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{{incomplete|article|Check the Japanese names of the options and their settings in Generation VI so that any missing kanji is added accordingly}}
The '''Options''' (Japanese: '''{{ruby|設定|せってい}}''' ''options'') screen, or '''Option''' screen prior to [[Generation IV]], in the [[core series]] [[Pokémon games]] is the interface for managing settings that the player can modify to change some behaviors of the game. The available settings differ throughout the various games.
{{bad picture|intro section|Needs picture from Generation VI}}
[[File:Platinum options.png|frame|The Options menu in {{v2|Platinum}}]]
The '''Options''' (Japanese: '''{{tt|設定|せってい}}''' ''options'') menu in the [[core series]] [[Pokémon games]] provides the management of settings that the {{player}} can modify to change aspects of the game. It can be accessed by selecting the corresponding entry on the [[menu]]. The available settings differ throughout the various games.


From {{game|Red and Green|s}} to {{game|Emerald}}, the Options menu can also be accessed from the title screen. It is no longer possible to do this in {{game|FireRed and LeafGreen|s}} and in any game from {{game|Diamond and Pearl|s}} onwards.
It can be accessed by selecting the corresponding entry on the [[menu]]. From {{game|Red and Green|s}} to {{game|Emerald}}, it can also be accessed from the [[main menu]], but it is not possible to do this in {{game|FireRed and LeafGreen|s}} and in any game from {{game|Diamond and Pearl|s}} onwards.
 
In {{game|Platinum}}, descriptions of the options similar to those of [[item]]s and [[move]]s were added. They were absent in {{game|HeartGold and SoulSilver|s}} but were reinstated in {{game|Black and White|s}} and have remained in subsequent games.


==List of options==
==List of options==
===In every game===
Underlined options represent the default settings.
====Text Speed====
'''<sc>Text Speed</sc>''' (Japanese: '''{{tt|話|はなし}}の{{tt|速さ|はやさ}}''' ''text speed'') is the setting that controls the speed of the text in the speech box. There are three available speeds: '''<sc>Slow</sc>''' (Japanese: '''{{tt|遅い|おそい}}''' ''slow''), '''<sc>Normal</sc>''' (Japanese: '''{{tt|普通|ふつう}}''' ''normal''), and '''<sc>Fast</sc>''' (Japanese: '''{{tt|速い|はやい}}''' ''fast''). The default speed is <sc>Normal</sc>.
 
Prior to {{g|X and Y}}, the <sc>Normal</sc> speed is called '''<sc>Medium</sc>''' in the English versions, being rendered as '''MID''' from {{game|Yellow}} to {{game|Black and White|s 2|Pokémon Black 2 and White 2}}.
 
====Battle Effects====
'''<sc>Battle Effects</sc>''' (Japanese: '''{{tt|戦闘|せんとう}}アニメ''' ''battle animation'') is the setting that controls the appearance of [[battle animation]]s. There are two available states: '''<sc>On</sc>''' (Japanese: '''みる''' ''view'') and '''<sc>Off</sc>''' (Japanese: '''みない''' ''do not view''). The default state is <sc>On</sc>.
 
In {{game|Red and Blue|s}}, the setting is called '''<sc>Battle Animation</sc>'''. In {{game|Yellow}}, it is simply called '''<sc>Animation</sc>'''. From {{game|Gold and Silver|s}} to {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, it is called '''<sc>Battle Scene</sc>'''.
 
In the Japanese {{game2|Red|Green|Blue}}, the setting is called '''せんとうアニメーション''' (note that アニメーション is the full form of アニメ ''{{wp|anime}}'', and that the latter is the form used since Pokémon Yellow). Also in these games and in the Japanese {{game2|Gold|Silver|Crystal}}, the <sc>On</sc> state is called '''じっくりみる''' ''show'' and the <sc>Off</sc> state is called '''とばしてみる''' ''hide''. In the Japanese {{game2|Ruby|Sapphire|Emerald}}, the setting is called '''せんとうエフェクト''' ''battle effects''.
 
====Battle Style====
'''<sc>Battle Style</sc>''' (Japanese: '''{{tt|試合|しあい}}のルール''' ''game rules''), rendered as '''<sc>BattleStyle</sc>''' in {{game|Yellow}}, is the setting that controls the [[Recall|switching]] of {{OBP|Pokémon|species}} in-between one {{pkmn|Trainer}}'s Pokémon [[fainting]]. There are two choices: '''<sc>Switch</sc>''' (Japanese: '''いれかえ''' ''switch''), which allows the {{player}} to call a different Pokémon when the opposing Pokémon faints, and '''<sc>Set</sc>''' (Japanese: '''かちぬき''' ''knockout''), which will have the next Pokémon immediately sent out. The default choice is <sc>Switch</sc> but in a [[Double Battle|Double]] or [[Triple Battle]], the battle style will always be <sc>Set</sc>.


In [[Generation IV]], if the choice is <sc>Set</sc> and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]].
{| class="roundy" style="background:#ddf; border:3px solid #ccf"
! Setting !! Explanation !! Options !! Notes
|- style="background:#fff"
| Text Speed
| This setting controls the display speed of the text box.
| <ab>
Slow
<u>Normal</u>
Fast
</ab>
| "Normal" was called "Medium" prior to [[Generation VI]].


The <sc>Switch</sc> choice is called '''<sc>Shift</sc>''' in the English versions of games released before {{g|X and Y}}. In the Japanese [[Generation I]] and {{gen|II}} games, <sc>Switch</sc> is called '''いれかえタイプ''' ''switching type'' and <sc>Set</sc> is called '''かちぬきタイプ''' ''knockout type''.
In [[Generation I]], the text speed could be set to a hidden fourth option by using [[cheats]] or [[glitches]], disabling the delay entirely.
|- style="background:#fff"
| [[Battle effects|Battle Effects]]
| This setting controls the appearance of certain graphical elements during {{pkmn|battle}}s, such as [[move]] animations, [[Status condition|status infliction]], and [[weather]].
| <ab>
<u>On</u>
Off
</ab>
| Called Battle Scene from Generation II to IV, Animation in {{game|Yellow}}, and Battle Animation in {{game|Red and Blue|s}}.


===In specific games===
In [[Generation I]], the battle effects are displayed during the {{pkmn|Champion}} battle against the {{ga|Blue|rival}} even if this feature is turned off.
====Sound====
|- style="background:#fff"
{{incomplete|section|What are the differences between the three earphone choices in Yellow?}}
| Battle Style
'''<sc>Sound</sc>''' (Japanese: '''サウンド''' ''sound'') is an option that appears from {{game|Yellow}} to {{game|Black and White|s 2|Pokémon Black 2 and White 2}}. This setting controls how audio is played through the {{wp|Loudspeaker|speakers}} of the handheld. In most games, the {{player}} can choose between '''<sc>Mono</sc>''' (Japanese: '''モノラル''' ''monaural'') and '''<sc>Stereo</sc>''' (Japanese: '''ステレオ''' ''stereo''). The default choice from Pokémon Yellow to {{game|Emerald}} is <sc>Mono</sc>, having been changed to <sc>Stereo</sc> from {{game|Diamond and Pearl|s}} onwards. <sc>{{wp|Monaural|Mono}}</sc> sets the audio to one sound channel so that the same sound comes out of both speakers, while <sc>{{wp|Stereophonic sound|Stereo}}</sc> sets the audio to use two sound channels so that different sounds may come out of different speakers to give the illusion of audio coming from different directions.
| This setting controls whether or not the player is asked to [[recall]] a [[Fainting|fainted]] {{OBP|Pokémon|species}} whenever the opponent sends out their next Pokémon.
| <ab>
<u>Switch</u>
Set
</ab>
| "Switch" was called "Shift" prior to [[Generation VI]].


In Pokémon Yellow, instead of <sc>Stereo</sc>, the player can choose '''<sc>Earphone1</sc>''' (Japanese: '''イヤホン1''' ''earphone 1''), '''<sc>Earphone2</sc>''' (Japanese: '''イヤホン2''' ''earphone 2''), or '''<sc>Earphone3</sc>''' (Japanese: '''イヤホン3''' ''earphone 3'').
Set is always used in a [[Double Battle|Double]] or [[Triple Battle]].


====Print====
In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]].
'''<sc>Print</sc>''' (Japanese: '''プリントのこさ''' ''print density'') is an option that only appears in {{game|Yellow}}, {{3v2|Gold|Silver|Crystal}}. This setting controls the contrast of prints through the [[Game Boy Printer]]. There are five available choices: '''<sc>Normal</sc>''' (Japanese: '''ふつう''' ''normal''), '''<sc>Darker</sc>''' (Japanese: '''ややこい''' ''darker''), '''<sc>Darkest</sc>''' (Japanese: '''こい''' ''dark''), '''<sc>Lightest</sc>''' (Japanese: '''うすい''' ''light''), and '''<sc>Lighter</sc>''' (Japanese: '''ややうすい''' ''lighter''). The default choice is <sc>Normal</sc>.
| style="background:#fff; {{roundybr|5px}}" |
|}


====Menu Account====
===Game-specific options===
'''<sc>Menu Account</sc>''' (Japanese: '''メニューせつめい''' ''menu explanation'') is an option that appears exclusively in {{game2|Gold|Silver|Crystal}}. This setting controls whether or not descriptions appear for the [[menu]] functions. There are two available states: '''<sc>On</sc>''' (Japanese: '''ひょうじする''' ''display'') and '''<sc>Off</sc>''' (Japanese: '''ひょうじしない''' ''do not display''). The default state is <sc>On</sc>.
{| class="roundy" style="background:#ddf; border:3px solid #ccf"
! Games !! Setting !! Explanation !! Options !! Notes
|- style="background:#fff"
| {{gameabbrev1|Y}}-{{gameabbrev5|B2W2}}
| Sound
| This setting controls the audio output of the game.
| <ab>
''DP-B2W2:''
Mono
<u>Stereo</u>


====Frame====
''GS-FRLG:''
'''<sc>Frame</sc>''' (Japanese: '''ウインドウ''' ''window'') is an option that appears from {{game|Gold and Silver|s}} to {{game|HeartGold and SoulSilver|s}}. This setting controls the appearance of the border around text boxes. The default frame in every game is '''<sc>Type 1</sc>''' (Japanese: '''タイプ1''' ''type 1'').
<u>Mono</u>
Stereo


In [[Generation II]], there are only eight different schemes, but there are ten in {{game|FireRed and LeafGreen|s}} and twenty in {{game2|Ruby|Sapphire|Emerald}} and all of [[Generation IV]].
''Yellow:''
<u>Mono</u>
Earphone1
Earphone2
Earphone3
</ab>
| This setting was removed starting in [[Generation VI]] due to the games now using the handheld's system settings.


====Button Mode====
Yellow's Earphone1 option is the equivalent to Stereo in later games. Earphone2 and Earphone3 instead focus the audio to the left and right earphones, respectively.
'''<sc>Button Mode</sc>''' (Japanese: '''ボタンモード''' or '''ボタンのモード'''{{sup/3|RSE}}, translation: ''button mode'') is an option that appears since [[Generation III]], although it is notably absent from [[Generation V]]. This setting controls the handheld's button configuration for the game. The default mode in every game is <sc>Default</sc>.
|- style="background:#fff"
| {{gameabbrev1|Y}}{{gameabbrev2|GSC}}
| {{DL|Game Boy Printer|Printable features in Pokémon games|Print}}
| This setting controls the contrast of {{DL|Game Boy Printer|Printable features in Pokémon games|prints}}.
| <ab>
<u>Normal</u>
Darker
Darkest
Lightest
Lighter
</ab>
| It is absent from the Korean versions of Gold and Silver since the {{DL|Game Boy Printer|Printable features in Pokémon games|print}} feature was removed.
|- style="background:#fff"
| {{gameabbrev2|GSC}}
| Menu Account
| This setting controls whether or not descriptions appear for the [[menu]] entries.
| <ab>
<u>On</u>
Off
</ab>
|
|- style="background:#fff"
| {{gameabbrev2|GS}}-{{gameabbrev4|HGSS}}
| Frame
| This setting controls the appearance of the border around text boxes.
| Refer to the [[Options/Frames|gallery]] of frames.
| Every game uses its respective "Type 1" frame as the default.
|- style="background:#fff"
| {{gameabbrev3|RS}}+ (except {{gameabbrev5|BWB2W2}})
| Button Mode
| This setting controls the behavior of the handheld's buttons used by the game.
| <ab>
''RSE:''
<u>Normal</u>
LR
L=A


;Generation III
''FRLG:''
In {{game2|Ruby|Sapphire|Emerald}}, there are three available modes: '''<sc>Normal</sc>''' (Japanese: '''ノーマル''' ''normal''), '''LR''' (Japanese: '''LR'''), and '''L=A''' (Japanese: '''L=A'''). <sc>Normal</sc> restricts the {{player}} to only the A and B buttons, while LR allows using the L and R buttons to switch between certain menus, such as [[Bag]] pockets or [[Pokémon Storage System]] boxes. The L=A option remaps the A button to the L button.
<u>Help</u>
L=A


In {{game|FireRed and LeafGreen|s}}, <sc>Normal</sc> is renamed to '''<sc>Help</sc>''' (Japanese: '''ヘルプ''' ''help''), since pressing the L or R buttons opens the help menu, which contains essential tips about the game for the player. In the Japanese versions, L=A is also renamed to '''かたて''' ''single-handed''.
''DPPt:''
<u>Normal</u>
START=X
L=A


;Generation IV
''HGSS:''
In {{game2|Diamond|Pearl|Platinum}}, <sc>Help</sc> is renamed back to <sc>Normal</sc> and, in the Japanese versions, かたて is renamed back to L=A. LR is replaced with '''<sc>Start=X</sc>''' (Japanese: '''START=X'''), wherein the {{player}} can use the <sc>Start</sc> button instead of the X button to open the [[menu]]. This choice is removed in {{game|HeartGold and SoulSilver|s}}, leaving just <sc>Normal</sc> and L=A as available choices.
<u>Normal</u>
L=A


Unlike in the [[Generation III]] and {{gen|VI}} games, there is no equivalent to LR, whether as an option or as an embedded function.
''XY & ORAS:''
<u>Default</u>
L=A
No LR Button
</ab>
| In {{game2|Ruby|Sapphire|Emerald}}, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain screens, such as [[Bag]] pockets or [[Pokémon Storage System]] boxes. The L=A option remaps the A button to the L button.


;Generation VI
In {{game|FireRed and LeafGreen|s}}, "Help" replaces "Normal" since pressing the L or R buttons opens the [[Help System]], which contains essential tips about the game for the player.
In {{g|X and Y}}, <sc>Normal</sc> is renamed '''<sc>Default</sc>''' in the English versions, with the L and R buttons being used to switch between the [[Player Search System]], [[Pokémon-Amie]], and [[Super Training]] menus; <sc>L=A</sc> also returns and a new third option called '''<sc>No L/R Button</sc>''' (Japanese: '''LRきんし''' ''No LR'') is added, which disables the L and R buttons entirely.


====Confirm/Close====
In {{game2|Diamond|Pearl|Platinum}}, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the [[menu]]. START=X was removed in {{game|HeartGold and SoulSilver|s}}. All [[Generation IV]] games lack the equivalent to LR.
Only in {{game2|Diamond|Pearl|Platinum}}, a '''<sc>Confirm</sc>'''{{sup/4|DP}} (Japanese: '''けってい'''{{sup/4|DP}} ''confirm'') or '''<sc>Close</sc>'''{{sup/4|Pt}} (Japanese: '''とじる'''{{sup/4|Pt}} ''close'') option was added to save the Options menu's settings. Pressing the B button does not save them, though in Pokémon Platinum, the {{player}} is prompted to confirm any adjustments made to the settings.


====Character mode====
In the [[Generation VI]] games, "Normal" (now "Default") allows the L and R buttons to be used to switch between the [[Player Search System]], [[Pokémon-Amie]], and [[Super Training]] screens. L=A also returns and a new third option called "No L/R Button" is added, which disables the L and R buttons entirely.
Exclusively in the Japanese versions starting in {{game|Black and White|s}}, a new option called '''character mode''' (Japanese: '''{{tt|文字|もじ}}モード''') is available. This setting controls whether the game displays only {{wp|kana}} or also {{wp|kanji}}. The two available choices are, in kana-only mode: '''ひらがな''' (hiragana) and '''かんじ''' (kanji); in kanji mode, they are: '''ひらがな''' (hiragana) and '''{{tt|漢字|かんじ}}''' (kanji). The default choice is ひらがな.
|- style="background:#fff"
| {{gameabbrev4|DPPt}}
| <ab>
Confirm{{sup/4|DP}}
Close{{sup/4|Pt}}
</ab>
| An option to save the changes to the settings.
|
| In {{game|Diamond and Pearl|s}}, pressing the B button does not save the changes but this was altered in {{game|Platinum}} so that the player is prompted to confirm them.
|- style="background:#fff"
| {{gameabbrev5|BW}}+ (Japanese only)
| <ab>Characters


From the Japanese {{game|Black and White|s 2|Pokémon Black 2 and White 2}} onwards, character mode is the first thing to be set right after starting a new game on the title screen menu, although it can still be configured later in the Options menu. Here, the {{player}} also has two choices: '''かな''' (kana) and '''{{tt|漢字|かんじ}}''' (kanji).
''In hiragana mode:''
もじモード
''In kanji mode:''
文字モード</ab>
| This setting controls whether the game displays only {{wp|kana}} or also {{wp|kanji}}.
| <ab><u>Hiragana</u>
<u>ひらがな</u>


Despite [[Generation V]] being the first [[generation]] in which the Japanese versions can optionally use kanji in addition to kana, all Japanese [[core series]] games since [[Generation I]] have included the kanji for the {{wp|Japanese yen|yen}} ({{tt||えん}}) due to its use as the game {{wp|currency}}. In contrast, the currency in the international releases is the [[Pokémon Dollar]] and its symbol is {{PDollar}}. In the Japanese versions of the [[Generation IV]] core series games, the kanji used in Japanese dates ({{tt|年|ねん}} ''year'', {{tt|月|がつ}} ''month'', and {{tt||にち}} ''day'') are also included.
Kanji
''In hiragana mode:''
かんじ
''In kanji mode:''
漢字
</ab>
| This is also the first thing to be set right after starting a new game on the [[main menu]].
|- style="background:#fff"
| {{gameabbrev5|BWB2W2}}
| Save before IR
| This setting controls whether the game is [[save]]d or not before [[C-Gear]] enables [[infrared]] connectivity.
| <ab>
<u>Save</u>
Don't Save
</ab>
|
|- style="background:#fff"
| {{gameabbrev6|XY}}
| Battle BG
| This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]].|| Refer to the [[Options/Battle BGs|gallery]] of battle backgrounds.
| The standard background is "Default".
|-
| style="background:#fff; {{roundybl|5px}}" | {{gameabbrev6|XYORAS}}
| style="background:#fff" | Forced Save
| style="background:#fff" | This setting controls whether the game is [[save]]d or not before [[Player Search System]] {{pkmn|battle}}s and "other communication features".
| style="background:#fff" | <ab>
<u>Save</u>
Don't Save
</ab>
| style="background:#fff; {{roundybr|5px}}" |
|}


====Save before IR====
==Gallery==
'''<sc>Save before IR</sc>''' (Japanese: '''IRのレポート''' ''IR report'') is an option exclusive to the [[Generation V]] games. This setting controls whether the game is [[Saving|saved]] or not before [[C-Gear]] enables [[infrared]] connectivity. There are two available choices: '''<sc>Save</sc>''' (Japanese: '''{{tt|書く|かく}}''' ''write'') and '''<sc>Don't Save</sc>''' (Japanese: '''{{tt|書かない|かかない}}''' ''do not write''). The default setting is <sc>Save</sc>.
{{Incomplete|section|Pokémon X and Y}}
 
<gallery>
====Battle BG====
File:Pokemon RB Options.png|Red and Blue
{{incomplete|section|Gallery of the battle BGs}}
File:Pokemon Yellow Options.png|Yellow
'''<sc>Battle BG</sc>''' (Japanese: '''{{tt|戦闘壁紙|せんとうかべがみ}}''' ''battle background'') is an option exclusive to {{g|X and Y}}. This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]]. The default background is <sc>Default</sc>.
File:Frame 1 GSC.png|Gold, Silver, and Crystal
 
File:Pokémon RS Options.png|Ruby and Sapphire
There are fifteen different backgrounds for the {{player}} to choose from:
File:Frame 1 RSE.png|Emerald
* '''<sc>Default</sc>''' (Japanese: '''デフォルト''' ''default'')
File:Frame 1 FRLG.png|FireRed and LeafGreen
* '''<sc>Red</sc>''' (Japanese: '''レッド''' ''red'')
File:Frame 1 DP.png|Diamond and Pearl
* '''<sc>Blue</sc>''' (Japanese: '''ブルー''' ''blue'')
File:Platinum options.png|Platinum
* '''<sc>{{p|Pikachu}}</sc>''' (Japanese: '''ピカチュウ''' ''Pikachu'')
File:Pokemon HGSS Options.png|HeartGold and SoulSilver
* '''<sc>{{pkmn2|Starter}}s</sc>''' (Japanese: '''はじめての3たい''' ''the very first three'')
File:Pokemon BW Options.png|Black and White
* '''<sc>{{p|Eevee}}</sc>''' (Japanese: '''イーブイ''' ''Eievui'')
File:Pokemon B2W2 Options.png|Black 2 and White 2
* '''<sc>Monochrome</sc>''' (Japanese: '''モノトーン''' ''monotone'')
File:Omega Ruby options.png|Omega Ruby and Alpha Sapphire
* '''<sc>Stickers</sc>''' (Japanese: '''ポケモンシール''' ''Pokémon Seals'')
</gallery>
* '''<sc>Tatami</sc>''' (Japanese: '''わふう''' ''Japanese style'')
* '''<sc>Floral Print</sc>''' (Japanese: '''はながら''' ''floral pattern'')
* '''<sc>Elegant</sc>''' (Japanese: '''エレガント''' ''elegant'')
* '''<sc>[[Tall grass|Tall Grass]]</sc>''' (Japanese: '''くさむら''' ''tall grass'')
* '''<sc>Polka Balls</sc>''' (Japanese: '''ドット''' ''polka dots'')
* '''<sc>Cockpit</sc>''' (Japanese: '''コックピット''' ''cockpit'')
* '''<sc>Carbon</sc>''' (Japanese: '''カーボン''' ''carbon'')
 
====Forced Save====
'''<sc>Forced Save</sc>''' (Japanese: '''{{tt|通信|つうしん}}レポート''' ''communication report'') is an option exclusive to {{g|X and Y}}. This setting controls whether the game is [[Saving|saved]] or not before [[Player Search System]] {{pkmn|battle}}s and "other communication features". There are two available choices: '''<sc>Save</sc>''' (Japanese: '''{{tt|書く|かく}}''' ''write'') and '''<sc>Don't Save</sc>''' (Japanese: '''{{tt|書かない|かかない}}''' ''do not write''). The default setting is <sc>Save</sc>.


==Trivia==
* Data exists in the Japanese versions of the [[Generation V]] games for an additional option called ''Wireless'' (Japanese: '''{{ruby|無線|むせん}}''') with the description "You can choose to turn constant wireless communication either ON or OFF." (Japanese: {{ruby|常時|いつも}} {{ruby|無線|むせん}}で {{ruby|通信|つうしん}}するか {{ruby|ON|オン}}/{{ruby|OFF|オフ}}が {{ruby|選|えら}}べます); it was apparently removed in favor of the power button in the [[C-Gear]].
{{-}}
{{Menu}}<br>
{{Menu}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Optionen]]
[[de:Optionsmenü]]
[[ja:設定]]

Revision as of 23:36, 15 March 2016

The Options (Japanese: 設定(せってい) options) screen, or Option screen prior to Generation IV, in the core series Pokémon games is the interface for managing settings that the player can modify to change some behaviors of the game. The available settings differ throughout the various games.

It can be accessed by selecting the corresponding entry on the menu. From Pokémon Red and Green to Pokémon Emerald, it can also be accessed from the main menu, but it is not possible to do this in Pokémon FireRed and LeafGreen and in any game from Pokémon Diamond and Pearl onwards.

In Pokémon Platinum, descriptions of the options similar to those of items and moves were added. They were absent in Pokémon HeartGold and SoulSilver but were reinstated in Pokémon Black and White and have remained in subsequent games.

List of options

Underlined options represent the default settings.

Setting Explanation Options Notes
Text Speed This setting controls the display speed of the text box. Slow
Normal
Fast
"Normal" was called "Medium" prior to Generation VI.

In Generation I, the text speed could be set to a hidden fourth option by using cheats or glitches, disabling the delay entirely.

Battle Effects This setting controls the appearance of certain graphical elements during battles, such as move animations, status infliction, and weather. On
Off
Called Battle Scene from Generation II to IV, Animation in Pokémon Yellow, and Battle Animation in Pokémon Red and Blue.

In Generation I, the battle effects are displayed during the Champion battle against the rival even if this feature is turned off.

Battle Style This setting controls whether or not the player is asked to recall a fainted Pokémon whenever the opponent sends out their next Pokémon. Switch
Set
"Switch" was called "Shift" prior to Generation VI.

Set is always used in a Double or Triple Battle.

In Generation IV, if the choice is Set and the player's Pokémon is knocked out against a wild Pokémon, the player will be forced to send out his or her next Pokémon without being given the option to immediately escape.

Game-specific options

Games Setting Explanation Options Notes
Y-B2W2 Sound This setting controls the audio output of the game. DP-B2W2:
Mono
Stereo

GS-FRLG:
Mono
Stereo

Yellow:
Mono
Earphone1
Earphone2
Earphone3
This setting was removed starting in Generation VI due to the games now using the handheld's system settings.

Yellow's Earphone1 option is the equivalent to Stereo in later games. Earphone2 and Earphone3 instead focus the audio to the left and right earphones, respectively.

YGSC Print This setting controls the contrast of prints. Normal
Darker
Darkest
Lightest
Lighter
It is absent from the Korean versions of Gold and Silver since the print feature was removed.
GSC Menu Account This setting controls whether or not descriptions appear for the menu entries. On
Off
GS-HGSS Frame This setting controls the appearance of the border around text boxes. Refer to the gallery of frames. Every game uses its respective "Type 1" frame as the default.
RS+ (except BWB2W2) Button Mode This setting controls the behavior of the handheld's buttons used by the game. RSE:
Normal
LR
L=A

FRLG:
Help
L=A

DPPt:
Normal
START=X
L=A

HGSS:
Normal
L=A

XY & ORAS:
Default
L=A
No LR Button
In Pokémon Ruby, Sapphire, and Emerald, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain screens, such as Bag pockets or Pokémon Storage System boxes. The L=A option remaps the A button to the L button.

In Pokémon FireRed and LeafGreen, "Help" replaces "Normal" since pressing the L or R buttons opens the Help System, which contains essential tips about the game for the player.

In Pokémon Diamond, Pearl, and Platinum, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the menu. START=X was removed in Pokémon HeartGold and SoulSilver. All Generation IV games lack the equivalent to LR.

In the Generation VI games, "Normal" (now "Default") allows the L and R buttons to be used to switch between the Player Search System, Pokémon-Amie, and Super Training screens. L=A also returns and a new third option called "No L/R Button" is added, which disables the L and R buttons entirely.

DPPt ConfirmDP
ClosePt
An option to save the changes to the settings. In Pokémon Diamond and Pearl, pressing the B button does not save the changes but this was altered in Pokémon Platinum so that the player is prompted to confirm them.
BW+ (Japanese only) Characters

In hiragana mode:
もじモード
In kanji mode:
文字モード
This setting controls whether the game displays only kana or also kanji. Hiragana
ひらがな

Kanji
In hiragana mode:
かんじ
In kanji mode:
漢字
This is also the first thing to be set right after starting a new game on the main menu.
BWB2W2 Save before IR This setting controls whether the game is saved or not before C-Gear enables infrared connectivity. Save
Don't Save
XY Battle BG This setting controls the appearance of the background behind the choices on the touch screen during battles, a graphical element first introduced in Generation IV. Refer to the gallery of battle backgrounds. The standard background is "Default".
XYORAS Forced Save This setting controls whether the game is saved or not before Player Search System battles and "other communication features". Save
Don't Save

Gallery

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Reason: Pokémon X and Y

Trivia

  • Data exists in the Japanese versions of the Generation V games for an additional option called Wireless (Japanese: 無線(むせん)) with the description "You can choose to turn constant wireless communication either ON or OFF." (Japanese: 常時(いつも) 無線(むせん)で 通信(つうしん)するか ON(オン)OFF(オフ)が (えら)べます); it was apparently removed in favor of the power button in the C-Gear.



Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.