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The '''Options''' (Japanese: '''{{tt|設定|せってい}}''' ''options'') menu, or '''Option''' menu prior to [[Generation IV]], in the [[core series]] [[Pokémon games]] provides the management of settings that the {{player}} can modify to change some behaviors of the game. The available settings differ throughout the various games.
The '''Options''' (Japanese: '''{{ruby|設定|せってい}}''' ''options'') screen, or '''Option''' screen prior to [[Generation IV]], in the [[core series]] [[Pokémon games]] is the interface for managing settings that the player can modify to change some behaviors of the game. The available settings differ throughout the various games.


It can be accessed by selecting the corresponding entry on the [[menu]]. From {{game|Red and Green|s}} to {{game|Emerald}}, it can also be accessed from the title screen, but it is not possible to do this in {{game|FireRed and LeafGreen|s}} and in any game from {{game|Diamond and Pearl|s}} onwards.
It can be accessed by selecting the corresponding entry on the [[menu]]. From {{game|Red and Green|s}} to {{game|Emerald}}, it can also be accessed from the [[main menu]], but it is not possible to do this in {{game|FireRed and LeafGreen|s}} and in any game from {{game|Diamond and Pearl|s}} onwards.


In {{game|Platinum}}, descriptions of the options similar to those of [[item]]s and [[move]]s were added. {{game|HeartGold and SoulSilver|s}} removed the descriptions but they were reinstated in {{game|Black and White|s}} and have remained in subsequent games.
In {{game|Platinum}}, descriptions of the options similar to those of [[item]]s and [[move]]s were added. They were absent in {{game|HeartGold and SoulSilver|s}} but were reinstated in {{game|Black and White|s}} and have remained in subsequent games.


==List of options==
==List of options==
'''NOTE:''' Underlined options represent the default settings.
Underlined options represent the default settings.


{| class="roundy" style="background:#ddf; border:3px solid #ccf"
{| class="roundy" style="background:#ddf; border:3px solid #ccf"
! Games !! Setting !! Explanation !! Options !! Notes
! Setting !! Explanation !! Options !! Notes
|- style="background:#fff"
|- style="background:#fff"
| All
| Text Speed
| Text Speed
| This setting controls the display speed of the text box.
| This setting controls the display speed of the text box.
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In [[Generation I]], the text speed could be set to a hidden fourth option by using [[cheats]] or [[glitches]], disabling the delay entirely.
In [[Generation I]], the text speed could be set to a hidden fourth option by using [[cheats]] or [[glitches]], disabling the delay entirely.
|- style="background:#fff"
|- style="background:#fff"
| All
| [[Battle effects|Battle Effects]]
| [[Battle effects|Battle Effects]]
| This setting controls the appearance of certain graphical elements during {{pkmn|battle}}s, such as [[move]] animations, [[Status condition|status infliction]], and [[weather conditions]].
| This setting controls the appearance of certain graphical elements during {{pkmn|battle}}s, such as [[move]] animations, [[Status condition|status infliction]], and [[weather]].
| <ab>
| <ab>
<u>On</u>
<u>On</u>
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In [[Generation I]], the battle effects are displayed during the {{pkmn|Champion}} battle against the {{ga|Blue|rival}} even if this feature is turned off.
In [[Generation I]], the battle effects are displayed during the {{pkmn|Champion}} battle against the {{ga|Blue|rival}} even if this feature is turned off.
|- style="background:#fff"
|- style="background:#fff"
| All
| Battle Style
| Battle Style
| This setting controls whether or not the player is asked to [[recall]] a [[Fainting|fainted]] {{OBP|Pokémon|species}} whenever the opponent sends out their next Pokémon.
| This setting controls whether or not the player is asked to [[recall]] a [[Fainting|fainted]] {{OBP|Pokémon|species}} whenever the opponent sends out their next Pokémon.
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In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]].
In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]].
| style="background:#fff; {{roundybr|5px}}" |
|}
===Game-specific options===
{| class="roundy" style="background:#ddf; border:3px solid #ccf"
! Games !! Setting !! Explanation !! Options !! Notes
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev3|Y}}-{{gameabbrev3|B2W2}}
| {{gameabbrev1|Y}}-{{gameabbrev5|B2W2}}
| Sound
| Sound
| This setting controls the audio output of the game.
| This setting controls the audio output of the game.
| <ab>
| <ab>
''Gen IV & V:''
''DP-B2W2:''
Mono
Mono
<u>Stereo</u>
<u>Stereo</u>


''Gen II-III:''
''GS-FRLG:''
<u>Mono</u>
<u>Mono</u>
Stereo
Stereo
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Yellow's Earphone1 option is the equivalent to Stereo in later games. Earphone2 and Earphone3 instead focus the audio to the left and right earphones, respectively.
Yellow's Earphone1 option is the equivalent to Stereo in later games. Earphone2 and Earphone3 instead focus the audio to the left and right earphones, respectively.
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev3|Y}}{{gameabbrev3|GSC}}
| {{gameabbrev1|Y}}{{gameabbrev2|GSC}}
| Print
| {{DL|Game Boy Printer|Printable features in Pokémon games|Print}}
| This setting controls the contrast of prints through the [[Game Boy Printer]].
| This setting controls the contrast of {{DL|Game Boy Printer|Printable features in Pokémon games|prints}}.
| <ab>
| <ab>
<u>Normal</u>
<u>Normal</u>
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Lighter
Lighter
</ab>
</ab>
| It is absent from the Korean versions of Gold and Silver.
| It is absent from the Korean versions of Gold and Silver since the {{DL|Game Boy Printer|Printable features in Pokémon games|print}} feature was removed.
|- style="background:#fff"
|- style="background:#fff"
| [[Generation II|Gen II]]
| {{gameabbrev2|GSC}}
| Menu Account
| Menu Account
| This setting controls whether or not descriptions appear for the [[menu]] functions.
| This setting controls whether or not descriptions appear for the [[menu]] entries.
| <ab>
| <ab>
<u>On</u>
<u>On</u>
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|
|
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev3|GSC}}-{{gameabbrev3|HGSS}}
| {{gameabbrev2|GS}}-{{gameabbrev4|HGSS}}
| Frame
| Frame
| This setting controls the appearance of the border around text boxes.
| This setting controls the appearance of the border around text boxes.
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| Every game uses its respective "Type 1" frame as the default.
| Every game uses its respective "Type 1" frame as the default.
|- style="background:#fff"
|- style="background:#fff"
| [[Generation III|Gen III]]+ (except [[Generation V|Gen V]])
| {{gameabbrev3|RS}}+ (except {{gameabbrev5|BWB2W2}})
| Button Mode
| Button Mode
| This setting controls the behavior of the handheld's buttons used by the game.
| This setting controls the behavior of the handheld's buttons used by the game.
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No LR Button
No LR Button
</ab>
</ab>
| In {{game2|Ruby|Sapphire|Emerald}}, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain menus, such as [[Bag]] pockets or [[Pokémon Storage System]] boxes. The L=A option remaps the A button to the L button.
| In {{game2|Ruby|Sapphire|Emerald}}, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain screens, such as [[Bag]] pockets or [[Pokémon Storage System]] boxes. The L=A option remaps the A button to the L button.


In {{game|FireRed and LeafGreen|s}}, "Help" replaces "Normal" since pressing the L or R buttons opens the help menu, which contains essential tips about the game for the player.
In {{game|FireRed and LeafGreen|s}}, "Help" replaces "Normal" since pressing the L or R buttons opens the [[Help System]], which contains essential tips about the game for the player.


In {{game2|Diamond|Pearl|Platinum}}, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the [[menu]]. START=X was removed in {{game|HeartGold and SoulSilver|s}}. All [[Generation IV]] games lack the equivalent to LR.
In {{game2|Diamond|Pearl|Platinum}}, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the [[menu]]. START=X was removed in {{game|HeartGold and SoulSilver|s}}. All [[Generation IV]] games lack the equivalent to LR.


In the [[Generation VI]] games, "Normal" (now "Default") allows the L and R buttons to be used to switch between the [[Player Search System]], [[Pokémon-Amie]], and [[Super Training]] menus. L=A also returns and a new third option called "No L/R Button" is added, which disables the L and R buttons entirely.
In the [[Generation VI]] games, "Normal" (now "Default") allows the L and R buttons to be used to switch between the [[Player Search System]], [[Pokémon-Amie]], and [[Super Training]] screens. L=A also returns and a new third option called "No L/R Button" is added, which disables the L and R buttons entirely.
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev3|DPPt}}
| {{gameabbrev4|DPPt}}
| <ab>
| <ab>
Confirm{{sup/4|DP}}
Confirm{{sup/4|DP}}
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| In {{game|Diamond and Pearl|s}}, pressing the B button does not save the changes but this was altered in {{game|Platinum}} so that the player is prompted to confirm them.
| In {{game|Diamond and Pearl|s}}, pressing the B button does not save the changes but this was altered in {{game|Platinum}} so that the player is prompted to confirm them.
|- style="background:#fff"
|- style="background:#fff"
| [[Generation V|Gen V]]+ (Japanese only)
| {{gameabbrev5|BW}}+ (Japanese only)
| <ab>
| <ab>Characters
''In kana-only mode:''
 
''In hiragana mode:''
もじモード
もじモード
''In kanji mode:''
''In kanji mode:''
文字モード
文字モード</ab>
 
(character mode)
</ab>
| This setting controls whether the game displays only {{wp|kana}} or also {{wp|kanji}}.
| This setting controls whether the game displays only {{wp|kana}} or also {{wp|kanji}}.
| <ab>
| <ab><u>Hiragana</u>
''In kana-only mode:''
<u>ひらがな</u>
<u>ひらがな</u> (hiragana)
かんじ (kanji)


Kanji
''In hiragana mode:''
かんじ
''In kanji mode:''
''In kanji mode:''
<u>ひらがな</u> (hiragana)
漢字
漢字 (kanji)
</ab>
</ab>
| This is also the first thing to be set right after starting a new game on the title screen menu.
| This is also the first thing to be set right after starting a new game on the [[main menu]].
|- style="background:#fff"
|- style="background:#fff"
| [[Generation V|Gen V]]
| {{gameabbrev5|BWB2W2}}
| Save before IR
| Save before IR
| This setting controls whether the game is [[Saving|saved]] or not before [[C-Gear]] enables [[infrared]] connectivity.
| This setting controls whether the game is [[save]]d or not before [[C-Gear]] enables [[infrared]] connectivity.
| <ab>
| <ab>
<u>Save</u>
<u>Save</u>
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|
|
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev3|XY}}
| {{gameabbrev6|XY}}
| Battle BG
| Battle BG
| This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]].|| Refer to the [[Options/Battle BGs|gallery]] of battle backgrounds.
| This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]].|| Refer to the [[Options/Battle BGs|gallery]] of battle backgrounds.
| The standard background is "Default".
| The standard background is "Default".
|-
|-
| style="background:#fff; {{roundybl|5px}}" | [[Generation VI|Gen VI]]
| style="background:#fff; {{roundybl|5px}}" | {{gameabbrev6|XYORAS}}
| style="background:#fff" | Forced Save
| style="background:#fff" | Forced Save
| style="background:#fff" | This setting controls whether the game is [[Saving|saved]] or not before [[Player Search System]] {{pkmn|battle}}s and "other communication features".
| style="background:#fff" | This setting controls whether the game is [[save]]d or not before [[Player Search System]] {{pkmn|battle}}s and "other communication features".
| style="background:#fff" | <ab>
| style="background:#fff" | <ab>
<u>Save</u>
<u>Save</u>
Line 187: Line 187:


==Gallery==
==Gallery==
{{Incomplete|section|RS, XY, check AS}}
{{Incomplete|section|Pokémon X and Y}}
<gallery>
<gallery>
File:Pokemon RB Options.png|Red and Blue
File:Pokemon RB Options.png|Red and Blue
File:Pokemon Yellow Options.png|Yellow
File:Pokemon Yellow Options.png|Yellow
File:Frame 1 GSC.png|Gold, Silver, and Crystal
File:Frame 1 GSC.png|Gold, Silver, and Crystal
File:Pokémon RS Options.png|Ruby and Sapphire
File:Frame 1 RSE.png|Emerald
File:Frame 1 RSE.png|Emerald
File:Frame 1 FRLG.png|FireRed and LeafGreen
File:Frame 1 FRLG.png|FireRed and LeafGreen
Line 199: Line 200:
File:Pokemon BW Options.png|Black and White
File:Pokemon BW Options.png|Black and White
File:Pokemon B2W2 Options.png|Black 2 and White 2
File:Pokemon B2W2 Options.png|Black 2 and White 2
File:Omega Ruby options.png|Omega Ruby
File:Omega Ruby options.png|Omega Ruby and Alpha Sapphire
</gallery>  
</gallery>
{{clear}}
 
==Trivia==
* Data exists in the Japanese versions of the [[Generation V]] games for an additional option called ''Wireless'' (Japanese: '''{{ruby|無線|むせん}}''') with the description "You can choose to turn constant wireless communication either ON or OFF." (Japanese: {{ruby|常時|いつも}} {{ruby|無線|むせん}}で {{ruby|通信|つうしん}}するか {{ruby|ON|オン}}/{{ruby|OFF|オフ}}が {{ruby|選|えら}}べます); it was apparently removed in favor of the power button in the [[C-Gear]].
{{-}}
{{Menu}}<br>
{{Menu}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}

Revision as of 23:36, 15 March 2016

The Options (Japanese: 設定(せってい) options) screen, or Option screen prior to Generation IV, in the core series Pokémon games is the interface for managing settings that the player can modify to change some behaviors of the game. The available settings differ throughout the various games.

It can be accessed by selecting the corresponding entry on the menu. From Pokémon Red and Green to Pokémon Emerald, it can also be accessed from the main menu, but it is not possible to do this in Pokémon FireRed and LeafGreen and in any game from Pokémon Diamond and Pearl onwards.

In Pokémon Platinum, descriptions of the options similar to those of items and moves were added. They were absent in Pokémon HeartGold and SoulSilver but were reinstated in Pokémon Black and White and have remained in subsequent games.

List of options

Underlined options represent the default settings.

Setting Explanation Options Notes
Text Speed This setting controls the display speed of the text box. Slow
Normal
Fast
"Normal" was called "Medium" prior to Generation VI.

In Generation I, the text speed could be set to a hidden fourth option by using cheats or glitches, disabling the delay entirely.

Battle Effects This setting controls the appearance of certain graphical elements during battles, such as move animations, status infliction, and weather. On
Off
Called Battle Scene from Generation II to IV, Animation in Pokémon Yellow, and Battle Animation in Pokémon Red and Blue.

In Generation I, the battle effects are displayed during the Champion battle against the rival even if this feature is turned off.

Battle Style This setting controls whether or not the player is asked to recall a fainted Pokémon whenever the opponent sends out their next Pokémon. Switch
Set
"Switch" was called "Shift" prior to Generation VI.

Set is always used in a Double or Triple Battle.

In Generation IV, if the choice is Set and the player's Pokémon is knocked out against a wild Pokémon, the player will be forced to send out his or her next Pokémon without being given the option to immediately escape.

Game-specific options

Games Setting Explanation Options Notes
Y-B2W2 Sound This setting controls the audio output of the game. DP-B2W2:
Mono
Stereo

GS-FRLG:
Mono
Stereo

Yellow:
Mono
Earphone1
Earphone2
Earphone3
This setting was removed starting in Generation VI due to the games now using the handheld's system settings.

Yellow's Earphone1 option is the equivalent to Stereo in later games. Earphone2 and Earphone3 instead focus the audio to the left and right earphones, respectively.

YGSC Print This setting controls the contrast of prints. Normal
Darker
Darkest
Lightest
Lighter
It is absent from the Korean versions of Gold and Silver since the print feature was removed.
GSC Menu Account This setting controls whether or not descriptions appear for the menu entries. On
Off
GS-HGSS Frame This setting controls the appearance of the border around text boxes. Refer to the gallery of frames. Every game uses its respective "Type 1" frame as the default.
RS+ (except BWB2W2) Button Mode This setting controls the behavior of the handheld's buttons used by the game. RSE:
Normal
LR
L=A

FRLG:
Help
L=A

DPPt:
Normal
START=X
L=A

HGSS:
Normal
L=A

XY & ORAS:
Default
L=A
No LR Button
In Pokémon Ruby, Sapphire, and Emerald, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain screens, such as Bag pockets or Pokémon Storage System boxes. The L=A option remaps the A button to the L button.

In Pokémon FireRed and LeafGreen, "Help" replaces "Normal" since pressing the L or R buttons opens the Help System, which contains essential tips about the game for the player.

In Pokémon Diamond, Pearl, and Platinum, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the menu. START=X was removed in Pokémon HeartGold and SoulSilver. All Generation IV games lack the equivalent to LR.

In the Generation VI games, "Normal" (now "Default") allows the L and R buttons to be used to switch between the Player Search System, Pokémon-Amie, and Super Training screens. L=A also returns and a new third option called "No L/R Button" is added, which disables the L and R buttons entirely.

DPPt ConfirmDP
ClosePt
An option to save the changes to the settings. In Pokémon Diamond and Pearl, pressing the B button does not save the changes but this was altered in Pokémon Platinum so that the player is prompted to confirm them.
BW+ (Japanese only) Characters

In hiragana mode:
もじモード
In kanji mode:
文字モード
This setting controls whether the game displays only kana or also kanji. Hiragana
ひらがな

Kanji
In hiragana mode:
かんじ
In kanji mode:
漢字
This is also the first thing to be set right after starting a new game on the main menu.
BWB2W2 Save before IR This setting controls whether the game is saved or not before C-Gear enables infrared connectivity. Save
Don't Save
XY Battle BG This setting controls the appearance of the background behind the choices on the touch screen during battles, a graphical element first introduced in Generation IV. Refer to the gallery of battle backgrounds. The standard background is "Default".
XYORAS Forced Save This setting controls whether the game is saved or not before Player Search System battles and "other communication features". Save
Don't Save

Gallery

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokémon X and Y

Trivia

  • Data exists in the Japanese versions of the Generation V games for an additional option called Wireless (Japanese: 無線(むせん)) with the description "You can choose to turn constant wireless communication either ON or OFF." (Japanese: 常時(いつも) 無線(むせん)で 通信(つうしん)するか ON(オン)OFF(オフ)が (えら)べます); it was apparently removed in favor of the power button in the C-Gear.



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