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Normal (type)

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Template:ElementalTypes Template:TypeNotice Notable trainers that specialize in the Normal-type include Whitney of Goldenrod City and Norman of Petalburg City.

Statistical averages

Stat Range
At Lv. 50 At Lv. 100
HP: 76.3
136.3 - 183.3 262.6 - 356.6
Attack: 66.0
63 - 129 123 - 254
Defense: 55.5
54 - 118 104 - 231
Sp.Atk: 54.2
53 - 116 102 - 228
Sp.Def: 60.8
59 - 124 113 - 242
Speed: 62.5
60 - 125 117 - 246
Total: 375.3   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Battle properties

Normal-type moves:

  • Are super effective against: None
  • Are not very effective against: Rock, Steel
  • Have no effect against: Ghost

Normal-type Pokémon:

Note: Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-types.

Characteristics

The Normal-type is considered to be one of the best types defensively, as it has only a single weakness, and one immunity. Having only a one weakness makes up for not having any resistances, as it causes only the stats of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and same-type attack bonus.

The majority of Normal-type Pokémon do not have a second type. All Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig, which is Normal/Psychic, and Bibarel which is Normal/Water.

There are also many Normal-types that rely on an unusual "gimmick" strategy, these include Ditto, the Porygon family, Smeargle, Spinda, Kecleon, and Chatot. Thus, the Normal-type could be thought of as the unspecialized "default" type.

Pokémon

Pure Normal-type Pokémon

# Name
019 File:019MS.gif Rattata
020 File:020MS.gif Raticate
035 File:035MS.gif Clefairy
036 File:036MS.gif Clefable
039 File:039MS.gif Jigglypuff
040 File:040MS.gif Wigglytuff
052 File:052MS.gif Meowth
053 File:053MS.gif Persian
108 File:108MS.gif Lickitung
113 File:113MS.gif Chansey
115 File:115MS.gif Kangaskhan
128 File:128MS.gif Tauros
132 File:132MS.gif Ditto
133 File:133MS.gif Eevee
137 File:137MS.gif Porygon
143 File:143MS.gif Snorlax
161 File:161MS.gif Sentret
162 File:162MS.gif Furret
173 File:173MS.gif Cleffa
174 File:174MS.gif Igglybuff
175 File:175MS.gif Togepi
190 File:190MS.gif Aipom
206 File:206MS.gif Dunsparce
209 File:209MS.gif Snubbull
210 File:210MS.gif Granbull
216 File:216MS.gif Teddiursa
217 File:217MS.gif Ursaring
233 File:233MS.gif Porygon2
234 File:234MS.gif Stantler
235 File:235MS.gif Smeargle
241 File:241MS.gif Miltank
242 File:242MS.gif Blissey
263 File:263MS.gif Zigzagoon
264 File:264MS.gif Linoone
287 File:287MS.gif Slakoth
288 File:288MS.gif Vigoroth
289 File:289MS.gif Slaking
293 File:293MS.gif Whismur
294 File:294MS.gif Loudred
295 File:295MS.gif Exploud
298 File:298MS.gif Azurill
300 File:300MS.gif Skitty
301 File:301MS.gif Delcatty
327 File:327MS.gif Spinda
335 File:335MS.gif Zangoose
351 File:351MS.gif Castform
352 File:352MS.gif Kecleon
399 File:399MS.gif Bidoof
424 424MS.png Ambipom
427 427MS.png Buneary
428 428MS.png Lopunny
431 431MS.png Glameow
432 432MS.png Purugly
440 440MS.png Happiny
446 446MS.png Munchlax
463 463MS.png Lickilicky
474 474MS.png Porygon-Z
486 486MS.png Regigigas
493 493MS.png Arceus

Half Normal-type Pokémon

Primary Normal-type Pokémon

# Name Type 1 Type 2
016 File:016MS.gif Pidgey NormalIC.gif FlyingIC.gif
017 File:017MS.gif Pidgeotto NormalIC.gif FlyingIC.gif
018 File:018MS.gif Pidgeot NormalIC.gif FlyingIC.gif
021 File:021MS.gif Spearow NormalIC.gif FlyingIC.gif
022 File:022MS.gif Fearow NormalIC.gif FlyingIC.gif
083 File:083MS.gif Farfetch'd NormalIC.gif FlyingIC.gif
084 File:084MS.gif Doduo NormalIC.gif FlyingIC.gif
085 File:085MS.gif Dodrio NormalIC.gif FlyingIC.gif
163 File:163MS.gif Hoothoot NormalIC.gif FlyingIC.gif
164 File:164MS.gif Noctowl NormalIC.gif FlyingIC.gif
176 File:176MS.gif Togetic NormalIC.gif FlyingIC.gif
203 File:203MS.gif Girafarig NormalIC.gif PsychicIC.gif
276 File:276MS.gif Taillow NormalIC.gif FlyingIC.gif
277 File:277MS.gif Swellow NormalIC.gif FlyingIC.gif
333 File:333MS.gif Swablu NormalIC.gif FlyingIC.gif
396 File:396MS.gif Starly NormalIC.gif FlyingIC.gif
397 File:397MS.gif Staravia NormalIC.gif FlyingIC.gif
398 File:398MS.gif Staraptor NormalIC.gif FlyingIC.gif
400 File:400MS.gif Bibarel NormalIC.gif WaterIC.gif
441 441MS.png Chatot NormalIC.gif FlyingIC.gif
468 468MS.png Togekiss NormalIC.gif FlyingIC.gif

Secondary Normal-type Pokémon

  • None

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Barrage Physical Tough 15 85% 20 One foe Attacks two to five times in a row.
Bide Physical Tough Varies —% 10 One foe The user endures attacks for two turns, then does double the damage taken.
Bind Physical Tough 15 75% 20 One foe Attacks for two to five turns.
Body Slam Physical Tough 85 100% 15 One foe Has a 30% chance of paralyzing its opponent.
Comet Punch Physical Tough 18 85% 15 One foe Attacks two to five times in a row.
Constrict Physical Tough 10 100% 35 One foe Has a 10% chance of lowering the opponent's Speed.
Covet Physical Cute 40 100% 40 One foe Steals the item the foe is holding.
Crush Claw Physical Cool 75 95% 10 One foe May lower the target's Defense.
Crush Grip Physical Tough Varies 100% 5 One foe The more HP the foe has, the greater this move's power.
Cut Physical Cool 50 95% 30 One foe In battle: Does damage.
Out of battle: Used to cut down small trees.
Dizzy Punch Physical Cool 70 100% 10 One foe has a high chance of confusing the target.
Double-Edge Physical Tough 120 100% 15 One foe User takes 25% recoil damage.
Double Hit Physical Smart 35 90% 10 One foe Attacks twice.
DoubleSlap Physical Tough 15 85% 10 One foe Attacks two to five times in a row.
Egg Bomb Physical Tough 100 75% 10 One foe
Endeavor Physical Tough Varies 100% 5 One foe Cuts the foe's HP to equal the user's HP.
Explosion Physical Beauty 250 100% 5 All User faints.
ExtremeSpeed Physical Cool 80 100% 5 One foe Allows the user to strike first in battle.
Facade Physical Cute 70 100% 20 One foe Base power is doubled if the user has a status ailment.
Fake Out Physical Cute 40 100% 10 One foe Allows the user to strike first and makes the target flinch. This move only works on the first turn.
False Swipe Physical Cool 40 100% 40 One foe Leaves the target with at least 1 HP.
Flail Physical Cute Varies 100% 15 One foe Becomes more powerful the less HP the user has.
Frustration Physical Cute Varies 100% 20 One foe Does more damage based on how much the user dislikes its Trainer.
Fury Attack Physical Cool 15 85% 20 One foe Attacks two to five times in a row.
Fury Swipes Physical Tough 18 80% 15 One foe Attacks two to five times in a row.
Giga Impact Physical Beauty 150 90% 5 One foe The user must rest on the next turn.
Guillotine Physical Cool 30% 5 One foe The foe will faint instantly if this attack hits.
Headbutt Physical Tough 70 100% 15 One foe Has a 30% chance of causing the opponent to flinch.
Hidden Power Special Smart Varies 100% 15 One foe Varies in type and power depending on the Pokémon using it.
Horn Attack Physical Cool 65 100% 25 One foe
Horn Drill Physical Cool 30% 5 One foe The foe will faint instantly if this attack hits.
Hyper Beam Special Cool 150 90% 5 One foe The user must rest on the next turn.
Hyper Fang Physical Cool 80 90% 15 One foe Has a 10% chance of causing the opponent to flinch.
Hyper Voice Special Tough 90 100% 10 One foe
Judgment Special Smart 100 100% 10 One foe Its type varies with the kind of Plate the user is holding.
Last Resort Physical Cute 130 100% 5 One foe This move can be used only after the user has used all the other moves it knows in the battle.
Mega Kick Physical Cool 120 75% 5 One foe
Mega Punch Physical Tough 80 85% 25 One foe
Natural Gift Physical Cool Varies 100% 15 One foe Depending on the user's held Berry, the type and base power of the attack will vary.
Pay Day Physical Smart 40 100% 20 One foe If the battle is won, the user's Trainer gains money.
Pound Physical Tough 40 100% 35 One foe
Present Physical Cute Varies 90% 15 One foe Deals a varying amount of damage or restores the opponent's HP.
Quick Attack Physical Cool 40 100% 30 One foe Allows the user to strike first in battle.
Rage Physical Cool 20 100% 20 One foe It gains attack power each time the user is hit in battle.
Rapid Spin Physical Cool 20 100% 40 One foe Frees user from moves like Bind, Wrap, and Leech Seed.
Razor Wind Special Cool 80 100% 10 One foe After one turn the user attacks, has a high chance of a critical hit.
Return Physical Cute Varies 100% 20 One foe Does more damage based on how much the user likes its Trainer.
Rock Climb Physical Cool 90 85% 20 One foe In battle: It has a 20% chance to confuse the opponent.
Out of battle: Used to climb walls.
Scratch Physical Tough 40 100% 35 One foe
Secret Power Physical Smart Varies 100% 20 Varies Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect.
Selfdestruct Physical Cute 200 100% 5 All User faints.
Skull Bash Physical Tough 100 100% 15 One foe The first turn, the user raises its Defense, the second turn does damage.
Slam Physical Tough 80 75% 20 One foe
Slash Physical Cool 70 100% 20 One foe Has a high critical hit ratio.
SmellingSalt Physical Smart 60 100% 10 One foe Does twice the damage on a paralyzed foe, but cures the paralysis.
Snore Special Cute 40 100% 15 One foe Can only be used when the user is asleep. It may also make the foe flinch.
Sonicboom Special Cool Varies 90% 20 One foe Always inflicts 20 HP damage.
Spike Cannon Physical Cool 20 100% 15 One foe Attacks two to five times in rapid succession.
Spit Up Special Tough Varies 100% 10 One foe Releases the power of Stockpile.
Stomp Physical Tough 65 100% 20 One foe Has a 30% chance of causing the opponent to flinch.
Strength Physical Tough 80 100% 15 One foe In battle: Does damage.
Outside of battle: Used to move boulders.
Struggle Physical Cool 50 —% One foe Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.
Super Fang Physical Tough Varies 90% 10 One foe Cuts the target's HP to half.
Swift Special Cool 60 —% 20 One foe Never misses.
Tackle Physical Tough 35 95% 35 One foe
Take Down Physical Tough 90 85% 20 One foe User takes 25% recoil damage.
Thrash Physical Tough 90 100% 20 One foe User attacks for two to three turns, afterwards, the user becomes confused.
Tri-Attack Special Beauty 80 100% 10 One foe Has a 20% chance of either paralyzing, freezing or burning the opponent.
Trump Card Special Cool Varies —% 5 One foe The less PP, the more base power.
Uproar Special Cute 50 100% 10 One foe/All User attacks for two to five turns, no Pokémon may sleep during this period.
ViceGrip Physical Tough 55 100% 30 One foe
Weather Ball Special Smart 50 100% 10 One foe Its type depends on the current weather condition.
Wrap Physical Tough 15 85% 20 One foe Attacks for two to five turns.
Wring Out Special Smart Varies 100% 5 One foe The more HP the foe has, the greater this move's power.

Non-damaging moves

Other commomly used elemental types

Normal pokemon are versatile enough to learn moves of all Elemental Types

In other languages

  • French: Normal
  • German: Normal
  • Italian: Normale
  • Spanish: Normal
  • Korean: 노말 nomal