue'')
* '''Elegant''' (Japanese: '''エレガント''' ''elegant'')
|-
* '''[[Tall grass|Tall Grass]]''' (Japanese: '''くさむら''' ''tall grass'')
| [[File:XY Battle BG Pikachu.png]]
* '''Polka Balls''' (Japanese: '''ドット''' ''polka dots'')
| [[File:XY Battle BG Starters.png]]
* '''Cockpit''' (Japanese: '''コックピット''' ''cockpit'')
| [[File:XY Battle BG Eevee.png]]
* '''Carbon''' (Japanese: '''カーボン''' ''carbon'')
|- style="background: #FFFFFF"
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''{{p|Pikachu}}''' (Japanese: '''ピカチュウ''' ''Pikachu'')
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''{{pkmn2|Starter}}s''' (Japanese: '''はじめての3たい''' ''the very first three'')
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''{{p|Eevee}}''' (Japanese: '''イーブイ''' ''Eievui'')
|-
| [[File:XY Battle BG Monochrome.png]]
| [[File:XY Battle BG Stickers.png]]
| [[File:XY Battle BG Tatami.png]]
|-
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''Monochrome''' (Japanese: '''モノトーン''' ''monotone'')
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''Stickers''' (Japanese: '''ポケモンシール''' ''Pokémon Seals'')
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''Tatami''' (Japanese: '''わふう''' ''Japanese style'')
|-
| [[File:XY Battle BG Floral Print.png]]
| [[File:XY Battle BG Elegant.png]]
| [[File:XY Battle BG Polka Balls.png]]
|-
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''Floral Print''' (Japanese: '''はながら''' ''floral pattern'')
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''Elegant''' (Japanese: '''エレガント''' ''elegant'')
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''Polka Balls''' (Japanese: '''ドット''' ''polka dots'')
|-
| [[File:XY Battle BG Cockpit.png]]
| [[File:XY Battle BG Carbon.png]]
|-
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''Cockpit''' (Japanese: '''コックピット''' ''cockpit'')
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | '''Carbon''' (Japanese: '''カーボン''' ''carbon'')
|}


The default background is Default.
The default background is Default.

Revision as of 13:49, 24 March 2015

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Check the Japanese names of the options and their settings in Generation VI so that any missing kanji is added accordingly

File:Omega Ruby options.png
The Options menu in Omega Ruby

The Options (Japanese: 設定 options) menu in the core series Pokémon games provides the management of settings that the player can modify to change aspects of the game. The available settings differ throughout the various games.

It can be accessed by selecting the corresponding entry on the menu. From Pokémon Red and Green to Pokémon Emerald, it can also be accessed from the title screen, but it is not possible to do this in Pokémon FireRed and LeafGreen and in any game from Pokémon Diamond and Pearl onwards.

List of options

In every game

Text Speed

This setting controls the text-display speed (Japanese: メッセージのはやさ message speed), which is the speed of the text in the text box. It is called 速さ text speed in Japanese.

  • Slow (Japanese: 遅い slow)
  • Normal (Japanese: 普通 normal), known as Medium or MID prior to Generation VI
  • Fast (Japanese: 速い fast)

The default speed is Normal.

In Generation I, the text speed could be set to a hidden fourth option by using cheats or glitches, disabling the delay entirely.

Battle Effects

Main article: Battle effects

This setting controls the appearance of graphical effects during battles.

  • On (Japanese: みる view, じっくりみるRGBGSC show)
  • Off (Japanese: みない do not view, とばしてみるRGBGSC hide)

The default state is On.

Prior to Generation VI, it was called Battle Scene or Battle AnimationRB/AnimationY in English. In Japanese, it's called 戦闘アニメ or せんとうアニメーションRGB, meaning "battle animations". In the Japanese Ruby, Sapphire, and Emerald, it's called せんとうエフェクト battle effects.

In Generation I, the battle effects are displayed during the Champion battle against the rival even if this feature is turned off.

Battle Style

This setting controls the battle rules on replacing a fallen Pokémon. It is called 試合のルール game rules in Japanese.

  • Switch (Japanese: いれかえ switch, いれかえタイプRGBYGSC switching type), which allows the player to call a different Pokémon when the opposing Pokémon faints; known as Shift prior to Generation VI
  • Set (Japanese: かちぬき knockout, かちぬきタイプRGBYGSC knockout type), which will have the next Pokémon immediately sent out

The default choice is Switch but in a Double or Triple Battle, the battle style will always be Set.

In Generation IV, if the choice is Set and the player's Pokémon is knocked out against a wild Pokémon, the player will be forced to send out his or her next Pokémon without being given the option to immediately escape.

In specific games

Sound

This is an option that appears from Pokémon Yellow to Pokémon Black 2 and White 2, and is called サウンド sound in Japanese. It controls the game's sound mode (Japanese: ゲームのおと game's sound); i.e., how audio is played through the speakers of the handheld. It was removed starting in Pokémon X and Y due to the games now using the handheld's system settings.

  • Mono (Japanese: モノラル monaural)
  • Stereo (Japanese: ステレオ stereo)

In Pokémon Yellow, instead of Stereo, the player can choose:

  • Earphone 1 (Japanese: イヤホン1 earphone 1), the equivalent to Stereo in later games
  • Earphone 2 (Japanese: イヤホン2 earphone 2), which focuses the audio to the left earphone
  • Earphone 3 (Japanese: イヤホン3 earphone 3), which focuses the audio to the right earphone

The default choice from Pokémon Yellow to Pokémon Emerald is Mono, having been changed to Stereo from Pokémon Diamond and Pearl onwards.

Print

This is an option that only appears in Pokémon Yellow, Gold, Silver, and Crystal. This setting controls the contrast of prints through the Game Boy Printer. It is called プリントのこさ print density in Japanese. It is absent from the Korean versions of Gold and Silver.

  • Normal (Japanese: ふつう normal)
  • Darker (Japanese: ややこい darker)
  • Darkest (Japanese: こい dark)
  • Lightest (Japanese: うすい light)
  • Lighter (Japanese: ややうすい lighter)

The default choice is Normal.

Menu Account

This is an option that appears exclusively in Pokémon Gold, Silver, and Crystal. This setting controls whether or not descriptions appear for the menu functions. It is called メニューせつめい menu explanation in Japanese.

  • On (Japanese: ひょうじする display)
  • Off (Japanese: ひょうじしない do not display)

The default state is On.

Frame

This is an option that appears from Pokémon Gold and Silver to Pokémon HeartGold and SoulSilver. This setting controls the text-window design (Japanese: ウインドウのデザイン window design), which is the appearance of the border around text boxes. It is called ウインドウ window in Japanese.

The default frame in every game is Type 1 (Japanese: タイプ1 type 1).

Generation II
Frame 1 GSC.png Frame 2 GSC.png Frame 3 GSC.png Frame 4 GSC.png
Frame 1 Frame 2 Frame 3 Frame 4
Frame 5 GSC.png Frame 6 GSC.png Frame 7 GSC.png Frame 8 GSC.png
Frame 5 Frame 6 Frame 7 Frame 8
Generation III
Pokémon Ruby, Sapphire, and Emerald
Frame 1 RSE.png Frame 2 RSE.png Frame 3 RSE.png Frame 4 RSE.png
Frame 1 Frame 2 Frame 3 Frame 4
Frame 5 RSE.png Frame 6 RSE.png Frame 7 RSE.png Frame 8 RSE.png
Frame 5 Frame 6 Frame 7 Frame 8
Frame 9 RSE.png Frame 10 RSE.png Frame 11 RSE.png Frame 12 RSE.png
Frame 9 Frame 10 Frame 11 Frame 12
Frame 13 RSE.png Frame 14 RSE.png Frame 15 RSE.png Frame 16 RSE.png
Frame 13 Frame 14 Frame 15 Frame 16
Frame 17 RSE.png Frame 18 RSE.png Frame 19 RSE.png Frame 20 RSE.png
Frame 17 Frame 18 Frame 19 Frame 20
Pokémon FireRed and LeafGreen
Frame 1 FRLG.png Frame 2 FRLG.png Frame 3 FRLG.png Frame 4 FRLG.png
Frame 1 Frame 2 Frame 3 Frame 4
Frame 5 FRLG.png Frame 6 FRLG.png Frame 7 FRLG.png Frame 8 FRLG.png
Frame 5 Frame 6 Frame 7 Frame 8
Frame 9 FRLG.png Frame 10 FRLG.png
Frame 9 Frame 10
Generation IV
Pokémon Diamond and Pearl
Frame 1 DP.png Frame 2 DP.png Frame 3 DP.png Frame 4 DP.png
Frame 1 Frame 2 Frame 3 Frame 4
Frame 5 DP.png Frame 6 DP.png Frame 7 DP.png Frame 8 DP.png
Frame 5 Frame 6 Frame 7 Frame 8
Frame 9 DP.png Frame 10 DP.png Frame 11 DP.png Frame 12 DP.png
Frame 9 Frame 10 Frame 11 Frame 12
Frame 13 DP.png Frame 14 DP.png Frame 15 DP.png Frame 16 DP.png
Frame 13 Frame 14 Frame 15 Frame 16
Frame 17 DP.png Frame 18 DP.png Frame 19 DP.png Frame 20 DP.png
Frame 17 Frame 18 Frame 19 Frame 20
Pokémon Platinum
Frame 1 Pt.png Frame 2 Pt.png Frame 3 Pt.png Frame 4 Pt.png
Frame 1 Frame 2 Frame 3 Frame 4
Frame 5 Pt.png Frame 6 Pt.png Frame 7 Pt.png Frame 8 Pt.png
Frame 5 Frame 6 Frame 7 Frame 8
Frame 9 Pt.png Frame 10 Pt.png Frame 11 Pt.png Frame 12 Pt.png
Frame 9 Frame 10 Frame 11 Frame 12
Frame 13 Pt.png Frame 14 Pt.png Frame 15 Pt.png Frame 16 Pt.png
Frame 13 Frame 14 Frame 15 Frame 16
Frame 17 Pt.png Frame 18 Pt.png Frame 19 Pt.png Frame 20 Pt.png
Frame 17 Frame 18 Frame 19 Frame 20
Pokémon HeartGold and SoulSilver
Frame 1 HGSS.png Frame 2 HGSS.png Frame 3 HGSS.png Frame 4 HGSS.png
Frame 1 Frame 2 Frame 3 Frame 4
Frame 5 HGSS.png Frame 6 HGSS.png Frame 7 HGSS.png Frame 8 HGSS.png
Frame 5 Frame 6 Frame 7 Frame 8
Frame 9 HGSS.png Frame 10 HGSS.png Frame 11 HGSS.png Frame 12 HGSS.png
Frame 9 Frame 10 Frame 11 Frame 12
Frame 13 HGSS.png Frame 14 HGSS.png Frame 15 HGSS.png Frame 16 HGSS.png
Frame 13 Frame 14 Frame 15 Frame 16
Frame 17 HGSS.png Frame 18 HGSS.png Frame 19 HGSS.png Frame 20 HGSS.png
Frame 17 Frame 18 Frame 19 Frame 20

Button Mode

This is an option that appears since Generation III, although it is notably absent from Generation V. This setting controls the handheld's button configuration for the game. It is called ボタンモード or ボタンのモードRSE in Japanese, meaning "button mode".

The default mode in every game is Default.

Generation III

In Pokémon Ruby, Sapphire, and Emerald, there are three available modes: Normal (Japanese: ノーマル normal), LR (Japanese: LR), and L=A (Japanese: L=A). Normal restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain menus, such as Bag pockets or Pokémon Storage System boxes. The L=A option remaps the A button to the L button.

In Pokémon FireRed and LeafGreen, Normal is renamed to Help (Japanese: ヘルプ help), since pressing the L or R buttons opens the help menu, which contains essential tips about the game for the player. In the Japanese versions, L=A is also renamed to かたて single-handed.

Generation IV

In Pokémon Diamond, Pearl, and Platinum, Help is renamed back to Normal and, in the Japanese versions, かたて is renamed back to L=A. LR is replaced with START=X (Japanese: START=X), wherein the player can use the START button instead of the X button to open the menu. This choice is removed in Pokémon HeartGold and SoulSilver, leaving just Normal and L=A as available choices.

Unlike in the Generation III and VI games, there is no equivalent to LR, whether as an option or as an embedded function.

Generation VI

In the Generation VI games, Normal is renamed Default in the English versions, with the L and R buttons being used to switch between the Player Search System, Pokémon-Amie, and Super Training menus; L=A also returns and a new third option called No L/R Button (Japanese: LRきんし No LR) is added, which disables the L and R buttons entirely.

Confirm/Close

Only in Pokémon Diamond, Pearl, and Platinum, a ConfirmDP (Japanese: けっていDP confirm) or ClosePt (Japanese: とじるPt close) option was added to save the Options menu's settings. Pressing the B button does not save them, though in Pokémon Platinum, the player is prompted to confirm any adjustments made to the settings.

Character mode

Exclusively in the Japanese versions starting in Pokémon Black and White, a new option called character mode (Japanese: 文字モード) is available. This setting controls whether the game displays only kana or also kanji. The two available choices are, in kana-only mode: ひらがな (hiragana) and かんじ (kanji); in kanji mode, they are: ひらがな (hiragana) and 漢字 (kanji). The default choice is ひらがな.

It is also the first thing to be set right after starting a new game on the title screen menu, although it can still be configured later in the Options menu. Here, the player also has two choices: かな (kana) and 漢字 (kanji).

Save before IR

This is an option exclusive to the Generation V games. This setting controls whether the game is saved or not before C-Gear enables infrared connectivity. It is called IRのレポート save before IR in Japanese.

  • Save (Japanese: 書く write)
  • Don't Save (Japanese: 書かない don't write)

The default setting is Save.

Battle BG

This is an option exclusive to Pokémon X and Y. This setting controls the appearance of the background behind the choices on the touch screen during battles, a graphical element first introduced in Generation IV. It is called 戦闘壁紙 battle background in Japanese.

There are fifteen different backgrounds for the player to choose from:

XY Battle BG Default.png XY Battle BG Red.png XY Battle BG Blue.png
Default (Japanese: デフォルト default) Red (Japanese: レッド red) Blue (Japanese: ブルー blue)
XY Battle BG Pikachu.png XY Battle BG Starters.png XY Battle BG Eevee.png
Pikachu (Japanese: ピカチュウ Pikachu) Starters (Japanese: はじめての3たい the very first three) Eevee (Japanese: イーブイ Eievui)
XY Battle BG Monochrome.png XY Battle BG Stickers.png XY Battle BG Tatami.png
Monochrome (Japanese: モノトーン monotone) Stickers (Japanese: ポケモンシール Pokémon Seals) Tatami (Japanese: わふう Japanese style)
XY Battle BG Floral Print.png XY Battle BG Elegant.png XY Battle BG Polka Balls.png
Floral Print (Japanese: はながら floral pattern) Elegant (Japanese: エレガント elegant) Polka Balls (Japanese: ドット polka dots)
XY Battle BG Cockpit.png XY Battle BG Carbon.png
Cockpit (Japanese: コックピット cockpit) Carbon (Japanese: カーボン carbon)

The default background is Default.

Forced Save

This is an option exclusive to Generation VI. This setting controls whether the game is saved or not before Player Search System battles and "other communication features". It is called 通信レポート save before link in Japanese.

  • Save (Japanese: 書く write)
  • Don't Save (Japanese: 書かない don't write)

The default setting is Save.


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.