Nightmare (move): Difference between revisions

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(→‎By {{pkmn|breeding}}: These tables should go from the first possibility of it being an Egg Move (the Gen it was introduced, or Gen II if introduced in Gen I))
(23 intermediate revisions by 15 users not shown)
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{{MoveResearch|The Nightmare glitch also occurs in Gen. II, but under what conditions?}}
{{samename|Mystery Dungeon level|The Nightmare}}
{{samename|Mystery Dungeon level|The Nightmare}}
{{samename|Ability|Bad Dreams}}
{{samename|Ability|Bad Dreams}}
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jtrans=Nightmare |
jtrans=Nightmare |
jtranslit=Akumu|
jtranslit=Akumu|
gameimage=Nightmare B2W2.png |
gameimage=Nightmare.png |
gameimagewidth=286px |
type=Ghost |
type=Ghost |
damagecategory=Status |
damagecategory=Status |
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appealsc=2 |
appealsc=2 |
scdesc=Prevents the Voltage from going down in the same turn. |
scdesc=Prevents the Voltage from going down in the same turn. |
category6=Clever|
appeal6=1 |
jam6=3 |
cdesc6=Badly startles all of the Pokémon to act before the user.|
pokefordex=nightmare |
pokefordex=nightmare |
tm2=yes |
tm2=yes |
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==Effect==
==Effect==
Nightmare only works if the target is {{status|Sleep|asleep}}. Nightmare will reduce the target's health by one quarter of its maximum {{stat|HP}} at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.
Nightmare only works if the target is {{status|Sleep|asleep}}. Nightmare will reduce the target's health by one quarter of its maximum {{stat|HP}} at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.
===Pokémon Mystery Dungeon===
Nightmare puts a hostile Pokémon to {{status|sleep}}, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.


==Description==
==Description==
{{movedesc|Ghost}}
{{movedesc|Ghost}}
{{movedescentry|{{gameabbrev3|Stad2}}|A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.}}  
{{movedescentry|{{gameabbrevss|Stad2}}|A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.}}
{{movedescentry|{{gameabbrev3|GSC}}|A sleeper loses 1/4 HP every turn.}}
{{movedescentry|{{gameabbrev2|GSC}}|A sleeper loses 1/4 HP every turn.}}
{{movedescentry|{{gameabbrev3|RSE}}|Inflicts 1/4 damage on a sleeping foe every turn.}}
{{movedescentry|{{gameabbrev3|RSE}}|Inflicts 1/4 damage on a sleeping foe every turn.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Inflicts 1/4 damage on a sleeping target every turn.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|A sleeping target sees a nightmare that inflicts some damage every turn.
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|A sleeping target sees a nightmare that inflicts some damage every turn.
}}
}}
|}
|}
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{{Moveentry/Level2|093|Haunter|2|Ghost|Poison|no|no|FRLG=53|55|61|61}}
{{Moveentry/Level2|093|Haunter|2|Ghost|Poison|no|no|FRLG=53|55|61|61}}
{{Moveentry/Level2|094|Gengar|2|Ghost|Poison|no|no|FRLG=53|55|61|61}}
{{Moveentry/Level2|094|Gengar|2|Ghost|Poison|no|no|FRLG=53|55|61|61}}
{{Moveentry/Level2|097|Hypno|1|Psychic|Psychic|no|no|FRLG=--|--|--|--}}
{{Moveentry/Level2|097|Hypno|1|Psychic|Psychic|no|no|FRLG=1|1|1|1}}
{{Moveentry/Level2|491|Darkrai|1|Dark|Dark|no|no|38|38}}
{{Moveentry/Level2|491|Darkrai|1|Dark|Dark|no|no|38|38|38}}
{{Moveentry/Level2|517|Munna|1|Psychic|Psychic|no|no|no|29|29}}
{{Moveentry/Level2|517|Munna|1|Psychic|Psychic|no|no|no|29|29}}
{{Movefooter|Ghost|2}}
{{Movefooter|Ghost|2}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Ghost|5}}
{{Moveheader/Breed|Ghost|2}}
{{Moveentry/Breed5|442|Spiritomb|2|Ghost|Dark|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}}}
{{Moveentry/Breed2|442|Spiritomb|2|Ghost|Dark|no|no|no|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}}}
{{Moveentry/Breed5|562|Yamask|1|Ghost|Ghost|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}}}
{{Moveentry/Breed2|562|Yamask|1|Ghost|Ghost|no|no|no|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}|{{MSP|092|Gastly}}{{MSP|093|Haunter}}{{MSP|094|Gengar}}}}
{{Movefooter|Ghost|5}}
{{Movefooter|Ghost|2}}


===By [[TM]]===
===By [[TM]]===
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{{Moveentry/tutor|080|Slowbro|2|Water|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|080|Slowbro|2|Water|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|092|Gastly|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|092|Gastly|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|093|Haunter|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}}  
{{Moveentry/tutor|093|Haunter|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|094|Gengar|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|094|Gengar|2|Ghost|Poison|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|096|Drowzee|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|096|Drowzee|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|097|Hypno|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|097|Hypno|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|102|Exeggcute|2|Grass|Psychic|X|X|X|yes|X|X|X|X|X}}  
{{Moveentry/tutor|102|Exeggcute|2|Grass|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|103|Exeggutor|2|Grass|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|103|Exeggutor|2|Grass|Psychic|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|108|Lickitung|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
{{Moveentry/tutor|108|Lickitung|1|Normal|Normal|X|X|X|yes|X|X|X|X|X}}
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{{Moveentry/tutor|386|Deoxys|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X|form=Normal}}
{{Moveentry/tutor|386|Deoxys|1|Psychic|Psychic|X|X|X|yes|X|X|X|X|X|form=Normal}}
{{Movefooter/tutor|Ghost|1}}
{{Movefooter/tutor|Ghost|1}}
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Nightmare puts a hostile Pokémon to {{status|sleep}}, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.
===Description===
{{movedesc|Ghost}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Nightmare status on the target, making it incapable of action.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
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type=Ghost|
type=Ghost|
BW=Nightmare BW|
BW=Nightmare BW|
B2W2=Nightmare B2W2|
PMDRB=Nightmare PMD RB|
}}
}}
{{movegen|
{{movegen|
type=Ghost|
type=Ghost|
Stad2=Nightmare Stad2|
Stad2=Nightmare Stad2|
Colo=Nightmare Colo|
XD=Nightmare XD|
}}
}}


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* This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen.
* This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen.
** A glitch occurs in Ruby and Sapphire whereby if a Nightmare-inflicted Pokémon rids itself of {{status|sleep}} status through the {{a|Shed Skin}} Ability, Nightmare will still remain in effect.
** A glitch occurs in Ruby and Sapphire whereby if a Nightmare-inflicted Pokémon rids itself of {{status|sleep}} status through the {{a|Shed Skin}} Ability, Nightmare will still remain in effect.
* This move [[Haunter (Fossil 6)|originated]] as a [[TCG]] {{TCG|Attack}}.


==In other languages==
==In other languages==
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|it=Incubo
|it=Incubo
|ko=악몽 ''Akmong''
|ko=악몽 ''Akmong''
|pt_br=Pesadelo
|pt=Pesadelo
|pt_eu=Pesadelos
|sr=Noćna Mora
|sr=Noćna Mora
|es=Pesadilla}}
|es=Pesadilla}}
Line 247: Line 265:


{{Generation II TMs}}
{{Generation II TMs}}
{{-}}
{{Project Moves and Abilities notice}}


{{Project Moves and Abilities notice}}
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[it:Incubo (mossa)]]
[[pt:Nightmare]]


[[de:Nachtmahr]]
[[de:Nachtmahr]]
[[fr:Cauchemar]]
[[fr:Cauchemar]]
[[it:Incubo (mossa)]]
[[ja:あくむ]]
[[ja:あくむ]]
[[zh:恶梦(技能)]]
[[zh:恶梦(招式)]]

Revision as of 06:04, 27 June 2016

151Mew.png This move effect may be in need of research.
Reason: The Nightmare glitch also occurs in Gen. II, but under what conditions?
You can discuss this on the talk page.
If you were looking for the Mystery Dungeon level, see The Nightmare.
If you were looking for the Ability, see Bad Dreams.
Nightmare
あくむ Nightmare
[[File:|286pxpx|center]]
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It was TM50 in Generation II.

Effect

Nightmare only works if the target is asleep. Nightmare will reduce the target's health by one quarter of its maximum HP at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.

Description

Games Description
Stad2 A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
GSC A sleeper loses 1/4 HP every turn.
RSE Inflicts 1/4 damage on a sleeping foe every turn.
ColoXD Inflicts 1/4 damage on a sleeping target each turn.
FRLG
DPPtHGSS
A sleeping foe is shown a nightmare that inflicts some damage every turn.
BWB2W2
XYORAS
A sleeping target sees a nightmare that inflicts some damage every turn.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
092 Gastly Gastly Ghost Poison     41 43 47 47
093 Haunter Haunter Ghost Poison     53 55 61 61
094 Gengar Gengar Ghost Poison     53 55 61 61
097 Hypno Hypno Psychic Psychic     1 1 1 1
491 Darkrai Darkrai Dark Dark     38 38 38
517 Munna Munna Psychic Psychic       29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
442 Spiritomb Spiritomb Ghost Dark       GastlyHaunterGengar GastlyHaunterGengar
562 Yamask Yamask Ghost Ghost       GastlyHaunterGengar GastlyHaunterGengar
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM50
III
--
IV
--
V
--
VI
--
012 Butterfree Butterfree Bug Flying
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
052 Meowth Meowth Normal Normal
053 Persian Persian Normal Normal
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
108 Lickitung Lickitung Normal Normal
121 Starmie Starmie Water Psychic
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
131 Lapras Lapras Water Ice
137 Porygon Porygon Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
163 Hoothoot Hoothoot Normal Flying
164 Noctowl Noctowl Normal Flying
173 Cleffa Cleffa Normal Normal
174 Igglybuff Igglybuff Normal Normal
177 Natu Natu Psychic Flying
178 Xatu Xatu Psychic Flying
190 Aipom Aipom Normal Normal
196 Espeon Espeon Psychic Psychic
197 Umbreon Umbreon Dark Dark
198 Murkrow Murkrow Dark Flying
199 Slowking Slowking Water Psychic
200 Misdreavus Misdreavus Ghost Ghost
203 Girafarig Girafarig Normal Psychic
206 Dunsparce Dunsparce Normal Normal
215 Sneasel Sneasel Dark Ice
228 Houndour Houndour Dark Fire
229 Houndoom Houndoom Dark Fire
233 Porygon2 Porygon2 Normal Normal
234 Stantler Stantler Normal Normal
238 Smoochum Smoochum Ice Psychic
248 Tyranitar Tyranitar Rock Dark
249 Lugia Lugia Psychic Flying
250 Ho-Oh Ho-Oh Fire Flying
251 Celebi Celebi Psychic Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
012 Butterfree Butterfree Bug Flying
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
052 Meowth Meowth Normal Normal
053 Persian Persian Normal Normal
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
108 Lickitung Lickitung Normal Normal
121 Starmie Starmie Water Psychic
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
131 Lapras Lapras Water Ice
137 Porygon Porygon Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
163 Hoothoot Hoothoot Normal Flying
164 Noctowl Noctowl Normal Flying
173 Cleffa Cleffa Normal Normal
174 Igglybuff Igglybuff Normal Normal
177 Natu Natu Psychic Flying
178 Xatu Xatu Psychic Flying
190 Aipom Aipom Normal Normal
196 Espeon Espeon Psychic Psychic
197 Umbreon Umbreon Dark Dark
198 Murkrow Murkrow Dark Flying
199 Slowking Slowking Water Psychic
200 Misdreavus Misdreavus Ghost Ghost
203 Girafarig Girafarig Normal Psychic
206 Dunsparce Dunsparce Normal Normal
215 Sneasel Sneasel Dark Ice
228 Houndour Houndour Dark Fire
229 Houndoom Houndoom Dark Fire
233 Porygon2 Porygon2 Normal Normal
234 Stantler Stantler Normal Normal
238 Smoochum Smoochum Ice Psychic
248 Tyranitar Tyranitar Rock Dark
249 Lugia Lugia Psychic Flying
250 Ho-Oh Ho-Oh Fire Flying
251 Celebi Celebi Psychic Grass
280 Ralts Ralts Psychic Psychic
281 Kirlia Kirlia Psychic Psychic
282 Gardevoir Gardevoir Psychic Psychic
284 Masquerain Masquerain Bug Flying
292 Shedinja Shedinja Bug Ghost
302 Sableye Sableye Dark Ghost
315 Roselia Roselia Grass Poison
316 Gulpin Gulpin Poison Poison
317 Swalot Swalot Poison Poison
327 Spinda Spinda Normal Normal
353 Shuppet Shuppet Ghost Ghost
354 Banette Banette Ghost Ghost
355 Duskull Duskull Ghost Ghost
356 Dusclops Dusclops Ghost Ghost
358 Chimecho Chimecho Psychic Psychic
359 Absol Absol Dark Dark
385 Jirachi Jirachi Steel Psychic
386 Deoxys Deoxys
Normal Forme
Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.

Description

Games Description
MDRB Inflicts the Nightmare status on the target, making it incapable of action.


In the manga

In the Pokémon Adventures manga


In other generations


Trivia

  • This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen.
    • A glitch occurs in Ruby and Sapphire whereby if a Nightmare-inflicted Pokémon rids itself of sleep status through the Shed Skin Ability, Nightmare will still remain in effect.
  • This move originated as a TCG Attack.

In other languages

Language Title
Mandarin Chinese 惡夢 Èmèng
France Flag.png French Cauchemar
Germany Flag.png German Nachtmahr
Greece Flag.png Greek Εφιάλτης
Italy Flag.png Italian Incubo
South Korea Flag.png Korean 악몽 Akmong
Portugal Flag.png Portuguese Pesadelo
Serbia Flag.png Serbian Noćna Mora
Spain Flag.png Spanish Pesadilla


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.