One-hit knockout move: Difference between revisions

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! style="background: #{{normal color dark}};" | {{color2|fff|Guillotine (move)|Guillotine}}
! style="background: #{{normal color dark}};" | {{color2|fff|Guillotine (move)|Guillotine}}
! style="background: #{{normal color dark}};" | {{color2|fff|Horn Drill (move)|Horn Drill}}
! style="background: #{{normal color dark}};" | {{color2|fff|Horn Drill (move)|Horn Drill}}
! style="background: #{{ice color dark}}; {{roundytr|5px}}" | {{color2|fff|Sheer Cold (move)|Sheer Cold}}
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| [[File:Fissure.png]]
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| [[File:Horn Drill.png]]
| [[File:Sheer Cold.png]]
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{{typetable|Ground}}
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{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
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{| class="roundy" align="{{{align|center}}}" style="background: #ddf; border: 5px solid #aaf" cellspacing="1" cellpadding="2"
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! style="background: #{{ice color dark}}; {{roundytr|5px}}" | {{color2|fff|Sheer Cold (move)|Sheer Cold}}
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| [[File:Sheer Cold.png]]
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{{typetable|Ice}}
{{typetable|Ice}}
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Revision as of 18:32, 7 November 2011

One-hit knockout moves, commonly abbreviated as OHKO moves, are moves that, when used, cause the target's HP to drop to zero regardless of their stats. They are all highly inaccurate: given that their effect is to immediately make the target faint, to have them much more accurate would further encourage their use to quickly and easily finish battles.

When used, they will always fail if the level of the target is higher than the level of the user, except in Generation I, where they would fail if the user's Speed stat was lower than the target's.

All one-hit knockout moves have a base of 5 PP. In Generation I OHKO moves have a constant accuracy of 30%, however the accuracy varies in subsequent generations; being at least 30% and increasing by 1% for every level the target is lower than the user. Therefore a level difference of 70 will deliver an accuracy of 100%. It is not affected by changes in accuracy or evasion stats and is calculated as follows:

Accuracy = ((User's level - Target's level) + 30)%

Pokémon with the ability Wonder Guard are unaffected by them, unless the user has the ability Mold Breaker or a variant of it. A Pokémon with Sturdy is also immune. At full HP Pokémon holding a Focus Sash will instead be reduced to 1 HP by a OHKO move.

List of moves

Fissure Guillotine Horn Drill
Fissure.png Guillotine.png Horn Drill.png
Ground Normal Normal
Sheer Cold
File:Sheer Cold.png
Ice

Trivia

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.