Nosepass (Pokémon)

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Azurill #298: Azurill
Pokémon
#300: Skitty Skitty
Nosepass ノズパス
Nosepass
#299
Nosepass



Images on the Bulbagarden Archives
Type
Rock Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Sturdy or Magnet Pull Cacophony
Cacophony
Sand Force
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
255 (43.9%)
Breeding
Egg Group
Mineral
Hatch time
21 cycles
Height
3'03" 1.0 m
Nosepass
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
213.8 lbs. 97.0 kg
Nosepass
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
108
Gen. III-IV
Unknown
IV
75
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Nosepass
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F299.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Nosepass (Japanese: ノズパス Nosepass) is a Rock-type Pokémon.

It evolves into Probopass when leveled up in either Mt. Coronet, Chargestone Cave, or Kalos Route 13.

Biology

Nosepass is a blue, angular, hard bipedal Pokémon that closely resembles the Easter Island Heads. Its bright red, triangular nose is highly magnetic and slightly resembles a 3D arrow. This nose functions as an electromagnet and always points north. It has arms and legs without any visible joints and small, circular holes on the undersides. Its arms resemble compass needles. It has similar circular holes on the sides of its head. Its eyes, covered by dark, somewhat mask-like markings, have the appearance of being closed

Nosepass cannot go near others, since it would repel them with its magnetic nose. Its magnetism is stronger in cold seasons. To protect itself when in danger, it raises its magnetism and draws iron objects to its body. This technique is also used to capture prey. Nosepass only moves a little over 3/8 of an inch each year. It lives in caves.

In the anime

Nosepass in the anime

Major appearances

Roxanne, the Gym Leader of Rustboro City, has a Nosepass which appeared in A Winner By a Nosepass. It was used in a Gym battle against Ash Ketchum.

In Aipom and Circumstance, a young man named Hank used his Nosepass to track down Ash's missing Aipom.

In Nosing 'Round the Mountain!, Ash battled a boy named Alan and his Nosepass at Mt. Coronet. The Nosepass then evolved into Probopass.

Minor appearances

A Nosepass appeared in the opening of Destiny Deoxys and Lucario and the Mystery of Mew.

A Nosepass also appeared in Battling the Generation Gap!

A group of Nosepass appeared in Cheers on Castaways Isle! together with its evolution, Probopass.

A Nosepass made a brief appearance under the ownership of a Trainer in the Lily of the Valley Conference in League Unleashed! where it was seen lying down after it was knocked out by Barry's Empoleon.

Pokédex entries

Episode Pokémon Source Entry
AG016 Nosepass Ash's Pokédex Nosepass, the Compass Pokémon. Nosepass has a nose that functions as an electromagnet and determines location by moving its nose about.
Advanced Generation series entries continue below.
Episode Pokémon Source Entry
AG183 Nosepass Ash's Pokédex Nosepass, the Compass Pokémon. Its nose can point to the north like a compass needle. Travelers can use Nosepass to check directions.

In the manga

In the Pokémon Adventures manga

In Pokémon Adventures, Roxanne's main Pokémon is a Nosepass. During her battle against Sapphire she used Nosepass's Magnet Pull so that her Aron cannot be switched. She saves its Poké Ball inside a hollowed-out book. Later when fighting against Team Magma in Lilycove City, Nosepass uses its Block attack to stop Groudon from moving. Unfortunately, Roxanne allows Team Magma to knock Nosepass out to protect some civilians.

In Passing by Probopass and Maneuvering around Magnezone of the Diamond & Pearl arc, Cyrus attacks Diamond, Pearl, and Platinum with a Nosepass and Magneton at Mt. Coronet. Due to Mt. Coronet's magnetic field, the Pokémon quickly evolve into Probopass and Magnezone, respectively.

In the Pokémon Ruby-Sapphire manga

Roxanne's main Pokémon in the Pokémon Ruby-Sapphire manga is Nosepass. Roxanne's Nosepass first appears in Clefairy's Training Camp!!.

In the TCG

Main article: Nosepass (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Emerald Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRed Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
LeafGreen
Generation IV
Diamond Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Pearl
Platinum When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
HeartGold If two of these meet, they cannot get too close because their noses repel each other.
SoulSilver
Generation V
Black When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
White
Black 2 Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
White 2
Generation VI
X Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Y Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Uncommon Granite Cave (Rock Smash)
Emerald
Uncommon Granite Cave (Rock Smash)
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
One Phenac Stadium (Shadow)
Generation IV
Diamond Pearl
Swarm Route 206
Platinum
Rare Mt. Coronet
HeartGold SoulSilver
Unknown Safari Zone
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
Unknown
Rare
Chargestone Cave and Clay Tunnel
Route 6 (Hidden Grotto)*
Dream World
Icy Cave
Generation VI
X Y
Unknown Route 10
Friend Safari



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Cave
Pokémon Trozei! Endless Level 44
Forever Level 9
Pair Trozei
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Frosty Forest (3F-6F)
Desert Region (1F-6F)
Oddity Cave (B11-B12)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Blizzard Island (1F-20F)
Crevice Cave (B1-B10)
Lower Crevice Cave (B1-B4)
Mt. Avalanche (B1-B19)
Pokémon Ranger:
Shadows of Almia
Marine Cave
Pokémon Rumble Blast Cave: Everspring Valley

Held items

Game Held Item(s)
Diamond Pearl Hard Stone Hard Stone (5%)
Platinum
HeartGold SoulSilver Hard Stone Hard Stone (5%)
Black 2 White 2 Hard Stone Hard Stone (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
45
45 - 106 85 - 207
135
126 - 205 247 - 405
45
45 - 106 85 - 207
90
85 - 156 166 - 306
30
31 - 90 58 - 174
Total:
375
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
1/2
Power
3/4 ★★★
Skill
2/3 ★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
12/17 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Tackle Normal Physical 05050 100}}100% 35
0077 0044 Harden Normal Status 0000 —}}—% 30
01919 0088 Block Normal Status 0000 —}}—% 5
01313 01111 Rock Throw Rock Physical 05050 090}}90% 15
02525 01515 Thunder Wave Electric Status 0000 100}}100% 20
N/AN/A 01818 Rock Blast Rock Physical 02525 090}}90% 10
04343 02222 Rest Psychic Status 0000 —}}—% 10
N/AN/A 02525 Spark Electric Physical 06565 100}}100% 20
03131 02929 Rock Slide Rock Physical 07575 090}}90% 10
04949 03232 Power Gem Rock Special 07070 100}}100% 20
03737 03636 Sandstorm Rock Status 0000 —}}—% 10
05555 03939 Discharge Electric Special 08080 100}}100% 15
07979 04343 Earth Power Ground Special 09090 100}}100% 10
06161 04646 Stone Edge Rock Physical 100100 080}}80% 5
07373 05050 Lock-On Normal Status 0000 —}}—% 5
06767 05050 Zap Cannon Electric Special 120120 050}}50% 5
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
Bag TM Rock Sprite.png TM69 Rock Polish Rock Status 0000 —}}—% 20
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SudowoodoNosepassProbopass
Block Normal Status —% 5
GeodudeGravelerGolemOnixSteelixSudowoodo
Double-Edge Normal Physical 120 100% 15
GeodudeGravelerGolemSudowoodoDwebbleCrustle
YamaskCofagrigus
Endure* Normal Status —% 10
GeodudeGravelerGolem
Magnitude Ground Physical 100% 30
GeodudeGravelerGolemFerroseedFerrothorn
Rollout Rock Physical 30 90% 20
GeodudeGravelerGolemOnixSteelixRoggenrola
BoldoreGigalithDwebbleCrustle
Stealth Rock Rock Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Nosepass in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Nosepass in that game.
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Nosepass can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Nosepass cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Icy Cave AncientPower Rock Special 60 100% 5
Icy Cave Stealth Rock Rock Status —% 20
  • A superscript level indicates that Nosepass can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS299.png PinRSani299.png 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani299.png 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 299.png Body size: 1
Recruit rate: 7.4%
Friend Area: Echo Cave
Phrases
51%-100% HP This nose is a magnet!
26%-50% HP Hmm... I think my health has fallen to about halfway.
1%-25% HP I can't take much more... Even my nose is losing magnetism...
Level up OK! I went up a level! I can pinpoint north now!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up OK! I went up a level! I can pinpoint north now!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 299.png Body size: 1
Recruit rate: 6.4%
IQ group: E
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Rock  Poké Assist: Rock PA.png
( Rock )
Field move: Crush 2 field move.png
(Crush ×2)
Browser entry  
It hurls stones to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

299Nosepass.png
Unevolved
Nosepass
 Rock 
Town Map
Level up
at Mt. Coronet
or Chargestone Cave
or Kalos Route 13
476Probopass.png
First evolution
Probopass
 Rock  Steel 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 299.png Spr 3e 299.png Spr 3f 299.png Spr b 3r 299.png
Spr 3r 299 s.png Spr 3e 299 s.png Spr 3f 299 s.png Spr b 3r 299 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 299.png Spr 4p 299.png Spr 4h 299.png Spr b 4d 299.png
Spr 4d 299 s.png Spr 4p 299 s.png Spr 4h 299 s.png Spr b 4d 299 s.png
V Black White Black 2 White 2 Back
Spr 5b 299.png Spr 5b2 299.png Spr b 5b 299.png
Spr 5b 299 s.png Spr 5b2 299 s.png Spr b 5b 299 s.png
Nosepass For other sprites and images, please see Nosepass images on Bulbagarden Archives.

Trivia

Origin

Bulbanews
Bulbanews has an article related to this subject:

It is based on the Moai statues of Easter Island, as well as a compass.

Its nasal compass may be based on the magnetic ethmoid bone that is located between the nasal cavity and the brain, and is known to give some species of birds their sense of direction.

Name origin

Nosepass is a combination of nose and compass.

In other languages

Language Title Meaning
Japan Flag.png Japanese ノズパス Nosepass From nose, north, and compass
France Flag.png French Tarinor From tarin and nord
Spain Flag.png Spanish Nosepass Same as English name
Germany Flag.png German Nasgnet From Nase and Magnet
Italy Flag.png Italian Nosepass Same as English name
South Korea Flag.png Korean 코코파스 Kokopaseu From ko and compass
China and Taiwan Flags.png Mandarin Chinese 朝北鼻 Cháoběibí Literally "North-facing nose"
Hong Kong Flag.png Cantonese Chinese


External links

Azurill #298: Azurill
Pokémon
#300: Skitty Skitty


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.