From Bulbapedia, the community-driven Pokémon encyclopedia.
- Normal redirects here. For glitched Normal-type, see List of glitch types#Normal.
Template:ElementalTypes
Template:TypeNotice
Notable Pokémon Trainers that specialize in Normal-type Pokémon are Gym Leaders Whitney of Goldenrod City, Norman of Petalburg City, and Aloe of Shippou City.
Statistical averages
Overall
Fully evolved
Battle properties
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
None
|
½×
|
None
|
½×
|
|
2×
|
|
0×
|
|
0×
|
|
Note: Although Normal-type attacks normally have no effect on Template:Type2 Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Template:Type2 moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-type Pokémon.
Characteristics
The Normal type is considered to be one of the best types defensively, as it has only a single weakness and one immunity. Having only one weakness makes up for its lack of resistances, as it causes only the stats of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and same-type attack bonus.
The majority of Normal-type Pokémon do not have a second type. Almost all Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig and Meloetta's Voice Forme, which are Normal/Psychic, Bibarel, which is Normal/Water, Deerling and Mebukijika, which are Normal/Grass, and Meloetta's Step Forme, which is Normal/Fighting.
Single-type Normal Pokémon generally have a wide variety of moves available to them. Most can learn at least one move of the Fire, Ice, and Electric types, for example.
There are also many Normal-type Pokémon that rely on an unusual "gimmick" strategy; these include Ditto, the Porygon family, Smeargle, Spinda, Castform, Kecleon, and Arceus. Thus, the Normal type could be thought of as the unspecialized "default" type.
When used in contests, Normal-type moves do not favor a particular contest type.
For the purpose of the Purify Chamber, Normal is considered strong against itself.
Pokémon
As of Generation V, there are 97 Normal-type Pokémon or 14.95% of all Pokémon, making it the second most common elemental type, behind Water.
Pure Normal-type Pokémon
Half Normal-type Pokémon
Primary Normal-type Pokémon
Secondary Normal-type Pokémon
None.
Moves
Damage-dealing moves
Name
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Target
|
Notes
|
Barrage
|
Physical
|
Tough
|
15
|
85%
|
20
|
One target
|
Attacks two to five times in a row.
|
Bide
|
Physical
|
Tough
|
Varies
|
—%
|
10
|
One target
|
The user endures attacks for two turns, then does double the damage taken.
|
Bind
|
Physical
|
Tough
|
15
|
85%
|
20
|
One target
|
Attacks for two to five turns.
|
Body Slam
|
Physical
|
Tough
|
85
|
100%
|
15
|
One target
|
Has a 30% chance of paralyzing the target.
|
Comet Punch
|
Physical
|
Tough
|
18
|
85%
|
15
|
One target
|
Attacks two to five times in a row.
|
Constrict
|
Physical
|
Tough
|
10
|
100%
|
35
|
One target
|
Has a 10% chance of lowering the target's Speed.
|
Covet
|
Physical
|
Cute
|
60
|
100%
|
40
|
One target
|
Steals the item the foe is holding.
|
Crush Claw
|
Physical
|
Cool
|
75
|
95%
|
10
|
One target
|
Has a 50% chance of lowering the target's Defense.
|
Crush Grip
|
Physical
|
Tough
|
Varies
|
100%
|
5
|
One target
|
The more HP the foe has, the greater this move's power.
|
Cut
|
Physical
|
Cool
|
50
|
95%
|
30
|
One target
|
In battle: Does damage. Out of battle: Used to cut down small trees.
|
Dizzy Punch
|
Physical
|
Cool
|
70
|
100%
|
10
|
One target
|
Has a 20% chance of confusing the target.
|
Double-Edge
|
Physical
|
Tough
|
120
|
100%
|
15
|
One target
|
User takes 1/3 recoil damage.
|
Double Hit
|
Physical
|
Smart
|
35
|
90%
|
10
|
One target
|
Attacks twice.
|
DoubleSlap
|
Physical
|
Tough
|
15
|
85%
|
10
|
One target
|
Attacks two to five times in a row.
|
Egg Bomb
|
Physical
|
Tough
|
100
|
75%
|
10
|
One target
|
|
Endeavor
|
Physical
|
Tough
|
Varies
|
100%
|
5
|
One target
|
Cuts the target's HP to equal the user's HP.
|
Explosion
|
Physical
|
Beauty
|
250
|
100%
|
5
|
All others
|
User faints.
|
ExtremeSpeed
|
Physical
|
Cool
|
80
|
100%
|
5
|
One target
|
Always attacks first.
|
Facade
|
Physical
|
Cute
|
70
|
100%
|
20
|
One target
|
Base power is doubled if the user has a status ailment.
|
Fake Out
|
Physical
|
Cute
|
40
|
100%
|
10
|
One target
|
Always attacks first and makes the target flinch. This move only works on the first turn after the user switches in.
|
False Swipe
|
Physical
|
Cool
|
40
|
100%
|
40
|
One target
|
Leaves the target with at least 1 HP.
|
Feint
|
Physical
|
Beauty
|
30
|
100%
|
10
|
One target
|
Hits even when the foe uses Protect or Detect.
|
Flail
|
Physical
|
Cute
|
Varies
|
100%
|
15
|
One target
|
Becomes more powerful the less HP the user has.
|
Frustration
|
Physical
|
Cute
|
Varies
|
100%
|
20
|
One target
|
Does more damage based on how much the user dislikes its Trainer.
|
Fury Attack
|
Physical
|
Cool
|
15
|
85%
|
20
|
One target
|
Attacks two to five times in a row.
|
Fury Swipes
|
Physical
|
Tough
|
18
|
80%
|
15
|
One target
|
Attacks two to five times in a row.
|
Giga Impact
|
Physical
|
Beauty
|
150
|
90%
|
5
|
One target
|
The user must rest on the next turn.
|
Guillotine
|
Physical
|
Cool
|
—
|
30%
|
5
|
One target
|
Target faints.
|
Headbutt
|
Physical
|
Tough
|
70
|
100%
|
15
|
One target
|
Has a 30% chance of causing the opponent to flinch.
|
Hidden Power
|
Special
|
Smart
|
Varies
|
100%
|
15
|
One target
|
Varies in type and power depending on the Pokémon using it.
|
Horn Attack
|
Physical
|
Cool
|
65
|
100%
|
25
|
One target
|
|
Horn Drill
|
Physical
|
Cool
|
—
|
30%
|
5
|
One target
|
Target faints.
|
Hyper Beam
|
Special
|
Cool
|
150
|
90%
|
5
|
One target
|
The user must rest on the next turn.
|
Hyper Fang
|
Physical
|
Cool
|
80
|
90%
|
15
|
One target
|
Has a 10% chance of causing the target to flinch.
|
Hyper Voice
|
Special
|
Tough
|
90
|
100%
|
10
|
One target
|
|
Judgment
|
Special
|
Smart
|
100
|
100%
|
10
|
One target
|
Its type varies with the kind of Plate the user is holding.
|
Last Resort
|
Physical
|
Cute
|
140
|
100%
|
5
|
One target
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
Mega Kick
|
Physical
|
Cool
|
120
|
75%
|
5
|
One target
|
|
Mega Punch
|
Physical
|
Tough
|
80
|
85%
|
25
|
One target
|
|
Natural Gift
|
Physical
|
Cool
|
Varies
|
100%
|
15
|
One target
|
Depending on the user's held Berry, the type and base power of the attack will vary.
|
Pay Day
|
Physical
|
Smart
|
40
|
100%
|
20
|
One target
|
If the battle is won, the user's Trainer gains money.
|
Pound
|
Physical
|
Tough
|
40
|
100%
|
35
|
One target
|
|
Present
|
Physical
|
Cute
|
Varies
|
90%
|
15
|
One target
|
Deals a varying amount of damage or restores the target's HP.
|
Quick Attack
|
Physical
|
Cool
|
40
|
100%
|
30
|
One target
|
Always attacks first.
|
Rage
|
Physical
|
Cool
|
20
|
100%
|
20
|
One target
|
It gains attack power each time the user is hit in battle.
|
Rapid Spin
|
Physical
|
Cool
|
20
|
100%
|
40
|
One target
|
Frees user from moves like Bind, Wrap, and Leech Seed.
|
Razor Wind
|
Special
|
Cool
|
80
|
100%
|
10
|
All foes
|
After one turn the user attacks, has a high chance of a critical hit.
|
Retaliation
|
Physical
|
???
|
70
|
100%
|
5
|
One target
|
Doubles in power if another party Pokémon has fainted in the current or last turn.
|
Return
|
Physical
|
Cute
|
Varies
|
100%
|
20
|
One target
|
Does more damage based on how much the user likes its Trainer.
|
Rock Climb
|
Physical
|
Cool
|
90
|
85%
|
20
|
One target
|
In battle: Has a 20% chance of confusing the target. Out of battle: Used to climb walls.
|
Scratch
|
Physical
|
Tough
|
40
|
100%
|
35
|
One target
|
|
Secret Power
|
Physical
|
Smart
|
70
|
100%
|
20
|
One target
|
Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect.
|
Selfdestruct
|
Physical
|
Cute
|
200
|
100%
|
5
|
All others
|
User faints.
|
Skull Bash
|
Physical
|
Tough
|
100
|
100%
|
15
|
One target
|
The first turn, the user raises its Defense, the second turn does damage.
|
Slam
|
Physical
|
Tough
|
80
|
75%
|
20
|
One target
|
|
Slash
|
Physical
|
Cool
|
70
|
100%
|
20
|
One target
|
Has a high critical hit ratio.
|
SmellingSalt
|
Physical
|
Smart
|
60
|
100%
|
10
|
One target
|
Does twice the damage on a paralyzed foe, but cures the paralysis.
|
Snore
|
Special
|
Cute
|
40
|
100%
|
15
|
One target
|
Can only be used when the user is asleep. Has a 30% chance of making the foe flinch.
|
SonicBoom
|
Special
|
Cool
|
—
|
90%
|
20
|
One target
|
Always inflicts 20 HP damage.
|
Spike Cannon
|
Physical
|
Cool
|
20
|
100%
|
15
|
One target
|
Attacks two to five times in a row.
|
Spit Up
|
Special
|
Tough
|
Varies
|
100%
|
10
|
One target
|
Releases the power of Stockpile.
|
Stomp
|
Physical
|
Tough
|
65
|
100%
|
20
|
One target
|
Has a 30% chance of causing the target to flinch.
|
Strength
|
Physical
|
Tough
|
80
|
100%
|
15
|
One target
|
In battle: Does damage. Outside of battle: Used to move boulders.
|
Struggle
|
Physical
|
Cool
|
50
|
—%
|
—
|
One target
|
Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.
|
Super Fang
|
Physical
|
Tough
|
Varies
|
90%
|
10
|
One target
|
Cuts the target's HP by half.
|
Swift
|
Special
|
Cool
|
60
|
—%
|
20
|
All foes
|
Never misses.
|
Tackle
|
Physical
|
Tough
|
50
|
100%
|
35
|
One target
|
|
Take Down
|
Physical
|
Tough
|
90
|
85%
|
20
|
One target
|
User takes 25% recoil damage.
|
Techno Buster
|
Special
|
Cool
|
85
|
100%
|
5
|
One target
|
Its type varies with the kind of Cassette the user is holding.
|
Thrash
|
Physical
|
Tough
|
120
|
100%
|
10
|
One target
|
User attacks for two to three turns. Afterwards, the user becomes confused.
|
Tri Attack
|
Special
|
Beauty
|
80
|
100%
|
10
|
One target
|
Has a 20% chance of either paralyzing, freezing or burning the target.
|
Trump Card
|
Special
|
Cool
|
Varies
|
—%
|
5
|
One target
|
The less PP, the more base power.
|
Uproar
|
Special
|
Cute
|
90
|
100%
|
10
|
Random target
|
User attacks for two to five turns, no Pokémon may sleep during this period.
|
ViceGrip
|
Physical
|
Tough
|
55
|
100%
|
30
|
One target
|
|
Weather Ball
|
Special
|
Smart
|
50
|
100%
|
10
|
One target
|
Its type depends on the current weather condition.
|
Wrap
|
Physical
|
Tough
|
15
|
90%
|
20
|
One target
|
Attacks for four to five turns.
|
Wring Out
|
Special
|
Smart
|
Varies
|
100%
|
5
|
One target
|
The more HP the foe has, the greater this move's power.
|
|
Note: Karate Chop, Gust and Bite were Normal-type moves in Generation I.
Non-damaging moves
Note: Sand-Attack was a Normal-type move in Generation I.
Trivia
- With 152 moves, the Normal type has the most moves.
- There are 11 Normal-type moves with a power of 100 or more, more than any other elemental type.
- Excluding moves of varying power, the most powerful and the most ineffective moves are both of the Normal-type. They are Explosion and Constrict, respectively.
- Every generation has introduced Normal-type Pokémon with names that begin with the letters C, T, and S.
- No type is weak to Normal-type moves, making the Normal type the only type that is not super effective against anything.
- There are no Pokémon that have Normal as a secondary type.
- As of Generation II, the Normal type (along with Ghost) are one of only two pairs of different types to share the same interaction against each other that isn't normal damage (Normal is immune to Ghost and vice versa). The other pair is Bug and Fighting (Bug resists Fighting and vice versa).
- The Normal-type has more non-damaging moves than any type, with 77 of them.
- There are currently no Normal-type Pokémon with a double weakness (as nothing aside from Flying, Water, Grass, Psychic, and Fighting has been paired with it).
- Bibarel, Deerling, Mebukijika, and Meloetta's Step Forme are the only Normal dual-type Pokémon that retain their weakness to Template:Type2 moves.
- There are three Normal-type Pokémon that evolve into Template:Type2 Pokémon: Eevee, Azurill and Bidoof.
- The Normal type has the fewest elemental relations, with only 4 (excluding neutral): Rock, Steel, Ghost, and Fighting.
- Normal type Pokémon have the highest average HP stat.
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