Nintendo 64DD: Difference between revisions

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'''Pocket Monsters RPG''' is an unreleased Pokémon game. It was planned for the [[Nintendo 64DD]], but was canceled without an official explanation. Little to no information is known about it.
{{Console infobox
|name=Nintendo 64DD
|jname=ロクヨンディーディー
|jtrans=Sixty-Four DD
|image=Nintendo 64DD.png
|caption=A detached Nintendo 64DD
|jprelease=December 1, 1999
|narelease={{tt|Unreleased|Scheduled release was 2000}}
|eurelease=Unreleased
|aurelease=Unreleased
|specs=
*Co-Processor: {{wp|32-bit coprocessor}}
*Memory: 64 megabytes (MB)
|congen=5
|pokegen={{gen|I}}, {{gen|II}}
|type=Accessory
|colors={{colorswatch|000000|Black}}
|zw=yes
|smw=yes
|met=yes
|sw=yes
}}


The game was apparently first mentioned in June 1997 by [[Shigeru Miyamoto]] during an interview where the future of the Nintendo 64DD was discussed. While [[Pocket Monsters 64]] was scheduled to be released at the 64DD's launch, Pocket Monsters RPG was only referenced as being developed by [[Game Freak]] (specifically [[Satoshi Tajiri]]) and was not given a tentative release date.
The '''Nintendo 64DD''' (Japanese: '''ロクヨンディーディー''' ''Sixty-Four DD''), or '''Nintendo 64 Disk Drive''', was a short lived expansion system for the [[Nintendo 64]]. Shortly after it was released in December 1, 1999, the product was a commercial failure due to it being delayed, and was never released outside of Japan. The name DD stands for "Dynamic Drive". The system plugs into the bottom of the Nintendo 64 using the EXTension Port.


In a separate interview three months later, with Shigeru Miyamoto as well as [[Tsunekazu Ishihara]], it was pointed out that there were at least three games being developed for the Nintendo 64DD (with [[Hey You, Pikachu!]] being a regular [[Nintendo 64]] game). The titles were all said to be correlated in terms of using the same Pokémon models. More interestingly, Ishihara stated that the 64DD games would be able to store the data of Pokémon introduced in [[Pokémon Gold and Silver]] (which at the time were going to be released in early 1998).
The 64DD was announced at 1995's {{wp|Nintendo Shoshinkai}} game show event. At E3 in 1997, [[Shigeru Miyamoto]] speculated that the first games to be released for the new system would be {{wp|SimCity 64}}, {{smw|Mario Artist}}, Pocket Monsters, and {{wb|EarthBound 64}}. The system was a commercial failure which led to 49 games being canceled or moved to cartridge.


At {{wp|Nintendo Spaceworld}} 1997, an event which was held in Japan in November, the only 64DD Pokémon games revealed were [[Pokémon Stadium (Japanese)| Pokémon Stadium]] and [[Pokémon Snap]] (these games ended up being released for the Nintendo 64). While it is possible that Pocket Monsters 64 was a codename for Stadium, no Nintendo 64 game came close to matching Pocket Monsters RPG's description. It would appear that Game Freak had their hands full with the development of Pokémon Gold and Silver, which were eventually delayed by almost two years. Even though an official explanation was given for Gold and Silver's delay, no such courtesy was extended in regard to Pocket Monsters RPG.
==Technical capabilities==
[[File:Nintendo 64DD attached.png|thumb|left|A Nintendo 64DD attached to a [[Nintendo 64]]]]
The N64DD has a {{wp|32-bit coprocessor}} which is needed to read the magnetic disks, and it would also need the 32-bit coprocessor to transfer data to the main console (the Nintendo 64). It was intended to be Nintendo's answer to the Compact Disc that was used for Sony's {{wp|PlayStation}}, which was cheaper to produce. Sony's CD storage could hold approximately 650 megabytes (MB) of information, compared to the Nintendo 64's 32 to 512 megabit (4 to 64 MB) cartridge.
{{left clear}}
==Games==
===Released games===
{{consolegames}}
|- style="background:#fff"
| {{wp|Doshin the Giant}}
| God game
| December 1, 1999
|- style="background:#fff"
| {{smw|Mario Artist: Paint Studio}}
| Art
| December 11, 1999
|- style="background:#fff"
| {{smw|Mario Artist: Talent Studio}}
| Art
| February 24, 2000
|- style="background:#fff"
| {{wp|SimCity 64}}
| City-building simulation
| February 28, 2000
|- style="background:#fff"
| {{fzw|F-Zero X Expansion Kit}}
| Expansion (Racing)
| April 21, 2000
|- style="background:#fff"
| {{wp|Japan Pro Golf Tour 64}}
| Sport
| May 2, 2000
|- style="background:#fff"
| {{wp|Doshin the Giant#Expansion|Doshin the Giant: Rescue from the Front by the<br>Toddlers that Tinkle at the Large Meeting-hall}}
| Expansion (God game)
| May 17, 2000
|- style="background:#fff"
| {{smw|Mario Artist: Communication Kit}}
| Expansion (Art)
| June 29, 2000
|-
| style="background:#fff; {{roundybl|5px}}" | {{smw|Mario Artist: Polygon Studio}}
| style="background:#fff" | Art
| style="background:#fff;{{roundybr|5px}}" | August 29, 2000
|}
{{left clear}}


Years later, [[Pokémon Colosseum]] was the first Pokémon RPG released for a console system (the [[GameCube]]), with {{Pokémon XD}} following its footsteps. It is notable that these games were developed by [[Genius Sonority]] rather than Game Freak. [[Junichi Masuda]] has voiced his opinion that the [[main series]] RPGs should remain portable, but he has not acknowledged the fact that a console RPG was, in fact, developed by Game Freak at one point.
===Proposed games===
====Pokémon games====
Several Pokémon games were announced for the Nintendo 64DD. These were either canceled or released on cartridge format only.
{| class="roundy" style="border: 2px solid #777; background:#CCC; margin-right: 5px; margin-bottom: 5px;"
! style="{{roundytl|5px}}; background:#eee" | Title
! style="{{roundytr|5px}}; background:#eee" | Solution
|- style="background:#fff"
| [[Pokémon Stadium (Japanese)|Pocket Monsters 64]]
| Moved to cartridge as {{jpn|Pokémon Stadium}}
|- style="background:#fff"
| [[Pokémon Stadium (English)|Pocket Monsters Stadium Expansion Disk]]
| Canceled/replaced with {{eng|Pokémon Stadium}} (Pokémon Stadium 2 in Japan)
|- style="background:#fff"
| [[Pokémon Snap|Pocket Monsters Snap]]
| Moved to cartridge as [[Pokémon Snap]]
|}
{{clear}}
==External links==
* {{wp|64DD|Wikipedia article on Nintendo 64DD}}
* {{nw|Nintendo 64DD|NintendoWiki article on Nintendo 64DD}}
* {{smw|Nintendo 64DD|Super Mario Wiki article on Nintendo 64DD}}
* [http://web.archive.org/web/19980530133318/http://www.nintendo.com/n64/64dd.html Nintendo 64 Disk Drive page on the Nintendo of America website] <small>(archive)</small>
* [http://www.nintendo.co.jp/event/spacew99/itiran/dd/ 64DD titles on the Nintendo Space World '99 page]
{{-}}
{{Consoles}}


{{beta}}<br>
[[Category:Electronic devices]]
{{Project Games notice}}
[[Category:Peripherals]]


[[Category:Pokémon meta]]
[[it:Nintendo 64DD]]
[[Category:Games]]

Latest revision as of 18:15, 19 December 2023

Nintendo 64DD
ロクヨンディーディー Sixty-Four DD
Nintendo 64DD.png
A detached Nintendo 64DD
Release dates
Japan: December 1, 1999
North America: Unreleased
Europe: Unreleased
Australia: Unreleased
South Korea: N/A
China: N/A
Hong Kong: N/A
Taiwan: N/A
Technical specs
Related information
Console generation: Fifth generation
Pokémon generations: I, II
Console type: Accessory
Colors:
Black
External links

The Nintendo 64DD (Japanese: ロクヨンディーディー Sixty-Four DD), or Nintendo 64 Disk Drive, was a short lived expansion system for the Nintendo 64. Shortly after it was released in December 1, 1999, the product was a commercial failure due to it being delayed, and was never released outside of Japan. The name DD stands for "Dynamic Drive". The system plugs into the bottom of the Nintendo 64 using the EXTension Port.

The 64DD was announced at 1995's Nintendo Shoshinkai game show event. At E3 in 1997, Shigeru Miyamoto speculated that the first games to be released for the new system would be SimCity 64, Mario Artist, Pocket Monsters, and EarthBound 64. The system was a commercial failure which led to 49 games being canceled or moved to cartridge.

Technical capabilities

A Nintendo 64DD attached to a Nintendo 64

The N64DD has a 32-bit coprocessor which is needed to read the magnetic disks, and it would also need the 32-bit coprocessor to transfer data to the main console (the Nintendo 64). It was intended to be Nintendo's answer to the Compact Disc that was used for Sony's PlayStation, which was cheaper to produce. Sony's CD storage could hold approximately 650 megabytes (MB) of information, compared to the Nintendo 64's 32 to 512 megabit (4 to 64 MB) cartridge.

Games

Released games

Title Genre Release
Doshin the Giant God game December 1, 1999
Mario Artist: Paint Studio Art December 11, 1999
Mario Artist: Talent Studio Art February 24, 2000
SimCity 64 City-building simulation February 28, 2000
F-Zero X Expansion Kit Expansion (Racing) April 21, 2000
Japan Pro Golf Tour 64 Sport May 2, 2000
Doshin the Giant: Rescue from the Front by the
Toddlers that Tinkle at the Large Meeting-hall
Expansion (God game) May 17, 2000
Mario Artist: Communication Kit Expansion (Art) June 29, 2000
Mario Artist: Polygon Studio Art August 29, 2000


Proposed games

Pokémon games

Several Pokémon games were announced for the Nintendo 64DD. These were either canceled or released on cartridge format only.

Title Solution
Pocket Monsters 64 Moved to cartridge as Pokémon Stadium
Pocket Monsters Stadium Expansion Disk Canceled/replaced with Pokémon Stadium (Pokémon Stadium 2 in Japan)
Pocket Monsters Snap Moved to cartridge as Pokémon Snap


External links


Game systems with Pokémon games
Nintendo handheld consoles
GB (Pocket · GBL · SGB · SGB2) • GBCminiGBA (SP · GBm · GBP)
DS (Lite · DSi · DSi XL) • 3DS (XL · 2DS · New 3DS · New 3DS XL · New 2DS XL)
Switch (Lite · OLED)
Nintendo home consoles
SNES (BS-X · SGB · NP · SGB2) • N64 (DD) • GCN (GBP)
Wii (Family Edition · mini) • Wii U
Switch (OLED)
Sega consoles
PicoCoCoPadBeena