Normal (type)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 04:24, 28 January 2011 by Venomoth (talk | contribs) (→‎Non-damaging moves: Why, thank you.)
Jump to navigationJump to search
Normal redirects here. For glitched Normal-type, see List of glitch types#Normal.

Template:ElementalTypes Template:TypeNotice Notable Pokémon Trainers that specialize in Normal-type Pokémon are Gym Leaders Whitney of Goldenrod City, Norman of Petalburg City, and Aloe of Shippou City.

Statistical averages

Overall

Stat
HP: 76
Attack: 66
Defense: 56
Sp.Atk: 54
Sp.Def: 61
Speed: 63
Total: 0


Fully evolved

Stat
HP: 88.14
Attack: 84.50
Defense: 68.81
Sp.Atk: 67.83
Sp.Def: 72.60
Speed: 81.50
Total: 0


Battle properties

Offensive Normal Defensive
Power Types   Power Types
None ½× None
½× Rock
Steel
Fighting
Ghost Ghost


Note: Although Normal-type attacks normally have no effect on Template:Type2 Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Template:Type2 moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-type Pokémon.

Characteristics

The Normal type is considered to be one of the best types defensively, as it has only a single weakness and one immunity. Having only one weakness makes up for its lack of resistances, as it causes only the stats of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and same-type attack bonus.

The majority of Normal-type Pokémon do not have a second type. Almost all Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig and Meloetta's Voice Forme, which are Normal/Psychic, Bibarel, which is Normal/Water, Deerling and Mebukijika, which are Normal/Grass, and Meloetta's Step Forme, which is Normal/Fighting.

Single-type Normal Pokémon generally have a wide variety of moves available to them. Most can learn at least one move of the Fire, Ice, and Electric types, for example.

There are also many Normal-type Pokémon that rely on an unusual "gimmick" strategy; these include Ditto, the Porygon family, Smeargle, Spinda, Castform, Kecleon, and Arceus. Thus, the Normal type could be thought of as the unspecialized "default" type.

When used in contests, Normal-type moves do not favor a particular contest type.

For the purpose of the Purify Chamber, Normal is considered strong against itself.

Pokémon

As of Generation V, there are 97 Normal-type Pokémon or 14.95% of all Pokémon, making it the second most common elemental type, behind Water.

Pure Normal-type Pokémon

# Name
019 Rattata Rattata
020 Raticate Raticate
035 Clefairy Clefairy
036 Clefable Clefable
039 Jigglypuff Jigglypuff
040 Wigglytuff Wigglytuff
052 Meowth Meowth
053 Persian Persian
108 Lickitung Lickitung
113 Chansey Chansey
115 Kangaskhan Kangaskhan
128 Tauros Tauros
132 Ditto Ditto
133 Eevee Eevee
137 Porygon Porygon
143 Snorlax Snorlax
161 Sentret Sentret
162 Furret Furret
173 Cleffa Cleffa
174 Igglybuff Igglybuff
175 Togepi Togepi
190 Aipom Aipom
206 Dunsparce Dunsparce
209 Snubbull Snubbull
210 Granbull Granbull
216 Teddiursa Teddiursa
217 Ursaring Ursaring
233 Porygon2 Porygon2
234 Stantler Stantler
235 Smeargle Smeargle
241 Miltank Miltank
242 Blissey Blissey
263 Zigzagoon Zigzagoon
264 Linoone Linoone
287 Slakoth Slakoth
288 Vigoroth Vigoroth
289 Slaking Slaking
293 Whismur Whismur
294 Loudred Loudred
295 Exploud Exploud
298 Azurill Azurill
300 Skitty Skitty
301 Delcatty Delcatty
327 Spinda Spinda
335 Zangoose Zangoose
351 Castform Castform
352 Kecleon Kecleon
399 Bidoof Bidoof
424 Ambipom Ambipom
427 Buneary Buneary
428 Lopunny Lopunny
431 Glameow Glameow
432 Purugly Purugly
440 Happiny Happiny
446 Munchlax Munchlax
463 Lickilicky Lickilicky
474 Porygon-Z Porygon-Z
486 Regigigas Regigigas
493 Arceus Arceus
504 Patrat Patrat
505 Watchog Watchog
506 Yorterry Yorterry
507 Haderia Haderia
508 Murando Murando
531 Tabunne Tabunne
572 Minccino Minccino
573 Chillaccino Chillaccino
626 Buffalon Buffalon

Half Normal-type Pokémon

Primary Normal-type Pokémon

# Name Type 1 Type 2
016 Pidgey Pidgey Normal Flying
017 Pidgeotto Pidgeotto Normal Flying
018 Pidgeot Pidgeot Normal Flying
021 Spearow Spearow Normal Flying
022 Fearow Fearow Normal Flying
083 Farfetch'd Farfetch'd Normal Flying
084 Doduo Doduo Normal Flying
085 Dodrio Dodrio Normal Flying
163 Hoothoot Hoothoot Normal Flying
164 Noctowl Noctowl Normal Flying
176 Togetic Togetic Normal Flying
203 Girafarig Girafarig Normal Psychic
276 Taillow Taillow Normal Flying
277 Swellow Swellow Normal Flying
333 Swablu Swablu Normal Flying
396 Starly Starly Normal Flying
397 Staravia Staravia Normal Flying
398 Staraptor Staraptor Normal Flying
400 Bibarel Bibarel Normal Water
441 Chatot Chatot Normal Flying
468 Togekiss Togekiss Normal Flying
519 Pidove Pidove Normal Flying
520 Hatooboo Hatooboo Normal Flying
521 Kenhorou Kenhorou Normal Flying
585 Deerling Deerling Normal Grass
586 Mebukijika Mebukijika Normal Grass
627 Washibon Washibon Normal Flying
628 Braviary Braviary Normal Flying
648 Meloetta Meloetta Normal Psychic
Meloetta Normal Fighting

Secondary Normal-type Pokémon

None.

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Barrage Physical Tough 15 85% 20 One target Attacks two to five times in a row.
Bide Physical Tough Varies —% 10 One target The user endures attacks for two turns, then does double the damage taken.
Bind Physical Tough 15 85% 20 One target Attacks for two to five turns.
Body Slam Physical Tough 85 100% 15 One target Has a 30% chance of paralyzing the target.
Comet Punch Physical Tough 18 85% 15 One target Attacks two to five times in a row.
Constrict Physical Tough 10 100% 35 One target Has a 10% chance of lowering the target's Speed.
Covet Physical Cute 60 100% 40 One target Steals the item the foe is holding.
Crush Claw Physical Cool 75 95% 10 One target Has a 50% chance of lowering the target's Defense.
Crush Grip Physical Tough Varies 100% 5 One target The more HP the foe has, the greater this move's power.
Cut Physical Cool 50 95% 30 One target In battle: Does damage.
Out of battle: Used to cut down small trees.
Dizzy Punch Physical Cool 70 100% 10 One target Has a 20% chance of confusing the target.
Double-Edge Physical Tough 120 100% 15 One target User takes 1/3 recoil damage.
Double Hit Physical Smart 35 90% 10 One target Attacks twice.
DoubleSlap Physical Tough 15 85% 10 One target Attacks two to five times in a row.
Egg Bomb Physical Tough 100 75% 10 One target
Endeavor Physical Tough Varies 100% 5 One target Cuts the target's HP to equal the user's HP.
Explosion Physical Beauty 250 100% 5 All others User faints.
ExtremeSpeed Physical Cool 80 100% 5 One target Always attacks first.
Facade Physical Cute 70 100% 20 One target Base power is doubled if the user has a status ailment.
Fake Out Physical Cute 40 100% 10 One target Always attacks first and makes the target flinch. This move only works on the first turn after the user switches in.
False Swipe Physical Cool 40 100% 40 One target Leaves the target with at least 1 HP.
Feint Physical Beauty 30 100% 10 One target Hits even when the foe uses Protect or Detect.
Flail Physical Cute Varies 100% 15 One target Becomes more powerful the less HP the user has.
Frustration Physical Cute Varies 100% 20 One target Does more damage based on how much the user dislikes its Trainer.
Fury Attack Physical Cool 15 85% 20 One target Attacks two to five times in a row.
Fury Swipes Physical Tough 18 80% 15 One target Attacks two to five times in a row.
Giga Impact Physical Beauty 150 90% 5 One target The user must rest on the next turn.
Guillotine Physical Cool 30% 5 One target Target faints.
Headbutt Physical Tough 70 100% 15 One target Has a 30% chance of causing the opponent to flinch.
Hidden Power Special Smart Varies 100% 15 One target Varies in type and power depending on the Pokémon using it.
Horn Attack Physical Cool 65 100% 25 One target
Horn Drill Physical Cool 30% 5 One target Target faints.
Hyper Beam Special Cool 150 90% 5 One target The user must rest on the next turn.
Hyper Fang Physical Cool 80 90% 15 One target Has a 10% chance of causing the target to flinch.
Hyper Voice Special Tough 90 100% 10 One target
Judgment Special Smart 100 100% 10 One target Its type varies with the kind of Plate the user is holding.
Last Resort Physical Cute 140 100% 5 One target This move can be used only after the user has used all the other moves it knows in the battle.
Mega Kick Physical Cool 120 75% 5 One target
Mega Punch Physical Tough 80 85% 25 One target
Natural Gift Physical Cool Varies 100% 15 One target Depending on the user's held Berry, the type and base power of the attack will vary.
Pay Day Physical Smart 40 100% 20 One target If the battle is won, the user's Trainer gains money.
Pound Physical Tough 40 100% 35 One target
Present Physical Cute Varies 90% 15 One target Deals a varying amount of damage or restores the target's HP.
Quick Attack Physical Cool 40 100% 30 One target Always attacks first.
Rage Physical Cool 20 100% 20 One target It gains attack power each time the user is hit in battle.
Rapid Spin Physical Cool 20 100% 40 One target Frees user from moves like Bind, Wrap, and Leech Seed.
Razor Wind Special Cool 80 100% 10 All foes After one turn the user attacks, has a high chance of a critical hit.
Retaliation Physical ??? 70 100% 5 One target Doubles in power if another party Pokémon has fainted in the current or last turn.
Return Physical Cute Varies 100% 20 One target Does more damage based on how much the user likes its Trainer.
Rock Climb Physical Cool 90 85% 20 One target In battle: Has a 20% chance of confusing the target.
Out of battle: Used to climb walls.
Scratch Physical Tough 40 100% 35 One target
Secret Power Physical Smart 70 100% 20 One target Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect.
Selfdestruct Physical Cute 200 100% 5 All others User faints.
Skull Bash Physical Tough 100 100% 15 One target The first turn, the user raises its Defense, the second turn does damage.
Slam Physical Tough 80 75% 20 One target
Slash Physical Cool 70 100% 20 One target Has a high critical hit ratio.
SmellingSalt Physical Smart 60 100% 10 One target Does twice the damage on a paralyzed foe, but cures the paralysis.
Snore Special Cute 40 100% 15 One target Can only be used when the user is asleep. Has a 30% chance of making the foe flinch.
SonicBoom Special Cool 90% 20 One target Always inflicts 20 HP damage.
Spike Cannon Physical Cool 20 100% 15 One target Attacks two to five times in a row.
Spit Up Special Tough Varies 100% 10 One target Releases the power of Stockpile.
Stomp Physical Tough 65 100% 20 One target Has a 30% chance of causing the target to flinch.
Strength Physical Tough 80 100% 15 One target In battle: Does damage.
Outside of battle: Used to move boulders.
Struggle Physical Cool 50 —% One target Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.
Super Fang Physical Tough Varies 90% 10 One target Cuts the target's HP by half.
Swift Special Cool 60 —% 20 All foes Never misses.
Tackle Physical Tough 50 100% 35 One target
Take Down Physical Tough 90 85% 20 One target User takes 25% recoil damage.
Techno Buster Special Cool 85 100% 5 One target Its type varies with the kind of Cassette the user is holding.
Thrash Physical Tough 120 100% 10 One target User attacks for two to three turns. Afterwards, the user becomes confused.
Tri Attack Special Beauty 80 100% 10 One target Has a 20% chance of either paralyzing, freezing or burning the target.
Trump Card Special Cool Varies —% 5 One target The less PP, the more base power.
Uproar Special Cute 90 100% 10 Random target User attacks for two to five turns, no Pokémon may sleep during this period.
ViceGrip Physical Tough 55 100% 30 One target
Weather Ball Special Smart 50 100% 10 One target Its type depends on the current weather condition.
Wrap Physical Tough 15 90% 20 One target Attacks for four to five turns.
Wring Out Special Smart Varies 100% 5 One target The more HP the foe has, the greater this move's power.

Note: Karate Chop, Gust and Bite were Normal-type moves in Generation I.

Non-damaging moves

Name Category Contest Accuracy PP Target Notes
Acupressure Status Cool —% 30 User Raises one stat randomly by 2 stages.
After You Status ??? —% 15 One target Allows the targeted Pokémon to move immediately after.
Assist Status Cute —% 20 Random Randomly uses a move among those known by other Pokémon in the party.
Attract Status Cute 100% 15 One target The target becomes infatuated if it is the opposite gender of the user.
Baton Pass Status Cute —% 40 User Switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum Status Cute —% 10 User Maximizes Attack in exchange for HP equal to half its max HP.
Block Status Cute —% 5 One target Prevent the opponent from escaping.
Camouflage Status Smart —% 20 User User's type is changed depending on its environment.
Captivate Status Beauty 100% 20 One target Harshly lowers the Special Attack of an opposite gendered target.
Charm Status Cute 100% 20 One target Sharply lowers the target's Attack.
Conversion Status Beauty —% 30 User Changes the user's type to match the type of one of the user's moves.
Conversion 2 Status Beauty —% 30 User The user changes its type to make itself resistant to the type of the attack it last took.
Copycat Status Cool —% 20 Random Mimics the move used immediately before it.
Defense Curl Status Cute —% 40 User Increases the user's defense by 1 stage.
Disable Status Smart 100% 20 One target Prevents the target from using the move it last used.
Double Team Status Cool —% 15 User Increases the user's evasion by 1 stage.
Encore Status Cute 100% 5 One target Forces the target to keep using only the move it last used for two to six turns.
Endure Status Tough —% 10 User The user endures any attack, leaving 1 HP.
Flash Status Beauty 100% 20 Both foes Decreases the target's accuracy by 1 stage.
Focus Energy Status Cool —% 30 User Raises the user's critical hit ratio.
Follow Me Status Cute —% 20 User Makes all opponents take aim only at the user.
Foresight Status Smart —% 40 One target Allows Normal and Template:Type2 moves to hit Template:Type2 Pokémon and any foes who have used evasion or accuracy modifiers.
Glare Status Tough 90% 30 One target Paralyzes the target.
Growl Status Cute 100% 40 One target Decreases the target's Attack by 1 stage.
Growth Status Beauty —% 40 User Increases the user's Attack and Special Attack by 1 stage.*
Harden Status Tough —% 30 User Increases the user's Defense by 1 stage.
Heal Bell Status Beauty —% 5 User Heals the status problems of all the party Pokémon.
Helping Hand Status Smart —% 20 Ally Boosts the power of the ally's Attack in a Double Battle.
Howl Status Cool —% 40 User Increases the user's Attack by 1 stage.
Leer Status Cool 100% 30 One target Decreases the target's Defense by 1 stage.
Lock-On Status Smart —% 5 One target Ensures the next attack will not miss.
Lovely Kiss Status Beauty 75% 10 One target Puts the target to sleep.
Lucky Chant Status Cute —% 30 Both foes Prevents the opponent from scoring critical hits for 5 turns.
Me First Status Cute —% 20 One target Copies the target's offensive move and uses it with 1.5 times the power before the target gets to attack.
Mean Look Status Beauty —% 5 One target Prevents the target from fleeing.
Metronome Status Cute —% 10 Random Randomly selects almost any attack.
Milk Drink Status Cute —% 10 User or Ally Restores HP by up to half of its maximum HP.
Mimic Status Cute —% 10 One target Copies the move last used by the foe.
Mind Reader Status Smart —% 5 One target Ensures the next attack will not miss.
Minimize Status Cute —% 20 User Increases the user's evasion by 1 stage.
Moonlight Status Beauty —% 5 User Restores HP by up to half of its maximum HP. Restores more HP during the night.
Morning Sun Status Beauty —% 5 User Restores HP by up to half of its maximum HP. Restores more HP during the morning.
Nature Power Status Beauty —% 20 Random Chooses an attack depending on the user's environment.
Odor Sleuth Status Smart —% 40 One target Allows Normal and Template:Type2 moves to hit Template:Type2 Pokémon and any foes who have used evasion or accuracy modifiers.
Pain Split Status Smart —% 20 One target Equally shares the combined HP with the target.
Perish Song Status Beauty —% 5 All Causes all Pokémon in battle to faint in 3 turns.
Protect Status Cute —% 10 User Enables the user to evade all attacks.
Psych Up Status Smart —% 10 User Copies any stat change made by the foe.
Recover Status Smart —% 10 User Restores HP by up to half of its maximum HP.
Recycle Status Smart —% 10 User Recycles a single-use item that has been used in battle so it can be used again.
Refresh Status Cute —% 20 User or Ally Cures a status ailment.
Roar Status Cool 100% 20 One target In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.
Safeguard Status Beauty —% 25 User Prevents status problems for five turns.
Scary Face Status Tough 100% 10 One target Decreases the target's Speed by 2 stages.
Screech Status Smart 85% 40 One target Decreases the target's Defense by 2 stages.
Sharpen Status Cute —% 30 User Increases the user's Attack by 1 stage.
Sing Status Cute 55% 15 Both foes Puts the opponent to sleep.
Sketch Status Smart —% 1 User Allows the user to copy the target's last move permanently.
Slack Off Status Cute —% 10 User Restores HP by up to half of its maximum HP.
Sleep Talk Status Smart —% 10 User Randomly chooses one of the user's moves during sleep.
SmokeScreen Status Smart 100% 20 One target Decreases the target's accuracy by 1 stage.
Softboiled Status Beauty —% 10 User Restores the user's HP by up to half of its maximum HP.
Splash Status Smart —% 40 User Nothing happens.
Stockpile Status Tough —% 20 User Stores power for Spit Up and Swallow. Raises Defense and Special Defense.
Substitute Status Smart —% 10 User Makes a copy of the user using 1/4 of the user's maximum HP.
Supersonic Status Smart 55% 20 One target Confuses the target.
Swagger Status Cute 90% 15 One target Confuses the target and raises its Attack by 2 stages.
Swallow Status Tough —% 10 User Heals HP according to the number of times Stockpile was used.
Sweet Kiss Status Cute 75% 10 One target Confuses the target.
Sweet Scent Status Cute 100% 20 Both foes Decreases the target's evasiveness by 1 stage.
Swords Dance Status Beauty —% 30 User Increases the user's Attack by 2 stages.
Tail Whip Status Cute 100% 30 Both foes Decreases the target's Defense by 1 stage.
Teeter Dance Status Cute 100% 20 All others Confuses everyone.
Tickle Status Cute 100% 20 One target Decreases the target's Attack and Defense by 1 stage.
Transform Status Smart —% 10 User Copies the image, type(s), and moves of the target.
Whirlwind Status Smart 100% 20 One target In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.
Wish Status Cute —% 10 User Restores HP by up to half of its maximum HP after one turn.
Yawn Status Cute —% 10 One target Puts the target to sleep after one turn.

Note: Sand-Attack was a Normal-type move in Generation I.

Trivia

  • With 152 moves, the Normal type has the most moves.
  • There are 11 Normal-type moves with a power of 100 or more, more than any other elemental type.
  • Excluding moves of varying power, the most powerful and the most ineffective moves are both of the Normal-type. They are Explosion and Constrict, respectively.
  • Every generation has introduced Normal-type Pokémon with names that begin with the letters C, T, and S.
  • No type is weak to Normal-type moves, making the Normal type the only type that is not super effective against anything.
  • There are no Pokémon that have Normal as a secondary type.
  • As of Generation II, the Normal type (along with Ghost) are one of only two pairs of different types to share the same interaction against each other that isn't normal damage (Normal is immune to Ghost and vice versa). The other pair is Bug and Fighting (Bug resists Fighting and vice versa).
  • The Normal-type has more non-damaging moves than any type, with 77 of them.
  • There are currently no Normal-type Pokémon with a double weakness (as nothing aside from Flying, Water, Grass, Psychic, and Fighting has been paired with it).
  • Bibarel, Deerling, Mebukijika, and Meloetta's Step Forme are the only Normal dual-type Pokémon that retain their weakness to Template:Type2 moves.
  • There are three Normal-type Pokémon that evolve into Template:Type2 Pokémon: Eevee, Azurill and Bidoof.
  • The Normal type has the fewest elemental relations, with only 4 (excluding neutral): Rock, Steel, Ghost, and Fighting.
  • Normal type Pokémon have the highest average HP stat.

In other languages

Language Title
Japan Flag.png Japanese ノーマル normal
Mandarin Chinese 一般 yī​bān
The Netherlands Flag.png Dutch Normaal
Finland Flag.png Finnish Normaali
French Canada Flag.png Canada Normal
France Flag.png Europe Normal
Germany Flag.png German Normal
Greece Flag.png Greek Γενικός - Genikos / Κανονικός - Kanonikos
Israel Flag.png Hebrew רגיל Ragil / נורמאלי - Normali
Italy Flag.png Italian Normale
South Korea Flag.png Korean 노말 nomal
Norway Flag.png Norwegian Normal
Poland Flag.png Polish Normalny
Brazil Flag.png Brazilian Portuguese Normal
Russia Flag.png Russian Нормальный
Spanish CELAC Flag.png Latin America Normal
Spain Flag.png Spain Normal