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{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical# | {{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}} | ||
{{redirect|Relaxed|the Super Contest | {{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}} | ||
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie}} | |||
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are a mechanic that influences how a Pokémon's [[Statistic|stats]] grow. They were introduced in [[Generation III]]. | |||
'' | A Pokémon's Nature is displayed on the Pokémon's summary screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text. | ||
== | ==Mechanics== | ||
A | A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors. | ||
Pokémon's | A Pokémon's Nature is determined when it is generated by the game: when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]] (by the player in Generation III—except in {{game|Emerald}}—and Generation V, or by the Day-Care Man in Emerald and Generation IV), when it is encountered in the {{pkmn2|wild}}, or when it is given to the {{player}} by a [[non-player character]]. In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. In later games, it is stored in an unrelated variable. | ||
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). | Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious). | ||
Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen. | |||
==List of Natures== | ==List of Natures== | ||
The following table lists each one of the 25 Natures and their effects on a | The following table lists each one of the 25 Natures and their effects on a Pokémon. | ||
{| class="sortable" style=" | {| class="roundy sortable" style="background:#a0a0c4; border:3px solid #bbbbe8; margin:auto" | ||
|- | |- | ||
! style="background: #ccf; {{roundytl|5px}}" | Nature | ! style="background-color:#ccf; {{roundytl|5px}}" | # | ||
! style="background: #ccf" | Japanese | ! style="background-color:#ccf" | Nature | ||
! style="background: #ccf" | Increased stat | ! style="background-color:#ccf" | Japanese | ||
! style="background: #ccf" | Decreased stat | ! style="background-color:#ccf" | Increased stat | ||
! style="background: #ccf" | Favorite flavor | ! style="background-color:#ccf" | Decreased stat | ||
! style="background: #ccf; {{roundytr|5px}}" | Disliked flavor | ! style="background-color:#ccf" | Favorite flavor | ||
|- style="background: #ddf" | ! style="background-color:#ccf; {{roundytr|5px}}" | Disliked flavor | ||
|- style="background:#ddf" | |||
| 0 | |||
! Hardy | ! Hardy | ||
| がんばりや | | がんばりや | ||
Line 29: | Line 35: | ||
| — | | — | ||
| — | | — | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 1 | |||
! Lonely | ! Lonely | ||
| さみしがり | | さみしがり | ||
| style="background: #{{Attack color light}}" | Attack | | style="background:#{{Attack color light}}" | Attack | ||
| style="background: #{{Defense color light}}" | Defense | | style="background:#{{Defense color light}}" | Defense | ||
| style="background: #{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
| style="background: #{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 2 | |||
! Brave | ! Brave | ||
| ゆうかん | | ゆうかん | ||
| style="background: #{{Attack color light}}" | Attack | | style="background:#{{Attack color light}}" | Attack | ||
| style="background: #{{Speed color light}}" | Speed | | style="background:#{{Speed color light}}" | Speed | ||
| style="background: #{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
| style="background: #{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 3 | |||
! Adamant | ! Adamant | ||
| いじっぱり | | いじっぱり | ||
| style="background: #{{Attack color light}}" | Attack | | style="background:#{{Attack color light}}" | Attack | ||
| style="background: #{{Special Attack color light}}" | Sp. Attack | | style="background:#{{Special Attack color light}}" | Sp. Attack | ||
| style="background: #{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
| style="background: #{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 4 | |||
! Naughty | ! Naughty | ||
| やんちゃ | | やんちゃ | ||
| style="background: #{{Attack color light}}" | Attack | | style="background:#{{Attack color light}}" | Attack | ||
| style="background: #{{Special Defense color light}}" | Sp. Defense | | style="background:#{{Special Defense color light}}" | Sp. Defense | ||
| style="background: #{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
| style="background: #{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 5 | |||
! Bold | ! Bold | ||
| ずぶとい | | ずぶとい | ||
| style="background: #{{Defense color light}}" | Defense | | style="background:#{{Defense color light}}" | Defense | ||
| style="background: #{{Attack color light}}" | Attack | | style="background:#{{Attack color light}}" | Attack | ||
| style="background: #{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
| style="background: #{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 6 | |||
! Docile | ! Docile | ||
| すなお | | すなお | ||
Line 71: | Line 83: | ||
| — | | — | ||
| — | | — | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 7 | |||
! Relaxed | ! Relaxed | ||
| のんき | | のんき | ||
| style="background: #{{Defense color light}}" | Defense | | style="background:#{{Defense color light}}" | Defense | ||
| style="background: #{{Speed color light}}" | Speed | | style="background:#{{Speed color light}}" | Speed | ||
| style="background: #{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
| style="background: #{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 8 | |||
! Impish | ! Impish | ||
| わんぱく | | わんぱく | ||
| style="background: #{{Defense color light}}" | Defense | | style="background:#{{Defense color light}}" | Defense | ||
| style="background: #{{Special Attack color light}}" | Sp. Attack | | style="background:#{{Special Attack color light}}" | Sp. Attack | ||
| style="background: #{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
| style="background: #{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 9 | |||
! Lax | ! Lax | ||
| のうてんき | | のうてんき | ||
| style="background: #{{Defense color light}}" | Defense | | style="background:#{{Defense color light}}" | Defense | ||
| style="background: #{{Special Defense color light}}" | Sp. Defense | | style="background:#{{Special Defense color light}}" | Sp. Defense | ||
| style="background: #{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
| style="background: #{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 10 | |||
! Timid | ! Timid | ||
| おくびょう | | おくびょう | ||
| style="background: #{{Speed color light}}" | Speed | | style="background:#{{Speed color light}}" | Speed | ||
| style="background: #{{Attack color light}}" | Attack | | style="background:#{{Attack color light}}" | Attack | ||
| style="background: #{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
| style="background: #{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 11 | |||
! Hasty | ! Hasty | ||
| せっかち | | せっかち | ||
| style="background: #{{Speed color light}}" | Speed | | style="background:#{{Speed color light}}" | Speed | ||
| style="background: #{{Defense color light}}" | Defense | | style="background:#{{Defense color light}}" | Defense | ||
| style="background: #{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
| style="background: #{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 12 | |||
! Serious | ! Serious | ||
| まじめ | | まじめ | ||
Line 113: | Line 131: | ||
| — | | — | ||
| — | | — | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 13 | |||
! Jolly | ! Jolly | ||
| ようき | | ようき | ||
| style="background: #{{Speed color light}}" | Speed | | style="background:#{{Speed color light}}" | Speed | ||
| style="background: #{{Special Attack color light}}" | Sp. Attack | | style="background:#{{Special Attack color light}}" | Sp. Attack | ||
| style="background: #{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
| style="background: #{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 14 | |||
! Naive | ! Naive | ||
| むじゃき | | むじゃき | ||
| style="background: #{{Speed color light}}" | Speed | | style="background:#{{Speed color light}}" | Speed | ||
| style="background: #{{Special Defense color light}}" | Sp. Defense | | style="background:#{{Special Defense color light}}" | Sp. Defense | ||
| style="background: #{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
| style="background: #{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 15 | |||
! Modest | ! Modest | ||
| ひかえめ | | ひかえめ | ||
| style="background: #{{Special Attack color light}}" | Sp. Attack | | style="background:#{{Special Attack color light}}" | Sp. Attack | ||
| style="background: #{{Attack color light}}" | Attack | | style="background:#{{Attack color light}}" | Attack | ||
| style="background: #{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
| style="background: #{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 16 | |||
! Mild | ! Mild | ||
| おっとり | | おっとり | ||
| style="background: #{{Special Attack color light}}" | Sp. Attack | | style="background:#{{Special Attack color light}}" | Sp. Attack | ||
| style="background: #{{Defense color light}}" | Defense | | style="background:#{{Defense color light}}" | Defense | ||
| style="background: #{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
| style="background: #{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 17 | |||
! Quiet | ! Quiet | ||
| れいせい | | れいせい | ||
| style="background: #{{Special Attack color light}}" | Sp. Attack | | style="background:#{{Special Attack color light}}" | Sp. Attack | ||
| style="background: #{{Speed color light}}" | Speed | | style="background:#{{Speed color light}}" | Speed | ||
| style="background: #{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
| style="background: #{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 18 | |||
! Bashful | ! Bashful | ||
| てれや | | てれや | ||
Line 155: | Line 179: | ||
| — | | — | ||
| — | | — | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 19 | |||
! Rash | ! Rash | ||
| うっかりや | | うっかりや | ||
| style="background: #{{Special Attack color light}}" | Sp. Attack | | style="background:#{{Special Attack color light}}" | Sp. Attack | ||
| style="background: #{{Special Defense color light}}" | Sp. Defense | | style="background:#{{Special Defense color light}}" | Sp. Defense | ||
| style="background: #{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
| style="background: #{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 20 | |||
! Calm | ! Calm | ||
| おだやか | | おだやか | ||
| style="background: #{{Special Defense color light}}" | Sp. Defense | | style="background:#{{Special Defense color light}}" | Sp. Defense | ||
| style="background: #{{Attack color light}}" | Attack | | style="background:#{{Attack color light}}" | Attack | ||
| style="background: #{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
| style="background: #{{Cool color light}}" | Spicy | | style="background:#{{Cool color light}}" | Spicy | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 21 | |||
! Gentle | ! Gentle | ||
| おとなしい | | おとなしい | ||
| style="background: #{{Special Defense color light}}" | Sp. Defense | | style="background:#{{Special Defense color light}}" | Sp. Defense | ||
| style="background: #{{Defense color light}}" | Defense | | style="background:#{{Defense color light}}" | Defense | ||
| style="background: #{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
| style="background: #{{Tough color light}}" | Sour | | style="background:#{{Tough color light}}" | Sour | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 22 | |||
! Sassy | ! Sassy | ||
| なまいき | | なまいき | ||
| style="background: #{{Special Defense color light}}" | Sp. Defense | | style="background:#{{Special Defense color light}}" | Sp. Defense | ||
| style="background: #{{Speed color light}}" | Speed | | style="background:#{{Speed color light}}" | Speed | ||
| style="background: #{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
| style="background: #{{Cute color light}}" | Sweet | | style="background:#{{Cute color light}}" | Sweet | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
| 23 | |||
! Careful | ! Careful | ||
| しんちょう | | しんちょう | ||
| style="background: #{{Special Defense color light}}" | Sp. Defense | | style="background:#{{Special Defense color light}}" | Sp. Defense | ||
| style="background: #{{Special Attack color light}}" | Sp. Attack | | style="background:#{{Special Attack color light}}" | Sp. Attack | ||
| style="background: #{{Smart color light}}" | Bitter | | style="background:#{{Smart color light}}" | Bitter | ||
| style="background: #{{Beauty color light}}" | Dry | | style="background:#{{Beauty color light}}" | Dry | ||
|- style="background: #ddf" | |- style="background:#ddf" | ||
! | | 24 | ||
! Quirky | |||
| きまぐれ | | きまぐれ | ||
| — | | — | ||
| — | | — | ||
| — | | — | ||
| style="{{ | | — | ||
|- | |||
! colspan=7 style="background:#ddf; {{roundybottom|5px}}" | | |||
|} | |} | ||
<!-- before removing this section, please discuss this at the talk page --> | |||
===Stat-focused table=== | |||
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below. | |||
{| width="50%" style="text-align:center; {{roundy|15px}} border:3px solid #bbbbe8; background:#a0a0c4; margin:auto" cellspacing="2" | |||
|- | |||
! colspan=7 class="roundytop" style="background:#bbbbe8" | Nature table | |||
{| width="50 | |||
|- | |||
! | |||
|- | |- | ||
| | | rowspan=2 colspan=2 style="background:#bbbbe8" | '''''No change ↘''''' | ||
! colspan=5 style="background:#ddf; color:#{{blue color light}}" | Decreased stat ↓ <br> (disliked flavor) | |||
== | |||
|- | |- | ||
! style="background: # | ! style="background:#{{Cool color light}}" | ↓Attack<br> (Spicy) | ||
! style="background: # | ! style="background:#{{Tough color light}}" | ↓Defense<br> (Sour) | ||
! style="background: # | ! style="background:#{{Beauty color light}}" | ↓Sp.Atk<br> (Dry) | ||
! style="background: # | ! style="background:#{{Smart color light}}" | ↓Sp.Def<br> (Bitter) | ||
! style="background: # | ! style="background:#{{Cute color light}}" | ↓Speed<br> (Sweet) | ||
|- style="background:#ddf" | |||
! style=" | ! rowspan=5 style="color:#{{red color light}}" class="roundybl" | Increased stat ↑ <br> (favorite flavor) | ||
! style="background:#{{Cool color light}}" | ↑Attack <br> (Spicy) | |||
! | ! style="background:#bbbbe8" | ''Hardy'' | ||
! Lonely | ! Lonely | ||
! Adamant | ! Adamant | ||
! Naughty | ! Naughty | ||
! Brave | |||
|- style="background:#ddf" | |||
|- style="background: #ddf | ! style="background:#{{Tough color light}}" | ↑Defense <br> (Sour) | ||
! Bold | ! Bold | ||
! style="background:#bbbbe8" | ''Docile'' | |||
! | |||
| | |||
! Impish | ! Impish | ||
! Lax | ! Lax | ||
! Relaxed | |||
|- style="background:#ddf" | |||
! style="background:#{{Beauty color light}}" | ↑Sp.Atk <br> (Dry) | |||
! | |||
|- style="background: #ddf | |||
! | |||
! Modest | ! Modest | ||
! Mild | ! Mild | ||
! style="background:#bbbbe8" | ''Bashful'' | |||
! Rash | |||
! Quiet | ! Quiet | ||
|- style="background:#ddf" | |||
! style="background:#{{Smart color light}}" | ↑Sp.Def <br> (Bitter) | |||
|- style="background: #ddf | |||
! | |||
| | |||
! Calm | ! Calm | ||
! Gentle | ! Gentle | ||
! Careful | |||
! style="background:#bbbbe8" | ''Quirky'' | |||
! Sassy | ! Sassy | ||
|- style="background:#ddf" | |||
! style="background:#{{Cute color light}}" | ↑Speed <br> (Sweet) | |||
|- style="background: #ddf | ! Timid | ||
! | ! Hasty | ||
! Jolly | |||
! Naive | |||
! style="background:#bbbbe8" class="roundybr" | ''Serious'' | |||
|} | |} | ||
==Other applications== | |||
===Breeding=== | |||
From {{game|Emerald}} onwards, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an {{DL|Out-of-battle effect item|Everstone}} has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]] when at the [[Pokémon Day Care]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. Starting in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, the Everstone's effect was increased to 100% effectiveness. | |||
In [[Generation IV]], parents would only be able to properly pass down their Nature when holding an Everstone if both Pokémon came from games of the same language. If they did not, the [[Masuda method]] would activate and regenerate the personality value to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. In later generations, this was not a problem since Nature was separated from the personality value. | |||
===In the wild=== | |||
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the {{Safari|Hoenn}}. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass|grass patches]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken. | |||
From {{game|Emerald}} onward, if a Pokémon with {{a|Synchronize}} is leading the [[party]] (even if fainted), any [[wild Pokémon]] encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in {{g|Omega Ruby and Alpha Sapphire}}, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]]) in the {{egg3|Undiscovered}} will always have the same Nature. | |||
Synchronize does not affect the Nature of [[roaming Pokémon]], Pokémon revived from [[Fossil]]s, or Pokémon in the [[Entree Forest]]. In Emerald, it does not affect the Nature of stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}). It also does not apply in the [[Pokéwalker]]. | |||
===Battle Palace=== | |||
{{main|Battle Frontier (Generation III)#Battle Palace|Battle Frontier (Generation III) → Battle Palace}} | |||
In the {{DL|Battle Frontier (Generation III)|Battle Palace}} and in [[Verdanturf Town]]'s [[Battle Tent]], Trainers do not control their Pokémon during {{pkmn|battle}}. Instead, Pokémon have different battle styles depending on their Nature. | |||
All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent). | |||
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn. | |||
===In side games=== | |||
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the [[Heart Gauge]] of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures. | |||
A few Natures appear in the [[Pokémon Mystery Dungeon series]], whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into. | |||
===Other=== | |||
In {{3v2|Diamond|Pearl|Platinum}}, a man in the house closest to the [[Sunyshore City]] Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the {{player}} three [[Pokétch]] applications in return. | |||
From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]]. | |||
==In other languages== | ==In other languages== | ||
{{ | {{langtable|color={{unknown color}}|bordercolor={{unknown color dark}} | ||
{{ | |zh_cmn=性格 ''Xìnggé'' | ||
|de=Wesen | |||
|fr=Nature | |||
|it=Natura | |||
|ko=성격 ''Seonggyeok'' | |||
|pt=Natureza | |||
|ru=Характер ''Kharakter'' | |||
|es=Naturaleza | |||
|tr=Mizaç | |||
|vi=Tính cách | |||
}} | |||
''Specific Natures'' | |||
{| class="roundy sortable" style="width: 100%; text-align: center; border: 2px solid #{{unknown color dark}}; background: #{{unknown color}}" | |||
|- | |||
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|England|English|20}} English | |||
! class="roundytl" style="background-color: #{{unknown color light}}" | {{flag|Japan|Japanese|20}} Japanese | |||
! class="roundytr" style="background-color: #{{unknown color light}}" | {{flag|Japan|Japanese|20}} Romaji | |||
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|France|French|20}} French | |||
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|Germany|German|20}} German | |||
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|Italy|Italian|20}} Italian | |||
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|Spain|Spanish|20}} Spanish | |||
! class="roundytop" style="background-color: #{{unknown color light}}" | {{flag|South Korea|Korean|20}} Korean | |||
! class="roundytop" style="background-color: #{{unknown color light}}" | [[File:China and Taiwan Flags.png|20px|Chinese]] Chinese | |||
|- style="background: #fff" | |||
| Adamant || いじっぱり || Ijippari || Rigide || Hart || Decisa || Firme || 고집 ''Gojip'' || 固執 / 固执 ''Gùzhí / Gujāp'' | |||
|- style="background: #fff" | |||
| Bashful || てれや || Tereya || Pudique || Zaghaft || Ritrosa || Tímida || 수줍음 ''Sujup-eum'' || 害羞 ''Hàixiū / Hoihsāu'' | |||
|- style="background: #fff" | |||
| Bold || ずぶとい || Zubutoi || Assuré || Kühn || Sicura || Osada || 대담 ''Daedam'' || 大膽 / 大胆 ''Dàdǎn / Daaihdáam'' | |||
|- style="background: #fff" | |||
| Brave || ゆうかん || Yūkan || Brave || Mutig || Audace || Audaz || 용감 ''Yonggam'' || 勇敢 ''Yǒnggǎn / Yúhnggám'' | |||
|- style="background: #fff" | |||
| Calm || おだやか || Odayaka || Calme || Still || Calma || Serena || 차분 ''Chabun'' || 溫和 / 温和 ''Wēnhé / Wānwòh'' | |||
|- style="background: #fff" | |||
| Careful || しんちょう || Shinchō || Prudent || Sacht || Cauta || Cauta || 신중 ''Sinjung'' || 慎重 ''Shènzhòng / Sahnjuhng'' | |||
|- style="background: #fff" | |||
| Docile || すなお || Sunao || Docile || Sanft || Docile || Dócil || 온순 ''Onsun'' || 坦率 ''Tǎnshuài / Táansēut'' | |||
|- style="background: #fff" | |||
| Gentle || おとなしい || Otonashii || Gentil || Zart || Gentile || Amable || 얌전 ''Yamjeon'' || 溫順 / 温顺 ''Wēnshùn / Wānseuhn'' | |||
|- style="background: #fff" | |||
| Hardy || がんばりや || Ganbariya || Hardi || Robust || Ardita || Fuerte || 노력 ''Noryeok'' || 勤奮 / 勤奋 ''Qínfèn / Kàhnfáhn'' | |||
|- style="background: #fff" | |||
| Hasty || せっかち || Sekkachi || Pressé || Hastig || Lesta || Activa || 성급 ''Seonggeup'' || 急躁 ''Jízào / Gāpchou'' | |||
|- style="background: #fff" | |||
| Impish || わんぱく || Wanpaku || Malin || Pfiffig || Scaltra || Agitada || 장난꾸러기 ''Jangnankkureogi'' || 淘氣 / 淘气 ''Táoqì / Tòuhhei'' | |||
|- style="background: #fff" | |||
| Jolly || ようき || Yōki || Jovial || Froh || Allegra || Alegre || 명랑 ''Myeongrang'' || 爽朗 ''Shuǎnglǎng / Sónglóhng'' | |||
|- style="background: #fff" | |||
| Lax || のうてんき || Nōtenki || Lâche || Lasch || Fiacca || Floja || 촐랑 ''Chullang'' || 樂天 / 乐天 ''Lètiān / Lohktīn'' | |||
|- style="background: #fff" | |||
| Lonely || さみしがり || Samishigari || Solo || Solo || Schiva || Huraña || 외로움 ''Oeroum'' || 怕寂寞 ''Pàjímò / Pàjìmò / Pajihkmohk'' | |||
|- style="background: #fff" | |||
| Mild || おっとり || Ottori || Doux || Mild || Mite || Afable || 의젓 ''Yijeot'' || 慢吞吞 ''Màntūntūn / Maahntāntān'' | |||
|- style="background: #fff" | |||
| Modest || ひかえめ || Hikaeme || Modeste || Mäßig || Modesta || Modesta || 조심 ''Josim'' || 內斂 / 内敛 ''Nèiliàn / Nèiliǎn / Noihlihm'' | |||
|- style="background: #fff" | |||
| Naive || むじゃき || Mujaki || Naïf || Naiv || Ingenua || Ingenua || 천진난만 ''Cheonjinnanman'' || 天真 ''Tiānzhēn / Tīnjān'' | |||
|- style="background: #fff" | |||
| Naughty || やんちゃ || Yancha || Mauvais || Frech || Birbona || Pícara || 개구쟁이 ''Gaegujaeng-i'' || 頑皮 / 顽皮 ''Wánpí / Wàahnpèih'' | |||
|- style="background: #fff" | |||
| Quiet || れいせい || Reisei || Discret || Ruhig || Quieta || Mansa || 냉정 ''Naengjeong'' || 冷靜 / 冷静 ''Lěngjìng / Láahngjihng'' | |||
|- style="background: #fff" | |||
| Quirky || きまぐれ || Kimagure || Bizarre || Kauzig || Furba || Rara || 변덕 ''Byeongdeok'' || 浮躁 ''Fúzào / Fàuhchou'' | |||
|- style="background: #fff" | |||
| Rash || うっかりや || Ukkariya || Foufou || Hitzig || Ardente || Alocada || 덜렁 ''Deolleong'' || 馬虎 / 马虎 ''Mǎhū / Mǎhu / Māfū'' | |||
|- style="background: #fff" | |||
| Relaxed || のんき || Nonki || Relax || Locker || Placida || Plácida || 무사태평 ''Musataepyeong'' || 悠閒 / 悠闲 ''Yōuxián / Yàuhhàahn'' | |||
|- style="background: #fff" | |||
| Sassy || なまいき || Namaiki || Malpoli || Forsch || Vivace || Grosera || 건방 ''Geonbang'' || 自大 ''Zìdà / Jihdaaih'' | |||
|- style="background: #fff" | |||
| Serious || まじめ || Majime || Sérieux || Ernst || Seria || Seria || 성실 ''Seongsil'' || 認真 / 认真 ''Rènzhēn / Yihngjān'' | |||
|- style="background: #fff" | |||
| Timid || おくびょう || Okubyō || Timide || Scheu || Timida || Miedosa || 겁쟁이 ''Geopjaeng-i'' || 膽小 / 胆小 ''Dǎnxiǎo / Dáamsíu'' | |||
|} | |} | ||
{{-}} | {{-}} | ||
{{Pokémon individuality}} | {{Pokémon individuality}}<br> | ||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
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[[de:Wesen]] | [[de:Wesen]] | ||
[[fr:Nature]] | [[fr:Nature]] | ||
[[it:Natura]] | [[it:Natura]] | ||
[[ja:せいかく]] | [[ja:せいかく]] | ||
[[pl:Natura]] | [[pl:Natura]] | ||
[[zh:性格]] | [[zh:性格]] |
Revision as of 10:35, 8 March 2017
- Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical.
- Relaxed redirects here. For the Pokémon Super Contest theme, see Visual Competition.
- Naughty redirects here. For the Natu belonging to McKenzie, see McKenzie.
Natures (Japanese: 性格 nature) are a mechanic that influences how a Pokémon's stats grow. They were introduced in Generation III.
A Pokémon's Nature is displayed on the Pokémon's summary screen. From Pokémon HeartGold and SoulSilver onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.
Mechanics
A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite flavor and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.
A Pokémon's Nature is determined when it is generated by the game: when it is obtained as an Egg from the Pokémon Day Care (by the player in Generation III—except in Pokémon Emerald—and Generation V, or by the Day-Care Man in Emerald and Generation IV), when it is encountered in the wild, or when it is given to the player by a non-player character. In Generations III and IV, Nature is determined by the Pokémon's personality value. In later games, it is stored in an unrelated variable.
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.
List of Natures
The following table lists each one of the 25 Natures and their effects on a Pokémon.
# | Nature | Japanese | Increased stat | Decreased stat | Favorite flavor | Disliked flavor |
---|---|---|---|---|---|---|
0 | Hardy | がんばりや | — | — | — | — |
1 | Lonely | さみしがり | Attack | Defense | Spicy | Sour |
2 | Brave | ゆうかん | Attack | Speed | Spicy | Sweet |
3 | Adamant | いじっぱり | Attack | Sp. Attack | Spicy | Dry |
4 | Naughty | やんちゃ | Attack | Sp. Defense | Spicy | Bitter |
5 | Bold | ずぶとい | Defense | Attack | Sour | Spicy |
6 | Docile | すなお | — | — | — | — |
7 | Relaxed | のんき | Defense | Speed | Sour | Sweet |
8 | Impish | わんぱく | Defense | Sp. Attack | Sour | Dry |
9 | Lax | のうてんき | Defense | Sp. Defense | Sour | Bitter |
10 | Timid | おくびょう | Speed | Attack | Sweet | Spicy |
11 | Hasty | せっかち | Speed | Defense | Sweet | Sour |
12 | Serious | まじめ | — | — | — | — |
13 | Jolly | ようき | Speed | Sp. Attack | Sweet | Dry |
14 | Naive | むじゃき | Speed | Sp. Defense | Sweet | Bitter |
15 | Modest | ひかえめ | Sp. Attack | Attack | Dry | Spicy |
16 | Mild | おっとり | Sp. Attack | Defense | Dry | Sour |
17 | Quiet | れいせい | Sp. Attack | Speed | Dry | Sweet |
18 | Bashful | てれや | — | — | — | — |
19 | Rash | うっかりや | Sp. Attack | Sp. Defense | Dry | Bitter |
20 | Calm | おだやか | Sp. Defense | Attack | Bitter | Spicy |
21 | Gentle | おとなしい | Sp. Defense | Defense | Bitter | Sour |
22 | Sassy | なまいき | Sp. Defense | Speed | Bitter | Sweet |
23 | Careful | しんちょう | Sp. Defense | Sp. Attack | Bitter | Dry |
24 | Quirky | きまぐれ | — | — | — | — |
Stat-focused table
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.
Nature table | ||||||
---|---|---|---|---|---|---|
No change ↘ | Decreased stat ↓ (disliked flavor) | |||||
↓Attack (Spicy) |
↓Defense (Sour) |
↓Sp.Atk (Dry) |
↓Sp.Def (Bitter) |
↓Speed (Sweet) | ||
Increased stat ↑ (favorite flavor) |
↑Attack (Spicy) |
Hardy | Lonely | Adamant | Naughty | Brave |
↑Defense (Sour) |
Bold | Docile | Impish | Lax | Relaxed | |
↑Sp.Atk (Dry) |
Modest | Mild | Bashful | Rash | Quiet | |
↑Sp.Def (Bitter) |
Calm | Gentle | Careful | Quirky | Sassy | |
↑Speed (Sweet) |
Timid | Hasty | Jolly | Naive | Serious |
Other applications
Breeding
From Pokémon Emerald onwards, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its Nature to its offspring when at the Pokémon Day Care. Starting in Pokémon HeartGold and SoulSilver, male Pokémon can also pass on their Nature by holding an Everstone. Starting in Pokémon Black 2 and White 2, the Everstone's effect was increased to 100% effectiveness.
In Generation IV, parents would only be able to properly pass down their Nature when holding an Everstone if both Pokémon came from games of the same language. If they did not, the Masuda method would activate and regenerate the personality value to attempt to make the Pokémon Shiny, thereby unsetting the Nature that had previously been set. In later generations, this was not a problem since Nature was separated from the personality value.
In the wild
In Pokémon Ruby, Sapphire, and Emerald, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in grass patches and water tiles up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
From Pokémon Emerald onward, if a Pokémon with Synchronize is leading the party (even if fainted), any wild Pokémon encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in Pokémon Omega Ruby and Alpha Sapphire, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift) in the Undiscovered Egg Group will always have the same Nature.
Synchronize does not affect the Nature of roaming Pokémon, Pokémon revived from Fossils, or Pokémon in the Entree Forest. In Emerald, it does not affect the Nature of stationary Pokémon (such as Regirock or Rayquaza). It also does not apply in the Pokéwalker.
Battle Palace
- Main article: Battle Frontier (Generation III) → Battle Palace
In the Battle Palace and in Verdanturf Town's Battle Tent, Trainers do not control their Pokémon during battle. Instead, Pokémon have different battle styles depending on their Nature.
All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's HP falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.
In side games
In Pokémon Colosseum and Pokémon XD: Gale of Darkness, a Pokémon's Nature affects the effectiveness of different purification methods. An action that greatly lowers the Heart Gauge of one Shadow Pokémon might do very little for another one based on their respective Natures.
A few Natures appear in the Pokémon Mystery Dungeon series, whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into.
Other
In Diamond, Pearl, and Platinum, a man in the house closest to the Sunyshore City Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the player three Pokétch applications in return.
From Generation V onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their Trainer Card and affects what the player will say on others' games at the Unity Tower. In Generation VI, this is part of the player's profile in the Player Search System.
In other languages
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Specific Natures
Pokémon individuality | ||
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |