Please remember to follow the manual of style and code of conduct at all times.
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel #bulbagarden on irc.systemnet.info.

Difference between revisions of "One-hit knockout move"

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
m (List of moves: Now we just need Sheer Cold. Also it doesn't look bad at full size if they were all the same)
Line 40: Line 40:
 
* Only {{p|Smeargle}} can learn all four of these moves via {{m|Sketch}}.
 
* Only {{p|Smeargle}} can learn all four of these moves via {{m|Sketch}}.
 
* Before Generation III introduced Sheer Cold, all of these moves could not affect specific Pokémon. {{m|Guillotine}} and {{m|Horn Drill}} could not affect {{type2|Ghost}} Pokémon, and {{m|Fissure}} could not affect {{type2|Flying}} Pokémon.
 
* Before Generation III introduced Sheer Cold, all of these moves could not affect specific Pokémon. {{m|Guillotine}} and {{m|Horn Drill}} could not affect {{type2|Ghost}} Pokémon, and {{m|Fissure}} could not affect {{type2|Flying}} Pokémon.
  +
** Only {{p|Shedinja}} is immune to all four, thanks to its ability, {{ability|Wonder Guard}}.
   
 
{{Project Moves and Abilities notice}}
 
{{Project Moves and Abilities notice}}

Revision as of 22:10, 22 October 2011

One-hit knockout moves, commonly abbreviated as OHKO moves, are moves that, when used, cause the target's HP to drop to zero regardless of their stats. They are all highly inaccurate: given that their effect is to immediately make the target faint, to have them much more accurate would further encourage their use to quickly and easily finish battles.

When used, they will always fail if the level of the target is higher than the level of the user, except in Generation I, where they would fail if the user's Speed stat was lower than the target's.

All one-hit knockout moves have a base of 5 PP. Its accuracy is at least 30% and grows slightly the lower the target Pokémon's level is relative to the attacking Pokémon. A level difference of 70 will deliver an accuracy of 100%. It is not affected by changes in accuracy or evasion stats and is calculated as follows:

Accuracy = ((User's level - Target's level) + 30)%

Pokémon with the ability Wonder Guard are unaffected by them, unless the user has the ability Mold Breaker or a variant of it. A Pokémon with Sturdy is also immune. At full HP Pokémon holding a Focus Sash will instead be reduced to 1 HP by a OHKO move.

List of moves

Fissure Guillotine Horn Drill Sheer Cold
Fissure.png Guillotine V.png Horn Drill.png Sheer Cold IV.png
Ground Normal Normal Ice
From Generation I From Generation I From Generation I From Generation III

Trivia

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.