Nightmare (move): Difference between revisions
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ArcToraphim (talk | contribs) m (→Description) |
(→By {{pkmn|breeding}}: These tables should go from the first possibility of it being an Egg Move (the Gen it was introduced, or Gen II if introduced in Gen I)) |
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(23 intermediate revisions by 15 users not shown) | |||
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{{MoveResearch|The Nightmare glitch also occurs in Gen. II, but under what conditions?}} | |||
{{samename|Mystery Dungeon level|The Nightmare}} | {{samename|Mystery Dungeon level|The Nightmare}} | ||
{{samename|Ability|Bad Dreams}} | {{samename|Ability|Bad Dreams}} | ||
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jtrans=Nightmare | | jtrans=Nightmare | | ||
jtranslit=Akumu| | jtranslit=Akumu| | ||
gameimage=Nightmare | gameimage=Nightmare.png | | ||
gameimagewidth=286px | | |||
type=Ghost | | type=Ghost | | ||
damagecategory=Status | | damagecategory=Status | | ||
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appealsc=2 | | appealsc=2 | | ||
scdesc=Prevents the Voltage from going down in the same turn. | | scdesc=Prevents the Voltage from going down in the same turn. | | ||
category6=Clever| | |||
appeal6=1 | | |||
jam6=3 | | |||
cdesc6=Badly startles all of the Pokémon to act before the user.| | |||
pokefordex=nightmare | | pokefordex=nightmare | | ||
tm2=yes | | tm2=yes | | ||
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==Effect== | ==Effect== | ||
Nightmare only works if the target is {{status|Sleep|asleep}}. Nightmare will reduce the target's health by one quarter of its maximum {{stat|HP}} at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue. | Nightmare only works if the target is {{status|Sleep|asleep}}. Nightmare will reduce the target's health by one quarter of its maximum {{stat|HP}} at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue. | ||
==Description== | ==Description== | ||
{{movedesc|Ghost}} | {{movedesc|Ghost}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|A sleeper loses 1/4 HP every turn.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Inflicts 1/4 damage on a sleeping foe every turn.}} | {{movedescentry|{{gameabbrev3|RSE}}|Inflicts 1/4 damage on a sleeping foe every turn.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{ | {{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|A sleeping target sees a nightmare that inflicts some damage every turn. | ||
}} | }} | ||
|} | |} | ||
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{{Moveentry/Level2|093|Haunter|2|Ghost|Poison|no|no|FRLG=53|55|61|61}} | {{Moveentry/Level2|093|Haunter|2|Ghost|Poison|no|no|FRLG=53|55|61|61}} | ||
{{Moveentry/Level2|094|Gengar|2|Ghost|Poison|no|no|FRLG=53|55|61|61}} | {{Moveentry/Level2|094|Gengar|2|Ghost|Poison|no|no|FRLG=53|55|61|61}} | ||
{{Moveentry/Level2|097|Hypno|1|Psychic|Psychic|no|no|FRLG= | {{Moveentry/Level2|097|Hypno|1|Psychic|Psychic|no|no|FRLG=1|1|1|1}} | ||
{{Moveentry/Level2|491|Darkrai|1|Dark|Dark|no|no|38|38}} | {{Moveentry/Level2|491|Darkrai|1|Dark|Dark|no|no|38|38|38}} | ||
{{Moveentry/Level2|517|Munna|1|Psychic|Psychic|no|no|no|29|29}} | {{Moveentry/Level2|517|Munna|1|Psychic|Psychic|no|no|no|29|29}} | ||
{{Movefooter|Ghost|2}} | {{Movefooter|Ghost|2}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Moveheader/Breed|Ghost| | {{Moveheader/Breed|Ghost|2}} | ||
{{Moveentry/ | {{Moveentry/Breed2|442|Spiritomb|2|Ghost|Dark|no|no|no|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}}} | ||
{{Moveentry/ | {{Moveentry/Breed2|562|Yamask|1|Ghost|Ghost|no|no|no|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}}} | ||
{{Movefooter|Ghost| | {{Movefooter|Ghost|2}} | ||
===By [[TM]]=== | ===By [[TM]]=== | ||
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{{Moveentry/tutor|080|Slowbro|2|Water|Psychic|X|X|X|yes|X|X|X|X|X}} | {{Moveentry/tutor|080|Slowbro|2|Water|Psychic|X|X|X|yes|X|X|X|X|X}} | ||
{{Moveentry/tutor|092|Gastly|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}} | {{Moveentry/tutor|092|Gastly|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}} | ||
{{Moveentry/tutor|093|Haunter|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}} | {{Moveentry/tutor|093|Haunter|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}} | ||
{{Moveentry/tutor|094|Gengar|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}} | {{Moveentry/tutor|094|Gengar|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}} | ||
{{Moveentry/tutor|096|Drowzee|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}} | {{Moveentry/tutor|096|Drowzee|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}} | ||
{{Moveentry/tutor|097|Hypno|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}} | {{Moveentry/tutor|097|Hypno|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}} | ||
{{Moveentry/tutor|102|Exeggcute|2|Grass|Psychic|X|X|X|yes|X|X|X|X|X}} | {{Moveentry/tutor|102|Exeggcute|2|Grass|Psychic|X|X|X|yes|X|X|X|X|X}} | ||
{{Moveentry/tutor|103|Exeggutor|2|Grass|Psychic|X|X|X|yes|X|X|X|X|X}} | {{Moveentry/tutor|103|Exeggutor|2|Grass|Psychic|X|X|X|yes|X|X|X|X|X}} | ||
{{Moveentry/tutor|108|Lickitung|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}} | {{Moveentry/tutor|108|Lickitung|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}} | ||
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{{Moveentry/tutor|386|Deoxys|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X|form=Normal}} | {{Moveentry/tutor|386|Deoxys|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X|form=Normal}} | ||
{{Movefooter/tutor|Ghost|1}} | {{Movefooter/tutor|Ghost|1}} | ||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Nightmare puts a hostile Pokémon to {{status|sleep}}, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move. | |||
===Description=== | |||
{{movedesc|Ghost}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Nightmare status on the target, making it incapable of action.}} | |||
|} | |||
|}{{left clear}} | |||
==In the manga== | ==In the manga== | ||
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type=Ghost| | type=Ghost| | ||
BW=Nightmare BW| | BW=Nightmare BW| | ||
B2W2=Nightmare B2W2| | |||
PMDRB=Nightmare PMD RB| | |||
}} | }} | ||
{{movegen| | {{movegen| | ||
type=Ghost| | type=Ghost| | ||
Stad2=Nightmare Stad2| | Stad2=Nightmare Stad2| | ||
Colo=Nightmare Colo| | |||
XD=Nightmare XD| | |||
}} | }} | ||
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* This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen. | * This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen. | ||
** A glitch occurs in Ruby and Sapphire whereby if a Nightmare-inflicted Pokémon rids itself of {{status|sleep}} status through the {{a|Shed Skin}} Ability, Nightmare will still remain in effect. | ** A glitch occurs in Ruby and Sapphire whereby if a Nightmare-inflicted Pokémon rids itself of {{status|sleep}} status through the {{a|Shed Skin}} Ability, Nightmare will still remain in effect. | ||
* This move [[Haunter (Fossil 6)|originated]] as a [[TCG]] {{TCG|Attack}}. | |||
==In other languages== | ==In other languages== | ||
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|it=Incubo | |it=Incubo | ||
|ko=악몽 ''Akmong'' | |ko=악몽 ''Akmong'' | ||
| | |pt=Pesadelo | ||
|sr=Noćna Mora | |sr=Noćna Mora | ||
|es=Pesadilla}} | |es=Pesadilla}} | ||
Line 247: | Line 265: | ||
{{Generation II TMs}} | {{Generation II TMs}} | ||
{{-}} | |||
{{Project Moves and Abilities notice}} | |||
[[Category:Moves that can jam]] | [[Category:Moves that can jam]] | ||
[[de:Nachtmahr]] | [[de:Nachtmahr]] | ||
[[fr:Cauchemar]] | [[fr:Cauchemar]] | ||
[[it:Incubo (mossa)]] | |||
[[ja:あくむ]] | [[ja:あくむ]] | ||
[[zh: | [[zh:恶梦(招式)]] |
Revision as of 06:04, 27 June 2016
This move effect may be in need of research. Reason: The Nightmare glitch also occurs in Gen. II, but under what conditions? You can discuss this on the talk page. |
- If you were looking for the Mystery Dungeon level, see The Nightmare.
- If you were looking for the Ability, see Bad Dreams.
Nightmare あくむ Nightmare | ||||||||||||
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Target
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Availability
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Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It was TM50 in Generation II.
Effect
Nightmare only works if the target is asleep. Nightmare will reduce the target's health by one quarter of its maximum HP at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
092 | Gastly | Ghost | Poison | 41 | 43 | 47 | 47 | |||||||
093 | Haunter | Ghost | Poison | 53 | 55 | 61 | 61 | |||||||
094 | Gengar | Ghost | Poison | 53 | 55 | 61 | 61 | |||||||
097 | Hypno | Psychic | 1 | 1 | 1 | 1 | ||||||||
491 | Darkrai | Dark | 38 | 38 | 38 | |||||||||
517 | Munna | Psychic | 29 | 29 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
442 | Spiritomb | Ghost | Dark | |||||||||||
562 | Yamask | Ghost | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
By Move Tutor
In other games
Pokémon Mystery Dungeon series
Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.
Description
|
In the manga
In the Pokémon Adventures manga
The user gives the sleeping opponent nightmares. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares. | |||
Evan's Haunter | Oh, It's Ho-Oh! | Debut |
In other generations
Trivia
- This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen.
- This move originated as a TCG Attack.
In other languages
|
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |