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| {{incomplete|article|Check the Generation VI games for version differences and their Japanese versions for any missing kanji}}
| | The '''Options''' (Japanese: '''{{ruby|設定|せってい}}''' ''options'') screen, or '''Option''' screen prior to [[Generation IV]], in the [[core series]] [[Pokémon games]] is the interface for managing settings that the player can modify to change some behaviors of the game. The available settings differ throughout the various games. |
| [[File:Omega Ruby options.png|thumb|right|250px|The Options menu in Omega Ruby]]
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| The '''Options''' (Japanese: '''{{tt|設定|せってい}}''' ''options'') menu in the [[core series]] [[Pokémon games]] provides the management of settings that the {{player}} can modify to change some behaviors of the game. The available settings differ throughout the various games. | |
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| It can be accessed by selecting the corresponding entry on the [[menu]]. From {{game|Red and Green|s}} to {{game|Emerald}}, it can also be accessed from the title screen, but it is not possible to do this in {{game|FireRed and LeafGreen|s}} and in any game from {{game|Diamond and Pearl|s}} onwards. | | It can be accessed by selecting the corresponding entry on the [[menu]]. From {{game|Red and Green|s}} to {{game|Emerald}}, it can also be accessed from the [[main menu]], but it is not possible to do this in {{game|FireRed and LeafGreen|s}} and in any game from {{game|Diamond and Pearl|s}} onwards. |
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| In {{game|Platinum}}, descriptions of the options similar to those of [[item]]s and [[move]]s were added. {{game|HeartGold and SoulSilver|s}} removed the descriptions but they were reinstated in {{game|Black and White|s}} and have remained in subsequent games. | | In {{game|Platinum}}, descriptions of the options similar to those of [[item]]s and [[move]]s were added. They were absent in {{game|HeartGold and SoulSilver|s}} but were reinstated in {{game|Black and White|s}} and have remained in subsequent games. |
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| ==List of options== | | ==List of options== |
| ===In every game===
| | Underlined options represent the default settings. |
| ====Text Speed====
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| This setting controls the '''text-scrolling speed''' (Japanese: '''メッセージの{{tt|表示速度|ひょうじそくど}}''' ''message-display speed'' in kanji mode, or '''メッセージのはやさ''' ''message speed'' in kana-only mode and in Platinum), called '''text-display speed''' in {{game|Platinum}}, which is the speed of the text in the text box. It is called '''{{tt|話|はなし}}の{{tt|速さ|はやさ}}''' ''text speed'' in Japanese.
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| * '''Slow''' (Japanese: '''{{tt|遅い|おそい}}''' ''slow'')
| | {| class="roundy" style="background:#ddf; border:3px solid #ccf" |
| * '''Normal''' (Japanese: '''{{tt|普通|ふつう}}''' ''normal''), known as '''Medium''' or '''MID''' prior to [[Generation VI]]
| | ! Setting !! Explanation !! Options !! Notes |
| * '''Fast''' (Japanese: '''{{tt|速い|はやい}}''' ''fast'')
| | |- style="background:#fff" |
| | | | Text Speed |
| The default speed is Medium (MID)/Normal.
| | | This setting controls the display speed of the text box. |
| | | <ab> |
| | Slow |
| | <u>Normal</u> |
| | Fast |
| | </ab> |
| | | "Normal" was called "Medium" prior to [[Generation VI]]. |
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| In [[Generation I]], the text speed could be set to a hidden fourth option by using [[cheats]] or [[glitches]], disabling the delay entirely. | | In [[Generation I]], the text speed could be set to a hidden fourth option by using [[cheats]] or [[glitches]], disabling the delay entirely. |
| | | |- style="background:#fff" |
| ====Battle Effects====
| | | [[Battle effects|Battle Effects]] |
| {{main|Battle effects}}
| | | This setting controls the appearance of certain graphical elements during {{pkmn|battle}}s, such as [[move]] animations, [[Status condition|status infliction]], and [[weather]]. |
| This setting controls the appearance of certain graphical elements during {{pkmn|battle}}s, such as [[move]] animations, [[Status condition|status infliction]], and [[weather conditions]]. | | | <ab> |
| | | <u>On</u> |
| * '''On''' (Japanese: '''みる''' ''view'', '''じっくりみる'''{{sup/1|RGB}}{{sup/2|GSC}} ''show'')
| | Off |
| * '''Off''' (Japanese: '''みない''' ''don't view'', '''とばしてみる'''{{sup/1|RGB}}{{sup/2|GSC}} ''hide'')
| | </ab> |
| | | | Called Battle Scene from Generation II to IV, Animation in {{game|Yellow}}, and Battle Animation in {{game|Red and Blue|s}}. |
| The default state is On.
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| Prior to [[Generation VI]], it was called '''Battle Scene''' or '''Battle Animation'''{{sup/1|RB}}/'''Animation'''{{sup/1|Y}} in English. In Japanese, it is called '''{{tt|戦闘|せんとう}}アニメ''' or '''せんとうアニメーション'''{{sup/1|RGB}}, meaning "battle animations". In the Japanese {{3v2|Ruby|Sapphire|Emerald}}, it is called '''せんとうエフェクト''' ''battle effects''.
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| In [[Generation I]], the battle effects are displayed during the {{pkmn|Champion}} battle against the {{ga|Blue|rival}} even if this feature is turned off. | | In [[Generation I]], the battle effects are displayed during the {{pkmn|Champion}} battle against the {{ga|Blue|rival}} even if this feature is turned off. |
| | |- style="background:#fff" |
| | | Battle Style |
| | | This setting controls whether or not the player is asked to [[recall]] a [[Fainting|fainted]] {{OBP|Pokémon|species}} whenever the opponent sends out their next Pokémon. |
| | | <ab> |
| | <u>Switch</u> |
| | Set |
| | </ab> |
| | | "Switch" was called "Shift" prior to [[Generation VI]]. |
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| ====Battle Style====
| | Set is always used in a [[Double Battle|Double]] or [[Triple Battle]]. |
| This setting controls the '''battle rules'''{{sup/4|Pt}} (Japanese: '''{{tt|勝負|しょうぶ}}のルール''' ''battle rules'') on [[Recall|replacing]] a [[Fainting|fallen]] {{OBP|Pokémon|species}}. It is called '''{{tt|試合|しあい}}のルール''' ''game rules'' in Japanese.
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| * '''Switch''' (Japanese: '''いれかえ''' ''switch'', '''いれかえタイプ'''{{sup/1|RGBY}}{{sup/2|GSC}} ''switching type''), which allows the {{player}} to call a different Pokémon when the opposing Pokémon faints; known as '''Shift''' prior to [[Generation VI]]
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| * '''Set''' (Japanese: '''かちぬき''' ''knockout'', '''かちぬきタイプ'''{{sup/1|RGBY}}{{sup/2|GSC}} ''knockout type''), which will have the next Pokémon immediately sent out
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| The default rule is Shift/Switch but it will always be Set in a [[Double Battle|Double]] or [[Triple Battle]].
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| In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]]. | | In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]]. |
| | | style="background:#fff; {{roundybr|5px}}" | |
| | |} |
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| ===In specific games=== | | ===Game-specific options=== |
| ====Sound==== | | {| class="roundy" style="background:#ddf; border:3px solid #ccf" |
| This is an option that appears from {{game|Yellow}} to {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, and is called '''サウンド''' ''sound'' in Japanese. It controls the '''game's sound mode'''{{sup/4|Pt}} (Japanese: '''ゲームの{{tt|音|おと}}''' ''game's sound''); i.e., how audio is played through the {{wp|Loudspeaker|speakers}} of the handheld. It was removed starting in {{g|X and Y}} due to the games now using the handheld's system settings.
| | ! Games !! Setting !! Explanation !! Options !! Notes |
| | |- style="background:#fff" |
| | | {{gameabbrev3|Y}}-{{gameabbrev3|B2W2}} |
| | | Sound |
| | | This setting controls the audio output of the game. |
| | | <ab> |
| | ''DP-B2W2:'' |
| | Mono |
| | <u>Stereo</u> |
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| * '''Mono''' (Japanese: '''モノラル''' ''monaural'')
| | ''GS-FRLG:'' |
| * '''Stereo''' (Japanese: '''ステレオ''' ''stereo'')
| | <u>Mono</u> |
| | Stereo |
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| In Pokémon Yellow, instead of Stereo, the player can choose:
| | ''Yellow:'' |
| | <u>Mono</u> |
| | Earphone1 |
| | Earphone2 |
| | Earphone3 |
| | </ab> |
| | | This setting was removed starting in [[Generation VI]] due to the games now using the handheld's system settings. |
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| * '''Earphone 1''' (Japanese: '''イヤホン1''' ''earphone 1''), the equivalent to Stereo in later games
| | Yellow's Earphone1 option is the equivalent to Stereo in later games. Earphone2 and Earphone3 instead focus the audio to the left and right earphones, respectively. |
| * '''Earphone 2''' (Japanese: '''イヤホン2''' ''earphone 2''), which focuses the audio to the left earphone
| | |- style="background:#fff" |
| * '''Earphone 3''' (Japanese: '''イヤホン3''' ''earphone 3''), which focuses the audio to the right earphone
| | | {{gameabbrev3|Y}}{{gameabbrev3|GSC}} |
| | | Print |
| | | This setting controls the contrast of prints through the [[Game Boy Printer]]. |
| | | <ab> |
| | <u>Normal</u> |
| | Darker |
| | Darkest |
| | Lightest |
| | Lighter |
| | </ab> |
| | | It is absent from the Korean versions of Gold and Silver. |
| | |- style="background:#fff" |
| | | {{gameabbrev3|GSC}} |
| | | Menu Account |
| | | This setting controls whether or not descriptions appear for the [[menu]] entries. |
| | | <ab> |
| | <u>On</u> |
| | Off |
| | </ab> |
| | | |
| | |- style="background:#fff" |
| | | {{gameabbrev3|GS}}-{{gameabbrev3|HGSS}} |
| | | Frame |
| | | This setting controls the appearance of the border around text boxes. |
| | | Refer to the [[Options/Frames|gallery]] of frames. |
| | | Every game uses its respective "Type 1" frame as the default. |
| | |- style="background:#fff" |
| | | {{gameabbrev3|RS}}+ (except {{gameabbrev3|BWB2W2}}) |
| | | Button Mode |
| | | This setting controls the behavior of the handheld's buttons used by the game. |
| | | <ab> |
| | ''RSE:'' |
| | <u>Normal</u> |
| | LR |
| | L=A |
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| The default choice from Pokémon Yellow to {{game|Emerald}} is Mono, having been changed to Stereo from {{game|Diamond and Pearl|s}} onwards.
| | ''FRLG:'' |
| | <u>Help</u> |
| | L=A |
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| ====Print====
| | ''DPPt:'' |
| This is an option that only appears in {{game|Yellow}}, {{3v2|Gold|Silver|Crystal}}. This setting controls the contrast of prints through the [[Game Boy Printer]]. It is called '''プリントのこさ''' ''print density'' in Japanese. It is absent from the Korean versions of Gold and Silver.
| | <u>Normal</u> |
| | START=X |
| | L=A |
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| * '''Normal''' (Japanese: '''ふつう''' ''normal'')
| | ''HGSS:'' |
| * '''Darker''' (Japanese: '''ややこい''' ''darker'')
| | <u>Normal</u> |
| * '''Darkest''' (Japanese: '''こい''' ''dark'')
| | L=A |
| * '''Lightest''' (Japanese: '''うすい''' ''light'')
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| * '''Lighter''' (Japanese: '''ややうすい''' ''lighter'')
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| The default choice is Normal. | | ''XY & ORAS:'' |
| | <u>Default</u> |
| | L=A |
| | No LR Button |
| | </ab> |
| | | In {{game2|Ruby|Sapphire|Emerald}}, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain screens, such as [[Bag]] pockets or [[Pokémon Storage System]] boxes. The L=A option remaps the A button to the L button. |
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| ====Menu Account====
| | In {{game|FireRed and LeafGreen|s}}, "Help" replaces "Normal" since pressing the L or R buttons opens the [[Help System]], which contains essential tips about the game for the player. |
| This is an option that appears exclusively in {{game2|Gold|Silver|Crystal}}. This setting controls whether or not descriptions appear for the [[menu]] functions. It is called '''メニューせつめい''' ''menu explanation'' in Japanese.
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| * '''On''' (Japanese: '''ひょうじする''' ''display'')
| | In {{game2|Diamond|Pearl|Platinum}}, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the [[menu]]. START=X was removed in {{game|HeartGold and SoulSilver|s}}. All [[Generation IV]] games lack the equivalent to LR. |
| * '''Off''' (Japanese: '''ひょうじしない''' ''don't display'')
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| The default state is On.
| | In the [[Generation VI]] games, "Normal" (now "Default") allows the L and R buttons to be used to switch between the [[Player Search System]], [[Pokémon-Amie]], and [[Super Training]] screens. L=A also returns and a new third option called "No L/R Button" is added, which disables the L and R buttons entirely. |
| | |- style="background:#fff" |
| | | {{gameabbrev3|DPPt}} |
| | | <ab> |
| | Confirm{{sup/4|DP}} |
| | Close{{sup/4|Pt}} |
| | </ab> |
| | | An option to save the changes to the settings. |
| | | |
| | | In {{game|Diamond and Pearl|s}}, pressing the B button does not save the changes but this was altered in {{game|Platinum}} so that the player is prompted to confirm them. |
| | |- style="background:#fff" |
| | | {{gameabbrev3|BW}}+ (Japanese only) |
| | | <ab>Characters |
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| ====Frame====
| | ''In hiragana mode:'' |
| This is an option that appears from {{game|Gold and Silver|s}} to {{game|HeartGold and SoulSilver|s}}. This setting controls the '''text-window design''' (Japanese: '''ウインドウのデザイン''' ''window design''), which is the appearance of the border around text boxes. It is called '''ウインドウ''' ''window'' in Japanese.
| | もじモード |
| | | ''In kanji mode:'' |
| The default frame in every game is '''Type 1''' (Japanese: '''タイプ1''' ''type 1'').
| | 文字モード</ab> |
| | | | This setting controls whether the game displays only {{wp|kana}} or also {{wp|kanji}}. |
| =====[[Generation II]]=====
| | | <ab><u>Hiragana</u> |
| {| class="roundy" style="margin:auto; text-align:center; background: #{{gold color}}; border: 3px solid #{{crystal color dark}}"
| | <u>ひらがな</u> |
| |-
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| | [[File:Frame 1 GSC.png]]
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| | [[File:Frame 2 GSC.png]]
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| | [[File:Frame 3 GSC.png]]
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| | [[File:Frame 4 GSC.png]]
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| |- | |
| | style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 1
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| | style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 2
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| | style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 3
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| | style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 4
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| | [[File:Frame 5 GSC.png]]
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| | [[File:Frame 6 GSC.png]] | |
| | [[File:Frame 7 GSC.png]]
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| | [[File:Frame 8 GSC.png]]
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| | style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 5
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| | style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 6
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| | style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 7
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| | style="background: #{{silver color light}}; {{roundybottom|5px}}" | Frame 8
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| |}
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| | |
| =====[[Generation III]]=====
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| ======{{game2|Ruby|Sapphire|Emerald}}======
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| {| class="roundy" style="margin:auto; text-align:center; background: #{{ruby color}}; border: 3px solid #{{emerald color dark}}"
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| | [[File:Frame 1 RSE.png]]
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| | [[File:Frame 2 RSE.png]]
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| | [[File:Frame 3 RSE.png]]
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| | [[File:Frame 4 RSE.png]]
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 1
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 2
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 3
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 4
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| | [[File:Frame 5 RSE.png]]
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| | [[File:Frame 6 RSE.png]]
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| | [[File:Frame 7 RSE.png]]
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| | [[File:Frame 8 RSE.png]]
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 5
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 6
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 7
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 8
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| | [[File:Frame 9 RSE.png]]
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| | [[File:Frame 10 RSE.png]]
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| | [[File:Frame 11 RSE.png]]
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| | [[File:Frame 12 RSE.png]]
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 9
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 10
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 11
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 12
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| | [[File:Frame 13 RSE.png]]
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| | [[File:Frame 14 RSE.png]]
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| | [[File:Frame 15 RSE.png]]
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| | [[File:Frame 16 RSE.png]]
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 13
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 14
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 15
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 16
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| | [[File:Frame 17 RSE.png]]
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| | [[File:Frame 18 RSE.png]]
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| | [[File:Frame 19 RSE.png]]
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| | [[File:Frame 20 RSE.png]]
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 17
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 18
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 19
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| | style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | Frame 20
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| |}
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| ======{{game|FireRed and LeafGreen|s}}======
| | Kanji |
| {| class="roundy" style="margin:auto; text-align:center; background: #{{firered color}}; border: 3px solid #{{firered color dark}}"
| | ''In hiragana mode:'' |
| |-
| | かんじ |
| | [[File:Frame 1 FRLG.png]]
| | ''In kanji mode:'' |
| | [[File:Frame 2 FRLG.png]]
| | 漢字 |
| | [[File:Frame 3 FRLG.png]] | | </ab> |
| | [[File:Frame 4 FRLG.png]]
| | | This is also the first thing to be set right after starting a new game on the [[main menu]]. |
| |- | | |- style="background:#fff" |
| | style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 1
| | | {{gameabbrev3|BWB2W2}} |
| | style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 2 | | | Save before IR |
| | style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 3 | | | This setting controls whether the game is [[Saving|saved]] or not before [[C-Gear]] enables [[infrared]] connectivity. |
| | style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 4
| | | <ab> |
| |-
| | <u>Save</u> |
| | [[File:Frame 5 FRLG.png]] | | Don't Save |
| | [[File:Frame 6 FRLG.png]] | | </ab> |
| | [[File:Frame 7 FRLG.png]]
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| | [[File:Frame 8 FRLG.png]]
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| |- style="background: #FFFFFF"
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| | style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 5
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| | style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 6
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| | style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 7
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| | style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 8
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| |-
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| | [[File:Frame 9 FRLG.png]]
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| | [[File:Frame 10 FRLG.png]]
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| |- | |
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| | style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 9
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| | style="background: #{{leafgreen color light}}; {{roundybottom|5px}}" | Frame 10
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| | | | | |
| |} | | |- style="background:#fff" |
| | | | {{gameabbrev3|XY}} |
| =====[[Generation IV]]=====
| | | Battle BG |
| ======{{game|Diamond and Pearl|s}}======
| | | This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]].|| Refer to the [[Options/Battle BGs|gallery]] of battle backgrounds. |
| {| class="roundy" style="margin:auto; text-align:center; background: #{{diamond color}}; border: 3px solid #{{diamond color dark}}"
| | | The standard background is "Default". |
| |-
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| | [[File:Frame 1 DP.png]]
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| | [[File:Frame 2 DP.png]]
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| | [[File:Frame 3 DP.png]]
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| | [[File:Frame 4 DP.png]]
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| |-
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 1
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 2 | |
| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 3
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 4
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| |-
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| | [[File:Frame 5 DP.png]]
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| | [[File:Frame 6 DP.png]]
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| | [[File:Frame 7 DP.png]]
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| | [[File:Frame 8 DP.png]]
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| |- style="background: #FFFFFF"
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 5
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 6
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 7
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 8
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| |-
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| | [[File:Frame 9 DP.png]]
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| | [[File:Frame 10 DP.png]]
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| | [[File:Frame 11 DP.png]]
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| | [[File:Frame 12 DP.png]]
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| |-
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 9
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 10
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 11
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 12
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| | [[File:Frame 13 DP.png]]
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| | [[File:Frame 14 DP.png]]
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| | [[File:Frame 15 DP.png]]
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| | [[File:Frame 16 DP.png]]
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| |-
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 13
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| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 14
| |
| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 15
| |
| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 16
| |
| |-
| |
| | [[File:Frame 17 DP.png]]
| |
| | [[File:Frame 18 DP.png]]
| |
| | [[File:Frame 19 DP.png]]
| |
| | [[File:Frame 20 DP.png]]
| |
| |-
| |
| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 17
| |
| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 18
| |
| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 19
| |
| | style="background: #{{pearl color light}}; {{roundybottom|5px}}" | Frame 20
| |
| |}
| |
| | |
| ======{{game|Platinum}}======
| |
| {| class="roundy" style="margin:auto; text-align:center; background: #{{platinum color}}; border: 3px solid #{{platinum color dark}}"
| |
| |-
| |
| | [[File:Frame 1 Pt.png]]
| |
| | [[File:Frame 2 Pt.png]]
| |
| | [[File:Frame 3 Pt.png]]
| |
| | [[File:Frame 4 Pt.png]]
| |
| |-
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 1
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 2
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 3
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 4
| |
| |-
| |
| | [[File:Frame 5 Pt.png]]
| |
| | [[File:Frame 6 Pt.png]]
| |
| | [[File:Frame 7 Pt.png]]
| |
| | [[File:Frame 8 Pt.png]]
| |
| |- style="background: #FFFFFF" | |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 5
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 6
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 7
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 8
| |
| |-
| |
| | [[File:Frame 9 Pt.png]]
| |
| | [[File:Frame 10 Pt.png]]
| |
| | [[File:Frame 11 Pt.png]]
| |
| | [[File:Frame 12 Pt.png]]
| |
| |-
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 9
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 10
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 11
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 12
| |
| |-
| |
| | [[File:Frame 13 Pt.png]]
| |
| | [[File:Frame 14 Pt.png]]
| |
| | [[File:Frame 15 Pt.png]]
| |
| | [[File:Frame 16 Pt.png]]
| |
| |-
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 13
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 14
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 15
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 16
| |
| |-
| |
| | [[File:Frame 17 Pt.png]]
| |
| | [[File:Frame 18 Pt.png]]
| |
| | [[File:Frame 19 Pt.png]]
| |
| | [[File:Frame 20 Pt.png]]
| |
| |-
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 17
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 18
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 19
| |
| | style="background: #{{platinum color light}}; {{roundybottom|5px}}" | Frame 20
| |
| |}
| |
| | |
| ======{{game|HeartGold and SoulSilver|s}}======
| |
| {| class="roundy" style="margin:auto; text-align:center; background: #{{heartgold color}}; border: 3px solid #{{heartgold color dark}}"
| |
| |-
| |
| | [[File:Frame 1 HGSS.png]]
| |
| | [[File:Frame 2 HGSS.png]]
| |
| | [[File:Frame 3 HGSS.png]]
| |
| | [[File:Frame 4 HGSS.png]]
| |
| |-
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 1
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 2
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 3
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 4
| |
| |-
| |
| | [[File:Frame 5 HGSS.png]]
| |
| | [[File:Frame 6 HGSS.png]]
| |
| | [[File:Frame 7 HGSS.png]]
| |
| | [[File:Frame 8 HGSS.png]]
| |
| |- style="background: #FFFFFF"
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 5
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 6
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 7
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 8
| |
| |-
| |
| | [[File:Frame 9 HGSS.png]]
| |
| | [[File:Frame 10 HGSS.png]]
| |
| | [[File:Frame 11 HGSS.png]]
| |
| | [[File:Frame 12 HGSS.png]]
| |
| |-
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 9
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 10
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 11
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 12
| |
| |-
| |
| | [[File:Frame 13 HGSS.png]]
| |
| | [[File:Frame 14 HGSS.png]]
| |
| | [[File:Frame 15 HGSS.png]]
| |
| | [[File:Frame 16 HGSS.png]]
| |
| |-
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 13
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 14
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 15
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 16
| |
| |-
| |
| | [[File:Frame 17 HGSS.png]]
| |
| | [[File:Frame 18 HGSS.png]]
| |
| | [[File:Frame 19 HGSS.png]]
| |
| | [[File:Frame 20 HGSS.png]]
| |
| |-
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 17
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 18
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 19
| |
| | style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | Frame 20
| |
| |}
| |
| | |
| ====Button Mode====
| |
| This is an option that appears since [[Generation III]], although it is notably absent from [[Generation V]]. This setting controls the handheld's button configuration for the game. It is called '''ボタンモード''' or '''ボタンのモード'''{{sup/3|RSE}} in Japanese, meaning "button mode".
| |
| | |
| The default mode in every game is Normal/Default, or Help{{sup/3|FRLG}}.
| |
| | |
| ;Generation III
| |
| In {{game2|Ruby|Sapphire|Emerald}}, there are three available modes: '''Normal''' (Japanese: '''ノーマル''' ''normal''), '''LR''' (Japanese: '''LR'''), and '''L=A''' (Japanese: '''L=A'''). Normal restricts the {{player}} to only the A and B buttons, while LR allows using the L and R buttons to switch between certain menus, such as [[Bag]] pockets or [[Pokémon Storage System]] boxes. The L=A option remaps the A button to the L button.
| |
| | |
| In {{game|FireRed and LeafGreen|s}}, Normal is renamed to '''Help''' (Japanese: '''ヘルプ''' ''help''), since pressing the L or R buttons opens the help menu, which contains essential tips about the game for the player. In the Japanese versions, L=A is also renamed to '''かたて''' ''single-handed''.
| |
| | |
| ;Generation IV
| |
| In {{game2|Diamond|Pearl|Platinum}}, Help is renamed back to Normal and, in the Japanese versions, かたて is renamed back to L=A. LR is replaced with '''START=X''' (Japanese: '''START=X'''), wherein the {{player}} can use the START button instead of the X button to open the [[menu]]. This choice is removed in {{game|HeartGold and SoulSilver|s}}, leaving just Normal and L=A as available choices.
| |
| | |
| Unlike in the [[Generation III]] and {{gen|VI}} games, there is no equivalent to LR, whether as an option or as an embedded function.
| |
| | |
| ;Generation VI
| |
| In the [[Generation VI]] games, Normal is renamed '''Default''' in the English versions, with the L and R buttons being used to switch between the [[Player Search System]], [[Pokémon-Amie]], and [[Super Training]] menus; L=A also returns and a new third option called '''No L/R Button''' (Japanese: '''LRきんし''' ''No LR'') is added, which disables the L and R buttons entirely.
| |
| | |
| ====Confirm/Close====
| |
| Only in {{game2|Diamond|Pearl|Platinum}}, a '''Confirm'''{{sup/4|DP}} (Japanese: '''けってい'''{{sup/4|DP}} ''confirm'') or '''Close'''{{sup/4|Pt}} (Japanese: '''とじる'''{{sup/4|Pt}} ''close'') option was added to save the Options menu's settings. Pressing the B button does not save them, though in Pokémon Platinum, the player is prompted to confirm any adjustments made to the settings.
| |
| | |
| ====Character mode====
| |
| Exclusively in the Japanese versions starting in {{game|Black and White|s}}, a new option called '''character mode''' (Japanese: '''{{tt|文字|もじ}}モード''') is available. This setting controls the '''character display''' (Japanese: '''{{tt|文字|もじ}}の{{tt|表示|ひょうじ}}'''); i.e., whether the game displays only {{wp|kana}} or also {{wp|kanji}}. The two available choices are, in kana-only mode: '''ひらがな''' (hiragana) and '''かんじ''' (kanji); in kanji mode, they are: '''ひらがな''' (hiragana) and '''{{tt|漢字|かんじ}}''' (kanji). The default choice is ひらがな.
| |
| | |
| It is also the first thing to be set right after starting a new game on the title screen menu, although it can still be configured later in the Options menu. Here, the {{player}} also has two choices: '''かな''' (kana) and '''{{tt|漢字|かんじ}}''' (kanji).
| |
| | |
| ====Save before IR====
| |
| This is an option exclusive to the [[Generation V]] games. This setting controls whether the game is [[Saving|saved]] or not before [[C-Gear]] enables [[infrared]] connectivity. It is called '''IRのレポート''' ''save before IR'' in Japanese.
| |
| | |
| * '''Save''' (Japanese: '''{{tt|書く|かく}}''' ''write'')
| |
| * '''Don't Save''' (Japanese: '''{{tt|書かない|かかない}}''' ''don't write'')
| |
| | |
| The default setting is Save.
| |
| | |
| ====Battle BG====
| |
| This is an option exclusive to {{g|X and Y}}. This setting controls the appearance of the background behind the choices on the touch screen during {{pkmn|battle}}s, a graphical element first introduced in [[Generation IV]]. It is called '''{{tt|戦闘壁紙|せんとうかべがみ}}''' ''battle background'' in Japanese.
| |
| | |
| There are fifteen different backgrounds for the player to choose from:
| |
| | |
| {| class="roundy" width="960px" style="margin:auto; text-align:center; background: #{{x color}}; border: 3px solid #{{x color dark}}"
| |
| |-
| |
| | [[File:XY Battle BG Default.png]]
| |
| | [[File:XY Battle BG Red.png]]
| |
| | [[File:XY Battle BG Blue.png]] | |
| |- | | |- |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Default''' (Japanese: '''デフォルト''' ''default'') | | | style="background:#fff; {{roundybl|5px}}" | {{gameabbrev3|XY}}{{gameabbrev3|ORAS}} |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Red''' (Japanese: '''レッド''' ''red'')
| | | style="background:#fff" | Forced Save |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Blue''' (Japanese: '''ブルー''' ''blue'')
| | | style="background:#fff" | This setting controls whether the game is [[Saving|saved]] or not before [[Player Search System]] {{pkmn|battle}}s and "other communication features". |
| |-
| | | style="background:#fff" | <ab> |
| | [[File:XY Battle BG Pikachu.png]]
| | <u>Save</u> |
| | [[File:XY Battle BG Starters.png]]
| | Don't Save |
| | [[File:XY Battle BG Eevee.png]]
| | </ab> |
| |-
| | | style="background:#fff; {{roundybr|5px}}" | |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''{{p|Pikachu}}''' (Japanese: '''ピカチュウ''' ''Pikachu'') | |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''{{pkmn2|Starter}}s''' (Japanese: '''はじめての3たい''' ''the very first three'') | |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''{{p|Eevee}}''' (Japanese: '''イーブイ''' ''Eievui'')
| |
| |-
| |
| | [[File:XY Battle BG Monochrome.png]]
| |
| | [[File:XY Battle BG Stickers.png]] | |
| | [[File:XY Battle BG Tatami.png]]
| |
| |-
| |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Monochrome''' (Japanese: '''モノトーン''' ''monotone'')
| |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Stickers''' (Japanese: '''ポケモンシール''' ''Pokémon Seals'')
| |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Tatami''' (Japanese: '''わふう''' ''Japanese style'')
| |
| |-
| |
| | [[File:XY Battle BG Floral Print.png]]
| |
| | [[File:XY Battle BG Elegant.png]]
| |
| | [[File:XY Battle BG Tall Grass.png]]
| |
| |-
| |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Floral Print''' (Japanese: '''はながら''' ''floral pattern'') | |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Elegant''' (Japanese: '''エレガント''' ''elegant'')
| |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Tall Grass''' (Japanese: '''くさむら''' ''tall grass'')
| |
| |-
| |
| | [[File:XY Battle BG Polka Balls.png]]
| |
| | [[File:XY Battle BG Cockpit.png]]
| |
| | [[File:XY Battle BG Carbon.png]]
| |
| |-
| |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Polka Balls''' (Japanese: '''ドット''' ''polka dots'')
| |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Cockpit''' (Japanese: '''コックピット''' ''cockpit'')
| |
| | style="background: #{{y color light}}; {{roundybottom|5px}}" | '''Carbon''' (Japanese: '''カーボン''' ''carbon'') | |
| |} | | |} |
|
| |
|
| The default background is Default.
| | ==Gallery== |
| | | {{Incomplete|section|Pokémon X and Y}} |
| ====Forced Save====
| | <gallery> |
| This is an option exclusive to [[Generation VI]]. This setting controls whether the game is [[Saving|saved]] or not before [[Player Search System]] {{pkmn|battle}}s and "other communication features". It is called '''{{tt|通信|つうしん}}レポート''' ''save before link'' in Japanese.
| | File:Pokemon RB Options.png|Red and Blue |
| | | File:Pokemon Yellow Options.png|Yellow |
| * '''Save''' (Japanese: '''{{tt|書く|かく}}''' ''write'')
| | File:Frame 1 GSC.png|Gold, Silver, and Crystal |
| * '''Don't Save''' (Japanese: '''{{tt|書かない|かかない}}''' ''don't write'')
| | File:Pokémon RS Options.png|Ruby and Sapphire |
| | | File:Frame 1 RSE.png|Emerald |
| The default setting is Save.
| | File:Frame 1 FRLG.png|FireRed and LeafGreen |
| | File:Frame 1 DP.png|Diamond and Pearl |
| | File:Platinum options.png|Platinum |
| | File:Pokemon HGSS Options.png|HeartGold and SoulSilver |
| | File:Pokemon BW Options.png|Black and White |
| | File:Pokemon B2W2 Options.png|Black 2 and White 2 |
| | File:Omega Ruby options.png|Omega Ruby and Alpha Sapphire |
| | </gallery> |
|
| |
|
| | ==Trivia== |
| | * Data exists in the Japanese versions of the [[Generation V]] games for an additional option called ''Wireless'' (Japanese: '''{{ruby|無線|むせん}}''') with the description "You can choose to turn constant wireless communication either ON or OFF." (Japanese: {{ruby|常時|いつも}} {{ruby|無線|むせん}}で {{ruby|通信|つうしん}}するか {{ruby|ON|オン}}/{{ruby|OFF|オフ}}が {{ruby|選|えら}}べます); it was apparently removed in favor of the power button in the [[C-Gear]]. |
| | {{-}} |
| {{Menu}}<br> | | {{Menu}}<br> |
| {{Project Games notice|game mechanic}} | | {{Project Games notice|game mechanic}} |
| | |
| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |
|
| |
|
| [[de:Optionsmenü]] | | [[de:Optionsmenü]] |
| | [[ja:設定]] |