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{{incomplete|article|Check the Japanese names of the options and their settings in Generation VI so that any missing kanji is added accordingly}}
The '''Options''' (Japanese: '''{{ruby|設定|せってい}}''' ''options'') screen, or '''Option''' screen prior to [[Generation IV]], in the [[core series]] [[Pokémon games]] is the interface for managing settings that the player can modify to change some behaviors of the game. The available settings differ throughout the various games.
{{bad picture|intro section|Needs picture from Generation VI}}
[[File:Platinum options.png|frame|The Options menu in {{v2|Platinum}}]]
The '''Options''' (Japanese: '''{{tt|設定|せってい}}''' ''options'') menu in the [[core series]] [[Pokémon games]] provides the management of settings that the {{player}} can modify to change aspects of the game. The available settings differ throughout the various games.


It can be accessed by selecting the corresponding entry on the [[menu]]. From {{game|Red and Green|s}} to {{game|Emerald}}, it can also be accessed from the title screen, but it is not possible to do this in {{game|FireRed and LeafGreen|s}} and in any game from {{game|Diamond and Pearl|s}} onwards.
It can be accessed by selecting the corresponding entry on the [[menu]]. From {{game|Red and Green|s}} to {{game|Emerald}}, it can also be accessed from the [[main menu]], but it is not possible to do this in {{game|FireRed and LeafGreen|s}} and in any game from {{game|Diamond and Pearl|s}} onwards.
 
In {{game|Platinum}}, descriptions of the options similar to those of [[item]]s and [[move]]s were added. They were absent in {{game|HeartGold and SoulSilver|s}} but were reinstated in {{game|Black and White|s}} and have remained in subsequent games.


==List of options==
==List of options==
===In every game===
Underlined options represent the default settings.
====Text Speed====
This setting controls the speed of the text in the text box. It is called '''{{tt|話|はなし}}の{{tt|速さ|はやさ}}''' ''text speed'' in Japanese.


* '''Slow''' (Japanese: '''{{tt|遅い|おそい}}''' ''slow'')
{| class="roundy" style="background:#ddf; border:3px solid #ccf"
* '''Normal''' (Japanese: '''{{tt|普通|ふつう}}''' ''normal''), known as '''Medium''' or '''MID''' prior to [[Generation VI]]
! Setting !! Explanation !! Options !! Notes
* '''Fast''' (Japanese: '''{{tt|速い|はやい}}''' ''fast'')
|- style="background:#fff"
 
| Text Speed
The default speed is Normal.
| This setting controls the display speed of the text box.
| <ab>
Slow
<u>Normal</u>
Fast
</ab>
| "Normal" was called "Medium" prior to [[Generation VI]].


In [[Generation I]], the text speed could be set to a hidden fourth option by using [[cheats]] or [[glitches]], disabling the delay entirely.
In [[Generation I]], the text speed could be set to a hidden fourth option by using [[cheats]] or [[glitches]], disabling the delay entirely.
 
|- style="background:#fff"
====Battle Effects====
| [[Battle effects|Battle Effects]]
{{main|Battle effects}}
| This setting controls the appearance of certain graphical elements during {{pkmn|battle}}s, such as [[move]] animations, [[Status condition|status infliction]], and [[weather]].
This setting controls the appearance of graphical effects during {{pkmn|battle}}s.
| <ab>
 
<u>On</u>
* '''On''' (Japanese: '''みる''' ''view'', '''じっくりみる'''{{sup/1|RGB}}{{sup/2|GSC}} ''show'')
Off
* '''Off''' (Japanese: '''みない''' ''do not view'', '''とばしてみる'''{{sup/1|RGB}}{{sup/2|GSC}} ''hide'')
</ab>
 
| Called Battle Scene from Generation II to IV, Animation in {{game|Yellow}}, and Battle Animation in {{game|Red and Blue|s}}.
The default state is On.
 
Prior to [[Generation VI]], it was called '''Battle Scene''' or '''Battle Animation'''{{sup/1|RB}}/'''Animation'''{{sup/1|Y}} in English. In Japanese, it's called '''{{tt|戦闘|せんとう}}アニメ''' or '''せんとうアニメーション'''{{sup/1|RGB}}, meaning "battle animations". In the Japanese {{3v2|Ruby|Sapphire|Emerald}}, it's called '''せんとうエフェクト''' ''battle effects''.


In [[Generation I]], the battle effects are displayed during the {{pkmn|Champion}} battle against the {{ga|Blue|rival}} even if this feature is turned off.
In [[Generation I]], the battle effects are displayed during the {{pkmn|Champion}} battle against the {{ga|Blue|rival}} even if this feature is turned off.
|- style="background:#fff"
| Battle Style
| This setting controls whether or not the player is asked to [[recall]] a [[Fainting|fainted]] {{OBP|Pokémon|species}} whenever the opponent sends out their next Pokémon.
| <ab>
<u>Switch</u>
Set
</ab>
| "Switch" was called "Shift" prior to [[Generation VI]].


====Battle Style====
Set is always used in a [[Double Battle|Double]] or [[Triple Battle]].
This setting controls the [[Recall|switching]] of {{OBP|Pokémon|species}} in-between one {{pkmn|Trainer}}'s Pokémon [[fainting]]. It is called '''{{tt|試合|しあい}}のルール''' ''game rules'' in Japanese.
 
* '''Switch''' (Japanese: '''いれかえ''' ''switch'', '''いれかえタイプ'''{{sup/1|RGBY}}{{sup/2|GSC}} ''switching type''), which allows the {{player}} to call a different Pokémon when the opposing Pokémon faints; known as '''Shift''' prior to [[Generation VI]]
* '''Set''' (Japanese: '''かちぬき''' ''knockout'', '''かちぬきタイプ'''{{sup/1|RGBY}}{{sup/2|GSC}} ''knockout type''), which will have the next Pokémon immediately sent out
 
The default choice is Switch but in a [[Double Battle|Double]] or [[Triple Battle]], the battle style will always be Set.


In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]].
In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]].
| style="background:#fff; {{roundybr|5px}}" |
|}


===In specific games===
===Game-specific options===
====Sound====
{| class="roundy" style="background:#ddf; border:3px solid #ccf"
This is an option that appears from {{game|Yellow}} to {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, and is called '''サウンド''' ''sound'' in Japanese. It controls how audio is played through the {{wp|Loudspeaker|speakers}} of the handheld. It was removed starting in {{g|X and Y}} due to the games now using the handheld's system settings.
! Games !! Setting !! Explanation !! Options !! Notes
|- style="background:#fff"
| {{gameabbrev1|Y}}-{{gameabbrev5|B2W2}}
| Sound
| This setting controls the audio output of the game.
| <ab>
''DP-B2W2:''
Mono
<u>Stereo</u>


* '''Mono''' (Japanese: '''モノラル''' ''monaural'')
''GS-FRLG:''
* '''Stereo''' (Japanese: '''ステレオ''' ''stereo'')
<u>Mono</u>
Stereo


In Pokémon Yellow, instead of Stereo, the player can choose:
''Yellow:''
<u>Mono</u>
Earphone1
Earphone2
Earphone3
</ab>
| This setting was removed starting in [[Generation VI]] due to the games now using the handheld's system settings.


* '''Earphone 1''' (Japanese: '''イヤホン1''' ''earphone 1''), the equivalent to Stereo in later games
Yellow's Earphone1 option is the equivalent to Stereo in later games. Earphone2 and Earphone3 instead focus the audio to the left and right earphones, respectively.
* '''Earphone 2''' (Japanese: '''イヤホン2''' ''earphone 2''), which focuses the audio to the left earphone
|- style="background:#fff"
* '''Earphone 3''' (Japanese: '''イヤホン3''' ''earphone 3''), which focuses the audio to the right earphone
| {{gameabbrev1|Y}}{{gameabbrev2|GSC}}
| {{DL|Game Boy Printer|Printable features in Pokémon games|Print}}
| This setting controls the contrast of {{DL|Game Boy Printer|Printable features in Pokémon games|prints}}.
| <ab>
<u>Normal</u>
Darker
Darkest
Lightest
Lighter
</ab>
| It is absent from the Korean versions of Gold and Silver since the {{DL|Game Boy Printer|Printable features in Pokémon games|print}} feature was removed.
|- style="background:#fff"
| {{gameabbrev2|GSC}}
| Menu Account
| This setting controls whether or not descriptions appear for the [[menu]] entries.
| <ab>
<u>On</u>
Off
</ab>
|
|- style="background:#fff"
| {{gameabbrev2|GS}}-{{gameabbrev4|HGSS}}
| Frame
| This setting controls the appearance of the border around text boxes.
| Refer to the [[Options/Frames|gallery]] of frames.
| Every game uses its respective "Type 1" frame as the default.
|- style="background:#fff"
| {{gameabbrev3|RS}}+ (except {{gameabbrev5|BWB2W2}})
| Button Mode
| This setting controls the behavior of the handheld's buttons used by the game.
| <ab>
''RSE:''
<u>Normal</u>
LR
L=A


The default choice from Pokémon Yellow to {{game|Emerald}} is Mono, having been changed to Stereo from {{game|Diamond and Pearl|s}} onwards.
''FRLG:''
<u>Help</u>
L=A


====Print====
''DPPt:''
This is an option that only appears in {{game|Yellow}}, {{3v2|Gold|Silver|Crystal}}. This setting controls the contrast of prints through the [[Game Boy Printer]]. It is called '''プリントのこさ''' ''print density'' in Japanese. It is absent from the Korean versions of Gold and Silver.
<u>Normal</u>
START=X
L=A


* '''Normal''' (Japanese: '''ふつう''' ''normal'')
''HGSS:''
* '''Darker''' (Japanese: '''ややこい''' ''darker'')
<u>Normal</u>
* '''Darkest''' (Japanese: '''こい''' ''dark'')
L=A
* '''Lightest''' (Japanese: '''うすい''' ''light'')
* '''Lighter''' (Japanese: '''ややうすい''' ''lighter'')


The default choice is Normal.
''XY & ORAS:''
<u>Default</u>
L=A
No LR Button
</ab>
| In {{game2|Ruby|Sapphire|Emerald}}, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain screens, such as [[Bag]] pockets or [[Pokémon Storage System]] boxes. The L=A option remaps the A button to the L button.


====Menu Account====
In {{game|FireRed and LeafGreen|s}}, "Help" replaces "Normal" since pressing the L or R buttons opens the [[Help System]], which contains essential tips about the game for the player.
This is an option that appears exclusively in {{game2|Gold|Silver|Crystal}}. This setting controls whether or not descriptions appear for the [[menu]] functions. It is called '''メニューせつめい''' ''menu explanation'' in Japanese.


* '''On''' (Japanese: '''ひょうじする''' ''display'')
In {{game2|Diamond|Pearl|Platinum}}, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the [[menu]]. START=X was removed in {{game|HeartGold and SoulSilver|s}}. All [[Generation IV]] games lack the equivalent to LR.
* '''Off''' (Japanese: '''ひょうじしない''' ''do not display'')


The default state is On.
In the [[Generation VI]] games, "Normal" (now "Default") allows the L and R buttons to be used to switch between the [[Player Search System]], [[Pokémon-Amie]], and [[Super Training]] screens. L=A also returns and a new third option called "No L/R Button" is added, which disables the L and R buttons entirely.
|- style="background:#fff"
| {{gameabbrev4|DPPt}}
| <ab>
Confirm{{sup/4|DP}}
Close{{sup/4|Pt}}
</ab>
| An option to save the changes to the settings.
|
| In {{game|Diamond and Pearl|s}}, pressing the B button does not save the changes but this was altered in {{game|Platinum}} so that the player is prompted to confirm them.
|- style="background:#fff"
| {{gameabbrev5|BW}}+ (Japanese only)
| <ab>Characters


====Frame====
''In hiragana mode:''
This is an option that appears from {{game|Gold and Silver|s}} to {{game|HeartGold and SoulSilver|s}}. This setting controls the appearance of the border around text boxes. It is called '''ウインドウ''' ''window'' in Japanese.
もじモード
 
''In kanji mode:''
The default frame in every game is '''Type 1''' (Japanese: '''タイプ1''' ''type 1'').
文字モード</ab>
 
| This setting controls whether the game displays only {{wp|kana}} or also {{wp|kanji}}.
In [[Generation II]], there are only eight different schemes, but there are ten in {{game|FireRed and LeafGreen|s}} and twenty in {{game2|Ruby|Sapphire|Emerald}} and all of [[Generation IV]].
| <ab><u>Hiragana</u>
 
<u>ひらがな</u>
=====[[Generation II]]=====
{| class="roundy" style="margin:auto; text-align:center; background: #{{gold color}}; border: 3px solid #{{crystal color dark}}"
|-
| [[File:Frame 1 GSC.png]]
| [[File:Frame 2 GSC.png]]
| [[File:Frame 3 GSC.png]]
| [[File:Frame 4 GSC.png]]
|-
| style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 1
| style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 2
| style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 3
| style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 4
|-
| [[File:Frame 5 GSC.png]]
| [[File:Frame 6 GSC.png]]
| [[File:Frame 7 GSC.png]]
| [[File:Frame 8 GSC.png]]
|-
| style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 5
| style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 6
| style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 7
| style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 8
|}
 
=====[[Generation III]]=====
======{{game2|Ruby|Sapphire|Emerald}}======
{| class="roundy" style="margin:auto; text-align:center; background: #{{ruby color}}; border: 3px solid #{{emerald color dark}}"
|-
| [[File:Frame 1 RSE.png]]
| [[File:Frame 2 RSE.png]]
| [[File:Frame 3 RSE.png]]
| [[File:Frame 4 RSE.png]]
|-
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 1
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 2
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 3
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 4
|-
| [[File:Frame 5 RSE.png]]
| [[File:Frame 6 RSE.png]]
| [[File:Frame 7 RSE.png]]
| [[File:Frame 8 RSE.png]]
|-
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 5
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 6
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 7
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 8
|-
| [[File:Frame 9 RSE.png]]
| [[File:Frame 10 RSE.png]]
| [[File:Frame 11 RSE.png]]
| [[File:Frame 12 RSE.png]]
|-
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 9
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 10
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 11
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 12
|-
| [[File:Frame 13 RSE.png]]
| [[File:Frame 14 RSE.png]]
| [[File:Frame 15 RSE.png]]
| [[File:Frame 16 RSE.png]]
|-
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 13
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 14
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 15
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 16
|-
| [[File:Frame 17 RSE.png]]
| [[File:Frame 18 RSE.png]]
| [[File:Frame 19 RSE.png]]
| [[File:Frame 20 RSE.png]]
|-
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 17
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 18
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 19
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 20
|}


======{{game|FireRed and LeafGreen|s}}======
Kanji
{| class="roundy" style="margin:auto; text-align:center; background: #{{firered color}}; border: 3px solid #{{firered color dark}}"
''In hiragana mode:''
|-
かんじ
| [[File:Frame 1 FRLG.png]]
''In kanji mode:''
| [[File:Frame 2 FRLG.png]]
漢字
| [[File:Frame 3 FRLG.png]]
</ab>
| [[File:Frame 4 FRLG.png]]
| This is also the first thing to be set right after starting a new game on the [[main menu]].
|-
|- style="background:#fff"
| style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 1
| {{gameabbrev5|BWB2W2}}
| style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 2
| Save before IR
| style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 3
| This setting controls whether the game is [[save]]d or not before [[C-Gear]] enables [[infrared]] connectivity.
| style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 4
| <ab>
|-
<u>Save</u>
| [[File:Frame 5 FRLG.png]]
Don't Save
| [[File:Frame 6 FRLG.png]]
</ab>
| [[File:Frame 7 FRLG.png]]
| [[File:Frame 8 FRLG.png]]
|- style="background: #FFFFFF"
| style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 5
| style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 6
| style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 7
| style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 8
|-
|
| [[File:Frame 9 FRLG.png]]
| [[File:Frame 10 FRLG.png]]
|
|
|- style="background:#fff"
| {{gameabbrev6|XY}}
| Battle BG
| This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]].|| Refer to the [[Options/Battle BGs|gallery]] of battle backgrounds.
| The standard background is "Default".
|-
|-
|
| style="background:#fff; {{roundybl|5px}}" | {{gameabbrev6|XYORAS}}
| style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 9
| style="background:#fff" | Forced Save
| style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 10
| style="background:#fff" | This setting controls whether the game is [[save]]d or not before [[Player Search System]] {{pkmn|battle}}s and "other communication features".
|
| style="background:#fff" | <ab>
<u>Save</u>
Don't Save
</ab>
| style="background:#fff; {{roundybr|5px}}" |
|}
|}


=====[[Generation IV]]=====
==Gallery==
======{{game|Diamond and Pearl|s}}======
{{Incomplete|section|Pokémon X and Y}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{diamond color}}; border: 3px solid #{{diamond color dark}}"
<gallery>
|-
File:Pokemon RB Options.png|Red and Blue
| [[File:Frame 1 DP.png]]
File:Pokemon Yellow Options.png|Yellow
| [[File:Frame 2 DP.png]]
File:Frame 1 GSC.png|Gold, Silver, and Crystal
| [[File:Frame 3 DP.png]]
File:Pokémon RS Options.png|Ruby and Sapphire
| [[File:Frame 4 DP.png]]
File:Frame 1 RSE.png|Emerald
|-
File:Frame 1 FRLG.png|FireRed and LeafGreen
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 1
File:Frame 1 DP.png|Diamond and Pearl
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 2
File:Platinum options.png|Platinum
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 3
File:Pokemon HGSS Options.png|HeartGold and SoulSilver
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 4
File:Pokemon BW Options.png|Black and White
|-
File:Pokemon B2W2 Options.png|Black 2 and White 2
| [[File:Frame 5 DP.png]]
File:Omega Ruby options.png|Omega Ruby and Alpha Sapphire
| [[File:Frame 6 DP.png]]
</gallery>
| [[File:Frame 7 DP.png]]
| [[File:Frame 8 DP.png]]
|- style="background: #FFFFFF"
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 5
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 6
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 7
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 8
|-
| [[File:Frame 9 DP.png]]
| [[File:Frame 10 DP.png]]
| [[File:Frame 11 DP.png]]
| [[File:Frame 12 DP.png]]
|-
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 9
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 10
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 11
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 12
|-
| [[File:Frame 13 DP.png]]
| [[File:Frame 14 DP.png]]
| [[File:Frame 15 DP.png]]
| [[File:Frame 16 DP.png]]
|-
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 13
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 14
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 15
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 16
|-
| [[File:Frame 17 DP.png]]
| [[File:Frame 18 DP.png]]
| [[File:Frame 19 DP.png]]
| [[File:Frame 20 DP.png]]
|-
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 17
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 18
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 19
| style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 20
|}
 
======{{game|Platinum}}======
{| class="roundy" style="margin:auto; text-align:center; background: #{{platinum color}}; border: 3px solid #{{platinum color dark}}"
|-
| [[File:Frame 1 Pt.png]]
| [[File:Frame 2 Pt.png]]
| [[File:Frame 3 Pt.png]]
| [[File:Frame 4 Pt.png]]
|-
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 1
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 2
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 3
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 4
|-
| [[File:Frame 5 Pt.png]]
| [[File:Frame 6 Pt.png]]
| [[File:Frame 7 Pt.png]]
| [[File:Frame 8 Pt.png]]
|- style="background: #FFFFFF"
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 5
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 6
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 7
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 8
|-
| [[File:Frame 9 Pt.png]]
| [[File:Frame 10 Pt.png]]
| [[File:Frame 11 Pt.png]]
| [[File:Frame 12 Pt.png]]
|-
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 9
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 10
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 11
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 12
|-
| [[File:Frame 13 Pt.png]]
| [[File:Frame 14 Pt.png]]
| [[File:Frame 15 Pt.png]]
| [[File:Frame 16 Pt.png]]
|-
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 13
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 14
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 15
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 16
|-
| [[File:Frame 17 Pt.png]]
| [[File:Frame 18 Pt.png]]
| [[File:Frame 19 Pt.png]]
| [[File:Frame 20 Pt.png]]
|-
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 17
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 18
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 19
| style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 20
|}
 
======{{game|HeartGold and SoulSilver|s}}======
{| class="roundy" style="margin:auto; text-align:center; background: #{{heartgold color}}; border: 3px solid #{{diamond color dark}}"
|-
| [[File:Frame 1 HGSS.png]]
| [[File:Frame 2 HGSS.png]]
| [[File:Frame 3 HGSS.png]]
| [[File:Frame 4 HGSS.png]]
|-
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 1
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 2
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 3
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 4
|-
| [[File:Frame 5 HGSS.png]]
| [[File:Frame 6 HGSS.png]]
| [[File:Frame 7 HGSS.png]]
| [[File:Frame 8 HGSS.png]]
|- style="background: #FFFFFF"
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 5
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 6
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 7
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 8
|-
| [[File:Frame 9 HGSS.png]]
| [[File:Frame 10 HGSS.png]]
| [[File:Frame 11 HGSS.png]]
| [[File:Frame 12 HGSS.png]]
|-
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 9
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 10
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 11
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 12
|-
| [[File:Frame 13 HGSS.png]]
| [[File:Frame 14 HGSS.png]]
| [[File:Frame 15 HGSS.png]]
| [[File:Frame 16 HGSS.png]]
|-
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 13
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 14
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 15
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 16
|-
| [[File:Frame 17 HGSS.png]]
| [[File:Frame 18 HGSS.png]]
| [[File:Frame 19 HGSS.png]]
| [[File:Frame 20 HGSS.png]]
|-
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 17
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 18
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 19
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 20
|}
 
====Button Mode====
This is an option that appears since [[Generation III]], although it is notably absent from [[Generation V]]. This setting controls the handheld's button configuration for the game. It is called '''ボタンモード''' or '''ボタンのモード'''{{sup/3|RSE}} in Japanese, meaning "button mode".
 
The default mode in every game is Default.
 
;Generation III
In {{game2|Ruby|Sapphire|Emerald}}, there are three available modes: '''Normal''' (Japanese: '''ノーマル''' ''normal''), '''LR''' (Japanese: '''LR'''), and '''L=A''' (Japanese: '''L=A'''). Normal restricts the {{player}} to only the A and B buttons, while LR allows using the L and R buttons to switch between certain menus, such as [[Bag]] pockets or [[Pokémon Storage System]] boxes. The L=A option remaps the A button to the L button.
 
In {{game|FireRed and LeafGreen|s}}, Normal is renamed to '''Help''' (Japanese: '''ヘルプ''' ''help''), since pressing the L or R buttons opens the help menu, which contains essential tips about the game for the player. In the Japanese versions, L=A is also renamed to '''かたて''' ''single-handed''.
 
;Generation IV
In {{game2|Diamond|Pearl|Platinum}}, Help is renamed back to Normal and, in the Japanese versions, かたて is renamed back to L=A. LR is replaced with '''START=X''' (Japanese: '''START=X'''), wherein the {{player}} can use the START button instead of the X button to open the [[menu]]. This choice is removed in {{game|HeartGold and SoulSilver|s}}, leaving just Normal and L=A as available choices.
 
Unlike in the [[Generation III]] and {{gen|VI}} games, there is no equivalent to LR, whether as an option or as an embedded function.
 
;Generation VI
In the [[Generation VI]] games, Normal is renamed '''Default''' in the English versions, with the L and R buttons being used to switch between the [[Player Search System]], [[Pokémon-Amie]], and [[Super Training]] menus; L=A also returns and a new third option called '''No L/R Button''' (Japanese: '''LRきんし''' ''No LR'') is added, which disables the L and R buttons entirely.
 
====Confirm/Close====
Only in {{game2|Diamond|Pearl|Platinum}}, a '''Confirm'''{{sup/4|DP}} (Japanese: '''けってい'''{{sup/4|DP}} ''confirm'') or '''Close'''{{sup/4|Pt}} (Japanese: '''とじる'''{{sup/4|Pt}} ''close'') option was added to save the Options menu's settings. Pressing the B button does not save them, though in Pokémon Platinum, the player is prompted to confirm any adjustments made to the settings.
 
====Character mode====
Exclusively in the Japanese versions starting in {{game|Black and White|s}}, a new option called '''character mode''' (Japanese: '''{{tt|文字|もじ}}モード''') is available. This setting controls whether the game displays only {{wp|kana}} or also {{wp|kanji}}. The two available choices are, in kana-only mode: '''ひらがな''' (hiragana) and '''かんじ''' (kanji); in kanji mode, they are: '''ひらがな''' (hiragana) and '''{{tt|漢字|かんじ}}''' (kanji). The default choice is ひらがな.
 
It is also the first thing to be set right after starting a new game on the title screen menu, although it can still be configured later in the Options menu. Here, the {{player}} also has two choices: '''かな''' (kana) and '''{{tt|漢字|かんじ}}''' (kanji).
 
====Save before IR====
This is an option exclusive to the [[Generation V]] games. This setting controls whether the game is [[Saving|saved]] or not before [[C-Gear]] enables [[infrared]] connectivity. It is called '''IRのレポート''' ''save before IR'' in Japanese.
 
* '''Save''' (Japanese: '''{{tt|書く|かく}}''' ''write'')
* '''Don't Save''' (Japanese: '''{{tt|書かない|かかない}}''' ''don't write'')
 
The default setting is Save.
 
====Battle BG====
{{incomplete|section|Screenshots}}
This is an option exclusive to {{g|X and Y}}. This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]]. It is called '''{{tt|戦闘壁紙|せんとうかべがみ}}''' ''battle background'' in Japanese.
 
There are fifteen different backgrounds for the player to choose from:
* '''Default''' (Japanese: '''デフォルト''' ''default'')
* '''Red''' (Japanese: '''レッド''' ''red'')
* '''Blue''' (Japanese: '''ブルー''' ''blue'')
* '''{{p|Pikachu}}''' (Japanese: '''ピカチュウ''' ''Pikachu'')
* '''{{pkmn2|Starter}}s''' (Japanese: '''はじめての3たい''' ''the very first three'')
* '''{{p|Eevee}}''' (Japanese: '''イーブイ''' ''Eievui'')
* '''Monochrome''' (Japanese: '''モノトーン''' ''monotone'')
* '''Stickers''' (Japanese: '''ポケモンシール''' ''Pokémon Seals'')
* '''Tatami''' (Japanese: '''わふう''' ''Japanese style'')
* '''Floral Print''' (Japanese: '''はながら''' ''floral pattern'')
* '''Elegant''' (Japanese: '''エレガント''' ''elegant'')
* '''[[Tall grass|Tall Grass]]''' (Japanese: '''くさむら''' ''tall grass'')
* '''Polka Balls''' (Japanese: '''ドット''' ''polka dots'')
* '''Cockpit''' (Japanese: '''コックピット''' ''cockpit'')
* '''Carbon''' (Japanese: '''カーボン''' ''carbon'')
 
The default background is Default.
 
====Forced Save====
This is an option exclusive to [[Generation VI]]. This setting controls whether the game is [[Saving|saved]] or not before [[Player Search System]] {{pkmn|battle}}s and "other communication features". It is called '''{{tt|通信|つうしん}}レポート''' ''save before link'' in Japanese.
 
* '''Save''' (Japanese: '''{{tt|書く|かく}}''' ''write'')
* '''Don't Save''' (Japanese: '''{{tt|書かない|かかない}}''' ''don't write'')
 
The default setting is Save.


==Trivia==
* Data exists in the Japanese versions of the [[Generation V]] games for an additional option called ''Wireless'' (Japanese: '''{{ruby|無線|むせん}}''') with the description "You can choose to turn constant wireless communication either ON or OFF." (Japanese: {{ruby|常時|いつも}} {{ruby|無線|むせん}}で {{ruby|通信|つうしん}}するか {{ruby|ON|オン}}/{{ruby|OFF|オフ}}が {{ruby|選|えら}}べます); it was apparently removed in favor of the power button in the [[C-Gear]].
{{-}}
{{Menu}}<br>
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{{Project Games notice|game mechanic}}
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[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Optionsmenü]]
[[de:Optionsmenü]]
[[ja:設定]]

Revision as of 23:36, 15 March 2016

The Options (Japanese: 設定(せってい) options) screen, or Option screen prior to Generation IV, in the core series Pokémon games is the interface for managing settings that the player can modify to change some behaviors of the game. The available settings differ throughout the various games.

It can be accessed by selecting the corresponding entry on the menu. From Pokémon Red and Green to Pokémon Emerald, it can also be accessed from the main menu, but it is not possible to do this in Pokémon FireRed and LeafGreen and in any game from Pokémon Diamond and Pearl onwards.

In Pokémon Platinum, descriptions of the options similar to those of items and moves were added. They were absent in Pokémon HeartGold and SoulSilver but were reinstated in Pokémon Black and White and have remained in subsequent games.

List of options

Underlined options represent the default settings.

Setting Explanation Options Notes
Text Speed This setting controls the display speed of the text box. Slow
Normal
Fast
"Normal" was called "Medium" prior to Generation VI.

In Generation I, the text speed could be set to a hidden fourth option by using cheats or glitches, disabling the delay entirely.

Battle Effects This setting controls the appearance of certain graphical elements during battles, such as move animations, status infliction, and weather. On
Off
Called Battle Scene from Generation II to IV, Animation in Pokémon Yellow, and Battle Animation in Pokémon Red and Blue.

In Generation I, the battle effects are displayed during the Champion battle against the rival even if this feature is turned off.

Battle Style This setting controls whether or not the player is asked to recall a fainted Pokémon whenever the opponent sends out their next Pokémon. Switch
Set
"Switch" was called "Shift" prior to Generation VI.

Set is always used in a Double or Triple Battle.

In Generation IV, if the choice is Set and the player's Pokémon is knocked out against a wild Pokémon, the player will be forced to send out his or her next Pokémon without being given the option to immediately escape.

Game-specific options

Games Setting Explanation Options Notes
Y-B2W2 Sound This setting controls the audio output of the game. DP-B2W2:
Mono
Stereo

GS-FRLG:
Mono
Stereo

Yellow:
Mono
Earphone1
Earphone2
Earphone3
This setting was removed starting in Generation VI due to the games now using the handheld's system settings.

Yellow's Earphone1 option is the equivalent to Stereo in later games. Earphone2 and Earphone3 instead focus the audio to the left and right earphones, respectively.

YGSC Print This setting controls the contrast of prints. Normal
Darker
Darkest
Lightest
Lighter
It is absent from the Korean versions of Gold and Silver since the print feature was removed.
GSC Menu Account This setting controls whether or not descriptions appear for the menu entries. On
Off
GS-HGSS Frame This setting controls the appearance of the border around text boxes. Refer to the gallery of frames. Every game uses its respective "Type 1" frame as the default.
RS+ (except BWB2W2) Button Mode This setting controls the behavior of the handheld's buttons used by the game. RSE:
Normal
LR
L=A

FRLG:
Help
L=A

DPPt:
Normal
START=X
L=A

HGSS:
Normal
L=A

XY & ORAS:
Default
L=A
No LR Button
In Pokémon Ruby, Sapphire, and Emerald, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain screens, such as Bag pockets or Pokémon Storage System boxes. The L=A option remaps the A button to the L button.

In Pokémon FireRed and LeafGreen, "Help" replaces "Normal" since pressing the L or R buttons opens the Help System, which contains essential tips about the game for the player.

In Pokémon Diamond, Pearl, and Platinum, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the menu. START=X was removed in Pokémon HeartGold and SoulSilver. All Generation IV games lack the equivalent to LR.

In the Generation VI games, "Normal" (now "Default") allows the L and R buttons to be used to switch between the Player Search System, Pokémon-Amie, and Super Training screens. L=A also returns and a new third option called "No L/R Button" is added, which disables the L and R buttons entirely.

DPPt ConfirmDP
ClosePt
An option to save the changes to the settings. In Pokémon Diamond and Pearl, pressing the B button does not save the changes but this was altered in Pokémon Platinum so that the player is prompted to confirm them.
BW+ (Japanese only) Characters

In hiragana mode:
もじモード
In kanji mode:
文字モード
This setting controls whether the game displays only kana or also kanji. Hiragana
ひらがな

Kanji
In hiragana mode:
かんじ
In kanji mode:
漢字
This is also the first thing to be set right after starting a new game on the main menu.
BWB2W2 Save before IR This setting controls whether the game is saved or not before C-Gear enables infrared connectivity. Save
Don't Save
XY Battle BG This setting controls the appearance of the background behind the choices on the touch screen during battles, a graphical element first introduced in Generation IV. Refer to the gallery of battle backgrounds. The standard background is "Default".
XYORAS Forced Save This setting controls whether the game is saved or not before Player Search System battles and "other communication features". Save
Don't Save

Gallery

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokémon X and Y

Trivia

  • Data exists in the Japanese versions of the Generation V games for an additional option called Wireless (Japanese: 無線(むせん)) with the description "You can choose to turn constant wireless communication either ON or OFF." (Japanese: 常時(いつも) 無線(むせん)で 通信(つうしん)するか ON(オン)OFF(オフ)が (えら)べます); it was apparently removed in favor of the power button in the C-Gear.



Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.