No Guard (Ability): Difference between revisions

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m (r2.7.3) (Robot: Adding zh:无防御(特性))
(→‎In battle: This is already clarified by "All moves used by or against a Pokémon with this Ability cannot miss")
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|colorscheme=fighting
|colorscheme=fighting
|gen=4
|gen=4
|text3=
|text4=Ensures the Pokémon and its foe's attacks land.{{sup/4|DPP}}<br/>Ensures both Pokémon's and foe's attacks land.{{sup/4|HGSS}}
|text4=Ensures the Pokémon and its foe's attacks land.
|text5=Ensures attacks by or against the Pokémon land.
|text5=Ensures attacks by or against the Pokémon land.
|text6=Ensures attacks by or against the Pokémon land.
}}
}}
'''No Guard''' (Japanese: '''ノーガード''' ''No Guard'') is an [[Ability]] introduced in [[Generation IV]]. Seven {{OBP|Pokémon|species}} can have this Ability. Prior to [[Generation V]], it was the [[signature Ability]] of the {{p|Machop}} family.
'''No Guard''' (Japanese: '''ノーガード''' ''No Guard'') is an [[Ability]] introduced in [[Generation IV]]. Nine {{OBP|Pokémon|species}} can have this Ability. Prior to [[Generation V]], it was the [[signature Ability]] of {{p|Machop}}'s [[evolution]]ary line.


==Effect==
==Effect==
===In battle===
===In battle===
All [[move]]s used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Fly}}, {{m|Bounce}}, {{m|Dive}}, {{m|Dig}}, {{m|Shadow Force}}, and {{m|Sky Drop}}.
All [[move]]s used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Fly}}, {{m|Bounce}}, {{m|Dive}}, {{m|Dig}}, {{m|Shadow Force}}, {{m|Sky Drop}}, and {{m|Phantom Force}}.


In Diamond and Pearl, a Pokémon with No Guard can successfully hit an opponent's Pokémon that has used {{m|Protect}} or {{m|Detect}}, but only if the attacker uses a move with less than 100% accuracy; the lower the initial accuracy of the move is, the higher the chance of the move breaking through Protect/Detect. Thus, when used against Protect or Detect, moves like {{m|Swift}} and {{m|Aerial Ace}} will always be blocked. [[One-hit knockout move|OHKO]] moves are exempted from this behavior; they will always miss. This was a bug, and was fixed in Platinum.
In {{2v2|Diamond|Pearl}}, a Pokémon with No Guard can successfully hit a Pokémon that has used {{m|Protect}} or {{m|Detect}}, but only if it uses a move with less than 100% accuracy. The lower the initial accuracy of the move, the higher its chance of breaking through Protect or Detect. Thus, when used against Protect or Detect, moves like {{m|Swift}} and {{m|Aerial Ace}} will always be blocked. [[One-hit knockout move]]s are exempted from this behavior and will be protected against. This battle mechanic was a bug, and was fixed in {{v2|Platinum}} so that most moves are blocked by Protect and Detect.
 
In a [[Double Battle]] or a [[Triple Battle]], the effect only applies to the Pokémon with No Guard and any Pokémon targeting it.


===Outside of battle===
===Outside of battle===
Outside of battle, if a Pokémon with No Guard is leading the party, the wild Pokémon encounter rate is increased to 150%.
Outside of battle, if a Pokémon with No Guard is leading the party, the wild Pokémon encounter rate increases by 50%.


==Pokémon with No Guard==
==Pokémon with No Guard==
{{Ability/head|Fighting}}
{{Ability/head|Fighting}}
{{Ability/entry|018M|Pidgeot|Normal|Flying|No Guard|None|None|Mega Pidgeot}}
{{Ability/entry|066|Machop|Fighting|Fighting|Guts|No Guard|Steadfast}}
{{Ability/entry|066|Machop|Fighting|Fighting|Guts|No Guard|Steadfast}}
{{Ability/entry|067|Machoke|Fighting|Fighting|Guts|No Guard|Steadfast}}
{{Ability/entry|067|Machoke|Fighting|Fighting|Guts|No Guard|Steadfast}}
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{{Ability/entry|622|Golett|Ground|Ghost|Iron Fist|Klutz|No Guard}}
{{Ability/entry|622|Golett|Ground|Ghost|Iron Fist|Klutz|No Guard}}
{{Ability/entry|623|Golurk|Ground|Ghost|Iron Fist|Klutz|No Guard}}
{{Ability/entry|623|Golurk|Ground|Ghost|Iron Fist|Klutz|No Guard}}
{{Ability/entry|???|Honedge|Steel|Ghost|No Guard|???|???}}
{{Ability/entry|679|Honedge|Steel|Ghost|No Guard|None|None}}
{{Ability/entry|680|Doublade|Steel|Ghost|No Guard|None|None}}
{{Ability/foot|Fighting}}
{{Ability/foot|Fighting}}


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|es=Indefenso
|es=Indefenso
|ko=노가드 ''No Guard''
|ko=노가드 ''No Guard''
}}
|tr=Korumasızlık}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
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[[Category:Abilities with field effects]]
[[Category:Abilities with field effects]]
[[Category:Abilities with negative effects]]
[[Category:Abilities with negative effects]]
[[pt:No Guard]]


[[de:Schildlos]]
[[de:Schildlos]]

Revision as of 12:13, 22 June 2016

No Guard ノーガード
No Guard
Flavor text
Generation IV
Ensures the Pokémon and its foe's attacks land.DPPt
Ensures both Pokémon's and foe's attacks land.HGSS
Generation V
Ensures attacks by or against the Pokémon land.
Generation VI
Ensures attacks by or against the Pokémon land.
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

No Guard (Japanese: ノーガード No Guard) is an Ability introduced in Generation IV. Nine Pokémon can have this Ability. Prior to Generation V, it was the signature Ability of Machop's evolutionary line.

Effect

In battle

All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force.

In Diamond and Pearl, a Pokémon with No Guard can successfully hit a Pokémon that has used Protect or Detect, but only if it uses a move with less than 100% accuracy. The lower the initial accuracy of the move, the higher its chance of breaking through Protect or Detect. Thus, when used against Protect or Detect, moves like Swift and Aerial Ace will always be blocked. One-hit knockout moves are exempted from this behavior and will be protected against. This battle mechanic was a bug, and was fixed in Platinum so that most moves are blocked by Protect and Detect.

Outside of battle

Outside of battle, if a Pokémon with No Guard is leading the party, the wild Pokémon encounter rate increases by 50%.

Pokémon with No Guard

# Pokémon Types First Ability Second Ability Hidden Ability
018M Pidgeot Pidgeot
Normal Flying No Guard None None
0066 Machop Machop
Fighting Fighting Guts No Guard Steadfast
0067 Machoke Machoke
Fighting Fighting Guts No Guard Steadfast
0068 Machamp Machamp
Fighting Fighting Guts No Guard Steadfast
0588 Karrablast Karrablast
Bug Bug Swarm Shed Skin No Guard
0622 Golett Golett
Ground Ghost Iron Fist Klutz No Guard
0623 Golurk Golurk
Ground Ghost Iron Fist Klutz No Guard
0679 Honedge Honedge
Steel Ghost No Guard None None
0680 Doublade Doublade
Steel Ghost No Guard None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other languages

Language Title
Mandarin Chinese 無防禦 Wú Fángyù
France Flag.png French Annule Garde
Germany Flag.png German Schildlos
Italy Flag.png Italian Nullodifesa
South Korea Flag.png Korean 노가드 No Guard
Portugal Flag.png Portuguese Sem Proteção
Spain Flag.png Spanish Indefenso
Turkey Flag.png Turkish Korumasızlık


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.