Nosepass (Pokémon)

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000 #{{{prevnum}}}: Azurill
Pokémon
#{{{nextnum}}}: Skitty 000
Nosepass
ノズパス Nosepass
#299
299Nosepass.png
Artwork from R/S/E
Type
Rock '
Category
Compass Pokémon
Abilities
Sturdy or Magnet Pull
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#-
Hoenn
#060
Regional Browser numbers
Height
3'3"
Imperial
1 m
Metric
Weight
213.8 lbs.
Imperial
97 kg
Metric
Dex color
Gray
Catch rate
255 (33.3%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F299.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Mineral group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 108 Battle Exp.: 1081*

Nosepass (Japanese: ノズパス Nosepass) is a Rock-type Pokémon.

Biology

Physiology

Gender differences

None.

Special abilities

  • His nose functions as an electromagnet that determine locations by moving it, also always point the north.

Behavior

Habitat

Diet

Main article: Pokémon food

In the anime

Roxanne, the Gym Leader of Rustboro City, has a Nosepass that was defeated by Ash's Pikachu.

In AG182 a Nosepass is used to track down Ash's missing Aipom.

In the manga

In the TCG

Pokédex entries

Pokémon Ruby
Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Pokémon Sapphire
Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Pokémon Emerald
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
Pokémon FireRed and LeafGreen
Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.

Game locations

In side games

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
45
45 - 106 85 - 207
135
126 - 205 247 - 405
45
45 - 106 85 - 207
90
85 - 156 166 - 306
30
31 - 90 58 - 174
Total:
375
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

By TM/HM

By breeding

By tutoring

Special moves

In Pokémon XD: Gale of Darkness, Nosepass knows Shadow Mist and Shadow Wave as a Shadow Pokémon, and learns Helping Hand after being purified.

Evolution

Template:EvoChart Box

Template:EvoChart Box

Trivia

Origin

It is apparently based on the Moai statues of Easter Island.

Name origin

Nosepass's name may be a combination of nose and compass. The German name is derived from nasal and magnet.

In other languages

External links

000 #{{{prevnum}}}: Azurill
Pokémon
#{{{nextnum}}}: Skitty 000
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.