Normal (type): Difference between revisions
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===Pure Normal-type Pokémon=== | ===Pure Normal-type Pokémon=== | ||
{| {| class="roundy" style="margin:auto; background: #{{normal color light}}; border: 5px solid #{{normal color}} | {| {| class="roundy" style="margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse" | ||
|-style="background: #{{normal color light}} | |-style="background:#{{normal color light}}" | ||
! # | ! # | ||
! | ! | ||
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|{{MSP|676|Furfrou}} | |{{MSP|676|Furfrou}} | ||
|{{p|Furfrou}} | |{{p|Furfrou}} | ||
|- | |||
|??? | |||
|{{MSP|???|Yungoos}} | |||
|{{p|Yungoos}} | |||
|- | |||
|??? | |||
|{{MSP|???|Komala}} | |||
|{{p|Komala}} | |||
|} | |} | ||
|} | |} | ||
====Pokéstar Studios opponents==== | ====Pokéstar Studios opponents==== | ||
{| {| class="roundy" style="margin:auto; background: #{{normal color light}}; border: 5px solid #{{normal color}} | {| {| class="roundy" style="margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse" | ||
|- style="background: #{{normal color light}} | |- style="background:#{{normal color light}}" | ||
! # | ! # | ||
! | ! | ||
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===Half Normal-type Pokémon=== | ===Half Normal-type Pokémon=== | ||
====Primary Normal-type Pokémon==== | ====Primary Normal-type Pokémon==== | ||
{| {| class="roundy" style="margin:auto; background: #{{normal color light}}; border: 5px solid #{{normal color}} | {| {| class="roundy" style="margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse" | ||
|-style="background: #{{normal color light}} | |-style="background:#{{normal color light}}" | ||
! # | ! # | ||
! | ! | ||
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{{typetable|Normal}} | {{typetable|Normal}} | ||
{{typetable|Flying}} | {{typetable|Flying}} | ||
|- | |||
|??? | |||
|{{MSP|???|Pikipek}} | |||
|{{p|Pikipek}} | |||
{{typetable|Normal}} | |||
{{typetable|Flying}} | |||
|- | |||
|??? | |||
|{{MSP|???|Drampa}} | |||
|{{p|Drampa}} | |||
{{typetable|Normal}} | |||
{{typetable|Dragon}} | |||
|- | |||
|??? | |||
|{{MSP|???|Bewear}} | |||
|{{p|Bewear}} | |||
{{typetable|Normal}} | |||
{{typetable|Fighting}} | |||
|} | |} | ||
|} | |} | ||
====Secondary Normal-type Pokémon==== | ====Secondary Normal-type Pokémon==== | ||
{| {| class="roundy" style="margin:auto; background: #{{normal color light}}; border: 5px solid #{{normal color}} | {| {| class="roundy" style="margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse" | ||
|-style="background: #{{normal color light}} | |-style="background:#{{normal color light}}" | ||
! # | ! # | ||
! | ! | ||
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====Pokéstar Studios opponents==== | ====Pokéstar Studios opponents==== | ||
{| {| class="roundy" style="margin:auto; background: #{{normal color light}}; border: 5px solid #{{normal color}} | {| {| class="roundy" style="margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="unsortable" style="margin:auto; background: # | {| border=1 width="100%" class="unsortable" style="margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse" | ||
|-style="background: #{{normal color light}} | |-style="background:#{{normal color light}}" | ||
! # | ! # | ||
! | ! | ||
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{{movelist/battle|3|Block|Status|Cute|—|—|5|anyadjacent|The user blocks the target's way with arms spread wide to prevent escape.}} | {{movelist/battle|3|Block|Status|Cute|—|—|5|anyadjacent|The user blocks the target's way with arms spread wide to prevent escape.}} | ||
{{movelist/battle|1|Body Slam|Physical|Tough|85|100|15|anyadjacent|The user drops onto the target with its full body weight. It may leave the target with paralysis.}} | {{movelist/battle|1|Body Slam|Physical|Tough|85|100|15|anyadjacent|The user drops onto the target with its full body weight. It may leave the target with paralysis.}} | ||
{{movelist/battle|6|Boomburst|Special|Tough|140|100|10| | {{movelist/battle|6|Boomburst|Special|Tough|140|100|10|alladjacent|The user attacks everything around it with the destructive power of a terrible, explosive sound.}} | ||
{{movelist/battle|3|Camouflage|Status|Clever|—|—|20|self|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.}} | {{movelist/battle|3|Camouflage|Status|Clever|—|—|20|self|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.}} | ||
{{movelist/battle|4|Captivate|Status|Beautiful|—|100|20|anyadjacent|If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.}} | {{movelist/battle|4|Captivate|Status|Beautiful|—|100|20|anyadjacent|If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.}} | ||
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A Pokémon with {{a|Color Change}}, {{a|Protean}}, or {{a|Imposter}} will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent. | A Pokémon with {{a|Color Change}}, {{a|Protean}}, or {{a|Imposter}} will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent. | ||
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border: 2px solid #{{normal color dark}}" | {| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}" | ||
|- | |- | ||
! style="background:#{{normal color light}}; {{roundytl|8px}}" | Gen | ! style="background:#{{normal color light}}; {{roundytl|8px}}" | Gen | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | Ability | ||
! style="background:#{{normal color light}}; {{roundytr|8px}}" class="unsortable" | Description | ! style="background:#{{normal color light}}; {{roundytr|8px}}" class="unsortable" | Description | ||
|- | |- | ||
! width="30px" style="background:#{{kalos color}}; border: 1px solid #{{kalos color dark}}" | VI | ! width="30px" style="background:#{{kalos color}}; border:1px solid #{{kalos color dark}}" | VI | ||
| width="100px" style="background:# | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Aerilate|000}} | ||
| style="background:# | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Normal-type moves become Flying-type moves. | ||
|- | |- | ||
! width="30px" style="background:#{{sinnoh color}}; border: 1px solid #{{sinnoh color dark}}" | IV | ! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV | ||
| width="100px" style="background:# | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Normalize|000}} | ||
| style="background:# | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | All the Pokémon's moves become the Normal type. | ||
|- | |- | ||
! width="30px" style="background:#{{kalos color}}; border: 1px solid #{{kalos color dark}}" | VI | ! width="30px" style="background:#{{kalos color}}; border:1px solid #{{kalos color dark}}" | VI | ||
| width="100px" style="background:# | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Pixilate|000}} | ||
| style="background:# | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Normal-type moves become Fairy-type moves. | ||
|- | |- | ||
! width="30px" style="background:#{{kalos color}}; border: 1px solid #{{kalos color dark}}" | VI | ! width="30px" style="background:#{{kalos color}}; border:1px solid #{{kalos color dark}}" | VI | ||
| width="100px" style="background:# | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Refrigerate|000}} | ||
| style="background:# | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Normal-type moves become Ice-type moves. | ||
|- | |- | ||
! width="30px" style="background:#{{sinnoh color}}; border: 1px solid #{{sinnoh color dark}}" | IV | ! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV | ||
| width="100px" style="background:# | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Scrappy|000}} | ||
| style="background:# | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Enables Normal and Fighting typed moves to hit Ghost-type foes. | ||
|- class="unsortable" | |- class="unsortable" | ||
! colspan="3" style="background:#{{normal color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small> | ! colspan="3" style="background:#{{normal color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.</small> | ||
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Only Normal-type Pokémon can have these Abilities. This does not include [[Signature Ability|signature Abilities]]. | Only Normal-type Pokémon can have these Abilities. This does not include [[Signature Ability|signature Abilities]]. | ||
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border: 2px solid #{{normal color dark}}" | {| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}" | ||
|- | |- | ||
! style="background:#{{normal color light}}; {{roundytl|8px}}" | Gen | ! style="background:#{{normal color light}}; {{roundytl|8px}}" | Gen | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | Ability | ||
! style="background:#{{normal color light}}; {{roundytr|8px}}" class="unsortable" | Description | ! style="background:#{{normal color light}}; {{roundytr|8px}}" class="unsortable" | Description | ||
|- | |- | ||
! width="30px" style="background:#{{sinnoh color}}; border: 1px solid #{{sinnoh color dark}}" | IV | ! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV | ||
| width="100px" style="background:# | | width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Tangled Feet|000}} | ||
| style="background:# | | style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Raises evasion if the Pokémon is confused. | ||
|- | |- | ||
|- class="unsortable" | |- class="unsortable" | ||
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* With 172 {{cat|Normal-type moves}}, this type has the most [[move]]s available. | * With 172 {{cat|Normal-type moves}}, this type has the most [[move]]s available. | ||
* The Normal type has the fewest non-neutral type relations, with only four. | * The Normal type has the fewest non-neutral type relations, with only four. | ||
* No Pokémon gains the Normal type upon evolving that did not already have it. It shares this distinction with the {{t|Bug}} type. | * No Pokémon gains the Normal type upon evolving that did not already have it. It shares this distinction with the {{t|Bug}} type. | ||
* {{m|Bite}}, {{m|Sand Attack}}, {{m|Gust}}, {{m|Karate Chop}}, {{m|Charm}}, {{m|Moonlight}}, and {{m|Sweet Kiss}} were formerly Normal-type moves. | * {{m|Bite}}, {{m|Sand Attack}}, {{m|Gust}}, {{m|Karate Chop}}, {{m|Charm}}, {{m|Moonlight}}, and {{m|Sweet Kiss}} were formerly Normal-type moves. | ||
* Normal is the only type to have ever lost Pokémon, having lost {{p|Clefairy}}, {{p|Clefable}}, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]]. | * Normal is the only type to have ever lost Pokémon, having lost {{p|Clefairy}}, {{p|Clefable}}, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]]. | ||
** Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations. | |||
* For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle it isn't. | * For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle it isn't. | ||
* Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), and the fewest Normal/Flying-type Pokémon (with only {{p|Fletchling|one}}). | * Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), and the fewest Normal/Flying-type Pokémon (with only {{p|Fletchling|one}}). | ||
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|pt_br=Normal | |pt_br=Normal | ||
|pt_eu=Normal | |pt_eu=Normal | ||
|ru= | |ru=Обычный ''Obychnyy''<br>Нормальный ''Normal'nyy'' | ||
|es=Normal | |es=Normal | ||
|ro=Normal | |ro=Normal | ||
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}} | }} | ||
[[de:Normal | [[de:Normal]] | ||
[[fr:Normal]] | [[fr:Normal]] | ||
[[it:Normale (tipo)]] | [[it:Normale (tipo)]] |
Revision as of 15:50, 19 July 2016
- Normal redirects here. For the glitch Normal type, see List of glitch types#Normal.
The Normal type (Japanese: ノーマルタイプ Normal type) is one of the eighteen types. Notable Trainers who specialize in Normal-type Pokémon are Gym Leaders Whitney of Goldenrod City, Norman of Petalburg City, former Gym Leader Lenora of Nacrene City, and Cheren of Aspertia City. Prior to changes in Generation IV, all damaging Normal-type moves were physical, but they may now also be special depending on the attack.
Statistical averages
Overall
Stat | |||
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Fully evolved
Stat | |||
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Battle properties
Generation I
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | None | ½× | None | |
½× | 2× | |||
0× | 0× |
Generation II onwards
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | None | ½× | None | |
½× | 2× | |||
0× | 0× |
Characteristics
Defense
The Normal type is a mixed bag defensively. It sports only one weakness to Fighting, but only one immunity (Ghost) and no resistances. Normal types have various attributes, although a fair amount of Normal-type Pokémon have high HP and good defensive stats. Normal-types commonly have a defensive stat which is much higher than the other, such as Blissey having high Special Defense but low physical Defense.
Prior to Generation III, there were only a few Pokémon capable of learning powerful Fighting-type moves, making Fighting types less of a threat at the time. However, due to the proliferation and increased availability of powerful Fighting-type moves such as High Jump Kick, Close Combat, and Focus Blast, Normal-types nowadays require moves or teammates who can check their weakness, such as Psychic and Fairy.
There are no dual-typed Normal-type Pokémon that have double weaknesses, as such type combinations do not exist. However, Generation VI introduced the move Flying Press, which counts as both a Flying and Fighting move. This means Normal types with a second type that is weak to Flying are doubly weak to the move.
Offense
The type performs similarly offensively. It is resisted by Rock and Steel and nullified by Ghost, but it is not super-effective against any type. Because of this, Normal-type moves are best used for same type attack bonus or when boosted by abilities such as Refrigerate and Pixilate. For many Pokémon, especially those encountered earlier in the game, the first damage-dealing move they learn by level up is Normal-type, and the lack of offensive advantage against any other type facilitates the introduction of Pokémon battling to newcomers.
Normal-types have typically wide movepools, which include powerful attacking types such as Fighting, Ground and Dark, which cover all three types that resist their moves. In particular, the combination of Normal and Dark-type moves provides good neutral coverage since Dark is no longer resisted by Steel as of Generation VI. Their inability to hit Ghost-type Pokémon can be nullified by using Foresight, Odor Sleuth, or Pokémon with the Ability Scrappy. In these cases, it will provide unresisted coverage when paired with Fighting moves (excluding those with Wonder Guard).
Because the Normal type is the only type that is not super effective against any type, it is completely unresisted during an Inverse Battle.
Contest properties
When used in Contests, Normal-type moves do not favor a particular Contest type.
Pokémon
As of Generation VI, there are 97 Normal-type Pokémon or 13.5% of all Pokémon, making it the second most common type after Water.
Pure Normal-type Pokémon
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Pokéstar Studios opponents
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Half Normal-type Pokémon
Primary Normal-type Pokémon
Secondary Normal-type Pokémon
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Pokéstar Studios opponents
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Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Target | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Acupressure | Status | Cool | — | —% | 30 (max 48) |
|
The user applies pressure to stress points, sharply boosting one of its stats. | |||||||||
V | After You | Status | Cute | — | —% | 15 (max 24) |
|
The user helps the target and makes it use its move right after the user. | |||||||||
III | Assist | Status | Cute | — | —% | 20 (max 32) |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |||||||||
II | Attract | Status | Cute | — | 100% | 15 (max 24) |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
I | Barrage | Physical | Tough | 15 | 85% | 20 (max 32) |
|
Round objects are hurled at the target to strike two to five times in a row. | |||||||||
II | Baton Pass | Status | Cute | — | —% | 40 (max 64) |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
II | Belly Drum | Status | Cute | — | —% | 10 (max 16) |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||||
V | Bestow | Status | Cute | — | —% | 15 (max 24) |
|
The user passes its held item to the target when the target isn't holding an item. | |||||||||
I | Bide | Physical | Tough | Varies | —% | 10 (max 16) |
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
I | Bind | Physical | Tough | 15 | 85% | 20 (max 32) |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||
III | Block | Status | Cute | — | —% | 5 (max 8) |
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The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
I | Body Slam | Physical | Tough | 85 | 100% | 15 (max 24) |
|
The user drops onto the target with its full body weight. It may leave the target with paralysis. | |||||||||
VI | Boomburst | Special | Tough | 140 | 100% | 10 (max 16) |
|
The user attacks everything around it with the destructive power of a terrible, explosive sound. | |||||||||
III | Camouflage | Status | Clever | — | —% | 20 (max 32) |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||||
IV | Captivate | Status | Beautiful | — | 100% | 20 (max 32) |
|
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
VI | Celebrate | Status | Cute | — | —% | 40 (max 64) |
|
The Pokémon congratulates you on your special day! | |||||||||
V | Chip Away | Physical | Tough | 70 | 100% | 20 (max 32) |
|
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | |||||||||
I | Comet Punch | Physical | Tough | 18 | 85% | 15 (max 24) |
|
The target is hit with a flurry of punches that strike two to five times in a row. | |||||||||
VI | Confide | Status | Cute | — | —% | 20 (max 32) |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. | |||||||||
I | Constrict | Physical | Tough | 10 | 100% | 35 (max 56) |
|
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
I | Conversion | Status | Beautiful | — | —% | 30 (max 48) |
|
The user changes its type to become the same type as one of its moves. | |||||||||
II | Conversion 2 | Status | Beautiful | — | —% | 30 (max 48) |
|
The user changes its type to make itself resistant to the type of the attack the opponent used last. | |||||||||
IV | Copycat | Status | Cool | — | —% | 20 (max 32) |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
III | Covet | Physical | Cute | 60 | 100% | 25 (max 40) |
|
The user endearingly approaches the target, then steals the target's held item. | |||||||||
III | Crush Claw | Physical | Cool | 75 | 95% | 10 (max 16) |
|
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | |||||||||
IV | Crush Grip | Physical | Tough | Varies | 100% | 5 (max 8) |
|
The target is crushed with great force. The attack is more powerful the more HP the target has left. | |||||||||
I | Cut | Physical | Cool | 50 | 95% | 30 (max 48) |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
I | Defense Curl | Status | Cute | — | —% | 40 (max 64) |
|
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
I | Disable | Status | Clever | — | 100% | 20 (max 32) |
|
For four turns, this move prevents the target from using the move it last used. | |||||||||
I | Dizzy Punch | Physical | Cool | 70 | 100% | 10 (max 16) |
|
The target is hit with rhythmically launched punches that may also leave it confused. | |||||||||
IV | Double Hit | Physical | Clever | 35 | 90% | 10 (max 16) |
|
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |||||||||
I | Double Slap | Physical | Tough | 15 | 85% | 10 (max 16) |
|
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
I | Double Team | Status | Cool | — | —% | 15 (max 24) |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
I | Double-Edge | Physical | Tough | 120 | 100% | 15 (max 24) |
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
V | Echoed Voice | Special | Beautiful | 40 | 100% | 15 (max 24) |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||||
I | Egg Bomb | Physical | Tough | 100 | 75% | 10 (max 16) |
|
A large egg is hurled at the target with maximum force to inflict damage. | |||||||||
II | Encore | Status | Cute | — | 100% | 5 (max 8) |
|
The user compels the target to keep using only the move it last used for three turns. | |||||||||
III | Endeavor | Physical | Tough | Varies | 100% | 5 (max 8) |
|
An attack move that cuts down the target's HP to equal the user's HP. | |||||||||
II | Endure | Status | Tough | — | —% | 10 (max 16) |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
V | Entrainment | Status | Cute | — | 100% | 15 (max 24) |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||||||
I | Explosion | Physical | Beautiful | 250 | 100% | 5 (max 8) |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. | |||||||||
II | Extreme Speed | Physical | Cool | 80 | 100% | 5 (max 8) |
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The user charges the target at blinding speed. This attack always goes before any other move. | |||||||||
III | Facade | Physical | Cute | 70 | 100% | 20 (max 32) |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
III | Fake Out | Physical | Cute | 40 | 100% | 10 (max 16) |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
II | False Swipe | Physical | Cool | 40 | 100% | 40 (max 64) |
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
IV | Feint | Physical | Beautiful | 30 | 100% | 10 (max 16) |
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |||||||||
II | Flail | Physical | Cute | Varies | 100% | 15 (max 24) |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
I | Flash | Status | Beautiful | — | 100% | 20 (max 32) |
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The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
I | Focus Energy | Status | Cool | — | —% | 30 (max 48) |
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The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
III | Follow Me | Status | Cute | — | —% | 20 (max 32) |
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The user draws attention to itself, making all targets take aim only at the user. | |||||||||
II | Foresight | Status | Clever | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
II | Frustration | Physical | Cute | Varies | 100% | 20 (max 32) |
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A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
I | Fury Attack | Physical | Cool | 15 | 85% | 20 (max 32) |
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The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
I | Fury Swipes | Physical | Tough | 18 | 80% | 15 (max 24) |
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The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
IV | Giga Impact | Physical | Beautiful | 150 | 90% | 5 (max 8) |
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The user charges at the target using every bit of its power. The user must rest on the next turn. | |||||||||
I | Glare | Status | Tough | — | 100% | 30 (max 48) |
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The user intimidates the target with the pattern on its belly to cause paralysis. | |||||||||
I | Growl | Status | Cute | — | 100% | 40 (max 64) |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
I | Growth | Status | Beautiful | — | —% | 20 (max 32) |
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The user's body grows all at once, raising the Atk and Sp. Atk stats. | |||||||||
I | Guillotine | Physical | Cool | — | —% | 5 (max 8) |
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A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. | |||||||||
VI | Happy Hour | Status | Cute | — | —% | 30 (max 48) |
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Using Happy Hour doubles the amount of prize money received after battle. | |||||||||
I | Harden | Status | Tough | — | —% | 30 (max 48) |
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The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
V | Head Charge | Physical | Tough | 120 | 100% | 15 (max 24) |
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The user charges its head into its target, using its powerful guard hair. It also damages the user a little. | |||||||||
I | Headbutt | Physical | Tough | 70 | 100% | 15 (max 24) |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
II | Heal Bell | Status | Beautiful | — | —% | 5 (max 8) |
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
III | Helping Hand | Status | Clever | — | —% | 20 (max 32) |
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The user assists an ally by boosting the power of its attack. | |||||||||
II | Hidden Power | Special | Clever | 60 | 100% | 15 (max 24) |
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A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
VI | Hold Back | Physical | Cool | 40 | 100% | 40 (max 64) |
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The user holds back when it attacks and the target is left with at least 1 HP. | |||||||||
VI | Hold Hands | Status | Cute | — | —% | 40 (max 64) |
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The user and an ally hold hands. This makes them very happy. | |||||||||
I | Horn Attack | Physical | Cool | 65 | 100% | 25 (max 40) |
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The target is jabbed with a sharply pointed horn to inflict damage. | |||||||||
I | Horn Drill | Physical | Cool | — | —% | 5 (max 8) |
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The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. | |||||||||
III | Howl | Status | Cool | — | —% | 40 (max 64) |
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The user howls loudly to raise its spirit, boosting its Attack stat. | |||||||||
I | Hyper Beam | Special | Cool | 150 | 90% | 5 (max 8) |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
I | Hyper Fang | Physical | Cool | 80 | 90% | 15 (max 24) |
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The user bites hard on the target with its sharp front fangs. It may also make the target flinch. | |||||||||
III | Hyper Voice | Special | Cool | 90 | 100% | 10 (max 16) |
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The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||
IV | Judgment | Special | Clever | 100 | 100% | 10 (max 16) |
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The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding. | |||||||||
IV | Last Resort | Physical | Cute | 140 | 100% | 5 (max 8) |
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This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
I | Leer | Status | Cool | — | 100% | 30 (max 48) |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
II | Lock-On | Status | Clever | — | —% | 5 (max 8) |
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The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |||||||||
I | Lovely Kiss | Status | Beautiful | — | 75% | 10 (max 16) |
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With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | |||||||||
IV | Lucky Chant | Status | Cute | — | —% | 30 (max 48) |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |||||||||
IV | Me First | Status | Cute | — | —% | 20 (max 32) |
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The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |||||||||
II | Mean Look | Status | Beautiful | — | —% | 5 (max 8) |
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The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
I | Mega Kick | Physical | Cool | 120 | 75% | 5 (max 8) |
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The target is attacked by a kick launched with muscle-packed power. | |||||||||
I | Mega Punch | Physical | Tough | 80 | 85% | 20 (max 32) |
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The target is slugged by a punch thrown with muscle-packed power. | |||||||||
I | Metronome | Status | Cute | — | —% | 10 (max 16) |
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The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
II | Milk Drink | Status | Cute | — | —% | 10 (max 16) |
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The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | |||||||||
I | Mimic | Status | Cute | — | —% | 10 (max 16) |
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The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
II | Mind Reader | Status | Clever | — | —% | 5 (max 8) |
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The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||||||
I | Minimize | Status | Cute | — | —% | 10 (max 16) |
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The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
II | Morning Sun | Status | Beautiful | — | —% | 5 (max 8) |
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The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
IV | Natural Gift | Physical | Cool | Varies | 100% | 15 (max 24) |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
III | Nature Power | Status | Beautiful | — | —% | 20 (max 32) |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||
VI | Noble Roar | Status | Tough | — | —% | 30 (max 48) |
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Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |||||||||
III | Odor Sleuth | Status | Clever | — | —% | 40 (max 64) |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
II | Pain Split | Status | Clever | — | —% | 20 (max 32) |
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The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||||||
I | Pay Day | Physical | Clever | 40 | 100% | 20 (max 32) |
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Numerous coins are hurled at the target to inflict damage. Money is earned after battle. | |||||||||
II | Perish Song | Status | Beautiful | — | —% | 5 (max 8) |
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Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
VI | Play Nice | Status | Cute | — | —% | 20 (max 32) |
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The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
I | Pound | Physical | Tough | 40 | 100% | 35 (max 56) |
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The target is physically pounded with a long tail or a foreleg, etc. | |||||||||
II | Present | Physical | Cute | Varies | 90% | 15 (max 24) |
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The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | |||||||||
II | Protect | Status | Cute | — | —% | 10 (max 16) |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
II | Psych Up | Status | Clever | — | —% | 10 (max 16) |
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The user hypnotizes itself into copying any stat change made by the target. | |||||||||
I | Quick Attack | Physical | Cool | 40 | 100% | 30 (max 48) |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
I | Rage | Physical | Cool | 20 | 100% | 20 (max 32) |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
II | Rapid Spin | Physical | Cool | 20 | 100% | 40 (max 64) |
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A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
I | Razor Wind | Special | Cool | 80 | 100% | 10 (max 16) |
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A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||||||
I | Recover | Status | Clever | — | —% | 10 (max 16) |
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Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
III | Recycle | Status | Clever | — | —% | 10 (max 16) |
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The user recycles a held item that has been used in battle so it can be used again. | |||||||||
V | Reflect Type | Status | Clever | — | —% | 15 (max 24) |
|
The user reflects the target's type, making it the same type as the target. | |||||||||
III | Refresh | Status | Cute | — | —% | 20 (max 32) |
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The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||||
V | Relic Song | Special | Beautiful | 75 | 100% | 10 (max 16) |
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The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. | |||||||||
V | Retaliate | Physical | Cool | 70 | 100% | 5 (max 8) |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
II | Return | Physical | Cute | Varies | 100% | 20 (max 32) |
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A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
I | Roar | Status | Cool | — | -% | 20 (max 32) |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
IV | Rock Climb | Physical | Cool | 90 | 85% | 20 (max 32) |
|
The user attacks the target by smashing into it with incredible force. It may also confuse the target. | |||||||||
V | Round | Special | Beautiful | 60 | 100% | 15 (max 24) |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
II | Safeguard | Status | Beautiful | — | —% | 25 (max 40) |
|
The user creates a protective field that prevents status problems for five turns. | |||||||||
II | Scary Face | Status | Tough | — | 100% | 10 (max 16) |
|
The user frightens the target with a scary face to harshly reduce its Speed stat. | |||||||||
I | Scratch | Physical | Tough | 40 | 100% | 35 (max 56) |
|
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
I | Screech | Status | Clever | — | 85% | 40 (max 64) |
|
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
III | Secret Power | Physical | Clever | 70 | 100% | 20 (max 32) |
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The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
I | Self-Destruct | Physical | Beautiful | 200 | 100% | 5 (max 8) |
|
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
I | Sharpen | Status | Cute | — | —% | 30 (max 48) |
|
The user reduces its polygon count to make itself more jagged, raising the Attack stat. | |||||||||
V | Shell Smash | Status | Tough | — | —% | 15 (max 24) |
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | |||||||||
V | Simple Beam | Status | Cute | — | 100% | 15 (max 24) |
|
The user's mysterious psychic wave changes the target's Ability to Simple. | |||||||||
I | Sing | Status | Cute | — | 55% | 15 (max 24) |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
II | Sketch | Status | Clever | — | —% | 1 (max 1) |
|
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | |||||||||
I | Skull Bash | Physical | Tough | 130 | 100% | 10 (max 16) |
|
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | |||||||||
III | Slack Off | Status | Cute | — | —% | 10 (max 16) |
|
The user slacks off, restoring its own HP by up to half of its maximum HP. | |||||||||
I | Slam | Physical | Tough | 80 | 75% | 20 (max 32) |
|
The target is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
I | Slash | Physical | Cool | 70 | 100% | 20 (max 32) |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
II | Sleep Talk | Status | Cute | — | —% | 10 (max 16) |
|
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
III | Smelling Salts | Physical | Clever | 70 | 100% | 10 (max 16) |
|
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. | |||||||||
I | Smokescreen | Status | Clever | — | 100% | 20 (max 32) |
|
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | |||||||||
II | Snore | Special | Cute | 50 | 100% | 15 (max 24) |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
I | Soft-Boiled | Status | Beautiful | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | |||||||||
I | Sonic Boom | Special | Cool | — | 90% | 20 (max 32) |
|
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
I | Spike Cannon | Physical | Cool | 20 | 100% | 15 (max 24) |
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
III | Spit Up | Special | Tough | Varies | 100% | 10 (max 16) |
|
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | |||||||||
I | Splash | Status | Cute | — | —% | 40 (max 64) |
|
The user just flops and splashes around to no effect at all... | |||||||||
III | Stockpile | Status | Tough | — | —% | 20 (max 32) |
|
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
I | Stomp | Physical | Tough | 65 | 100% | 20 (max 32) |
|
The target is stomped with a big foot. It may also make the target flinch. | |||||||||
I | Strength | Physical | Tough | 80 | 100% | 15 (max 24) |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |||||||||
I | Struggle | Physical | Cool | 50 | —% | 1 (max 1) |
|
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. | |||||||||
I | Substitute | Status | Clever | — | —% | 10 (max 16) |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
I | Super Fang | Physical | Tough | Varies | 90% | 10 (max 16) |
|
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | |||||||||
I | Supersonic | Status | Clever | — | 55% | 20 (max 32) |
|
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
II | Swagger | Status | Cute | — | 90% | 15 (max 24) |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
III | Swallow | Status | Tough | — | —% | 10 (max 16) |
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
II | Sweet Scent | Status | Cute | — | 100% | 20 (max 32) |
|
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||
I | Swift | Special | Cool | 60 | —% | 20 (max 32) |
|
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
I | Swords Dance | Status | Beautiful | — | —% | 20 (max 32) |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
I | Tackle | Physical | Tough | 50 | 100% | 35 (max 56) |
|
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
V | Tail Slap | Physical | Cute | 25 | 85% | 10 (max 16) |
|
The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row. | |||||||||
I | Tail Whip | Status | Cute | — | 100% | 30 (max 48) |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
I | Take Down | Physical | Tough | 90 | 85% | 20 (max 32) |
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
V | Techno Blast | Special | Cool | 120 | 100% | 5 (max 8) |
|
The user fires a beam of light at its target. The type changes depending on the Drive the user holds. | |||||||||
III | Teeter Dance | Status | Cute | — | 100% | 20 (max 32) |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |||||||||
I | Thrash | Physical | Tough | 120 | 100% | 10 (max 16) |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||||||
III | Tickle | Status | Cute | — | 100% | 20 (max 32) |
|
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||||
I | Transform | Status | Clever | — | —% | 10 (max 16) |
|
The user transforms into a copy of the target right down to having the same move set. | |||||||||
I | Tri Attack | Special | Beautiful | 80 | 100% | 10 (max 16) |
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | |||||||||
IV | Trump Card | Special | Cool | Varies | —% | 5 (max 8) |
|
The fewer PP this move has, the greater its attack power. | |||||||||
III | Uproar | Special | Cute | 90 | 100% | 10 (max 16) |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |||||||||
I | Vice Grip | Physical | Tough | 55 | 100% | 30 (max 48) |
|
The target is gripped and squeezed from both sides to inflict damage. | |||||||||
III | Weather Ball | Special | Clever | 50 | 100% | 10 (max 16) |
|
An attack move that varies in power and type depending on the weather. | |||||||||
I | Whirlwind | Status | Clever | — | -% | 20 (max 32) |
|
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
III | Wish | Status | Cute | — | —% | 10 (max 16) |
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP. | |||||||||
V | Work Up | Status | Tough | — | —% | 30 (max 48) |
|
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
I | Wrap | Physical | Tough | 15 | 90% | 20 (max 32) |
|
A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||||
IV | Wring Out | Special | Clever | Varies | 100% | 5 (max 8) |
|
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | |||||||||
III | Yawn | Status | Cute | — | —% | 10 (max 16) |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Abilities
Interacting with the Normal type
A Pokémon with Color Change, Protean, or Imposter will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent.
Gen | Ability | Description |
---|---|---|
VI | Aerilate | Normal-type moves become Flying-type moves. |
IV | Normalize | All the Pokémon's moves become the Normal type. |
VI | Pixilate | Normal-type moves become Fairy-type moves. |
VI | Refrigerate | Normal-type moves become Ice-type moves. |
IV | Scrappy | Enables Normal and Fighting typed moves to hit Ghost-type foes. |
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page. |
Exclusive Abilities
Only Normal-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen | Ability | Description |
---|---|---|
IV | Tangled Feet | Raises evasion if the Pokémon is confused. |
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page. |
Trivia
- Generation I introduced the most Normal-type Pokémon of any generation, with 24. Generation VI introduced the fewest Normal-type Pokémon, with eight.
- Generation I introduced the most Normal-type moves of any generation, with 78. Generation VI introduced the fewest Normal-type moves, with eight.
- With 172 Normal-type moves, this type has the most moves available.
- The Normal type has the fewest non-neutral type relations, with only four.
- No Pokémon gains the Normal type upon evolving that did not already have it. It shares this distinction with the Bug type.
- Bite, Sand Attack, Gust, Karate Chop, Charm, Moonlight, and Sweet Kiss were formerly Normal-type moves.
- Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, Cleffa, Togepi, Togetic, Snubbull, Granbull, and Togekiss when the Fairy type was introduced in Generation VI.
- Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations.
- For the purpose of the Purify Chamber, Normal is considered strong against itself, even though in battle it isn't.
- Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), and the fewest Normal/Flying-type Pokémon (with only one).
- The Normal type is frequently associated with type changing:
- More Pokémon lose the Normal type upon evolving than any other type, with a total of four (eleven if all of Eevee's evolutions are counted separately).
- Seven Normal-type Pokémon have signature moves or a signature Ability which involves changing their type.
- Most moves which involve changing the user's type or with a varying damage type are Normal-type.
In other languages
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